Elin:Adventure Log: Difference between revisions

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(Added the new "Season" entry from the Adventure Log.)
 
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|-| A Journey Begins =
|-| A Journey Begins =
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Well, until we meet again then... '''   
Well, until we meet again then... '''   
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|-| Very Important Stuff =
{{Imbox
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]
Let me tell you something crucial for becoming a seasoned adventurer...<br>
Yes, it's the 'middle click'.
By middle-clicking, you can 'interact' with items in your backpack,<br>
creatures, or objects on the map.
You can do various actions like<br>
kicking away pesky creatures,<br>
flipping switches,<br>
mixing potions,<br>
or even accessing your companion's backpack.<br>
...It unleashes a whole range of actions that you can't usually do.
Moreover, when placing furniture or walls,<br>
middle-clicking will also let you rotate them...<br>
Adventurers who don't know this won't survive in this world.
Middle click... got it...?
...
...Yes, you can also use the 'R' key on your keyboard<br>
as a substitute for middle click...
Well then...I'll see you later...
''' 
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|-| Equipment =
{{Imbox
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
You're becoming like a real adventurer!
But before you go deeper, take a look at yourself.
...You sure that's enough armor?
Caves have lots of enemies.<br>
If you have an unequipped slot or two,<br>
you might want to turn back for your own safety.
At your base, you can craft simple [[Elin:Weapons|'''weapons''']] and [[Elin:Armors|'''armor''']],<br>
or you can browse the shops in town.
Defense Value (PV) is especially a crucial stat that<br>
reduces the damage you take from enemies.<br>
If you find enemy attacks too harsh, try increasing your defense.''' 
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|-| Processed Resource=  
|-| Processed Resource=  
{{Imbox
{{Imbox
|text='''[[Elin:Harvesting|Alright, you got a log!]]
|text='''[[Elin:Resources|Alright, you got a log!]]


Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
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...Oh, and by the way, you can also process stones<br>
...Oh, and by the way, you can also process stones<br>
into "Cut Stone", so keep that in mind too.
into "Cut Stone", so keep that in mind too.
''' 
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|-|Material Hardness=
{{Imbox
|text=''' Good, you made some tool!
All items are made from some kind of [[Elin:Materials|"material"]].<br>
And each material has its own characteristics.
For example, items made of paper are light,<br>
while items made of iron are heavy but hard to burn.
One of the characteristics of materials is "hardness",<br>
which is especially important for tools like pickaxes.<br>
The hardness of the material determines what kind of stone or ore you can mine,<br>
so this "hardness" is very crucial.
If you come across stones that your current pickaxe can't mine,<br>
try making a new pickaxe with a harder material.
Well... you can actually level up your mining skills a lot and <br>
just power through it, but anyway, hehe.
'''   
'''   
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|-| World Map=  
|-| Global Map=  
{{Imbox
{{Imbox
|text='''Hey, wait a minute.<br>
|text='''Hey, wait a minute.<br>
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Congratulations!
Congratulations!


You can earn fame by completing quests<br>
You can earn fame by completing [[Elin:Requests|'''quests''']]<br>
and exploring Nefia.
and exploring [[Elin:Nefia|'''Nefia''']].


As your fame increases, you'll be asked to take on more challenging quests,<br>
As your fame increases, you'll be asked to take on more challenging quests,<br>
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Did you just do something bad...?
Did you just do something bad...?


Yes... I felt your karma drop.<br>
Yes... I felt your [[Elin:Karma|'''karma''']] drop.<br>
In this world, your karma decreases if you do bad things,<br>
In this world, your karma decreases if you do bad things,<br>
and if it falls below zero, you become a criminal.<br>
and if it falls below zero, you become a criminal.<br>
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In the rogue town of [[Elin:Derphy|Derphy]], where there are no laws,<br>
In the rogue town of [[Elin:Derphy|Derphy]], where there are no laws,<br>
you can pay your taxes, and merchants wills till trade with you.
you can pay your taxes, and merchants will still trade with you.


