Elin:Class: Difference between revisions

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Magic
Magic
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Memorization<sup>(130)</sup>


Line 116: Line 117:
Lightning
Lightning
|Regeneration<sup>(130)</sup>
|Regeneration<sup>(130)</sup>
Farming<sup>(150)</sup>
Farming<sup>(150)</sup>


Line 179: Line 181:


Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>Long Sword<sup>(140)</sup>
|Martial Arts <sup>(130)</sup>
 
Long Sword<sup>(140)</sup>
 
Staff<sup>(140)</sup>
Staff<sup>(140)</sup>


Line 265: Line 270:
Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
Staff<sup>(130)</sup>
Staff<sup>(130)</sup>


Line 336: Line 342:
Holy
Holy
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>
Armor<sup>(140)</sup>
Armor<sup>(140)</sup>


Line 343: Line 350:


Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|Martial Arts<sup>(130)</sup>Long Sword <sup>(160)</sup>
|Martial Arts<sup>(130)</sup>
 
Long Sword <sup>(160)</sup>
 
Polearm<sup>(160)</sup>
Polearm<sup>(160)</sup>



Revision as of 05:52, 17 February 2024

Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire

Cold

Lightning

Mind

Magic

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire

Cold

Nether

Nerve

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Martial Arts (130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

Martial Arts (130) Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire

Lightning

Holy

Magic

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Martial Arts(130)

Staff(130)

Polearm(130)

Mace(150)

Shortsword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2 5 8 5 4 3 0 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin 7+35 8+40 0 0 0 4+20 0 6+30 Fire

Lighting

Holy

Two Handed(150)

Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Martial Arts(130)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Witch
Executioner
Sword Sage

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 100.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.