Elin:Class: Difference between revisions

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mNo edit summary
m (Remainder of weapon skills, remainder of potentials)
Line 29: Line 29:
| 0
| 0
| 0
| 0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 42: Line 42:


Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(160)</sup>
 
Long Sword<sup>(160)</sup>


Axe<sup>(160)</sup>
Axe<sup>(160)</sup>
Line 65: Line 63:
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Poison
|Poison
Darkness
Darkness
Line 79: Line 77:


Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(130)</sup>
 
Long Sword<sup>(130)</sup>


Axe<sup>(130)</sup>
Axe<sup>(130)</sup>
Line 97: Line 93:
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|8
|8<sup>+40</sup>
|10
|10<sup>+50</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 120: Line 116:


Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|
|Staff<sup>(130)</sup>Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Farmer|Farmer]]
|5
|5<sup>+25</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 147: Line 143:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Staff <sup>(130)</sup>Scythe<sup>(160)</sup>
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
Line 154: Line 151:
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Archer|Archer]]
|6
|6<sup>+30</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Lightning
|Lightning
Poison
Poison
Line 176: Line 173:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(160)</sup>
 
Crossbow<sup>(160)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Warmage|Warmage]]
|6
|6<sup>+30</sup>
|6
|6<sup>+30</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 205: Line 208:


Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Long Sword<sup>(140)</sup>


Staff<sup>(140)</sup>
Staff<sup>(140)</sup>
Line 228: Line 229:
|0
|0
|0
|0
|
|0<sup>+0</sup>
|Fire
|Fire
Sound
Sound
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Travel<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increased store price
Line 244: Line 245:
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Pianist|Pianist]]
|6
|6<sup>+20</sup>
|0
|0
|4
|4<sup>+10</sup>
|5
|5<sup>+25</sup>
|6
|6<sup>+30</sup>
|0
|0
|4
|4<sup>+10</sup>
|8
|8<sup>+40</sup>
|
|33<sup>+135</sup>
|Sound
|Sound
Mind
Mind
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Negotiation<sup>(130)</sup>
Negotiation<sup>(130)</sup>
|
|None
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
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|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Priest|Priest]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|0
|0
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|10
|10<sup>+50</sup>
|7
|7<sup>+35</sup>
|2
|2<sup>+10</sup>
|
|27<sup>+145</sup>
|Fire
|Fire
Lightning
Lightning
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Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Staff<sup>(130)</sup>


Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
Line 312: Line 311:
|[[Elin:Gunner|Gunner]]
|[[Elin:Gunner|Gunner]]
|0
|0
|2
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|0
|0
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
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Marksman<sup>(150)</sup>
Marksman<sup>(150)</sup>
|
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
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|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Inquisitor|Inquisitor]]
|7
|7<sup>+35</sup>
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|
|26<sup>+130</sup>
|Darkness
|Darkness
Mind
Mind
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Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(140)</sup>
|Devout 1
|Devout 1
Inquisition 1
Inquisition 1
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|0
|0
|6<sup>+30</sup>
|6<sup>+30</sup>
|
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lighting
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Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|Martial Arts<sup>(130)</sup>
|Long Sword <sup>(160)</sup>
 
Long Sword <sup>(160)</sup>


Polearm<sup>(160)</sup>
Polearm<sup>(160)</sup>
Line 402: Line 409:
|Increase benefit from god's favour.  
|Increase benefit from god's favour.  
Lay on hands available when worshipping Jure.
Lay on hands available when worshipping Jure.
|-
|[[Elin:Witch|Witch]]
|0
|0
|0
|5
|8
|4
|7
|4
|
|Fire
Poison
Chaos
|Throwing<sup>(140)</sup>
Spot Hidden<sup>(160)</sup>
Alchemy<sup>(150)</sup>
Casting<sup>(130)</sup>
Magic Device<sup>(140)</sup>
|
|Magic Mastery 1
Way of Witch 1
| +1 Specialized Domain
Can brew more potions
Skilled at broom riding
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
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|7<sup>+35</sup>
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
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Magic Device<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword <sup>(150)</sup>
 
Long Sword <sup>(150)</sup>


Staff<sup>(150)</sup>
Staff<sup>(150)</sup>
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|Increased Talisman Effect
|Increased Talisman Effect
Increased Talisman Charges
Increased Talisman Charges
|-
|[[Elin:Witch|Witch]]
|0
|0
|0
|5<sup>+25</sup>
|8<sup>+40</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|28<sup>+140</sup>
|Fire
Poison
Chaos
|Throwing<sup>(140)</sup>
Spot Hidden<sup>(160)</sup>
Alchemy<sup>(150)</sup>
Casting<sup>(130)</sup>
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>Short Sword<sup>(140)</sup>
|Magic Mastery 1
Way of Witch 1
| +1 Specialized Domain
Can brew more potions
Skilled at broom riding
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Executioner|Executioner]]
Line 495: Line 500:


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively effect base potential.
All classes start with Martial Arts <sup>(130)</sup>.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

Revision as of 01:20, 3 April 2024

Class adjusts a character's attributes, skills and starting potentials


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind

Magic

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)Short Sword(120) Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(160)

Crossbow(160)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+145 Fire

Lightning

Holy

Magic

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Shortsword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" Excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lighting

Holy

Two Handed(150)

Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)Short Sword(140) Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Executioner

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

All classes start with Martial Arts (130).

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.