Elin:Spells: Difference between revisions
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|Self | |Self | ||
|Yes | |Yes | ||
|Summons | |Summons Troopers. | ||
|- | |- | ||
|Summon Machine | |Summon Machine | ||
| Line 913: | Line 913: | ||
|Self | |Self | ||
|Yes | |Yes | ||
|Summons Machines | |Summons Machines. | ||
|- | |- | ||
|Summon Fish | |Summon Fish | ||
| Line 919: | Line 919: | ||
|Self | |Self | ||
|Yes | |Yes | ||
| | |Summons Aquatic creatures. | ||
|- | |- | ||
|Summon Octopus | |Summon Octopus | ||
| Line 925: | Line 925: | ||
|Self | |Self | ||
|Yes | |Yes | ||
| | |Summons Octopus race creatures. | ||
|- | |- | ||
|Summon Offspring | |Summon Offspring | ||
| Line 931: | Line 931: | ||
|Self | |Self | ||
|Yes | |Yes | ||
| | |Summons Offsprings of Shub-Niggurath. | ||
|- | |- | ||
|Summon Dragon | |Summon Dragon | ||
| Line 937: | Line 937: | ||
|Self | |Self | ||
|Yes | |Yes | ||
|Summons | |Summons Dragon, Drake and Wyvern race creatures. | ||
|- | |- | ||
|Summon Fire | |Summon Fire | ||
| Line 943: | Line 943: | ||
|Self | |Self | ||
|No | |No | ||
|Summons fire element | |Summons fire element creatures. | ||
| rowspan="7" |Cannot be learned by the player. | | rowspan="7" |Cannot be learned by the player. | ||
|- | |- | ||
| Line 950: | Line 950: | ||
|Creature | |Creature | ||
|No | |No | ||
|Summons | |Summons Tentacles. | ||
|- | |- | ||
|Summon Yeek | |Summon Yeek | ||
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|Self | |Self | ||
|No | |No | ||
|Summons | |Summons Yeek race creatures. | ||
|- | |- | ||
|Summon Orc | |Summon Orc | ||
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|Self | |Self | ||
|No | |No | ||
|Summons | |Summons Orc race creatures. | ||
|- | |- | ||
|Summon Tidal Wave | |Summon Tidal Wave | ||
| Line 968: | Line 968: | ||
|Self | |Self | ||
|No | |No | ||
| | |Summons Tidal Waves. | ||
|- | |- | ||
|(Element) Bit | |(Element) Bit | ||
Revision as of 00:33, 27 October 2025
Lists of spells. For general information about casting and learning spells, see the Spellcasting page.
Some rods,scrolls, and magic potions have unique effects that differ from the spells of the same name when cast. For details, see the page for each item.
Attack Spells
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
See Elements for more details.
Damaging (General)
| Name | Range | Effect |
|---|---|---|
| Touch | Melee, 1 tile | Low mana cost. Additional effects of the element are likely to occur. |
| Sword | Melee, 1 tile | Penetrates 2 ranks of the target's resistance. (e.g. Immunity -> Strong Resistance). Resistance ranks are only penetrated down to 0.
Hard to cause status abnormality of additional effects from element damage. |
| Arrow | Ranged, 1 tile | |
| Bolt | 12 straight tiles (piercing) | Can hit caster if it's stopped by an adjacent wall. |
| Ball | A 5x5 sphere Aoe centered about the caster. | Damage reduces with distance from the origin. |
| Miasma | Ranged, 1 tile | A damage over time spell. Cannot be stacked.
Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex. |
| Intonation | Self | Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it.
Resistance bonus scales on Charisma. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks. |
| Funnel | Ground | Summons a magical wisp of that element that casts the associated arrow spell.
Can move and is innately immune to its element. |
| Domain | Spell name | Main Attribute | Touch | Sword | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire | Fire | MAG | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| Cold | Ice | MAG | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| Lightning | Lightning | MAG | ✓ | ✓ | ✓ | ✓ | ||||
| Darkness | Shadow | MAG | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| Mind | Mind | CHA | ✓ | ✓ | ✓ | |||||
| Poison | Poison | DEX | ✓ | ✓ | ✓ | ✓ | ||||
| Nether | Death | END | ✓ | ✓ | ✓ | ✓ | ||||
| Sound | Sound | PER | ✓ | ✓ | ✓ | |||||
| Nerve | Nerve | LER | ✓ | ✓ | ✓ | |||||
| Chaos | Chaos | MAG | ✓ | ✓ | ✓ | ✓ | ||||
| Magic | Magic | MAG | ✓ | ✓ | ✓ | ✓ | ||||
| Holy | Light | WIL | ✓ | ✓ | ✓ | ✓ | ||||
| Ether | Ether | MAG | ✓ | ✓ | ✓ | |||||
| Cut | Blood | STR | ✓ | ✓ | ✓ | |||||
| Acid | Acid | MAG | ✓ | ✓ | ✓ | |||||
| Impact | Impact | END | ||||||||
| Void | Void | END |
Random adventurers and some NPCs may learn spells for which spellbooks are not sold.
Damaging (Unique)
| Name | Domain | Main Attribute | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|---|
| Meteor | Fire | Magic | Self | Yes | Summons numerous meteor clusters over a wide area. Causing pillars of fire. | Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster. |
| Shatter Hex | Holy | Magic | Hostile | Yes | To activate, the target must have at least one hex.
Deals damage to enemies within a 4-square radius centered on the target, and has a chance to remove one hex from the target. Damage varies depending on the number of hexes. |
Damage output is equivalent to arrow magic. It attacks enemies within range the same number of times.
Friendly or neutral NPCs cannot be targeted and will not take damage even if within range. |
| Earthquake | Impact | Magic | Self | Yes | Causes earthquakes over a wide area (11 tile radius). | Increased damage for targets in gravity
Half damage for levitated targets |
| Spear of The Moonlit Night | Holy | Charisma | Ground | Yes | Performs a ranged attack with a holy spear. Targets defeated by this spear drop milk or eggs, and occasionally drop genes.
Power refers to the caster's Charisma, while spell power only affects damage bonus. |
Available for purchase at Miral and Garokk's Workshop.
Not sold in common shops (cannot be duplicated). 【Cryptic】 (Increased Reading Difficulty, Reduced Memorization Effect) Lv.8 |
| Arrow of The Moonlit Night | Holy | Charisma | Ground | Yes | Performs a ranged attack with a holy spear. Targets defeated by this arrow drop milk or eggs, and occasionally drop genes.
Power refers to the caster's Charisma, while spell power only affects damage bonus. |
Weaker than Spear of The Moonlit Night.
Succubus players can gain stock when they play mischief using Dream Larva. |
| Sea of Acid[1] | Acid | Magic | Ground | No | Spreads puddles that deal acid damage when stepped on within a 3-tile radius centered on the selected tile. | Cannot be learned by players.
Puddles can be destroyed with ice spells. |
| (Elemental) Flare | Ground | No | An attack with the corresponding elemental attribute targeting a spherical area with a radius of 3 tiles centered on any tile. |
Hexes
As with all hexes the creature can resist the application and the spell will "splash" and not stick. This is based on the creatures will stat versus your spell level. The given spell however if successfully casted on the creature has its effectiveness reduced in proportion[2] to the spells given counter attribute. We will call this the resist stat. This goes both ways. If the enemy successfully lands a hex on the player or party member the effectiveness is reduced proportionally[2] to the player's stat.
Example:
If Elemental Scar is successfully cast on an enemy with 44 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -24
If Elemental Scar is successfully cast on an enemy with 869 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -7
If Elemental Scar is successfully cast on an enemy with 1408 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -6
| Name | Main Attribute | Resist Attribute | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|---|
| Silence | Will | Will | Creature | Yes | Silences target, preventing spellcasting. | Magic device and special actions still work. |
| Weakness | Will | Will | Creature | Yes | Halves target's PV and DV. | |
| Elemental Scar | Magic | Endurance | Creature | Yes | Reduces target's fire, cold and lightning resistances. | |
| Nightmare | Magic | Learning | Creature | Yes | Reduces target's mind, nether and darkness resistances. | |
| Bane | Will | Learning | Creature | Yes | Decreases target's luck and chance to hit. | Also strips worship bonuses if cast by an inquisitor. Excommunication negates the target's faith bonus. |
| Slow | Will | N/A | Creature | Yes | Slows the target. | Hardcoded minimum character speed is 10. Overrides haste (Speed). |
| Mist of Darkness | Will | N/A | Ground | Yes | Creates clouds of mist that grant a 50% chance of evasion bonuses to anything inside. | Randomly generated within a radius of 3 tiles centered on the selected point. Disappears after a turn.
Enemies can take advantage of this. Mist can be destroyed with ice spells. |
| Web | Will | N/A | Ground | Yes | Creates webs that ensnare anything that steps in them. Captured creatures cannot move until they shake off the spider web, which prevents teleportation. | Randomly generated within a radius of 3 tiles centered on the selected point. Very inaccurate
Spiders and tall races[3] are immune to snaring effect. Spider webs can be destroyed with ice spells. |
| Gravity | Magic | N/A | Creature | Yes | Gravitates the target, making it unable to levitate. | It has the hidden effect of negating teleport, decreasing speed by 30% and greatly increasing earthquake damage. |
| Strip Blessing | Magic | Target/Party | Yes | When used on an ally, removes all blessings.
When used on an enemy, removes one blessing. |
Used to reapply buffs to allies or remove transmutation applied on allies by enemies. | |
| Berserk | Will | N/A | Creature | No | Causes the target to berserk. | Cannot be learned by the player. Only available as potion of Berserk.
Berserk has a disadvantageous effect, but since it's considered a buff by the game it cannot be resisted |
- ↑ Strictly speaking, it is an elemental spell called “Sea.” Currently, only Acid Slime can use Sea, and Sea spells are not generated as random abilities.
- ↑ 2.0 2.1 the proportionality seems to have diminishing returns as the higher the resist stat becomes it approaches a flat floor of -5 for elemental scar (possibly meaning it reverts to its level 1 spell strength).
- ↑ Golem, Ent, Wyvern, Giant, Drake, Dragon, Dinosaur, Cerberus, Armor, Rock, Piece, Yith, Machinegod, Undeadgod
Defense Spells
Spells whose target is a party can be cast on the entire party, including the caster, by long-pressing the icon.
You can also cast Target/Party spells on others by holding it in your hand or middle-click-hold the spell on the ability bar and then right-clicking on the target.
Single-target healing also applies to mount and symbiote.
Healing
Willpower directly influences the power of the healing spell. If interested in reading more, reference:
| Name | Domain | Main Attribute | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|---|
| Cure Minor Wound | Holy | Will | Target/Party | Yes | Heals HP and some bad statuses. | |
| Cure Major Wound | Holy | Will | Target/Party | No | Cannot be learned by the player. Only available as potion of Cure Major Wound. | |
| Cure Critical Wound | Holy | Will | Target/Party | Yes | ||
| Healing | Holy | Will | Target/Party | Yes | ||
| Healing of 《Eris》 | Holy | Will | Target/Party | Yes | ||
| Healing of 《Odina》 | Holy | Will | Target/Party | Yes | ||
| Healing of 《Jure》 | Holy | Will | Target/Party | Yes | Fully heals HP and some bad statuses. | Spellbook not sold in the common store.
Cannot be duplicated or sold to stores. |
| Resurrection | Holy | Will | Self | Yes | Resurrects a random dead ally. | Can be used to bring back dead residents.
Allies in the party have priority to be revived. For NPCs, it requires a cooldown time of 400 turns before it can be used again. 【Cryptic】 (Increased Reading Difficulty, Reduced Memorization Effect) Lv.4 |
| Nature's Embrace | Holy | Will | Target/Party | Yes | Healing over time. activates every 4 ticks for character with 100 speed. | Heals 8 times for minimum[1] |
| Restore Body | Holy | Will | Target/Party | Yes | Restores weakened attributes and cure bad conditions. | Attributes: STR, END, DEX, CHA. Conditions: Blind, Poison, Bleed |
| Restore Mind | Holy | Will | Target/Party | Yes | Restores weakened attributes and cure bad conditions. | Attributes: PER, LER, WIL, MAG. Conditions: Fear, Dim |
| Holy Light | Holy | Will | Target/Party | Yes | Attempts to remove one hex and grants a weak holy veil. | Success dependent on strength vs hex strength. |
| Vanquish Hex | Holy | Will | Target/Party | Yes | Attempts to remove all hexes and grants a weak holy veil. | Success dependent on strength vs hex strength. Each hex is rolled separately. |
Blessings
All below blessings scale with spell level as the PC and with character level as an NPC
| Name | Main Attribute | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|
| Holy Veil | Will | Target/Party | Yes | Grant a blessed veil that wards off curses. | Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas. |
| Cat's Eye | Perception | Self | Yes | +1 vision and attack range, +Perception. Immunity to blind. | Heavily scales in duration, will not provide extra vision. |
| Holy Shield | Will | Target/Party | Yes | +PV. Immunity to fear and weakness. | |
| Divine Wisdom | Learning | Self | Yes | +Magic, Learning and Literacy. Immunity to confusion. | |
| Hero | Will | Target/Party | Yes | +Strength and Dexterity. Immunity to fear and confusion | |
| Elemental Shield | Will | Target/Party | Yes | +Fire, Cold and Lightning resists. Immunity to elemental scar | Overrides elemental scars. |
| Speed | Will | Self | Yes | +Speed | Overrides slow, but does NOT grant immunity to slow. Gets multiplied by the Lonely Soul feat. |
| Phoenix | Will | Target/Party | Yes | Grant the Rebirth status to the target. | Spellbook not sold in the common store. (Cannot be duplicated).【Cryptic】 (Increased Reading Difficulty, Reduced Memorization Effect) Lv.11
The increase in stock is fixed at 1 (not affected by memorization). |
| Brightness of Life | Will | Target/Party | No | Grant the Brightness of Life status to the target. | Cannot be learned by the player. |
Utility Spells
Utility
| Name | Main Attribute | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|
| Teleport | Perception | Self | Yes | Teleports self. | Can be any vacant tile on the map. |
| Short Teleport | Perception | Self | Yes | Teleports self. | Generally within usually a 5-tile radius. |
| Mass Teleport | Perception | Self | Yes | Teleports self with your pets and minions. | Can be any vacant tile on the map. |
| Return | Perception | Self | Yes | Returns to a previously visited location. | Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, and recently visited nefias. |
| Evacuation | Perception | Self | Yes | Returns player to the world map. | Cast return or evac again to cancel. |
| Identify | Perception | Item | Yes | Identifies an item. | Up to miracle quality items can be identified.
Hold down the spell icon to appraise every item in the player's inventory. |
| *Identify* | Perception | Item | No | Identifies an item. | Stock can only be obtained by absorbing it from rods with the Mana Battery ether disease.
Identifies any item. Hold down the spell icon to appraise every item in the player's inventory. Very hard and expensive (~125 mana) to cast as memorized spell. |
| Lighten | Learning | Item | No | Reduces weight of an item by 10%. | Only available as scroll of Flying. Some items appear to not work with the spell, such as tents and items that weigh equal or less than 0.1s. This effect stacks, presumably until the 0.1s mark. Warning: closing the interface after using the spell ends the spell. |
| Uncurse | Will | Creature | Yes | Removes curses on equipped gear. | Success chance depends on spell strength (Rod/scroll status or spell level versus cursed/doomed item status).
Doomed items may take several attempts to uncurse. A blessed rod/scroll is adviced. |
| *Uncurse* | Will | Creature | No | Removes curses on equipped gear. | Stock can only be obtained by absorbing it from rods with the Mana Battery ether disease.
