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m (Added graphical Icons to the "Icon" column for the attributes table.) |
Sakumashiki (talk | contribs) m (Mirroring info from JP side. Added explanations regarding Critical PV, Potential Power, and Weakening/Strengthening (Translated by machine. Please make appropriate corrections.)) |
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|Speed | |Speed | ||
| | |The higher the value, the sooner your turn comes. | ||
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|Elemental Damage Reduction | |Elemental Damage Reduction | ||
|Reduces non-physical damage | |Reduces non-physical damage | ||
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|Fatal PV | |||
|Ability to mitigate fatal damage. | |||
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In addition, raising the related attribute of each spell increases the damage of the corresponding spell. | In addition, raising the related attribute of each spell increases the damage of the corresponding spell. | ||
=== Potential === | |||
Each primary ability has a potential value. The higher the potential, the faster the primary ability grows. | |||
Potential functions as a multiplier for experience points gained. For example, potential 200 yields twice the experience points compared to potential 100. | |||
Potential consists of '''base potential''' and '''temporary bonuses'''. | |||
'''Base potential''' is 80 for all characters. The base value does not decrease even when the primary ability increases, but methods to raise the base value are limited to [[Elin:Feats|Feats]] and valuable food items. | |||
'''Temporary Bonuses''' are potential ability bonuses that primarily increase or decrease through meals. Temporary bonuses can be raised up to 1000, and the bonus value decreases proportionally each time the primary ability increases. | |||
=== Temporary Enhancements/Weakening === | |||
Each primary ability may receive temporary enhancements or weakening through [[Elin:Status|Status Effects]] or [[Elin:Equipment/Enchantments|Enchantments]]. The details of temporary buffs/debuffs can be viewed by hovering the cursor over the primary attribute in the character panel. | |||
Disease states and debuffs from sources like rats or ghosts cause semi-permanent reductions to primary attributes. | |||
Reduced attributes are displayed in red text. Note that these reductions persist until removed by a healer's recovery service, or through the restore mind or body. | |||
=== Effects of Primary Attributes === | |||
=====Strength===== | =====Strength===== | ||
Strength determines the player's melee damage, carry weight and health pool. | Strength determines the player's melee damage, carry weight and health pool. | ||
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====Luck==== | ====Luck==== | ||
Luck has a chance to improve any decision using dice | Luck has a chance to improve any decision using dice ranges, such as weapon or magic damage rolls or judging the amount of recovery. | ||
Each point of luck is a percentage chance that the player will reroll when attempting dice roll in game, and they will take the better result. | Each point of luck is a percentage chance that the player will reroll when attempting dice roll in game, and they will take the better result. | ||
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==== Elemental Damage Reduction ==== | ==== Elemental Damage Reduction ==== | ||
Reduces non-physical damage by a percentage. | Reduces non-physical damage by a percentage. | ||
==== Fatal PV ==== | |||
When taking damage exceeding 10% of your maximum HP, damage is reduced based on your Fatal PV value. | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] | ||