Elin:Class: Difference between revisions

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m (Remainder of weapon skills, remainder of potentials)
m (→‎Classes: Analysis information reveals that domain does not give additional dice)
 
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Class adjusts a character's attributes, skills and starting potentials  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].
{{Alpha}}
 
{{Beta}}


===Classes===
===Classes===
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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased effectiveness of melee weapons
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Thief|Thief]]
Line 87: Line 88:
Crossbow<sup>(140)</sup>
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Wizard|Wizard]]
Line 103: Line 104:


Lightning
Lightning
Mind
Magic
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


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Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>Short Sword<sup>(120)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
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Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|Staff <sup>(130)</sup>Scythe<sup>(160)</sup>
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
|Reduced Stamina Usage
|Reduced stamina usage
Show food traits
Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Archer|Archer]]
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Nether
Nether
Nerve
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>


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|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
Magic Mastery 1
|Increased Effectiveness of Melee Weapons
|Increased effectiveness of melee weapons
+1 Specialized domain
+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Tourist|Tourist]]
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Holy
Holy
Magic
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>


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Mace<sup>(150)</sup>
Mace<sup>(150)</sup>


Shortsword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
Devout 1
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|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
| +10 Luck
| +15 Luck
Increased effectiveness of ranged weapons
Increased effectiveness of ranged weapons
|-
|-
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Inquisition 1
Inquisition 1
|Increase benefit from god's favour.
|Increase benefit from god's favour.
"Bane" Excommunicates the target, removing stats gained from faith.
"Bane" excommunicates the target, removing stats gained from faith.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Paladin|Paladin]]
Line 393: Line 391:
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>


Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Regeneration<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Line 409: Line 407:
|Increase benefit from god's favour.  
|Increase benefit from god's favour.  
Lay on hands available when worshipping Jure.
Lay on hands available when worshipping Jure.
|-
|[[Elin:Executioner|Executioner]]
|12<sup>+60</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|0
|0
|0
|25<sup>+125</sup>
|Cold
Cut
Nerve
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
Throwing<sup>(150)</sup>
Tactics<sup>(140)</sup>
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
Mana Body 1
|Physical critical rate increases as health decreases
Mana can be used as health
Negates Neck Hunt
Cannot die until mana is depleted
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
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Magic Device<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>Short Sword<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch 1
Way of Witch 1
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Skilled at broom riding
Skilled at broom riding
|-
|[[Elin:Executioner|Executioner]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
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Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively effect base potential.
All classes start with Martial Arts <sup>(130)</sup>.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
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For attributes, it is only the adjustment value, as the base value remains at 80.
For attributes, it is only the adjustment value, as the base value remains at 80.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  


Devout '''does''' work in tandem with the Demigod's racial passives.
Devout '''does''' work in tandem with the Demigod's racial passives.
=== NPC only ===
{| class="wikitable mw-collapsible"
!Class
!Str
!Con
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
!Feat
!Feat Effect
|-
|[[Elin:Without Class|None]]
|2
|2
|2
|2
|2
|2
|2
|2
|16<sup>+0</sup>
|Fire
Cold
Lightning
|N/A
|N/A
|N/A
|N/A
|-
|[[Elin:Predator|Predator]]
|8
|11
|8
|0
|0
|0
|0
|0
|
|Fire
Cold
Lightning
|Spot Hidden<sup>(130)</sup>
Evasion<sup>(130)</sup>
|N/A
|N/A
|Not treated as feat, but gets +10 speed.
|-
|[[Elin:Bard|Bard]]
|9
|3
|7
|6
|0
|0
|4
|0
|
|Fire
Cold
Lightning
|Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|N/A
|N/A
|-
|[[Elin:Alchemist|Alchemist]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
Lightning
Mind<ref name=":0">Additional domain earned by Magic Mastery, presumably</ref>
Magic<ref name=":0" />
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Casting<sup>(150)</sup>
Magic Device<sup>(130)</sup>
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|Magic Mastery 2
| +2 Specialized Domain
|}
<references />
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 11:46, 17 November 2024

Class adjusts a character's attributes, skills, starting potentials, and Domains.


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased effectiveness of melee weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(160)

Crossbow(160)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased effectiveness of melee weapons

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+145 Fire

Lightning

Holy

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Increased effectiveness of ranged weapons

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lighting

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

NPC only

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2 2 2 2 2 2 2 2 16+0 Fire

Cold

Lightning

N/A N/A N/A N/A
Predator 8 11 8 0 0 0 0 0 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

N/A N/A Not treated as feat, but gets +10 speed.
Bard 9 3 7 6 0 0 4 0 Fire

Cold

Lightning

Music(130) Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably