Elin:Detail of Food: Difference between revisions
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{{DISPLAYTITLE:Detail of Food}} | {{DISPLAYTITLE:Detail of Food}} | ||
This page explains detailed specifications such as food traits, nutrition, experiences gained from eating, and fullness (Hunger). | |||
Note: This page contains knowledge derived from data analysis of the game. | |||
== Nutrition and Hunger (Fullness) == | |||
Hunger is a parameter referred to as “fullness” in the game. | |||
For the sake of clarity, we will use the term “Hunger” on this page. | |||
=== | === Hunger === | ||
Hunger fluctuates between 0 and 100, with higher values indicating greater hunger. | |||
{| class="wikitable" | |||
!Hunger | |||
!Status | |||
|- | |||
|0 - 9 | |||
|Bloated | |||
|- | |||
|10 - 29 | |||
|Filled | |||
|- | |||
|30 - 59 | |||
|NO POP UP | |||
|- | |||
|60 - 79 | |||
|Hungry | |||
|- | |||
|80 - 89 | |||
|Very Hungry | |||
|- | |||
|90 - 100 | |||
|Starving | |||
|} | |||
As shown above, since the Hunger at Bloated ranges from 0 to 9, even if it is indicated as Bloated, the Hunger may not necessarily be 0. | |||
=== Gaining EXP through Eating === | |||
When you eat, you gain experience for your attributes or potential based on the food traits of the food. The higher the nutrition of the food, the more experience you gain. | |||
0 | However, even if you eat food with a nutrition value higher than your Hunger, the excess will be discarded, and only the nutrition that brings your Hunger to 0 will be used to calculate experience. | ||
=== Reduction in Hunger through eating === | |||
If you have no feats related to Hunger, Hunger will decrease based on the nutrition value of the eaten food. | |||
Feats of Light Eater, Heavy Eater, and From North have the effect of varying the amount of Hunger reduced through eating. | |||
The relation between the Hunger reduction and nutrition is as below. | |||
Hunger reduction= Nutrition * ( 100 + Light Eater Lv. * 10) / ( 100 + Heavy Eater Lv. * 10 + From North Lv. * 15 ) | |||
Light Eater Feat increases the numerator, which increases the decrease in Hunger, making it easier to feel full with smaller meals. | |||
Heavy eater and From North Feats increase the denominator, which decrease the amount of hunger reduction, making it difficult to feel full even after eating a lot. | |||
=== The effect of feats in eating === | |||
NPCs and automatic eating of player will automatically eat when their hunger reaches 60 or higher (hungry to starving). | |||
Therefore, this examples will use the case of eating when the hunger is 60. | |||
==== In the case of Heavy Eater Lv. 2 ==== | |||
* When eating less than the hunger (e.g., nutrition 60) | |||
Hunger reduction= 60 * 100 / (100 + 2 * 10) = 50 | |||
Therefore, the experience gained is 60 and the hunger reduction is 50. | |||
A smaller hunger reduction means that the time until hunger returns is shorter. Eating is also an opportunity to improve attributes, so eating more frequently is advantageous. | |||
* When eating more than the hunger (e.g., nutrition 72) | |||
Hunger reduction= 72 * 100 / (100 + 2 * 10) = 60 | |||
The hunger reduction is 60 due to the effect of the feat. | |||
However, since the nutrition exceeds the hunger level, the excess nutrition is discarded, and the experience gained is equivalent to 60 nutrition. | |||
Although the experience gained in both cases is equivalent to 60 nutrition, in the latter case, the amount of hunger reduced is greater, and your stomach becomes unnecessarily full. | |||
In conclusion, if you have the Heavy Eater or From North feats, '''eating so that the nutrition does not exceed your hunger''' will reduce unnecessary hunger reduction and maximize efficiency. | |||
==== In the case of Light Eater Lv. 2 ==== | |||
* When eating less nutrition than hunger (e.g., nutrition 50) | |||
Hunger reduction= 50 * (100 + 2 * 10) / 100 = 60 | |||
The hunger reduction is 60 due to the effect of the feat. | |||
Although you ate less than your hunger level, the effect of the feat increased the hunger reduction, causing your stomach to become unnecessarily full. | |||
Increasing the amount of hunger reduction means that it will take longer to become hungry again. | |||
This may be helpful when you are struggling to find food at the beginning of the game. But eating is also an opportunity to improve your attributes, so reducing the frequency of eating will be disadvantageous in the long run. | |||
* When you eat more than the hunger (e.g., nutrition 60) | |||
Hunger reduction= 60 * (100 + 2 * 10) / 100 = 72 | |||
The | The hunger reduction is 60 due to the effect of the feat. | ||
However, since the nutrition is higher than the hunger, the excess nutrition is discarded and the experience gained is equivalent to nutrition 60. | |||
Therefore, the extra hunger reduction due to the effect of the feat can be ignored. | |||
Both cases resulted in a hunger 0, but the latter resulted in more experience gained from eating. | |||
In other words, if you have the Light Eater feat, '''eating so that your nutrition is higher than your hunger level (eating too much every time)''' will negate the disadvantage of the extra hunger reduction and maximize efficiency. | |||
== Formulas of cooking == | |||
=== Nutrition of dishes and ingredients === | |||
The formula is as below. | |||
[nutrition of the product] = [(sum of all nutrition of the ingredients) + (bonus value)] * [ 1 - {Gourmet3 compensation + 0.05(# of ingredients -1)} ] | |||
The bonus is a relatively small integer decided by the type of the food. For example, the bonus is 4 for meat on the bone. | |||
Gourmet3 compensation is 0.1. | |||
In summary, with Gourmet3 feat, the nutrition of the product is approximately (the sum of all nutrition of the ingredients) * 0.7. | |||
===EXP calculation=== | ===EXP calculation=== | ||
====How Ingredients Affect the Food Trait of the Product==== | ====How Ingredients Affect the Food Trait of the Product==== | ||
<u>Food Trait</u> | |||
The basic calculation of food traits in cooking is a simple addition of the food traits of the ingredients. | |||
However, the Lv. | However, since the Lv. displayed in the game is +1 higher than the actual level. For example, if you make a dish out of 2 ingredients that have STR Lv.8, the product will have STR Lv.15. | ||
But there are exceptions: sky blue food traits don't add up and the larger one survives. | But there are exceptions: sky blue food traits don't add up and the larger one survives. | ||
For example, if you make a dish out of 2 ingredients that have Collagen Lv.3 and Collagen Lv.4, the product will have Collagen Lv.4. | For example, if you make a dish out of 2 ingredients that have Collagen Lv.3 and Collagen Lv.4, the product will have Collagen Lv.4. | ||
Some simple dishes have additional food traits, | |||
<u>Quality Lv.</u> | <u>Quality Lv.</u> | ||
The Quality Lv. of the product in cooking is decided in [[Elin: | The Quality Lv. of the product in cooking is decided in [[Elin:Items|the same manner as normal crafting]]. In other word, the ingredient with highest quality matters. If you have recipe Lv. and cooking skill enough, the product will have the same quality as the ingredient with highest quality. | ||
<u> | <u>Blessing and Curse</u> | ||
If there exists a blessed ingredient, the product too will be blessed. | If there exists a blessed ingredient, the product too will be blessed. | ||
| Line 118: | Line 157: | ||
====EXP Formula==== | ====EXP Formula==== | ||
Eating food, you get direct and potential EXP in skills corresponding to the food traits. | |||
. | |||
The EXP is as below. | |||
" | [ direct/potential EXP to each stats] = [Nutrition] * [Food Traits] * [ 1 + "Quality Lv." + "Gourmet 3" + "Dining Spot" + "Just Prepared" ] * [other factor 1] * [other factor 2] .... | ||
Food traits are proportional to the numbers roughly calculated by subtracting 1 from the food trait Lv.. | |||
"Just Prepared is 0.1. | * "Quality Lv." is 1 for Lv.1 and increases 0.1 for every quality Lv. up to 1 when quality Lv. is 11. | ||
* "Gourmet3" is 0.05. | |||
* "Dining Spot" is 0.1 if you eat inside a dining spot defined by a dining sign. | |||
* "Just Prepared is 0.1. | |||
'''Other factors''' | |||
There factors get multiplied by each other, making them most powerful variables in the formula. | |||
*When you are hungry/very hungry/starving, 1.1. | *When you are hungry/very hungry/starving, 1.1. | ||
*For blessed food, 1.5. For cursed food, 0.5. | *For blessed food, 1.5. For cursed food, 0.5. | ||
*For NPCs, 3. | *For NPCs, 3. | ||
*When you have Efficient Feeder feat, 1.25. | *When you have Efficient Feeder feat, 1 + (0.25 * level of the feat). | ||
*When you have anorexia, 0.01. | *When you have anorexia, 0.01. | ||
*When you eat food with Flesh Meat tag without cannibalism feat, 0.5. | *When you eat food with Flesh Meat tag without cannibalism feat, 0.5. | ||
*When you eat food with Flesh Meat tag with cannibalism feat, 1. | *When you eat food with Flesh Meat tag with cannibalism feat, 1.3. | ||
*When you eat food without Flesh Meat tag with cannibalism feat, 0.5. | *When you eat food without Flesh Meat tag with cannibalism feat, 0.5. | ||
The more and huge food effects food has, the more | The more and huge food effects food has, the more Exp it gives. | ||
[[Category:EN]] | [[Category:EN]] | ||
Latest revision as of 23:33, 25 November 2025
This page explains detailed specifications such as food traits, nutrition, experiences gained from eating, and fullness (Hunger).