Don't worry, I believe in you.<br>
Don't worry, I believe in you.<br>
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For enemies that are troublesome up close,<br>
For enemies that are troublesome up close,<br>
it's always better to attack them from a distance.
it's always better to attack them from a distance.
''' 
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|-| Acid Damage to Equipment =
{{Imbox
|text='''Ahhhhhhhhhhhhhhhh!!
Oh no, your gear has rusted by being exposed to acid...
When equipment gets rusty, its stats decrease by -1, -2, and so on,<br>
making it less effective.
In this world, there are many nasty creatures that will<br>
douse you with acid just by touching, spread strange diseases,<br>
and destroy your gear, so be careful.<br>
...Remember, learning from experience and failure is what makes a true adventurer!
...By the way, even if your gear becomes useless due to rust,<br>
you can still restore it with a grindstone.<br>
Maybe you should keep it rather than throw it away?''' 
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|-| Faith and Praying=
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...
Come on, tell me! Who did you choose to worship?<br>
Who's your first god? Hehe.
...[[Elin:Eyth of Void|Eyth of Void?]]
I see, so that's your thing, huh?<br>
Huh...
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
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|-| Death and Penalty =
{{Imbox
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
how could you die so easily...
How did you even manage to die?<br>
But don't worry,<br>
I'll bring you back to life as many times as you need.
Of course, [[Elin:Death|'''dying''']] does come with a price.<br>
You might drop some of your gold on the spot,<br>
and your stats might decrease, so it's best to avoid it if you can.
However, for the first 90 days after you arrive in this land,<br>
you won't suffer any penalties from dying.
So feel free to take on all sorts of challenges<br>
and learn through experience. Hehe.''' 
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|-| Reviving Pets and Residents=
{{Imbox
|text='''Oh no, you lost your companion...
There, there, don't be too upset.<br>
Your companion will probably come back to life just fine<br>
after a week or so.
When a companion dies, they temporarily leave your party<br>
and get sent back to the base they belong to.<br>
So, check back at the base after some time.
If you can't wait, you can also talk to the bartenders in various towns.<br>
It'll cost some money, but they can bring your companion back immediately.
And if it's a pet you got from that girl...[[Elin:Fiama|Fiama]],<br>
you can talk to her anytime to revive it.
I know you are feeling sad now,<br>
but hang in there...
''' 
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|-| Childhood's End=
{{Imbox
|text='''Ding-a-ling!<br>
Your beginner adventurer period is over!
From now on, when you die, you'll incur [[Elin:Death|'''death penalties''']].<br>
So be careful.
''' 
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|-| Dangerous Water=
{{Imbox
|text='''That's water.
...
You just made a face like,<br>
"What an obvious thing to say," didn't you?
...Fine, you should learn by experience how terrifying deep water can be.<br>
You'll suffocate and die quickly. I warned you!
'''   
'''   
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It's like a little corner of a town.<br>
It's like a little corner of a town.<br>
Look, that notice board seems to have<br>
Look, that notice board seems to have<br>
[[Elin:Requests|quests for adventurers]]posted on it.
[[Elin:Requests|quests for adventurers]] posted on it.


Completing quests earns you various rewards,<br>
Completing quests earns you various rewards,<br>
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Be careful with quests that have many ★. They're more difficult.
Be careful with quests that have many ★. They're more difficult.


Oh, this camp also got a healer.<br>
Oh, this camp also has a healer.<br>
The healer can cure status ailments, and the mage there<br>
The healer can cure status ailments, and the mage there<br>
can appraise unidentified items... though it does cost money.
can appraise unidentified items... though it does cost money.
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So lively with all the people bustling around.
So lively with all the people bustling around.


[[Elin:Vendors|Buying and selling]],[[Elin:Skills|training]], trading, gambling, [[Elin:Requests|quests]], healing...<br>
[[Elin:Vendors|Buying and selling]], [[Elin:Skills|training]], trading, gambling, [[Elin:Requests|quests]], healing...<br>
there are so many services here.<br>
there are so many services here.<br>
Even if you get lost, don't worry.<br>
Even if you get lost, don't worry.<br>
Just talk to a guard, and they'll guide you. Hehe.
Just talk to a guard, and they'll guide you. Hehe.


