Elin:Class: Difference between revisions
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|Martial Arts<sup>(130)</sup> | |Martial Arts<sup>(130)</sup> | ||
Staff<sup>(130)</sup> | Staff<sup>(130)</sup> | ||
Polearm<sup>(130)</sup> | Polearm<sup>(130)</sup> | ||
Revision as of 05:29, 15 February 2024
Class adjusts a character's attributes, skills and starting potentials
Classes
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 10 | 10 | 2 | 0 | 0 | 3 | 0 | 0 | Fire
Cold Cut |
Two Handed(140)
Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140) |
Weapon Mastery 2 | Increased Effectiveness of Melee Weapons | ||
Thief | 4 | 4 | 8 | 5 | 4 | 0 | 0 | 0 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Thief's Luck 2 | +20 Luck | ||
Wizard | 0 | 0 | 0 | 4 | 3 | 8 | 10 | 0 | Fire
Cold Lightning Mind Magic |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Magic Mastery 2 | +2 Specialized Domain | ||
Farmer | 5 | 5 | 2 | 0 | 8 | 5 | 0 | 0 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Farming Legs 2
Gourmet 1 |
Reduced Stamina Usage
Show food traits | ||
Archer | 6 | 4 | 8 | 5 | 2 | 0 | 0 | 0 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Ranged Mastery 2 | Increased effectiveness of ranged weapons | ||
Warmage | 6 | 6 | 2 | 0 | 0 | 4 | 7 | 0 | Fire
Cold Nether Nerve |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Weapon Mastery 1
Magic Mastery 1 |
Increased Effectiveness of Melee Weapons
+1 Specialized domain | ||
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
Martial Arts (130) | Vacation Vibe 5 | Increased store price
Increased store inventory | |
Pianist | 6 | 0 | 4 | 5 | 6 | 0 | 4 | 8 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
Musician 2 | Enhanced performance quality
Bonus to performance reward | ||
Priest | 2 | 2 | 0 | 2 | 2 | 10 | 7 | 2 | Fire
Lightning Holy Magic |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Martial Arts(130)
Staff(130) Polearm(130) Mace(150) Shortsword(130) |
Magic Mastery 1
Farming Legs 1 |
+1 Specialized Domain
Reduced stamina usage | |
Gunner | 0 | 2 | 5 | 8 | 5 | 4 | 3 | 0 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Thief's Luck 1
Ranged Mastery 1 |
+10 Luck
Increased effectiveness of ranged weapons | ||
Inquisitor | ||||||||||||||
Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | Fire
Lighting Holy |
Two Handed(150)
Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Devout 2
Defensive Instinct 1 |
Increase benefit from god's favour.
Lay on hands available when worshipping Jure. | ||
Witch | ||||||||||||||
Executioner | ||||||||||||||
Sword Sage |
Values with 0+## have a positive adjustment to base potential.
Values with 0-## have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 100.
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.