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→‎Job/hobby list: Geyser can now be used as a bath tool.
m (→‎Job/hobby list: Added『』 to identify unique NPCs.)
m (→‎Job/hobby list: Geyser can now be used as a bath tool.)
 
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**Gold bars are used to expand the land, which can be up to 96 km<sup>2</sup> in size.  
**Gold bars are used to expand the land, which can be up to 96 km<sup>2</sup> in size.  
***The gold bars required to expand the land to its maximum are 677 for the Meadow, 505 for Vernis, and 567 for other land.
***The gold bars required to expand the land to its maximum are 677 for the Meadow, 505 for Vernis, and 567 for other land.
**There is a separate NPC with the name “Maid”, but this is not related to the maid in this section.
**There is a separate NPC with the name “Maid”. If you recruit him/her, he/she is appointed as a maid by default.
*Livestock
*Livestock
**You can designate any resident as livestock or revert them to a resident from the resident board/list.
**You can designate any resident as livestock or revert them to a resident from the resident board/list.
**Consume grass to produce milk and eggs. If the livestock can be sheared, they can also consume grass to recover the sheared hair.
** Consume grass to produce milk and eggs. If the livestock can be sheared, they can also consume grass to recover the sheared hair.  
***Production efficiency varies by races.
***Production efficiency varies by races.
**Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests.
** Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests.
**Livestock that have been reverted to resident status cannot be designated as livestock again for 10 days.
**Livestock that have been reverted to resident status cannot be designated as livestock again for 10 days.
**Please also refer to the [[Elin:Ranch|'''Ranch''']] page.
**Please also refer to the [[Elin:Ranch|'''Ranch''']] page.
*Secretary
*Secretary
**Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development
**Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development
**The size of a store is calculated as “the size of the store itself + the level of development of the land”, so investing in the level of development of the town will raise the size of all the stores in the area.
** The size of a store is calculated as “the size of the store itself + the level of development of the land”, so investing in the level of development of the town will raise the size of all the stores in the area.
***Also, there are stores, such as vending machines, that cannot be directly invested in, but for which the level of development of the town has a visible effect.
***Also, there are stores, such as vending machines, that cannot be directly invested in, but for which the level of development of the town has a visible effect.
***If you own multiple plots of land, the level of development is treated individually for each plot of land.
***If you own multiple plots of land, the level of development is treated individually for each plot of land.
**The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
** The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.


== Jobs ==
== Job/Hobby==
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.


In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.
In addition, it seems that residents who produce something will sell it directly from the shipping chest if there is no shared container where they can deliver their products.


=== Efficiency ===
===Efficiency ===
The efficiency of the job is variable, depending on the skill level of the residents, the quality, comfort '''[[Elin:Items|traits]],''' the type and material of their bed, and their '''[[Elin:Affinity|Affinity]]'''.  Even a poor makeshift bed provides a substantial bonus to their efficiency.
The efficiency of the job/hobby is variable, depending on the skill level of the residents, the quality, comfort '''[[Elin:Items|traits]],''' the type and material of their bed, and their '''[[Elin:Affinity|Affinity]]'''.  Even a poor makeshift bed provides a substantial bonus to their efficiency.


Job efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil.
Even residents who do not have the corresponding skills will automatically acquire them when they perform job/hobby and gain experience.  Experience is gained every day so long as the resident is not in your party and is working.


The Fresh Air land trait adds an extra 20% efficiency to all residents.
Ranks for jobs and hobbies can be checked on the resident board/list.
 
The rank order: Amateur<Novice < Apprentice < Journeyman < Expert < Adept < Master < Grandmaster
 
Job/hobby efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil.
 
The Fresh Air land trait adds an extra 10% efficiency to all residents.


Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0.  The Emergency Rations skill can offset this penalty slightly, with diminishing returns.  (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.)
Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0.  The Emergency Rations skill can offset this penalty slightly, with diminishing returns.  (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.)


Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.  Experience is gained every day so long as the resident is not in your party and is working.
===Fixed Jobs/hobbies and Changing Jobs/hobbies===
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.  


=== Fixed Jobs and Changing Jobs ===
Fixed jobs/hobbies have a "*" at the end of their name, such as "Lumberjack*" or "Supervising*".
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.  If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.


=== Job/hobby list ===
Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
 
If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest.
 
When a fixed job or hobby is newly set for an NPC in an update, the already generated NPC's job and hobby will not automatically change, and the fixed job and hobby will be reflected only by using the whip of love on the NPC.
 
===Job/hobby list===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Job
!Job
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|
|
|
|
|Egg, Milk
|Egg, Milk  
|Unique
|Unique
|Negotiation
|Negotiation
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|-
|-
|Rumor
|Rumor
|None
| None
|Pubilicity, Natural Power Generation
|Publicity, Natural Power Generation
|Public Moral
|Public Morality
|
|
|Unique
|Unique
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|-
|-
|Lumberjack
|Lumberjack
|Lumberjack sign
|Lumberjack sign  
|
|
|
|
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|
|
|
|
|Ores
|Ores  
|Job
|Job
|Blacksmith
|Blacksmith
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|Fishing
|Fishing
|Very small chance of fishing up small medals
|Very small chance of fishing up small medals
Fishermen and tourists job
Fishermen and tourists job  
|-
|-
|Farming
|Farming
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|Garbage
|Garbage
|Both
|Both
|Gathering
|Gathering  
|
|
|-
|-
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|[[Elin:Farris|『Farris』]]'s job and hobby, [[Elin:Barrich|『Barrich』]]'s hobby
|[[Elin:Farris|『Farris』]]'s job and hobby, [[Elin:Barrich|『Barrich』]]'s hobby
|-
|-
|Exploration
| Exploration
|None
|None
|Publicity
|Publicity
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|Gold Bar
|Gold Bar
|Both
|Both
|Travel
| Travel
|Caravan master's job
|Caravan master's job
|-
|-
|Cleaning
|Cleaning
|None
|None
|Public Moral
|Public Morality
|
|
|
|
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|
|
|Both
|Both
|Negotiation
| Negotiation
|
|
|-
|-
|Nursing
|Nursing
|None
|None
|Public Moral
|Public Morality
|
|
|Milk
|Milk
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|Souvenir
|Souvenir
|Both
|Both
|Production
|Production  
|
|
|-
|-
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|
|
|Hobby
|Hobby
|Weight Lifting
| Weight Lifting
|『Poppy』's job
|『Poppy』's job
|-
|-
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|
|
|
|
|Hobby
| Hobby
|Literacy
|Literacy
|Book Shopkeeper's job
|Book Shopkeeper's job
|-
|-
|Lottery
| Lottery
|None
|None
|
|
|Public Moral
|Public Morality
|Gacha ball
|Gacha ball
|Hobby
|Hobby
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|
|
|Both
|Both
|Meditation
| Meditation
|
|
|-
|-
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|None
|None
|Designer Drug
|Designer Drug
|Public Moral
|Public Morality
|drugs
|drugs
|Hobby
|Hobby
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|
|
|Both
|Both
|Negotiation
| Negotiation
|Dancer's job
|Dancer's job
|-
|-
|Painting
| Painting
|an easel
|an easel
|
|
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|Praying
|Praying
|None
|None
|Public Moral, Public Safety
|Public Morality, Public Safety
|
|
|letter of indulgence
|letter of indulgence
|Both
|Both
|Faith
|Faith
|[[Elin:Kinu|『Kinu』]], [[Elin:Misaki|『Misaki』]], [[Elin:Eureka|『Eureka』]]'s job
|[[Elin:Kinu|『Kinu』]], [[Elin:Misaki|『Misaki』]], [[Elin:Eureka|『Eureka』]]'s job  
|-
|-
|Self harm
|Self harm
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|Blog
|Blog
|Computer, Monitor
|Computer, Monitor
|Pubilicity
|Publicity
|
|
|
|
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|
|
|
|
|Hobby
| Hobby
|Literacy
| Literacy
|
|
|-
|-
|Bathing
| Bathing
|Bathtub
|Bathtub, Geyser
|
|
|
|
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|Fluffy stroke
|Fluffy stroke
|Cat House, Dog House, Cat tower
|Cat House, Dog House, Cat tower
|Luck, Civility, Public Moral
|Luck, Civility, Public Morality
|
|
|
|
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|
|
|
|
|Mushroom
|Mushroom  
|Hobby
|Hobby  
|Traveling
|Traveling
|[[Elin:Kettle|『Kettle』]], [[Elin:Demitas|『Demitas』]]'s hobby
|[[Elin:Kettle|『Kettle』]], [[Elin:Demitas|『Demitas』]]'s hobby
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|None
|None
|Natural Power Generation, High Tax
|Natural Power Generation, High Tax
|Public Moral
|Public Morality
|Negotiation
|Negotiation
|Hobby
|Hobby
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|None
|None
|
|
|Public Moral, Civility,
|Public Morality, Civility,  


|Booze
|Booze  
|Hobby
|Hobby
|Cooking
|Cooking
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|[[Elin:Jonan|『Jonan』]], [[Elin:Zane|『Zane』]], [[Elin:Xabi|『Xabi』]], [[Elin:Stasha|『Stasha』]],  『Gilbert』,
|[[Elin:Jonan|『Jonan』]], [[Elin:Zane|『Zane』]], [[Elin:Xabi|『Xabi』]], [[Elin:Stasha|『Stasha』]],  『Gilbert』,
Noble, millionaire, Elder, Banker, Producer's hobby
Noble, millionaire, Elder, Banker, Producer's hobby
Skill level has no effect on the amount of tax generated.
|-
|-
|Washing
|Washing
|Fishing Sign
|Fishing Sign
|Local patriotism
|Local patriotism  
|
|
|
|
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|Resident Wanted!
|Resident Wanted!
|
|
|Milk
|Milk  
|Hobby
|Hobby  
|Negotiation
|Negotiation
|
|
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|Ammunition
|Ammunition
|Hobby
|Hobby
|Gun
| Gun
|
|
|-
|-
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|Gacha
|Gacha
|
|
|Public Moral
|Public Morality
|Gacha ball
| Gacha ball
|Hobby
| Hobby
|Investment
|Investment
|Gambler's job
|Gambler's job
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|Pioneer
|Pioneer
|None
|None
|Public Moral, Faster growth of Hearth Stone
|Public Morality, Faster growth of Hearth Stone
|
|
|
|
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|-
|-
|Hoarding
|Hoarding
|None
| None
|
|
|
|
|Gold bars, small medals, runes, old tickets, dominant genes, junk
|Gold bars, small medals, runes, old tickets, dominant genes, junk
|Unique
|Unique
|Gathering
|Gathering  
|[[Elin:Corgon|『Corgon』]]'s Job
|[[Elin:Corgon|『Corgon』]]'s Job
|}
|}


== Population ==
==Population==
Population is capped for each lot. The current and maximum population can be found on the Home board.
Population is capped for each lot. The current and maximum population can be found on the Home board.


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The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”.
The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”.


 
==Migration ==
== Migration ==
If you own two or more plots of land, you can use one of the following methods to move any of your residents to another plot of land.  
If you own two or more plots of land, you can use one of the following methods to move any of your residents to another plot of land.
*Accompany the resident you want to move with you as a companion, and then speak to them on the new plot of land and select “I want you to move to this land”.
*Accompany the resident you want to move with you as a companion, and then speak to them on the new plot of land and select “I want you to move to this land”.
*From the Resident Board/Resident List, select “Move to Hearthstone” for the resident you want to move, store them in a Hearthstone, and then “Summon” them from the Hearthstone at the destination.
*From the Resident Board/Resident List, select “Move to Hearthstone” for the resident you want to move, store them in a Hearthstone, and then “Summon” them from the Hearthstone at the destination.