Of course, every [[Elin:Locations#Towns|town]]] in North Tyris is different.<br>
Of course, every [[Elin:Locations#Towns|town]] in North Tyris is different.<br>
They vary in development, the items they sell,<br>
They vary in development, the items they sell,<br>
the services they offer, and the skills you can train.
the services they offer, and the skills you can train.
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But, for now, how about we explore this town?'''   
But, for now, how about we explore this town?'''   
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|-| Influence =
{{Imbox
|text='''Hey, have you ever heard of influence?
When you complete quests, invest, or contribute to a town,<br>
your 'influence' in that town increases.
As your influence goes up, you'll be able to refresh the list of available quests,<br>
have stores restock their inventory on the spot,<br>
and even ask for some pretty impossible favors.
...And that's not all!
You can even use influence as currency.<br>
For example, one of the popular exchange items is the 'Furniture Ticket'<br>
sold by the town's secretary.
You can use this ticket to forcibly confiscate furniture placed in the town.<br>
It's handy if you're trying to collect furniture that's only available in certain towns.''' 
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|-| Delivery Box =
{{Imbox
|text='''Look! There's a delivery box here!
Carrying too many items is making you slow...<br>
But you don't want to waste anything by throwing it away...<br>
The delivery box is a handy service that solves this common adventurer's problem.
If you put your items in this box,<br>
they'll be automatically delivered to the next base you visit.
You can use it to send heavy furniture you bought in town or<br>
for moving items between your bases.<br>
It's really convenient once you get the hang of it.''' 
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|-| Hearth Stone=
{{Imbox
|text='''Well done, your Hearth Stone is growing.
Yes, this mysterious stone actually grows.<br>
And as it grows, your base receives various benefits,<br>
like an increased maximum number of residents or new policies.
Some enemies can use elemental attack to destroy your items and equipment,<br>
but if the stone levels up, it can even prevent that within your base.
The stone grows automatically through shipments and the passage of days.<br>
...But beware, as the stone levels up, the danger level of your base<br>
also increases... meaning stronger enemies will appear.
You can use the "Growth Suppression" policy to stop the stone's growth.<br>
If you're struggling with the enemies currently appearing at your base,<br>
it might be a good idea to use this policy to halt the growth for a while.
''' 
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|-| Work and Hobbies =
{{Imbox
|text='''Here's a list of the residents at your base.
Do you see the briefcase icon next to their names?<br>
If you hover the mouse over it, you can see their hobbies and jobs.
Residents have various jobs.<br>
Some improve the security or fertility of your base,<br>
while others produce valuable items.
However, if the environment isn't right, the residents won't do their jobs.<br>
Jobs shown in yellow are currently impossible to perform.
Usually, if you place the right furniture for the job at your base,<br>
they'll start working.<br>
For example, a bookshelf is needed for research jobs.
The efficiency of their work will increase as the residents grow.<br>
The quality of their beds also affects efficiency,<br>
so it's a good idea to have one bed for each resident.''' 
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|-| Pasture and Livestock =
{{Imbox
|text='''A pasture, huh.
This grass grows everywhere,<br>
but it's actually great feed for livestock.
If you place the grass on the ground or in a shared container,<br>
the livestock at your base will eat it every day.<br>
And sometimes, the livestock that eat the grass will produce eggs or milk.
Oh, why don't you take some seeds back<br>
and try growing it at your base?''' 
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|-| Season =
{{Imbox
|text='''It's already autumn...<br>
Time really flies!
Since North Tyris is a northern continent,<br>
even during the hot summer when the sun beats down,<br>
it's never so hot that you can't go outside.
But, winter does have its own impact on daily life.<br>
It might be a good idea to start preparing for it now.
If you're growing crops, they'll wither once winter comes.<br>
So, make sure to harvest them before then, okay?
And when the lakes and seas freeze over,<br>
of course, you won't be able to fish anymore.<br>
Be careful about that if you make a living through fishing,
Oh, and in December, there's a famous festival<br>
in a village called [[Elin:Noyel|Noyel]] to the east.<br>
They sell some really delicious sweets at the stalls,<br>
so you have to go check it out! Got it!?
Besides winter, there are festivals held all over the land with each season.<br>
If you have the time, it might be fun to visit them.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
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}}
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[[Category:Elin Mechanics]][[Category:Elin Items]][[Category:EN]]
[[Category:Elin Mechanics]][[Category:Elin Items]]
[[Category:EN]]

Latest revision as of 10:15, 27 October 2024