Note: This page contains knowledge derived from data analysis of the game.
Nutrition and Hunger (Fullness)
Hunger is a parameter referred to as “fullness” in the game.
For the sake of clarity, we will use the term “Hunger” on this page.
Hunger
Hunger fluctuates between 0 and 100, with higher values indicating greater hunger.
| Hunger | Status |
|---|---|
| 0 - 9 | Bloated |
| 10 - 29 | Filled |
| 30 - 59 | NO POP UP |
| 60 - 79 | Hungry |
| 80 - 89 | Very Hungry |
| 90 - 100 | Starving |
As shown above, since the Hunger at Bloated ranges from 0 to 9, even if it is indicated as Bloated, the Hunger may not necessarily be 0.
Gaining EXP through Eating
When you eat, you gain experience for your attributes or potential based on the food traits of the food. The higher the nutrition of the food, the more experience you gain.
However, even if you eat food with a nutrition value higher than your Hunger, the excess will be discarded, and only the nutrition that brings your Hunger to 0 will be used to calculate experience.
Reduction in Hunger through eating
If you have no feats related to Hunger, Hunger will decrease based on the nutrition value of the eaten food.
Feats of Light Eater, Heavy Eater, and From North have the effect of varying the amount of Hunger reduced through eating.
The relation between the Hunger reduction and nutrition is as below.
Hunger reduction= Nutrition * ( 100 + Light Eater Lv. * 10) / ( 100 + Heavy Eater Lv. * 10 + From North Lv. * 15 )
Light Eater Feat increases the numerator, which increases the decrease in Hunger, making it easier to feel full with smaller meals.
Heavy eater and From North Feats increase the denominator, which decrease the amount of hunger reduction, making it difficult to feel full even after eating a lot.
The effect of feats in eating
NPCs and automatic eating of player will automatically eat when their hunger reaches 60 or higher (hungry to starving).
Therefore, this examples will use the case of eating when the hunger is 60.
In the case of Heavy Eater Lv. 2
- When eating less than the hunger (e.g., nutrition 60)
Hunger reduction= 60 * 100 / (100 + 2 * 10) = 50
Therefore, the experience gained is 60 and the hunger reduction is 50.
A smaller hunger reduction means that the time until hunger returns is shorter. Eating is also an opportunity to improve attributes, so eating more frequently is advantageous.
- When eating more than the hunger (e.g., nutrition 72)
Hunger reduction= 72 * 100 / (100 + 2 * 10) = 60
The hunger reduction is 60 due to the effect of the feat.
However, since the nutrition exceeds the hunger level, the excess nutrition is discarded, and the experience gained is equivalent to 60 nutrition.
Although the experience gained in both cases is equivalent to 60 nutrition, in the latter case, the amount of hunger reduced is greater, and your stomach becomes unnecessarily full.
In conclusion, if you have the Heavy Eater or From North feats, eating so that the nutrition does not exceed your hunger will reduce unnecessary hunger reduction and maximize efficiency.
