Elin:Class: Difference between revisions

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|Lightning
|Lightning
Poison
Poison
Cut
Cut
|Light Armor<sup>(130)</sup>
|Light Armor<sup>(130)</sup>
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|Fire
|Fire
Lightning
Lightning
Sound
Sound
|Disarm Trap<sup>(140)</sup>
|Disarm Trap<sup>(140)</sup>
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|Fire
|Fire
Lighting
Lighting
Holy
Holy
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>

Revision as of 08:35, 15 February 2024

Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire

Cold

Lightning

Mind

Magic

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire

Cold

Nether

Nerve

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

Martial Arts (130) Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire

Lightning

Holy

Magic

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Martial Arts(130)

Staff(130)

Polearm(130)

Mace(150)

Shortsword(130)

Magic Mastery 1

Farming Legs 1

+1 Specialized Domain

Reduced stamina usage

Gunner 0 2 5 8 5 4 3 0 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin 7+35 8+40 0 0 0 4+20 0 6+30 Fire

Lighting

Holy

Two Handed(150)

Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Witch
Executioner
Sword Sage

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 100.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.