Elin:Kogitsunemaru: Difference between revisions

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{{Template:Equipment En
{{Template:Equipment En
|Icon =
|Icon =[[File:Elin_Item_Sprite_Kogitsunemaru.png]]
|Name = Kogitsunemaru
|Name = Kogitsunemaru
|Epithet =A Hexed Short Sword  
|Epithet =A Hexed Short Sword  
Line 12: Line 12:
|Material = Meteorite
|Material = Meteorite
|Type = Short Sword
|Type = Short Sword
|Skill = Short Sword and Tactics
|Skill1 = Short Sword
|Skill2 = Tactics
|Slot = Hand
|Slot = Hand
|Trait1 = Fireproof
|Trait1 = Fireproof

Latest revision as of 11:22, 20 November 2024

File:Elin_Item_Sprite_Kogitsunemaru.png Kogitsunemaru WT DMG HIT PEN DV PV
A Hexed Short Sword 0.9s 1d1 0%
Ammo Capacity Empty Sockets Best Range Hardness
A divine short sword imbued with the power of trickery, bestowed by Kizuami.
It is made of Meteorite.
It is categorized as Short Sword.
It uses the Short Sword skill.
It uses the Short Sword and Tactics skill.
It is equipped to Hand.
Fireproof
Acidproof
Precious
It is owned by Kizuami of Trickery.
It increases your Life by 20.(Faction)
It increases your Mana by 20.(Faction)
It increases your Vigor by 20.(Faction)
It increases your Physical Damage Reduction by 15.(Faction)
It increases your Elemental Damage Reduction by 15.(Faction)
It increases your Speed by 30.(Faction)
It enhances your spells.[*****](Faction)
It inflicts massive damage to all beings.[*****](Faction)
It lets you see invisible objects.(Faction)
It forbids you from violence.(Faction)
It curses itself every time it is equipped.



Note

The Kogitsunemaru is the second reward from Kizuami of Trickery.

This weapon bestows a curse that renders the player unable to fight, and instead grants various enhancements to your allies.

"It forbids you from violence.(Faction)" will always be applied only on the player, no matter who in the faction equips this weapon.

This effect prevents the player from inflicting any damage to others.

As an exception, damage caused by abnormalities such as miasma, poison, and fire, which are not directly caused by the player, can be inflicted.

The weapon is automatically cursed every time it is equipped with the effect of "It curses itself every time it is equipped.". This is intended to constrain the player from easily removing the weapon, even if the situation becomes unfavorable.