In the case of Light Eater Lv. 2
- When eating less nutrition than hunger (e.g., nutrition 50)
Hunger reduction= 50 * (100 + 2 * 10) / 100 = 60
The hunger reduction is 60 due to the effect of the feat.
Although you ate less than your hunger level, the effect of the feat increased the hunger reduction, causing your stomach to become unnecessarily full.
Increasing the amount of hunger reduction means that it will take longer to become hungry again.
This may be helpful when you are struggling to find food at the beginning of the game. But eating is also an opportunity to improve your attributes, so reducing the frequency of eating will be disadvantageous in the long run.
- When you eat more than the hunger (e.g., nutrition 60)
Hunger reduction= 60 * (100 + 2 * 10) / 100 = 72
The hunger reduction is 60 due to the effect of the feat.
However, since the nutrition is higher than the hunger, the excess nutrition is discarded and the experience gained is equivalent to nutrition 60.
Therefore, the extra hunger reduction due to the effect of the feat can be ignored.
Both cases resulted in a hunger 0, but the latter resulted in more experience gained from eating.
In other words, if you have the Light Eater feat, eating so that your nutrition is higher than your hunger level (eating too much every time) will negate the disadvantage of the extra hunger reduction and maximize efficiency.
Formulas of cooking
Nutrition of dishes and ingredients
The formula is as below.
[nutrition of the product] = [(sum of all nutrition of the ingredients) + (bonus value)] * [ 1 - {Gourmet3 compensation + 0.05(# of ingredients -1)} ]
The bonus is a relatively small integer decided by the type of the food. For example, the bonus is 4 for meat on the bone.
Gourmet3 compensation is 0.1.
In summary, with Gourmet3 feat, the nutrition of the product is approximately (the sum of all nutrition of the ingredients) * 0.7.
EXP calculation
How Ingredients Affect the Food Trait of the Product
Food Trait
The basic calculation of food traits in cooking is a simple addition of the food traits of the ingredients.
However, since the Lv. displayed in the game is +1 higher than the actual level. For example, if you make a dish out of 2 ingredients that have STR Lv.8, the product will have STR Lv.15.
But there are exceptions: sky blue food traits don't add up and the larger one survives.
For example, if you make a dish out of 2 ingredients that have Collagen Lv.3 and Collagen Lv.4, the product will have Collagen Lv.4.
Some simple dishes have additional food traits,
Quality Lv.
The Quality Lv. of the product in cooking is decided in the same manner as normal crafting. In other word, the ingredient with highest quality matters. If you have recipe Lv. and cooking skill enough, the product will have the same quality as the ingredient with highest quality.
Blessing and Curse
If there exists a blessed ingredient, the product too will be blessed.
This mechanic can be used to make use of blessed milk randomly generated in ranching.
Other Traits
Other traits including【Rarity】 Lv.-2 are inherited by the product in the same way as creation.
EXP Formula
Eating food, you get direct and potential EXP in skills corresponding to the food traits. .
The EXP is as below.
[ direct/potential EXP to each stats] = [Nutrition] * [Food Traits] * [ 1 + "Quality Lv." + "Gourmet 3" + "Dining Spot" + "Just Prepared" ] * [other factor 1] * [other factor 2] ....
Food traits are proportional to the numbers roughly calculated by subtracting 1 from the food trait Lv..
- "Quality Lv." is 1 for Lv.1 and increases 0.1 for every quality Lv. up to 1 when quality Lv. is 11.
- "Gourmet3" is 0.05.
- "Dining Spot" is 0.1 if you eat inside a dining spot defined by a dining sign.
- "Just Prepared is 0.1.
Other factors
There factors get multiplied by each other, making them most powerful variables in the formula.
- When you are hungry/very hungry/starving, 1.1.
- For blessed food, 1.5. For cursed food, 0.5.
- For NPCs, 3.
- When you have Efficient Feeder feat, 1 + (0.25 * level of the feat).
- When you have anorexia, 0.01.
- When you eat food with Flesh Meat tag without cannibalism feat, 0.5.
- When you eat food with Flesh Meat tag with cannibalism feat, 1.3.
- When you eat food without Flesh Meat tag with cannibalism feat, 0.5.
The more and huge food effects food has, the more Exp it gives.