Elin:Class: Difference between revisions
Sakumashiki (talk | contribs) m (→Classes: Analysis information reveals that domain does not give additional dice) |
Sakumashiki (talk | contribs) m (The executioner's notes have been replaced with those using the ref tag.) |
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Short Sword<sup>(140)</sup> | Short Sword<sup>(140)</sup> | ||
|Weapon Mastery 2 | |Weapon Mastery 2 | ||
| Increased effectiveness of melee weapons | | Increased effectiveness of melee weapons by 10% | ||
|- | |- | ||
|[[Elin:Thief|Thief]] | |[[Elin:Thief|Thief]] | ||
Line 183: | Line 183: | ||
Crossbow<sup>(160)</sup> | Crossbow<sup>(160)</sup> | ||
|Ranged Mastery 2 | |Ranged Mastery 2 | ||
|Increased effectiveness of ranged weapons | |Increased effectiveness of ranged weapons by 10% | ||
|- | |- | ||
|[[Elin:Warmage|Warmage]] | |[[Elin:Warmage|Warmage]] | ||
Line 217: | Line 217: | ||
|Weapon Mastery 1 | |Weapon Mastery 1 | ||
Magic Mastery 1 | Magic Mastery 1 | ||
|Increased effectiveness of melee weapons | |Increased effectiveness of melee weapons by 5% | ||
+1 Specialized Domain | +1 Specialized Domain | ||
|- | |- | ||
Line 305: | Line 305: | ||
Devout 1 | Devout 1 | ||
| +1 Specialized Domain | | +1 Specialized Domain | ||
Increase benefit from god's favour | Increase benefit from god's favour by 5% | ||
|- | |- | ||
|[[Elin:Gunner|Gunner]] | |[[Elin:Gunner|Gunner]] | ||
Line 338: | Line 338: | ||
Ranged Mastery 1 | Ranged Mastery 1 | ||
| +15 Luck | | +15 Luck | ||
Increased effectiveness of ranged weapons | Increased effectiveness of ranged weapons by 5% | ||
|- | |- | ||
|[[Elin:Inquisitor|Inquisitor]] | |[[Elin:Inquisitor|Inquisitor]] | ||
Line 372: | Line 372: | ||
|Devout 1 | |Devout 1 | ||
Inquisition 1 | Inquisition 1 | ||
|Increase benefit from god's favour | |Increase benefit from god's favour by 5% | ||
"Bane" excommunicates the target, removing stats gained from faith. | "Bane" excommunicates the target, removing stats gained from faith. | ||
|- | |- | ||
Line 405: | Line 405: | ||
|Devout 2 | |Devout 2 | ||
Defensive Instinct 1 | Defensive Instinct 1 | ||
|Increase benefit from god's favour | |Increase benefit from god's favour by 10% | ||
Lay on hands available when worshipping Jure. | Lay on hands available when worshipping Jure. | ||
|- | |- | ||
Line 436: | Line 436: | ||
|Heart of Death 1 | |Heart of Death 1 | ||
Mana Body 1 | Mana Body 1 | ||
|Physical critical rate increases as health decreases | |Physical critical rate increases as health decreases<ref>The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref> | ||
Mana can be used as health | Mana can be used as health | ||
Line 527: | Line 527: | ||
Devout '''does''' work in tandem with the Demigod's racial passives. | Devout '''does''' work in tandem with the Demigod's racial passives. | ||
<references /> | |||
=== NPC only === | === NPC only === | ||
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|N/A | |N/A | ||
|Not treated as feat, but gets +10 speed. | |Not treated as feat, but gets +10 speed. | ||
This does not scale | |||
|- | |- | ||
|[[Elin:Bard|Bard]] | |[[Elin:Bard|Bard]] |
Latest revision as of 23:01, 7 December 2024
Class adjusts a character's attributes, skills, starting potentials, and Domains.
Some of the text on this page is from the Beta build of the game. |
Classes
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 10+50 | 10+50 | 2+10 | 0 | 0 | 3+15 | 0 | 0 | 25+125 | Fire
Cold Cut |
Two Handed(140)
Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140) |
Long Sword(160)
Axe(160) Polearm(140) Mace(160) Short Sword(140) |
Weapon Mastery 2 | Increased effectiveness of melee weapons by 10% |
Thief | 4+20 | 4+20 | 8+40 | 5+25 | 4+20 | 0 | 0 | 0 | 25+125 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Long Sword(130)
Axe(130) Staff(130) Short Sword(140) Crossbow(140) |
Thief's Luck 2 | +30 Luck |
Wizard | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |
Farmer | 5+25 | 5+25 | 2+10 | 0 | 8+40 | 5+25 | 0 | 0 | 25+125 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Staff (130)
Scythe(160) Polearm(130) |
Farming Legs 2
Gourmet 1 |
Reduced stamina usage
Show all food traits |
Archer | 6+30 | 4+20 | 8+40 | 5+25 | 2+10 | 0 | 0 | 0 | 25+125 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Axe(130)
Short Sword(140) Bow(160) Crossbow(160) |
Ranged Mastery 2 | Increased effectiveness of ranged weapons by 10% |
Warmage | 6+30 | 6+30 | 2+10 | 0 | 0 | 4+20 | 7+35 | 0 | 25+125 | Fire
Cold Nether |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Long Sword(140)
Staff(140) Mace(140) Polearm(140) |
Weapon Mastery 1
Magic Mastery 1 |
Increased effectiveness of melee weapons by 5%
+1 Specialized Domain |
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increased store price
Increased store inventory |
Pianist | 6+20 | 0 | 4+10 | 5+25 | 6+30 | 0 | 4+10 | 8+40 | 33+135 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
None | Musician 2 | Enhanced performance quality
Bonus to performance reward |
Priest | 2+10 | 2+10 | 0 | 2+10 | 2+10 | 10+50 | 7+35 | 2+10 | 27+145 | Fire
Lightning Holy |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Staff(130)
Polearm(130) Mace(150) Short Sword(130) |
Magic Mastery 1
Devout 1 |
+1 Specialized Domain
Increase benefit from god's favour by 5% |
Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+15 Luck
Increased effectiveness of ranged weapons by 5% |
Inquisitor | 7+35 | 4+20 | 4+20 | 7+35 | 0 | 4+20 | 0 | 0 | 26+130 | Darkness
Mind Nerve |
Evasion(140)
Marksman(140) Literacy(130) Faith(140) Casting(140) |
Long Sword(130)
Short Sword(130) Crossbow(140) Gun(140) |
Devout 1
Inquisition 1 |
Increase benefit from god's favour by 5%
"Bane" excommunicates the target, removing stats gained from faith. |
Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | 25+125 | Fire
Lighting Holy |
Two Handed(150)
Heavy Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Long Sword (160)
Polearm(160) Mace(160) |
Devout 2
Defensive Instinct 1 |
Increase benefit from god's favour by 10%
Lay on hands available when worshipping Jure. |
Executioner | 12+60 | 8+40 | 5+25 | 0 | 0 | 0 | 0 | 0 | 25+125 | Cold
Cut Nerve |
Two Handed(160)
Regeneration(130) Throwing(150) Tactics(140) Anatomy(140) |
Long Sword (140)
Axe(170) Scythe(160) |
Heart of Death 1
Mana Body 1 |
Physical critical rate increases as health decreases[1]
Mana can be used as health Negates Neck Hunt Cannot die until mana is depleted |
Sword Sage | 7+35 | 6+30 | 0 | 0 | 0 | 5+25 | 7+35 | 0 | 25+125 | Fire
Cold Lightning Holy Nether |
Tactics(150) Literacy(130) Meditation(130) Casting(140) Magic Device(140) |
Long Sword (150)
Staff(150) Polearm(130) Crossbow(120) |
Talisman Mastery 2 | Increased Talisman Effect
Increased Talisman Charges |
Witch | 0 | 0 | 0 | 5+25 | 8+40 | 4+20 | 7+35 | 4+20 | 28+140 | Fire
Poison Chaos |
Throwing(140)
Spot Hidden(160) Alchemy(150) Casting(130) Magic Device(140) |
Staff(130)
Short Sword(140) |
Magic Mastery 1
Way of Witch 1 |
+1 Specialized Domain
Can brew more potions Skilled at broom riding |
Values with 0+## have a positive adjustment to base potential.
Values with 0-## have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 80.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.
Devout does work in tandem with the Demigod's racial passives.
- ↑ The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP
NPC only
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
None | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 16+0 | Fire
Cold Lightning |
N/A | N/A | N/A | N/A |
Predator | 8 | 11 | 8 | 0 | 0 | 0 | 0 | 0 | Fire
Cold Lightning |
Spot Hidden(130)
Evasion(130) |
N/A | N/A | Not treated as feat, but gets +10 speed.
This does not scale | |
Bard | 9 | 3 | 7 | 6 | 0 | 0 | 4 | 0 | Fire
Cold Lightning |
Music(130) | Staff(130)
Short Sword(120) |
N/A | N/A | |
Alchemist | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |