Elin meta:Changelog/EA5: Difference between revisions

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m (EA 23.215 Nightly)
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* Fixed an overflow issue in dice roll calculations.
* Fixed an overflow issue in dice roll calculations.
* Minor fixes and adjustments.
* Minor fixes and adjustments.
'''Patch 1'''
'''10/9 2025'''
(Translated by ChatGPT)
[Additions and Changes]
* When rolling dice more than 10 times, results are now simulated to return pseudo-random values close to the expected average (improvement to yesterday’s calculation formula).
* Decreased the level of Blade Ω (temporary, as its identity has been stolen by the Murder Ball). Increased the level of Murder Ball.
* Added sunflower (plant).
[Fixes]
* Fixed several minor inconsistencies in story continuity (such as Javi’s age and dialogue lines related to timeline references).
* Other minor fixes and adjustments.


=== EA 23.214 Nightly ===
=== EA 23.214 Nightly ===

Revision as of 10:52, 9 October 2025

A list of updates made during the early access period from October to December 2025.


EA 23.215 Nightly

10/8 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added a “(Late Bloomer)” tag to the gene info window for characters generated without level scaling (experimental, currently no effect).
  • When more than 100 dice rolls occur, results are now calculated pseudo-randomly instead of rolling each one (experimental, to reduce slowdown).
  • Set the maximum HP value to 999,999,999 (experimental).
  • Added the feat “Miscreation.” Failed creations (putit) will now be assigned a random strength level of the “Miscreation” feat upon generation (usage of “Miscreation” will be introduced later).
  • Added the ability “Massacre Slash” (roughly equivalent to Blade Storm).
  • Added “Massacre Slash,” Decapitation, and Critical to Murderball.
  • Added “★Eternal Monument (Furniture).” Placed in the Eternal Garden.

[Fixes]

  • Fixed a bug where Impact Bits and magic books were appearing unintentionally.
  • Fixed a bug where Murderball was locked to Jure faith.
  • Fixed a bug where AI would stop using magic of an element if the target had immunity, even when having the Ancient feat.
  • Fixed a bug where right-clicking when buying Small Medals or Little Capture Balls would purchase the entire stack at once.
  • Fixed an overflow issue in dice roll calculations.
  • Minor fixes and adjustments.

Patch 1

10/9 2025

(Translated by ChatGPT)

[Additions and Changes]

  • When rolling dice more than 10 times, results are now simulated to return pseudo-random values close to the expected average (improvement to yesterday’s calculation formula).
  • Decreased the level of Blade Ω (temporary, as its identity has been stolen by the Murder Ball). Increased the level of Murder Ball.
  • Added sunflower (plant).

[Fixes]

  • Fixed several minor inconsistencies in story continuity (such as Javi’s age and dialogue lines related to timeline references).
  • Other minor fixes and adjustments.

EA 23.214 Nightly

10/7 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
  • Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
  • Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
  • Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
  • NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
  • Added comma separators to damage and fame displays.
  • Pets tied by a leash will no longer ride minecarts.
  • Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
  • Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
  • Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
  • Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
  • NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
  • Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
  • Added Panzerfaust (weapon) (experimental).
  • Added Rocket Rounds (ammunition).
  • Added Lava Blocks and adjusted magma floor graphics.
  • Added two plastic models.
  • Added one new monster.

[Fixes]

  • Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
  • Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
  • Other minor fixes and adjustments.

[Notes]

  • For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
  • With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.

EA 23.213 Stable

10/6 2025

[Additions and Changes]

  • Updated translations.

[Fixes]

  • Minor fixes and adjustments.

[Notes]

  • Since yesterday’s stable build was a quick release, this update focuses on translation updates. If no major issues are found, development will return to Nightly.

EA 23.212 Stable

10/5 2025 A stable release due to a critical security vulnerability found in the Unity engine. The untranslated Chinese sections are currently being worked on, so please wait a little longer. After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights]

  • Upgraded Unity to the latest LTS version (20213.45f2).

[New Content]

  • Added the "Energy Reflection" shield enchantment.
  • Added the "Energy Reflection" enchantment to lightsabers and dual sabers.
  • Added Churyu (food).
  • Added 3 new monsters.
  • Replaced the graphic for Minotaur’s Great Horn.

[Additions and Changes]

  • Changed damage calculation to use the long type instead of int (experimental).
  • Adjusted materials for objects such as coral in the Exile Village and added alchemy tools.
  • AI now uses “Shutter Hex” depending on the number of curses on the target.
  • “Shutter Hex” now increases attack count based on the number of curses, expands shard range, and adds new effects. Curses are now more likely to remain on the target. Tooltip description updated (experimental, power subject to adjustment).
  • Ensured that stairs are generated if missing when entering Void maps.

[Fixes]

  • Fixed a damage overflow issue.
  • Fixed a bug where only four material slots were displayed during crafting in Build Mode.
  • Minor fixes and adjustments.

[Notes]

  • Updating the Unity version may cause unexpected glitches.


■Changes from Nightly

  • Decrease PC karma when eating Churyu in front of a cat.,
  • Fixed a bug where shooting into empty space caused an error.,
  • Fixed a damage overflow issue. (For Kizuami worshipers, note that divine gear may reduce damage to 0.)

EA 23.211 Nightly

10/4 2025 (Translated by ChatGPT) [Additions and Changes]

  • Changed damage calculation to use long type instead of int (experimental).
  • Fixed materials for objects such as coral in the Village of Atonement, and placed alchemy tools.
  • Replaced the graphic for Minotaur’s Great Horn.
  • AI now uses the Shutter Hex spell depending on the number of curses on the target.
  • Shutter Hex now increases attack count based on the number of curses on the target, with expanded shard area, added effects, and updated tooltip description. Curses on the target now remain with high probability. (Experimental; power will be adjusted later.)
  • Added food item: Churyu.
  • Added 2 new monsters.

[Fixes]

  • Fixed a bug where only 4 material slots were displayed when crafting items in build mode.,
  • Other minor fixes and adjustments.

[Notes]

  • When parry is attached to unarmed weapons, the skill used for parry will be whichever is higher between the weapon’s related skill and shield skill.

Patch 1 (Translated by ChatGPT)

[Additions and Changes]

  • Adjusted performance of certain replica weapon.
  • Disabled rune mold extraction of enchants from replicas.

Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Fixed a bug where the original divine blessing equipment would disappear when obtained while carrying a replica.

[Notes]

  • Visually, shards from Dispel Curse appear to radiate from the caster, but the area of effect is centered on the target.
  • Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.

EA 23.210 Nightly

10/3 2025 (Translated by ChatGPT) [Additions and Changes]

  • Updated Unity to the latest LTS version (20213.45f2).
  • Added the "Energy Reflection" shield enchant.
  • Added the "Energy Reflection" enchant to lightsabers and dual sabers.
  • Stairs will now be generated upon entering a Sukutsu map if none exist.
  • Added one new monster.

[Fixes]

  • Fixed various minor issues and adjustments.

[Notes]

  • Updating Unity may cause unexpected glitches.

Patch 1 [Fix]

  • Fixed a bug where two staircases could generate at the boss level in the Void.

EA 23.209 Stable

10/1 2025

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
  • Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
  • Parry and Shield Bash now grant experience to their corresponding skills when triggered.
  • Detectors no longer react to items placed in roof mode.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Development should shift back to Nightly if no major issues are found.
  • When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
  • Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
  • Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
  • The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.

Patch 2(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.

[Notes]

  • Development will move to Nightly if no major issues are found.