Elin:Class: Difference between revisions
Sakumashiki (talk | contribs) m (Update links) |
m (updated inquisition effect, faith stats -> faith bonuses) |
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Polearm<sup>(130)</sup> | Polearm<sup>(130)</sup> | ||
|Farming Legs 2 | |Farming Legs 2 | ||
Gourmet 1 | <span style="color:purple;">Gourmet 1 | ||
|Reduced stamina usage | |Reduced stamina usage | ||
Show all food traits | <span style="color:purple;">Show all food traits | ||
|- | |- | ||
|[[Elin:Class/Archer|Archer]] | |[[Elin:Class/Archer|Archer]] | ||
| Line 224: | Line 224: | ||
Polearm<sup>(140)</sup> | Polearm<sup>(140)</sup> | ||
|Weapon Mastery 1 | |Weapon Mastery 1 | ||
Magic Mastery 1 | <span style="color:purple;">Magic Mastery 1 | ||
|Martial arts and melee weapons gain +0.05 damage multiplier | |Martial arts and melee weapons gain +0.05 damage multiplier | ||
+1 Specialized Domain | <span style="color:purple;">+1 Specialized Domain | ||
|- | |- | ||
|[[Elin:Class/Tourist|Tourist]] | |[[Elin:Class/Tourist|Tourist]] | ||
| Line 313: | Line 313: | ||
Short Sword<sup>(130)</sup> | Short Sword<sup>(130)</sup> | ||
|Magic Mastery 1 | |Magic Mastery 1 | ||
Devout 1 | <span style="color:purple;">Devout 1 | ||
| +1 Specialized Domain | | +1 Specialized Domain | ||
<span style="color:purple;">+15% benefit from God's blessing. | |||
|- | |- | ||
|[[Elin:Class/Gunner|Gunner]] | |[[Elin:Class/Gunner|Gunner]] | ||
| Line 346: | Line 346: | ||
Gun<sup>(160)</sup> | Gun<sup>(160)</sup> | ||
|Thief's Luck 1 | |Thief's Luck 1 | ||
Ranged Mastery 1 | <span style="color:purple;">Ranged Mastery 1 | ||
| +15 Luck | | +15 Luck | ||
Ranged weapons gain +0.05 damage multiplier | <span style="color:purple;">Ranged weapons gain +0.05 damage multiplier | ||
|- | |- | ||
|[[Elin:Class/Inquisitor|Inquisitor]] | |[[Elin:Class/Inquisitor|Inquisitor]] | ||
| Line 381: | Line 381: | ||
Gun<sup>(150)</sup> | Gun<sup>(150)</sup> | ||
|Devout 1 | |Devout 1 | ||
Inquisition | <span style="color:purple;">Inquisition | ||
| | | +15% benefit from God's blessing. | ||
"Bane" excommunicates the target, removing | <span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses. | ||
|- | |- | ||
|[[Elin:Class/Paladin|Paladin]] | |[[Elin:Class/Paladin|Paladin]] | ||
| Line 414: | Line 414: | ||
Mace<sup>(160)</sup> | Mace<sup>(160)</sup> | ||
|Devout 2 | |Devout 2 | ||
Defensive Instinct | <span style="color:purple;">Defensive Instinct | ||
| | | +30% benefit from God's blessing. | ||
Lay on hands available when worshipping Jure. | <span style="color:purple;">Lay on hands available when worshipping Jure. | ||
|- | |- | ||
|[[Elin:Class/Executioner|Executioner]] | |[[Elin:Class/Executioner|Executioner]] | ||
| Line 445: | Line 445: | ||
Scythe<sup>(160)</sup> | Scythe<sup>(160)</sup> | ||
|Heart of Death 1 | |Heart of Death 1 | ||
Mana Body 1 | <span style="color:purple;">Mana Body 1 | ||
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref> | |Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref> | ||
Mana can be used as health | <span style="color:purple;">Mana can be used as health | ||
Negates Neck Hunt | <span style="color:purple;">Negates Neck Hunt | ||
Cannot die until mana is depleted | <span style="color:purple;">Cannot die until mana is depleted | ||
|- | |- | ||
|[[Elin:Class/Sword Sage|Sword Sage]] | |[[Elin:Class/Sword Sage|Sword Sage]] | ||
| Line 520: | Line 520: | ||
Short Sword<sup>(140)</sup> | Short Sword<sup>(140)</sup> | ||
|Magic Mastery 1 | |Magic Mastery 1 | ||
Way of Witch | <span style="color:purple;">Way of Witch | ||
| +1 Specialized Domain | | +1 Specialized Domain | ||
Can brew more potions | <span style="color:purple;">Can brew more potions | ||
Skilled at broom riding | <span style="color:purple;">Skilled at broom riding | ||
|} | |} | ||
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start. | For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start. | ||
Latest revision as of 00:51, 24 November 2025
Class adjusts a character's attributes, skills, starting potentials, and Domains.
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Classes
| Class | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | 10+50 | 10+50 | 2+10 | 0 | 0 | 3+15 | 0 | 0 | 25+125 | Fire
Cold Cut |
Two Handed(140)
Regeneration(150) Shield(130) Heavy Armor(130) Tactics(140) |
Long Sword(160)
Axe(160) Scythe(150) Polearm(140) Mace(160) Short Sword(140) |
Weapon Mastery 2 | Martial arts and melee weapons gain +0.10 damage multiplier |
| Thief | 4+20 | 4+20 | 8+40 | 5+25 | 4+20 | 0 | 0 | 0 | 25+125 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Long Sword(130)
Axe(130) Staff(130) Short Sword(140) Crossbow(140) |
Thief's Luck 2 | +30 Luck |
| Wizard | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |
| Farmer | 5+25 | 5+25 | 2+10 | 0 | 8+40 | 5+25 | 0 | 0 | 25+125 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Staff (130)
Scythe(160) Polearm(130) |
Farming Legs 2
Gourmet 1 |
Reduced stamina usage
Show all food traits |
| Archer | 6+30 | 4+20 | 8+40 | 5+25 | 2+10 | 0 | 0 | 0 | 25+125 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Axe(130)
Short Sword(140) Bow(150) Crossbow(150) |
Ranged Mastery 2 | Ranged weapons gain +0.10 damage multiplier |
| Warmage | 6+30 | 6+30 | 2+10 | 0 | 0 | 4+20 | 7+35 | 0 | 25+125 | Fire
Cold Nether Nerve[1] |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Long Sword(140)
Staff(140) Mace(140) Polearm(140) |
Weapon Mastery 1
Magic Mastery 1 |
Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized Domain |
| Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increase store price by 100%
Increase store inventory size by 25% |
| Pianist | 4+20 | 0 | 2+10 | 5+25 | 6+30 | 0 | 2+10 | 8+40 | 27+135 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
None | Musician 2 | Enhanced performance quality
Bonus to performance reward |
| Priest | 2+10 | 2+10 | 0 | 2+10 | 2+10 | 10+50 | 7+35 | 2+10 | 27+135 | Fire
Lightning Holy Magic[1] |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Staff(130)
Polearm(130) Mace(150) Short Sword(130) |
Magic Mastery 1
Devout 1 |
+1 Specialized Domain
+15% benefit from God's blessing. |
| Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+15 Luck
Ranged weapons gain +0.05 damage multiplier |
| Inquisitor | 7+35 | 4+20 | 4+20 | 7+35 | 0 | 4+20 | 0 | 0 | 26+130 | Darkness
Mind Nerve |
Evasion(140)
Marksman(140) Literacy(130) Faith(140) Casting(140) |
Long Sword(130)
Short Sword(130) Crossbow(140) Gun(150) |
Devout 1
Inquisition |
+15% benefit from God's blessing.
"Bane" excommunicates the target, removing faith bonuses. |
| Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | 25+125 | Fire
Lightning Holy |
Two Handed(150)
Heavy Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Long Sword (160)
Polearm(160) Mace(160) |
Devout 2
Defensive Instinct |
+30% benefit from God's blessing.
Lay on hands available when worshipping Jure. |
| Executioner | 12+60 | 8+40 | 5+25 | 0 | 0 | 0 | 0 | 0 | 25+125 | Cold
Cut Nerve |
Two Handed(160)
Regeneration(130) Throwing(150) Tactics(140) Anatomy(140) |
Long Sword (140)
Axe(170) Scythe(160) |
Heart of Death 1
Mana Body 1 |
Physical critical rate increases as health decreases[2]
Mana can be used as health Negates Neck Hunt Cannot die until mana is depleted |
| Sword Sage | 7+35 | 6+30 | 0 | 0 | 0 | 5+25 | 7+35 | 0 | 25+125 | Fire
Cold Lightning Holy Nether |
Tactics(150) Literacy(130) Meditation(130) Casting(140) Magic Device(140) |
Long Sword (150)
Staff(150) Polearm(130) Crossbow(120) |
Talisman Mastery 2 | Increased Talisman Effect
Increased Talisman Charges |
| Witch | 0 | 0 | 0 | 5+25 | 8+40 | 4+20 | 7+35 | 4+20 | 28+140 | Fire
Poison Chaos Magic[1] |
Throwing(140)
Riding(130) Alchemy(150) Casting(130) Magic Device(140) |
Staff(130)
Short Sword(140) |
Magic Mastery 1
Way of Witch |
+1 Specialized Domain
Can brew more potions Skilled at broom riding |
For attributes, values with 0+## have a positive adjustment to potential at the start.
For attributes, values with 0-## have a negative adjustment to potential at the start.
Values with no trailing number do not positively or negatively affect potential.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.
For attributes, it is only the bonus value. The base potential remains at 80.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.
Devout does work in tandem with the Demigod's racial passives.
NPC only
| Class | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| None | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 16+80 | Fire
Cold Lightning |
Regeneration(130)
Casting(130) Tactics(130) Marksman(130) |
N/A | N/A | N/A |
| Predator | 8+40 | 11+55 | 8+40 | 0 | 0 | 0 | 0 | 0 | 27+135 | Fire
Cold Lightning |
Spot Hidden(130)
Evasion(130) Regeneration(130) Casting(130) Tactics(130) Marksman(130) |
N/A | N/A | Not treated as feat, but gets +10 speed.
This does not scale |
| Bard | 9+45 | 3+15 | 7+35 | 6+30 | 0 | 0 | 4+20 | 0 | 29+145 | Fire
Cold Lightning |
Regeneration(130)
Casting(130) Tactics(130) Marksman(130) Music(130) |
Staff(130)
Short Sword(120) |
N/A | N/A |
| Alchemist | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |