Elin:Class: Difference between revisions
Hachimitsu (talk | contribs) m (Remainder of weapon skills, remainder of potentials) |
Sakumashiki (talk | contribs) m (→Classes: Analysis information reveals that domain does not give additional dice) |
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Class adjusts a character's attributes, skills | Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']]. | ||
{{ | |||
{{Beta}} | |||
===Classes=== | ===Classes=== | ||
Line 52: | Line 53: | ||
Short Sword<sup>(140)</sup> | Short Sword<sup>(140)</sup> | ||
|Weapon Mastery 2 | |Weapon Mastery 2 | ||
| Increased | | Increased effectiveness of melee weapons | ||
|- | |- | ||
|[[Elin:Thief|Thief]] | |[[Elin:Thief|Thief]] | ||
Line 87: | Line 88: | ||
Crossbow<sup>(140)</sup> | Crossbow<sup>(140)</sup> | ||
|Thief's Luck 2 | |Thief's Luck 2 | ||
| + | | +30 Luck | ||
|- | |- | ||
|[[Elin:Wizard|Wizard]] | |[[Elin:Wizard|Wizard]] | ||
Line 103: | Line 104: | ||
Lightning | Lightning | ||
|Literacy<sup>(130)</sup> | |Literacy<sup>(130)</sup> | ||
Line 116: | Line 113: | ||
Control Magic<sup>(140)</sup> | Control Magic<sup>(140)</sup> | ||
|Staff<sup>(130)</sup>Short Sword<sup>(120)</sup> | |Staff<sup>(130)</sup> | ||
Short Sword<sup>(120)</sup> | |||
|Magic Mastery 2 | |Magic Mastery 2 | ||
| +2 Specialized Domain | | +2 Specialized Domain | ||
Line 143: | Line 142: | ||
Riding<sup>(130)</sup> | Riding<sup>(130)</sup> | ||
|Staff <sup>(130)</sup>Scythe<sup>(160)</sup> | |Staff <sup>(130)</sup> | ||
Scythe<sup>(160)</sup> | |||
Polearm<sup>(130)</sup> | Polearm<sup>(130)</sup> | ||
|Farming Legs 2 | |Farming Legs 2 | ||
Gourmet 1 | Gourmet 1 | ||
|Reduced | |Reduced stamina usage | ||
Show food traits | Show all food traits | ||
|- | |- | ||
|[[Elin:Archer|Archer]] | |[[Elin:Archer|Archer]] | ||
Line 197: | Line 199: | ||
Nether | Nether | ||
|Evasion<sup>(140)</sup> | |Evasion<sup>(140)</sup> | ||
Line 217: | Line 217: | ||
|Weapon Mastery 1 | |Weapon Mastery 1 | ||
Magic Mastery 1 | Magic Mastery 1 | ||
|Increased | |Increased effectiveness of melee weapons | ||
+1 Specialized | +1 Specialized Domain | ||
|- | |- | ||
|[[Elin:Tourist|Tourist]] | |[[Elin:Tourist|Tourist]] | ||
Line 286: | Line 286: | ||
Holy | Holy | ||
|Shield<sup>(140)</sup> | |Shield<sup>(140)</sup> | ||
Line 303: | Line 301: | ||
Mace<sup>(150)</sup> | Mace<sup>(150)</sup> | ||
Short Sword<sup>(130)</sup> | |||
|Magic Mastery 1 | |Magic Mastery 1 | ||
Devout 1 | Devout 1 | ||
Line 339: | Line 337: | ||
|Thief's Luck 1 | |Thief's Luck 1 | ||
Ranged Mastery 1 | Ranged Mastery 1 | ||
| + | | +15 Luck | ||
Increased effectiveness of ranged weapons | Increased effectiveness of ranged weapons | ||
|- | |- | ||
Line 375: | Line 373: | ||
Inquisition 1 | Inquisition 1 | ||
|Increase benefit from god's favour. | |Increase benefit from god's favour. | ||
"Bane" | "Bane" excommunicates the target, removing stats gained from faith. | ||
|- | |- | ||
|[[Elin:Paladin|Paladin]] | |[[Elin:Paladin|Paladin]] | ||
Line 393: | Line 391: | ||
|Two Handed<sup>(150)</sup> | |Two Handed<sup>(150)</sup> | ||
Armor<sup>(140)</sup> | Heavy Armor<sup>(140)</sup> | ||
Regeneration<sup>(130)</sup> | Regeneration<sup>(130)</sup> | ||
Line 409: | Line 407: | ||
|Increase benefit from god's favour. | |Increase benefit from god's favour. | ||
Lay on hands available when worshipping Jure. | Lay on hands available when worshipping Jure. | ||
|- | |||
|[[Elin:Executioner|Executioner]] | |||
|12<sup>+60</sup> | |||
|8<sup>+40</sup> | |||
|5<sup>+25</sup> | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
|25<sup>+125</sup> | |||
|Cold | |||
Cut | |||
Nerve | |||
|Two Handed<sup>(160)</sup> | |||
Regeneration<sup>(130)</sup> | |||
Throwing<sup>(150)</sup> | |||
Tactics<sup>(140)</sup> | |||
Anatomy<sup>(140)</sup> | |||
|Long Sword <sup>(140)</sup> | |||
Axe<sup>(170)</sup> | |||
Scythe<sup>(160)</sup> | |||
|Heart of Death 1 | |||
Mana Body 1 | |||
|Physical critical rate increases as health decreases | |||
Mana can be used as health | |||
Negates Neck Hunt | |||
Cannot die until mana is depleted | |||
|- | |- | ||
|[[Elin:Sword Sage|Sword Sage]] | |[[Elin:Sword Sage|Sword Sage]] | ||
Line 471: | Line 504: | ||
Magic Device<sup>(140)</sup> | Magic Device<sup>(140)</sup> | ||
|Staff<sup>(130)</sup>Short Sword<sup>(140)</sup> | |Staff<sup>(130)</sup> | ||
Short Sword<sup>(140)</sup> | |||
|Magic Mastery 1 | |Magic Mastery 1 | ||
Way of Witch 1 | Way of Witch 1 | ||
Line 478: | Line 513: | ||
Skilled at broom riding | Skilled at broom riding | ||
|} | |} | ||
Values with 0<sup>+##</sup> have a positive adjustment to base potential. | Values with 0<sup>+##</sup> have a positive adjustment to base potential. | ||
Line 500: | Line 519: | ||
Values with no trailing number do not positively or negatively effect base potential. | Values with no trailing number do not positively or negatively effect base potential. | ||
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount. | For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount. | ||
Line 507: | Line 524: | ||
For attributes, it is only the adjustment value, as the base value remains at 80. | For attributes, it is only the adjustment value, as the base value remains at 80. | ||
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. | |||
Devout '''does''' work in tandem with the Demigod's racial passives. | Devout '''does''' work in tandem with the Demigod's racial passives. | ||
=== NPC only === | |||
{| class="wikitable mw-collapsible" | |||
!Class | |||
!Str | |||
!Con | |||
!Dex | |||
!Per | |||
!Lea | |||
!Will | |||
!Mag | |||
!Cha | |||
!Total | |||
!Domains | |||
!Skills | |||
!Weapon Skills | |||
!Feat | |||
!Feat Effect | |||
|- | |||
|[[Elin:Without Class|None]] | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|16<sup>+0</sup> | |||
|Fire | |||
Cold | |||
Lightning | |||
|N/A | |||
|N/A | |||
|N/A | |||
|N/A | |||
|- | |||
|[[Elin:Predator|Predator]] | |||
|8 | |||
|11 | |||
|8 | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
| | |||
|Fire | |||
Cold | |||
Lightning | |||
|Spot Hidden<sup>(130)</sup> | |||
Evasion<sup>(130)</sup> | |||
|N/A | |||
|N/A | |||
|Not treated as feat, but gets +10 speed. | |||
|- | |||
|[[Elin:Bard|Bard]] | |||
|9 | |||
|3 | |||
|7 | |||
|6 | |||
|0 | |||
|0 | |||
|4 | |||
|0 | |||
| | |||
|Fire | |||
Cold | |||
Lightning | |||
|Music<sup>(130)</sup> | |||
|Staff<sup>(130)</sup> | |||
Short Sword<sup>(120)</sup> | |||
|N/A | |||
|N/A | |||
|- | |||
|[[Elin:Alchemist|Alchemist]] | |||
|0 | |||
|0 | |||
|0 | |||
|4<sup>+20</sup> | |||
|3<sup>+15</sup> | |||
|8<sup>+40</sup> | |||
|10<sup>+50</sup> | |||
|0 | |||
|25<sup>+125</sup> | |||
|Fire | |||
Cold | |||
Lightning | |||
Mind<ref name=":0">Additional domain earned by Magic Mastery, presumably</ref> | |||
Magic<ref name=":0" /> | |||
|Literacy<sup>(130)</sup> | |||
Memorization<sup>(130)</sup> | |||
Casting<sup>(150)</sup> | |||
Magic Device<sup>(130)</sup> | |||
Control Magic<sup>(140)</sup> | |||
|Staff<sup>(130)</sup> | |||
Short Sword<sup>(120)</sup> | |||
|Magic Mastery 2 | |||
| +2 Specialized Domain | |||
|} | |||
<references /> | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] |
Latest revision as of 11:46, 17 November 2024
Class adjusts a character's attributes, skills, starting potentials, and Domains.
Some of the text on this page is from the Beta build of the game. |
Classes
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 10+50 | 10+50 | 2+10 | 0 | 0 | 3+15 | 0 | 0 | 25+125 | Fire
Cold Cut |
Two Handed(140)
Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140) |
Long Sword(160)
Axe(160) Polearm(140) Mace(160) Short Sword(140) |
Weapon Mastery 2 | Increased effectiveness of melee weapons |
Thief | 4+20 | 4+20 | 8+40 | 5+25 | 4+20 | 0 | 0 | 0 | 25+125 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Long Sword(130)
Axe(130) Staff(130) Short Sword(140) Crossbow(140) |
Thief's Luck 2 | +30 Luck |
Wizard | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |
Farmer | 5+25 | 5+25 | 2+10 | 0 | 8+40 | 5+25 | 0 | 0 | 25+125 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Staff (130)
Scythe(160) Polearm(130) |
Farming Legs 2
Gourmet 1 |
Reduced stamina usage
Show all food traits |
Archer | 6+30 | 4+20 | 8+40 | 5+25 | 2+10 | 0 | 0 | 0 | 25+125 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Axe(130)
Short Sword(140) Bow(160) Crossbow(160) |
Ranged Mastery 2 | Increased effectiveness of ranged weapons |
Warmage | 6+30 | 6+30 | 2+10 | 0 | 0 | 4+20 | 7+35 | 0 | 25+125 | Fire
Cold Nether |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Long Sword(140)
Staff(140) Mace(140) Polearm(140) |
Weapon Mastery 1
Magic Mastery 1 |
Increased effectiveness of melee weapons
+1 Specialized Domain |
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increased store price
Increased store inventory |
Pianist | 6+20 | 0 | 4+10 | 5+25 | 6+30 | 0 | 4+10 | 8+40 | 33+135 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
None | Musician 2 | Enhanced performance quality
Bonus to performance reward |
Priest | 2+10 | 2+10 | 0 | 2+10 | 2+10 | 10+50 | 7+35 | 2+10 | 27+145 | Fire
Lightning Holy |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Staff(130)
Polearm(130) Mace(150) Short Sword(130) |
Magic Mastery 1
Devout 1 |
+1 Specialized Domain
Increase benefit from god's favour. |
Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+15 Luck
Increased effectiveness of ranged weapons |
Inquisitor | 7+35 | 4+20 | 4+20 | 7+35 | 0 | 4+20 | 0 | 0 | 26+130 | Darkness
Mind Nerve |
Evasion(140)
Marksman(140) Literacy(130) Faith(140) Casting(140) |
Long Sword(130)
Short Sword(130) Crossbow(140) Gun(140) |
Devout 1
Inquisition 1 |
Increase benefit from god's favour.
"Bane" excommunicates the target, removing stats gained from faith. |
Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | 25+125 | Fire
Lighting Holy |
Two Handed(150)
Heavy Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Long Sword (160)
Polearm(160) Mace(160) |
Devout 2
Defensive Instinct 1 |
Increase benefit from god's favour.
Lay on hands available when worshipping Jure. |
Executioner | 12+60 | 8+40 | 5+25 | 0 | 0 | 0 | 0 | 0 | 25+125 | Cold
Cut Nerve |
Two Handed(160)
Regeneration(130) Throwing(150) Tactics(140) Anatomy(140) |
Long Sword (140)
Axe(170) Scythe(160) |
Heart of Death 1
Mana Body 1 |
Physical critical rate increases as health decreases
Mana can be used as health Negates Neck Hunt Cannot die until mana is depleted |
Sword Sage | 7+35 | 6+30 | 0 | 0 | 0 | 5+25 | 7+35 | 0 | 25+125 | Fire
Cold Lightning Holy Nether |
Tactics(150) Literacy(130) Meditation(130) Casting(140) Magic Device(140) |
Long Sword (150)
Staff(150) Polearm(130) Crossbow(120) |
Talisman Mastery 2 | Increased Talisman Effect
Increased Talisman Charges |
Witch | 0 | 0 | 0 | 5+25 | 8+40 | 4+20 | 7+35 | 4+20 | 28+140 | Fire
Poison Chaos |
Throwing(140)
Spot Hidden(160) Alchemy(150) Casting(130) Magic Device(140) |
Staff(130)
Short Sword(140) |
Magic Mastery 1
Way of Witch 1 |
+1 Specialized Domain
Can brew more potions Skilled at broom riding |
Values with 0+## have a positive adjustment to base potential.
Values with 0-## have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 80.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.
Devout does work in tandem with the Demigod's racial passives.
NPC only
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
None | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 16+0 | Fire
Cold Lightning |
N/A | N/A | N/A | N/A |
Predator | 8 | 11 | 8 | 0 | 0 | 0 | 0 | 0 | Fire
Cold Lightning |
Spot Hidden(130)
Evasion(130) |
N/A | N/A | Not treated as feat, but gets +10 speed. | |
Bard | 9 | 3 | 7 | 6 | 0 | 0 | 4 | 0 | Fire
Cold Lightning |
Music(130) | Staff(130)
Short Sword(120) |
N/A | N/A | |
Alchemist | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |