Elin:Class/Priest: Difference between revisions

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(Created page with "{{Alpha}}<blockquote>''Alongside their magical abilities, priests possess a certain aptitude for hand-to-hand combat. Their unwavering faith allows them to receive maximum blessings from the gods they serve.''</blockquote> ==Class Stats and Feats== {| class="wikitable class-race sortable mw-collapsible" !Class !Str !Con !Dex !Per !Lea !Will !Mag !Cha !Total !Domains !Skills !Weapon Skills !Feat !Feat Effect |- |Priest |2<sup>+10</sup> |2<sup>+10</sup> |0...")
 
m (updated devout value and added some rowspan)
 
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{{Alpha}}<blockquote>''Alongside their magical abilities, priests possess a certain aptitude for hand-to-hand combat. Their unwavering faith allows them to receive maximum blessings from the gods they serve.''</blockquote>
{{EA}}<blockquote>''Alongside their magical abilities, priests possess a certain aptitude for hand-to-hand combat. Their unwavering faith allows them to receive maximum blessings from the gods they serve.''</blockquote>


==Class Stats and Feats==
==Class Stats and Feats==
{| class="wikitable class-race sortable mw-collapsible"
{| class="wikitable class-race mw-collapsible"
!Class
!Class
!Str
!Str
!Con
!End
!Dex
!Dex
!Per
!Per
!Lea
!Lea
!Will
!Wil
!Mag
!Mag
!Cha
!Cha
Line 19: Line 19:
!Feat Effect
!Feat Effect
|-
|-
|[[Elin:Priest|Priest]]
| rowspan="2" |Priest
|2<sup>+10</sup>
| rowspan="2" |2<sup>+10</sup>
|2<sup>+10</sup>
| rowspan="2" |2<sup>+10</sup>
|0
| rowspan="2" |0
|2<sup>+10</sup>
| rowspan="2" |2<sup>+10</sup>
|2<sup>+10</sup>
| rowspan="2" |2<sup>+10</sup>
|10<sup>+50</sup>
| rowspan="2" |10<sup>+50</sup>
|7<sup>+35</sup>
| rowspan="2" |7<sup>+35</sup>
|2<sup>+10</sup>
| rowspan="2" |2<sup>+10</sup>
|27<sup>+145</sup>
| rowspan="2" |27<sup>+135</sup>
|Fire
| rowspan="2" |Fire
Lightning
Lightning


Holy
Holy
|Shield<sup>(140)</sup>
 
Magic<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>
| rowspan="2" |Shield<sup>(140)</sup>


Heavy Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>
Line 42: Line 44:


Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Staff<sup>(130)</sup>
| rowspan="2" |Staff<sup>(130)</sup>


Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
Line 50: Line 52:
Shortsword<sup>(130)</sup>
Shortsword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour.
|-
|Devout 1
| +15% benefit from God's blessing.
|}
|}
 
<references />
==Overview==
==Overview==
Faithful and devout, priests bring the belief of their gods to the world. Armed with heavy armor, shields, an array of weapons and their faith, these beacons of holiness are well-equipped to serve the divine, through violence if necessary.
Faithful and devout, priests bring the belief of their gods to the world. Armed with heavy armor, shields, an array of weapons and their faith, these beacons of holiness are well-equipped to serve the divine, through violence if necessary.
Line 63: Line 66:
Much like warmages, priests have numerous paths before them: whether to pursue physical combat, magical power, a mixture of both, or standing back and supporting one's allies. Devout increases the stat bonuses that come from worshipping a deity, and that combined with priests' versatility means choice of deity has an outsized impact on what a priest eventually becomes, more than other classes. With equipment spellcasting penalties no longer imposing a hard cap on cast chance, priests can now don heavy armour and equip shields without having to worry about impairing spellcasting, given enough skill.
Much like warmages, priests have numerous paths before them: whether to pursue physical combat, magical power, a mixture of both, or standing back and supporting one's allies. Devout increases the stat bonuses that come from worshipping a deity, and that combined with priests' versatility means choice of deity has an outsized impact on what a priest eventually becomes, more than other classes. With equipment spellcasting penalties no longer imposing a hard cap on cast chance, priests can now don heavy armour and equip shields without having to worry about impairing spellcasting, given enough skill.


Priests should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the Truce Grounds, Mifu Village, or Nefu Village is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers.
Priests should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the [[Elin:Truce Ground|Truce Ground]], [[Elin:Aquli Teola|Aquli Teola]], [[Elin:Mifu Village|Mifu Village]], or [[Elin:Nefu Village|Nefu Village]] is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers.


Ideally, a priest should have an altar at home in order to give offerings and train faith. The altar in Palmia's church can be claimed and then thrown to a delivery box, upon which it can be mailed to the player's home.
Once you have worshiped God, make learning the “Model Follower” feat a top priority. This is a feat that automatically performs the daily prayers necessary to train your faith skills, and while you can substitute manual daily prayers in extreme cases, it greatly improves the efficiency of your play, such as when traveling the world map for days at a time. Ideally, a priest should have an altar at home in order to give offerings and train faith. The altar in Palmia's church can be claimed and then thrown to a delivery box, upon which it can be mailed to the player's home.


Priests have access to holy as a domain; this encompasses all healing spells and the bulk of buff and debuff spells, making the priest an excellent support choice. Due to domain mechanics, holy spells cast by priests are more effective, and they have little problem finding the spells they need to be good support archetypes.
==Suggested Races==
==Suggested Races==
Races which do well in hybrid or support roles are well-suited to take advantage of priests' versatility. The bonus from demigod stacks with that of a priest for even greater power.
Races which do well in hybrid or support roles are well-suited to take advantage of priests' versatility. The bonus from demigod stacks with that of a priest for even greater power.
*Yerles
*[[Elin:Race/Yerles|Yerles]]
*Juere
*[[Elin:Race/Juere|Juere]]
*Eulderna
*[[Elin:Race/Eulderna|Eulderna]]
*Elea
*[[Elin:Race/Elea|Elea]]
*Mifu
*[[Elin:Race/Mifu|Mifu]]
*Nefu
*[[Elin:Race/Nefu|Nefu]]
*Demigod
*[[Elin:Race/Demigod|Demigod]]


==Suggested Gods==
==Suggested Gods==
By and large, all gods are viable choices for a priest. However, there are some notable picks:
By and large, all gods are viable choices for a priest. However, there are some notable picks:
*Opatos is good for priests who prefer to be on the front lines.
*[[Elin:Opatos_of_Earth|Opatos]] is good for priests who prefer to be on the front lines.
*Itzpalt is good for damage-dealing caster priests.
*[[Elin:Itzpalt_of_Element|Itzpalt]] is good for damage-dealing caster priests.
*Horome's MP drain is a good choice for a hybrid.
*[[Elin:Horome_of_Moonshadow|Horome's]] MP drain is a good choice for a hybrid.
*Kizuami caters to priests who prefer to play a support role.
*[[Elin:Kizuami_of_Trickery|Kizuami]] caters to priests who prefer to play a support role.


==Starting Equipment==
==Starting Equipment==
*A book titled "Introduction to Magic"
*Spellbook of fire touch
*Spellbook of fire touch
*Spellbook of lightning bolt
*Spellbook of lightning bolt
*Spellbook of cure minor wound
* Spellbook of cure minor wound
==Lore and Trivia==
==Lore and Trivia==


[[Category:Elin Classes]]
[[Category:Elin Classes]]
[[Category:EN]]

Latest revision as of 00:46, 24 November 2025


Alongside their magical abilities, priests possess a certain aptitude for hand-to-hand combat. Their unwavering faith allows them to receive maximum blessings from the gods they serve.

Class Stats and Feats

Class Str End Dex Per Lea Wil Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Shortsword(130)

Magic Mastery 1 +1 Specialized Domain
Devout 1 +15% benefit from God's blessing.
  1. NPC only, additional domain earned by Magic Mastery, presumably

Overview

Faithful and devout, priests bring the belief of their gods to the world. Armed with heavy armor, shields, an array of weapons and their faith, these beacons of holiness are well-equipped to serve the divine, through violence if necessary.

A priest's primary asset is his or her will, which governs spells in the holy domain. They are perhaps one of the most versatile classes, capable of physical and magical combat, as well as performing in a support role.

Strategy

Much like warmages, priests have numerous paths before them: whether to pursue physical combat, magical power, a mixture of both, or standing back and supporting one's allies. Devout increases the stat bonuses that come from worshipping a deity, and that combined with priests' versatility means choice of deity has an outsized impact on what a priest eventually becomes, more than other classes. With equipment spellcasting penalties no longer imposing a hard cap on cast chance, priests can now don heavy armour and equip shields without having to worry about impairing spellcasting, given enough skill.

Priests should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the Truce Ground, Aquli Teola, Mifu Village, or Nefu Village is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers.

Once you have worshiped God, make learning the “Model Follower” feat a top priority. This is a feat that automatically performs the daily prayers necessary to train your faith skills, and while you can substitute manual daily prayers in extreme cases, it greatly improves the efficiency of your play, such as when traveling the world map for days at a time. Ideally, a priest should have an altar at home in order to give offerings and train faith. The altar in Palmia's church can be claimed and then thrown to a delivery box, upon which it can be mailed to the player's home.

Suggested Races

Races which do well in hybrid or support roles are well-suited to take advantage of priests' versatility. The bonus from demigod stacks with that of a priest for even greater power.

Suggested Gods

By and large, all gods are viable choices for a priest. However, there are some notable picks:

  • Opatos is good for priests who prefer to be on the front lines.
  • Itzpalt is good for damage-dealing caster priests.
  • Horome's MP drain is a good choice for a hybrid.
  • Kizuami caters to priests who prefer to play a support role.

Starting Equipment

  • A book titled "Introduction to Magic"
  • Spellbook of fire touch
  • Spellbook of lightning bolt
  • Spellbook of cure minor wound

Lore and Trivia