Elin:Race/Vampire: Difference between revisions

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m (→‎Characteristics: Updated vampire's feats. added description of Bat Transformation)
m (→‎Blood Meal: Add explanations from the food page)
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If Vampires eat something without 【Blood Meal】 they will instead get a huge nutrition penalty. (90% less nutrition). They get food effect bonus from dishes containing 【Blood Meal】.
If Vampires eat something without 【Blood Meal】 they will instead get a huge nutrition penalty. (90% less nutrition). They get food effect bonus from dishes containing 【Blood Meal】.
Every internal Blood Meal level gives +0.1 multiplier, with Ketchup having x1.1, Blood pack x2.0 and drinking blood with Blood Suck having x4.0.


Blood Pack is a dish with the 【Blood Meal】 trait, and vampires start the game with this recipe.
Blood Pack is a dish with the 【Blood Meal】 trait, and vampires start the game with this recipe.

Revision as of 13:29, 17 November 2025

(Experimental) Vampires have long been feared as rulers of the night, gifted with both exceptional physical prowess and keen intellect. They display extraordinary abilities under the cover of darkness, yet remain vulnerable to sunlight and flame. Unable to sustain themselves on ordinary food, they are ever in hunger for fresh, living blood.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Vampire 12+25 11+20 8+5 7 7 6-5 12+25 11+20 74+90 130 130 100 110 Stealth(130)

Literacy(130)

Meditation(130)

Magic Device(130)

Martial Art(140)

Lord of the Night Cold, Magic Resistance +5

Fire Weakness -10

Learn "Bat Transformation" and "Blood Suck"

Benefits from【Blood Meal】food boosting effects. Decreases nutrition of food without it by 90%.

Ashborn Ignite in sunlight.
Undead 1 Poison, Nerve Resistance +5

Darkness, Nether Resistance +10

Fire, Holy Weakness -5

Overview

A nocturnal race whose primary sustenance is the living blood. Vampires are famously described in various regional folklore and literature as having numerous weaknesses, but in Ylva, their weaknesses are holy power, fire, and sunlight.

Characteristics

Ashborn

If a Vampire sleeps in an area that is considered to be sunlit, they will wake up to a nasty surprise.

They won't recover any stamina (it will still be set to 1 if negative), their MP (if positive) and HP will be set to 0; and they will be afflicted with burning.

There's multiple ways to prevent this such as: not sleeping in sunlit areas, have an equipment with immunity to sunburn, be in bat form for sunburn immunity or sleep in a coffin bed. The coffin bed is currently the only type of bed who protects vampires from sunlight.

Blood Meal

Human food is unsuitable for vampires. The only things they can properly consume are the living blood of creatures or foods with the 【Blood Meal】 trait.

If Vampires eat something without 【Blood Meal】 they will instead get a huge nutrition penalty. (90% less nutrition). They get food effect bonus from dishes containing 【Blood Meal】.

Every internal Blood Meal level gives +0.1 multiplier, with Ketchup having x1.1, Blood pack x2.0 and drinking blood with Blood Suck having x4.0.

Blood Pack is a dish with the 【Blood Meal】 trait, and vampires start the game with this recipe.

Abilities

Bat Transformation

The player transforms into a bat, gaining Speed +60, Stealth +30, Perfect Evasion +75, Vitality -100, Mana -50, Levitation, and Sunburn Immunity.

Using Bat Transformation allows activity during daylight hours, but maximum HP is significantly reduced while transformed. Perfect Evasion lets you dodge most physical attacks, but you remain helplessly vulnerable to unlucky hits or guaranteed-hit magical attacks. Also be cautious of damage from weight overload, mana overflow, and exhaustion.

The Bat Transformation state can be canceled by using the ability again or by clicking the status icon on the left side of the screen.

Blood Suck

Strategy

Suggested Classes

Starting Equipment

  • A recipe of Blood pack

Lore and Trivia