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| == Mechanism == | | == Mechanism == |
| Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
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| === Gene Insertion === | | === Gene Insertion === |
| The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more. | | The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more. |
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| === Rare Race feat === | | === Rare Race feat === |
| Characters with the Rare Race feat reduce the cost of gene slots that require a 2 or more by 1. | | Characters with the Rare Race feat reduce the gene slot cost of genes that require 2 or more by 1. |
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| However, as a disadvantage, it reduces the gene slot of the feat owner by -2. | | However, as a disadvantage, it reduces the gene slot limit of the feat owner by 2. |
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| At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected. | | At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected. |
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| === Deleting Genes === | | === Deleting Genes === |
| You can delete individual genes you have incorporated by using recessive genes. | | You can delete individual genes you have incorporated by using inferior genes. |
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| You can then incorporate new genes into the slots that were previously occupied by the deleted genes. | | You can then incorporate new genes into the slots that were previously occupied by the deleted genes. |
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| '''The feat points you used will be returned, but the deleted genes will be destroyed and lost.''' | | '''The feat points you used will be returned, but the deleted genes will be destroyed and lost.''' |
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| There is no limit to the number of times recessive genes can be used. | | There is no limit to the number of times inferior genes can be used. |
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| Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' [[Elin:Creating|them]] using two other genes.
| | Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' them using two other genes. |
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| === Acquiring Unlearned Skills === | | ===Acquiring Unlearned Skills=== |
| When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was embedded,''' the gene will be destroyed with the increased amount only, and will not return to the unlearned state. | | When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was gene engineered,''' the gene will be destroyed and will only reduce the amount of skill levels it gave in the first place, so the skill will end up with a positive value (in other words, learned). |
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| (Example) Inserting “Eye of mind” (skill +10) into an unlearned pet | | (Example) Inserting “Eye of Mind” (skill +10) into a pet without Eye of Mind. |
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| → If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired. | | → If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = unlearned state. |
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| → Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow. | | → Delete the gene after it has grown to Eye of Mind 11: Eye of Mind 1 will remain, and it will continue to grow normally. |
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| === Time Required for Synthesis === | | ===Time Required for Synthesis=== |
| Gene engineering takes several hundred to several thousand hours, depending on the required feat points. | | Gene engineering takes several hundred to several thousand hours, depending on the required feat points. |
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| You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered. | | You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered. |
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| == How to earn feat points == | | ==How to earn feat points== |
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| === Leveling up === | | ===Leveling up === |
| Feat points are usually earned when your pet levels up. | | Feat points are usually earned when your pet levels up. |
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| If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown). | | If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown). |
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| === Feeding babies === | | ===Feeding babies=== |
| For details, see [[Elin:Ally/Baby|'''Ally/Baby''']]. | | For details, see [[Elin:Ally/Baby|'''Ally/Baby''']]. |
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| === Secret experience of Kumiromi === | | ===Secret experience of Kumiromi=== |
| By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 3 feat points. | | By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 4 feat points. |
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| Unlike player, pets and residents do not have a limit on the number of times they can use it. | | Unlike the player, NPCs do not have a limit on the number of times they can use it. |
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| == DNA == | | ==DNA== |
| DNA is an item classification and is a general term for genes and brain cells. | | DNA is an item classification and is a general term for genes and brain cells. |
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| === Genes === | | For a list of feats, abilities, combat AI, and their owners that can be included in genes, see '''[[Elin:DNA List|DNA List]]'''. |
| There are three types: dominant (yellow), normal (blue), and recessive (grey). | | |
| | ===Genes=== |
| | There are three types: superior (yellow), normal (blue), and inferior (grey). |
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| Dominant genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Recessive genes are used to delete memories.
| | Superior genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Inferior genes are used to delete memories. |
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| Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). | | Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). |
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| Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point.
| | Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. A gene can only have 1 multi-slot feat, it's impossible for example to have both Frontline Commander and Celestical Fox on the same gene. |
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| '''Included Memories''' | | '''Included Memories''' |
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| * Attributes | | *Attributes |
| * Skills | | *Skills |
| * Feats (both innate and class) | | *Feats (both innate and class) |
| * Abilities and spells | | *Abilities and spells |
| * Equipment slots | | *Body parts |
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| ==== How to obtain ==== | | ====How to obtain==== |
| Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not. | | Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be superior (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not. |
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| The genes will be randomly selected based on the abilities of the monster that dropped them. | | The genes will be randomly selected based on the abilities of the monster that dropped them. |
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| * [[Elin:Bestiary/Overview|Evolved monsters]] will always drop genes when defeated. | | *[[Elin:Bestiary/Overview|Evolved monsters]] will always drop genes when defeated. |
| ** Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In '''[[Elin:Requests|War Requests]]''', evolved monsters tend to appear as hostile bosses. | | **Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In '''[[Elin:Requests|War Requests]]''', evolved monsters tend to appear as hostile bosses. |
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| * You can obtain '''Mani's dominant genes''' from the'''[[Elin:Shrines and statues|★Statue of Machine]]'''.
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| ** The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points.
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| ** After synthesizing with a pet, it will be displayed as (selected monster name) genes.
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| * Normal genes can be changed with jelly material hammers, and dominant genes can be changed with gold material hammers.
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| * The drop rate increase from [[Elin:Cards|cards]] will be reflected. | | *You can obtain '''Mani's superior genes''' from the'''[[Elin:Shrines and statues|★Statue of Machine]]'''. |
| * The drop rate increase from anatomy will not be reflected. | | **The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points. |
| | **After synthesizing with a pet, it will be displayed as (selected monster name) genes. |
| | *Normal genes can be changed with jelly material hammers, and superior genes can be changed with gold material hammers. |
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| ===== Potion of Gene =====
| | *The drop rate increase from [[Elin:Cards|cards]] will be reflected. |
| | *The drop rate increase from anatomy will not be reflected. |
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| (Section written as of EA 23.152; subject to changes in specifics)
| | =====Elixir of Gene ===== |
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| As of approximately version EA 23.152, a potion of gene can only be obtained via [[Elin:Wishing|Wishing]].
| | Elixir of gene can be obtained through [[Elin:Creating/Alchemy|'''Alchemy''']] and [[Elin:Wishing|'''Wishing''']]. |
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| The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene. | | The item itself, when thrown onto a target (including your own player character) will generate a normal gene. |
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| Blessing the potion of gene gives a guaranteed dominant gene. | | Blessing the elixir of gene gives a superior gene. A cursed elixir gives a brain cell. |
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| As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need. | | As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need. |
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| === Feat Point Cost === | | ===Feat Point Cost === |
| The number of feat points required is determined by the various memories that the character possesses. | | The number of feat points required is determined by the various memories that the character possesses. |
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| The higher the value of an attribute or skill, the more feat points are required. | | The higher the value of an attribute or skill, the more feat points are required. |
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| All memories for body parts require 20 feat points.
| | The numbers behind attribute and skill indicate the amount of bonus gained when synthesizing that gene. |
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| [[Elin:Feats|Feats]], abilities and [[Elin:Spellcasting|magic]] are summarized in the following table.
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| Some feats require multiple gene slots.
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| '''List of Feats (Click to expand)'''
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| {| class="wikitable sortable mw-collapsible mw-collapsed"
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| !Name
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| !FP
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| !Slot
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| !Effect
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| !Note
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| !Which NPCs have
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| |-
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| |Efficient Feeder
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| |25
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| |1
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| |Increase food effects by 25%
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| |No effect even after increasing the rank
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| |Juere race
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| |-
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| |Bonded With Mana
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| |15
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| |1
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| |Greatly reduce the effect of mana overflow
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| |Eulderna and Elea race
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| |-
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| |Fast Learner
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| |15
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| |1
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| |Learn feats faster
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| |Yerles race
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| |-
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| |Little One
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| |10
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| |1
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| |Levitation
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| Cannot equip items weighing more than 1s
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| DV +50
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| |Unable to advance in rank
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| |Fairy race
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| |-
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| |Old Fox Lineage
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| |70
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| |1
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| |Increased spell learning speed.
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| |Nefu race
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| |-
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| |Fluffy Tail
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| |10
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| |1
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| |Decreased speed when equipping waist gear
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| |Mifu, Nefu, Shiba, Rabbit, Cat, Dog, Catgod and Catsister race
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| White Vixen, Fox Maid and Black Cat NPCs
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| |-
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| |Undead
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| |35
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| |1
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| | +5 Poison, Nerve Resistance
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| +10 Darkness, Nether Resistance
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| -5 Fire Weakness per rank
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| |Lich, Wraith, Zombie, Ghost, Phantom, Skeleton, Stalker and Undeadgod race
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| |-
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| |Snaily
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| |5
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| |1
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| |Melt in salt
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| |Unable to advance in rank
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| |Snail race
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| |-
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| |Elemental Dust
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| |60
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| |2
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| | +5 Magic, Darkness, Nerve, Nether, Sound, Mind, Chaos Resistance per rank
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| |Unable to advance in rank
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| |Fairy, Spirit, Imp and Wisp race
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| Cute Fairy NPC
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| |-
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| |Old Forest Dweller
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| |20
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| |1
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| |Ether Resistance +20
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| |Elea race
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| |-
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| |Magic Precision
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| |15
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| |1
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| |Doubles Magic Control skill when calculating friendly fire
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| |Eulderna race
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| |-
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| |Mead Blood
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| |10
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| |1
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| |Receive various bonuses when Drunk
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| Walk straight when Drunk
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| |Hillfolk race
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| |-
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| |Moonlit Kin
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| |50
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| |1
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| |Learn "Dream Larva" ability.
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| Able to seduce sleeping creatures (see [[Elin:Succubus|Succubus]])
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| No status effect penalties from seduction.
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| |Succubus race
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| |-
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| |Arcane Core
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| |30
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| |2
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| |Immune to Dim, Bleeding.
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| Poison, Cut Resistance +20
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| Lightning Weakness -10
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| |Golem, Armor, Rock, Machine and Machinegod race
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| Android NPC
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| |-
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| |Metal
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| |5
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| |1
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| | +0.1% damage reduction per rank
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| +1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks
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| |Note that unlike the gene, metal creatures have 999 ranks in Metal.
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| |Metal race
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| |-
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| |Crab Claw Grip
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| |15
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| |1
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| |Chance to apply paralyze and gravity on physical hit.
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| |Elder Crab race
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| Big Daddy NPC
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| |-
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| |Spiky
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| |20
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| |1
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| | +20 Cut Resistance
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| Apply bleeding to attacker when hit
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| |Hedgehog, Shining Hedgehog, Iron Maiden, Balloonfish and Billy NPCs
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| |-
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| |Acid Body
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| |15
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| |1
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| | +20 Acid Resistance
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| Reduces target equipment rank by 1 on hit
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| |Slime and Acid Slime NPCs
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| |-
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| |Blessing of Shiva
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| |15
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| |1
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| | +15 Cold Resistance
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| |Shiba race
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| |-
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| |Loyal
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| |10
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| |1
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| |Teleports to the ally being attacked and receives damage in their place.
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| |Shiba race
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| Misaki, Big Sister and Big Sister(Roran) NPCs
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| |-
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| |Underground Dweller
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| |15
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| |1
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| | +5 Poison, Darkness Resistance per rank
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| |Hillfolk, Goblin, Kobold, Troll, Centipede, Mushroom, Eye, Imp, Snake and Cerberus race
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| |-
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| |Sacred Twilight
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| |45
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| |1
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| |The amount of piety gained is multiplied by 1.3.
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| Increase all stats when faithless
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| Immune to divine punishment
| | * Any body part costs 20 feat points. |
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| | * Some feats require multiple gene slots. |
| |Demigod race (Eureka)
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| |-
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| |Nirvana
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| |15
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| |1
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| |Gain Euphoric when insulted
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| |Leia NPC
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| Can also randomly be obtained by being whipped
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| |-
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| |Cosmic Horror
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| |110
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| |2
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| | +10 Mind Resistance per rank
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| Immune to fear, confusion, sleep, blind
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| |Unable to advance in rank
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| |Yith race
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| Younger Sister Shark NPC
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| |-
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| |Heavy Eater
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| |10
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| |1
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| |Nutrition from food decreased
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| |Hillfolk, Mifu, Troll, Minotaur, Wyvern, Drake, Dragon, Dinosaur, Cerberus and Pig race
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| |-
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| |Light Eater
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| |10
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| |1
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| |Nutrition from food increased
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| |Lich, Wraith, Golem, Zombie, Ghost, Spirit, Phantom, Skeleton, Piece, Wisp and Undeadgod race
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| |-
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| |From North
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| |15
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| |1
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| |Nutrition from food decreased
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| Protected from item destruction by cold damage
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| |Norland race
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| Younger Penguin Sister NPC
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| |-
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| |Elder race
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| |75
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| |2
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| |Penetrates the immunity of the element for 5 resistances
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| |Unable to advance in rank
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| |Dragon and Demon race
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| |-
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| |Weapon Mastery
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| |15
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| |1
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| | +5% damage and to-hit for melee attacks per rank
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| |Warrior and Warmage class
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| |-
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| |Thief's Luck
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| |15
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| |1
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| | +15 Luck per rank
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| |Thief and Gunner class
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| |-
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| |Magic Mastery
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| |15
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| |1
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| | +1 Specialized Domain per rank
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| |Wizard, Warmage, Priest, Witch and Alchemist class
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| |-
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| |Farming Legs
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| |15
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| |1
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| |Reduced stamina usage
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| |Farmer class
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| |-
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| |Ranged Mastery
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| |15
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| |1
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| | +5% damage and to-hit for ranged attacks per rank
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| |Archer and Gunner class
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| |-
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| |Musician
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| |15
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| |1
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| |Enhanced performance quality
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| Bonus to performance reward
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| |Pianist class
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| |-
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| |Vacation Vibe
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| |15
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| |1
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| |Increased store price
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| Increased store inventory
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| |Tourist class
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| |-
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| |Devout
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| |15
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| |1
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| | +15% benefit from god's favour per rank
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| |Priest, Inquisitor and Paladin class
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| |-
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| |Defensive Instinct
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| |25
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| |1
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| |[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure.
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| |No effect even after increasing the rank
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| |Paladin class
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| |-
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| |Boost
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| |65
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| |2
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| |Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast)
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| |Unable to advance in rank
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| |Black Angel, Ungaga, Isca, Griffin and Verna NPCs
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| |-
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| |Reboot
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| |45
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| |2
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| |Reboot when dead
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| |Unable to advance in rank
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| |Android and Dungeon Cleaner NPCs
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| |-
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| |Strength of Earth
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| |55
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| |2
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| |Increased carry capacitiy
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| Carry anything without complaint
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| Inflict gravity upon attack
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| |No effect even after increasing the rank
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| |Golden Knight NPC
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| |-
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| |Blessing of Ehekatl
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| |75
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| |2
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| |Adds 1 magic ability to already magic items (colored background). Limited to once per item.
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| |No effect even after increasing the rank
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| |Black Cat NPC
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| |-
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| |Fairy Stomach
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| |40
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| |2
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| |Generate seeds in inventory after eating
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| |No effect even after increasing the rank
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| |Cute Fairy NPC
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| |-
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| |Miko
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| |60
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| |2
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| |Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory.
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| |No effect even after increasing the rank
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| |Kinu and White Vixen NPCs
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| |-
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| |Celestical Fox
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| |100
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| |3
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| |Evolve with each tail grown
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| |Cannot be remeoved with recessive gene.
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| |Misaki and Fox Maid NPCs
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| |-
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| |Inquisition
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| |20
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| |1
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| |"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]]
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| |Inquisitor class (<Knight>)
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| Isygarad NPC
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| |-
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| |Talisman Mastery
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| |15
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| |1
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| |Increased talisman effect
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| Increased talisman charges
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| |Sword Sage class (Older Younger Sister)
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| |-
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| |Frontline Commander
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| |50
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| |2
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| |Strengthen allies per enemy count on the same level
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| |Unable to advance in rank
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| |Eureka and Militant NPCs
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| |-
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| |Heart of Death
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| |20
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| |1
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| |Physical critical rate increases by 2-33% as health decreases
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| Critical rate increases with per rank
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| |Executioner class (Eureka and Death Armor)
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| Younger Sister Shark NPC
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| |-
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| |Mana Body
| |
| |30
| |
| |1
| |
| |Mana will be used as health, when health drops to 0
| |
| Immune to Neck Hunt
| |
| |
| |
| |Wraith race
| |
| Executioner class (Eureka and Death Armor)
| |
| |-
| |
| |Healing Instinct
| |
| |20
| |
| |1
| |
| |Upgrade the [[Elin:Spellcasting|Healing]] spell used to the next tier
| |
| |
| |
| |Nun, Defender, Caladrius and Carbuncle NPCs
| |
| |-
| |
| |Apprentice Ascetic
| |
| |5
| |
| |1
| |
| | +4 Life (Health) per rank
| |
| |
| |
| |
| |
| |-
| |
| |Magical Gene
| |
| |5
| |
| |1
| |
| | +4 Mana per rank
| |
| |
| |
| |
| |
| |-
| |
| |Short Distance Runner
| |
| |5
| |
| |1
| |
| | +4 Vigor (Stamina) per rank
| |
| |
| |
| |
| |
| |-
| |
| |Arm Wrestler
| |
| |5
| |
| |1
| |
| | +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
| |
| |
| |
| |
| |
| |-
| |
| |Flexible Fingers
| |
| |5
| |
| |1
| |
| |R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
| |
| |
| |
| |
| |
| |-
| |
| |Tough
| |
| |5
| |
| |1
| |
| |R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
| |
| |
| |
| |
| |
| |-
| |
| |Watch's Eye
| |
| |5
| |
| |1
| |
| |R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
| |
| |
| |
| |
| |
| |-
| |
| |Curious
| |
| |5
| |
| |1
| |
| |R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
| |
| |
| |
| |
| |
| |-
| |
| |Spiritual
| |
| |5
| |
| |1
| |
| |R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
| |
| |
| |
| |
| |
| |-
| |
| |Strong Will
| |
| |5
| |
| |1
| |
| |R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
| |
| |
| |
| |
| |
| |-
| |
| |Sexy
| |
| |5
| |
| |1
| |
| |R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
| |
| |
| |
| |
| |
| |-
| |
| |Lucky
| |
| |5
| |
| |1
| |
| | +2 Luck per rank
| |
| |
| |
| |
| |
| |-
| |
| |Agile
| |
| |10
| |
| |1
| |
| | +5 Speed per rank
| |
| |
| |
| |
| |
| |-
| |
| |Stone Defense
| |
| |5
| |
| |1
| |
| |R1: +2 PV. R2: +5 PV. R3: +10 PV
| |
| |
| |
| |Little Girl and Kitten NPCs
| |
| |-
| |
| |Dodge
| |
| |5
| |
| |1
| |
| |R1: +2 DV. R2: +5 DV. R3: +10 DV
| |
| |
| |
| |
| |
| |-
| |
| |Evade
| |
| |5
| |
| |1
| |
| | +2 Evasion per rank
| |
| |
| |
| |
| |
| |-
| |
| |Spotter
| |
| |5
| |
| |1
| |
| | +3 Spot Hidden per Rank. R3: +1 Search Range
| |
| |
| |
| |
| |
| |-
| |
| |Negotiator
| |
| |5
| |
| |1
| |
| | +4 Negotiation per rank
| |
| |
| |
| |
| |
| |-
| |
| |Martial Artist
| |
| |5
| |
| |1
| |
| | +3 Martial Arts per rank
| |
| |
| |
| |
| |
| |-
| |
| |Believer
| |
| |5
| |
| |1
| |
| | +4 Faith per rank
| |
| |
| |
| |
| |
| |-
| |
| |Animal Lover
| |
| |5
| |
| |1
| |
| | +2 Charisma
| |
| |
| |
| |
| |
| |-
| |
| |Exorcist
| |
| |5
| |
| |1
| |
| |Chance to uncurse items in inventory each turn
| |
| |
| |
| |
| |
| |-
| |
| |Easy Sleeper
| |
| |5
| |
| |1
| |
| |Increased stamina recovery when sleeping
| |
| |
| |
| |
| |
| |-
| |
| |Party Animal
| |
| |5
| |
| |1
| |
| |Only concerns Player
| |
| |
| |
| |
| |
| |-
| |
| |Rapid Cast
| |
| |25
| |
| |1
| |
| | +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath
| |
| |
| |
| |Demitas and Exile (reward from Itzpalt only) NPCs
| |
| |-
| |
| |Defender
| |
| |5
| |
| |1
| |
| |Learn Taunt ability, +1 Taunt range per rank
| |
| |
| |
| |
| |
| |-
| |
| |Gourmet
| |
| |5
| |
| |1
| |
| |R1&2 no effect. R3: -10% nutrition, 5% more food effect.
| |
| |
| |
| |Farmer class
| |
| |-
| |
| |Magic Manners
| |
| |5
| |
| |1
| |
| |Only concerns Player
| |
| |
| |
| |Bit
| |
| |-
| |
| |Rapid Arrow
| |
| |25
| |
| |1
| |
| | +1 Ranged Projectile per rank, Faster Reload
| |
| |
| |
| |Android, Black Angel and Isca NPCs
| |
| |-
| |
| |Basic Heavy Cast
| |
| |5
| |
| |1
| |
| |Decreases casting success penalty while wearing a total of 40s+ of equipment
| |
| |
| |
| |
| |
| |}
| |
|
| |
|
| | | ===Brain Cells=== |
| '''List of Abilities and Magic (Click to expand)'''
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed"
| |
| !Name
| |
| !FP
| |
| |-
| |
| |Rush
| |
| |8
| |
| |-
| |
| |Bubble Breath
| |
| |8
| |
| |-
| |
| |Curse
| |
| |8
| |
| |-
| |
| |Entangle
| |
| |8
| |
| |-
| |
| |Draw
| |
| |8
| |
| |-
| |
| |Mischief
| |
| |10
| |
| |-
| |
| |Touch Of Weakness
| |
| |8
| |
| |-
| |
| |Touch Of Fear
| |
| |8
| |
| |-
| |
| |Touch Of Sleep
| |
| |8
| |
| |-
| |
| |Touch Of Drown
| |
| |8
| |
| |-
| |
| |Eye Of Dimness
| |
| |8
| |
| |-
| |
| |Eye Of Insanity
| |
| |8
| |
| |-
| |
| |Eye Of Mutation
| |
| |12
| |
| |-
| |
| |Drain Blood
| |
| |8
| |
| |-
| |
| |Insult
| |
| |8
| |
| |-
| |
| |Scream
| |
| |12
| |
| |-
| |
| |Steal
| |
| |10
| |
| |-
| |
| |Steal Food
| |
| |8
| |
| |-
| |
| |Steal Money
| |
| |10
| |
| |-
| |
| |Drop Mine
| |
| |12
| |
| |-
| |
| |Throw Potion
| |
| |8
| |
| |-
| |
| |Swarm
| |
| |10
| |
| |-
| |
| |Bladestorm
| |
| |10
| |
| |-
| |
| |Taunt
| |
| |8
| |
| |-
| |
| |Headpat
| |
| |8
| |
| |-
| |
| |Teleport
| |
| |10
| |
| |-
| |
| |Short Teleport
| |
| |8
| |
| |-
| |
| |Mass Teleport
| |
| |12
| |
| |-
| |
| |Levitate
| |
| |10
| |
| |-
| |
| |Cure Minor Wound
| |
| |8
| |
| |-
| |
| |Cure Major Wound
| |
| |10
| |
| |-
| |
| |Cure Critical Wound
| |
| |10
| |
| |-
| |
| |Healing
| |
| |12
| |
| |-
| |
| |Resurrection
| |
| |26
| |
| |-
| |
| |Nature's Embrace
| |
| |10
| |
| |-
| |
| |Holy Light
| |
| |8
| |
| |-
| |
| |Vanquish Hex
| |
| |14
| |
| |-
| |
| |Holy Veil
| |
| |12
| |
| |-
| |
| |Cat's Eye
| |
| |8
| |
| |-
| |
| |Holy Shield
| |
| |8
| |
| |-
| |
| |Divine Wisdom
| |
| |10
| |
| |-
| |
| |Hero
| |
| |10
| |
| |-
| |
| |Elemental Shield
| |
| |10
| |
| |-
| |
| |Speed
| |
| |12
| |
| |-
| |
| |Brightness of Life
| |
| |14
| |
| |-
| |
| |Silence
| |
| |10
| |
| |-
| |
| |Weakness
| |
| |10
| |
| |-
| |
| |Elemental Scar
| |
| |10
| |
| |-
| |
| |Nightmare
| |
| |12
| |
| |-
| |
| |Bane
| |
| |8
| |
| |-
| |
| |Gravity
| |
| |10
| |
| |-
| |
| |Slow
| |
| |10
| |
| |-
| |
| |Invisibility
| |
| |12
| |
| |-
| |
| |Mist of Darkness
| |
| |10
| |
| |-
| |
| |Web
| |
| |8
| |
| |-
| |
| |Summon Animal
| |
| |14
| |
| |-
| |
| |Summon Undead Younger Sisters
| |
| |14
| |
| |-
| |
| |Summon Fire
| |
| |14
| |
| |-
| |
| |Summon Tentacle
| |
| |8
| |
| |-
| |
| |Summon Monster
| |
| |12
| |
| |-
| |
| |Summon Pawn
| |
| |14
| |
| |-
| |
| |Summon Yeek
| |
| |10
| |
| |-
| |
| |Summon Orc
| |
| |10
| |
| |-
| |
| |Summon Fish
| |
| |10
| |
| |-
| |
| |Summon Octopus
| |
| |12
| |
| |-
| |
| |Summon Offspring
| |
| |12
| |
| |-
| |
| |Summon Shadow
| |
| |12
| |
| |-
| |
| |Meteor
| |
| |16
| |
| |-
| |
| |Earthquake
| |
| |14
| |
| |-
| |
| |Ball
| |
| |10
| |
| |-
| |
| |(Elemental) Breath
| |
| |8
| |
| |-
| |
| |(Elemental) Bolt
| |
| |8
| |
| |-
| |
| |(Elemental) Hand
| |
| |8
| |
| |-
| |
| |(Elemental) Arrow
| |
| |8
| |
| |-
| |
| |(Elemental) Bit
| |
| |12
| |
| |-
| |
| |(Elemental) Miasma
| |
| |10
| |
| |-
| |
| |(Elemental) Sword
| |
| |10
| |
| |-
| |
| |(Elemental) Intonation
| |
| |10
| |
| |}
| |
| === Brain Cells === | |
| Brain cells, like genes, are DNA that can be used for Gene Engineering. | | Brain cells, like genes, are DNA that can be used for Gene Engineering. |
|
| |
|
| Line 982: |
Line 130: |
| Brain cells require 4 feat points and do not consume a gene slot. | | Brain cells require 4 feat points and do not consume a gene slot. |
|
| |
|
| '''Included Memories''' | | '''Included Memories''' |
| * Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.) | | *Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.) |
|
| |
|
| ==== How to obtain ==== | | ====How to obtain==== |
| Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. Brain cells can only be obtained by her. | | Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. It's one of the few ways to obtain it. |
|
| |
|
| Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden. | | Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden. |
|
| |
|
| * She does not sell the brain cells of Apostles or unique NPCs. | | *She does not sell the brain cells of Apostles or unique NPCs. |
| | |
| | *By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster. |
| | *By throwing or making a NPC drink a cursed elixir of gene, you can get their brain cells. |
| | |
|
| |
|
| * By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.
| |
|
| |
|
| [[Category:EN]] | | [[Category:EN]] |
| [[Category:Elin Mechanics]] | | [[Category:Elin Mechanics]] |