Elin:Tourist: Difference between revisions
Hachimitsu (talk | contribs) No edit summary |
The Observer (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Alpha}}<blockquote>''Tourists are a traditional class in this world, and they are predictably fragile.''</blockquote> | ||
==Class Stats and Feats == | |||
| | {| class="wikitable class-race sortable mw-collapsible" | ||
| | !Class | ||
| | ! Str | ||
| | !Con | ||
| | !Dex | ||
| | ! Per | ||
| | !Lea | ||
| | ! Will | ||
| | !Mag | ||
| | !Cha | ||
| | ! Total | ||
| | !Domains | ||
| | !Skills | ||
!Weapon Skills | |||
!Feat | |||
!Feat Effect | |||
|- | |||
|[[Elin:Tourist|Tourist]] | |||
| 0 | |||
| 0 | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
| 0 | |||
| 0 | |||
|0<sup>+0</sup> | |||
|Fire | |||
Sound | |||
Chaos | |||
|Swimming<sup>(130)</sup> | |||
Fishing<sup>(130)</sup> | |||
Travel<sup>(130)</sup> | |||
|None | |||
|Vacation Vibe 5 | |||
|Increased store price | |||
Increased store inventory | |||
|} | |||
==Overview== | |||
The tourist is a class intended for players to challenge themselves with. Neither trained in martial combat, nor arcane arts, practical trades or even particular skills, tourists are woefully unprepared for the dangers of Ylva. Still, it's possible they'll make capable adventurers out of themselves given enough time, if only because the weak are quickly weeded out. | |||
==Strategy== | |||
The tourist possesses few useful skills. Swimming has no purpose as of the alpha, and can be safely disregarded; fishing has some small use as higher skill levels can bring in rare items like small medals. Travel has limited use when even random encounters on the overworld are liable to kill you. With little survivability, an early-game tourist is dependent on allies to survive. | |||
Tourists experience increased costs of about 200% - despite the description, the increased prices do not merely apply to shops, but all expenditures. Paying for appraisal, ordering a meal at an inn, investing, and even paying tax - anything that costs money has a tourist paying double. In exchange, shop inventories are expanded by about 5 levels' worth of investment - hardly a good tradeoff. | |||
==Suggested Races== | |||
Since anyone playing a tourist is clearly doing it for the challenge, one might as well go all-in and play a snail. | |||
*Snail | |||
==Suggested Gods== | |||
*Eyth is the god of choice for as much difficulty as can be inflicted upon a poor tourist. | |||
==Starting Equipment== | |||
*6 bandages | |||
==Lore and Trivia== | |||
[[Category:Elin Classes]] | [[Category:Elin Classes]] |
Revision as of 22:37, 16 May 2024
Some of the text on this page is from the Alpha build of the game. |
Tourists are a traditional class in this world, and they are predictably fragile.
Class Stats and Feats
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increased store price
Increased store inventory |
Overview
The tourist is a class intended for players to challenge themselves with. Neither trained in martial combat, nor arcane arts, practical trades or even particular skills, tourists are woefully unprepared for the dangers of Ylva. Still, it's possible they'll make capable adventurers out of themselves given enough time, if only because the weak are quickly weeded out.
Strategy
The tourist possesses few useful skills. Swimming has no purpose as of the alpha, and can be safely disregarded; fishing has some small use as higher skill levels can bring in rare items like small medals. Travel has limited use when even random encounters on the overworld are liable to kill you. With little survivability, an early-game tourist is dependent on allies to survive.
Tourists experience increased costs of about 200% - despite the description, the increased prices do not merely apply to shops, but all expenditures. Paying for appraisal, ordering a meal at an inn, investing, and even paying tax - anything that costs money has a tourist paying double. In exchange, shop inventories are expanded by about 5 levels' worth of investment - hardly a good tradeoff.
Suggested Races
Since anyone playing a tourist is clearly doing it for the challenge, one might as well go all-in and play a snail.
- Snail
Suggested Gods
- Eyth is the god of choice for as much difficulty as can be inflicted upon a poor tourist.
Starting Equipment
- 6 bandages