More powerful curses (doomed) can be uncursed. |
| Magic Map | Perception | Self | Yes | Reveals map. | Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits. |
| Levitate | Perception | Self | Yes | Makes the player float. | Identical to float bit while in effect. Countered by gravity. Float makes you not trigger traps and take less damage from earthquake. |
| Mutation | Perception | Self | Yes | Randomly mutates the player. | Potions are preferred because they can be blessed to cause a positive mutation. |
| Telepathy | Perception | Self | Yes | Reveals monsters on the floor. | Undeads, Machines, Horror and Multi-size creatures (like 『Tephra』) are undetectable by telepathy. |
| Invisibility | Perception | Target/Party | Yes | Grants invisibility and +Stealth. | Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you. |
| See Invisible | Perception | Self | Yes | Grants see invisible. +Spot Hidden | The ability to see invisible (through whatever means) is not shared with allies. |
| Incognito | Perception | Self | Yes | Grants disguised status | Primarily used to reset hostile status of neutral NPCs. If at negative Karma, Incognito can be used to avoid being attacked in settlements and to buy from vendors. Does not prevent NPCs turning hostile after casting when commiting a crime. |
| Water Breathing | Will | Target/Party | No | Nullifies suffocation. +Swimming | Cannot be learned by the player. Only available as potion of Water Breathing. |
| Broomification | Perception | Creature | Yes | Nullify other transmutation
+45 Speed, +20 DV, -10 STR, END, DEX, Fire Resistance. |
Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden.
Witches get bonus to riding brooms. Only Rodwyn sells Broomification spellbooks and they can't be found randomly. |
| Putitification | Perception | Creature | No | Nullify other transmutation
-5 STR, END, +5 CHA, +10 Acid Resistance |
Cannot be learned by the player. Only available as potion of Putitification. |
| Catification | Perception | Creature | No | Nullify other transmutation
Speed +20, Stealth +20, Machine Bane +10, Fish Bane +10 Flurry +20, Chase +20, Fire Resistance -5, Sound Resistance -5 |
Cannot be learned by the player. Only available as potion of Catification.
Bonuses are fixed values. Only the duration is affected by spell power. When you defeat an enemy while in Catification, there is a high chance that the corpse will drop Remnants of What Once Was Life. |
| Wish | Luck | Self | Yes | Wishing | Spellbook not sold in the common store. (Cannot be duplicated).【Cryptic】 (Increased Reading Difficulty, Reduced Memorization Effect) Lv.11
The increase in stock is fixed at 1 (not affected by memorization). |
Summon
- Summons last until killed.
- Summons are generated with 0 interest and no fur. They will regrow fur. Fur level depends on creature level above their default level.
- Summons are scaled by spell level.
| Name | Main Stat | Targeting | Spellbook? | Effect | Notes |
|---|---|---|---|---|---|
| Summon Animal | Charisma | Self | Yes | Summons allied animals | |
| Summon Undead Younger Sisters | Charisma | Self | Yes | Summons allied undead younger sisters | |
| Summon Shadow | Charisma | Self | Yes | Summons allied shadows that detonate on enemies. | Shadows appear at half health. Suicide Bomb explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. Shadows may use self-destruct if 50% or lower. |
| Summon Monster | Charisma | Self | Yes | Summons random monsters | Spellbook not sold in the common store. (Cannot be duplicated). |
| Summon Pawn | Charisma | Self | Yes | Summons any Pieces except <King> and <Queen> | |
| Summon Trooper | Charisma | Self | Yes | Summons Troopers. | |
| Summon Machine | Charisma | Self | Yes | Summons Machines. | |
| Summon Fish | Charisma | Self | Yes | Summons Aquatic creatures. | |
| Summon Octopus | Charisma | Self | Yes | Summons Octopus race creatures. | |
| Summon Offspring | Charisma | Self | Yes | Summons Offsprings of Shub-Niggurath. | |
| Summon Dragon | Charisma | Self | Yes | Summons Dragon, Drake and Wyvern race creatures. | |
| Summon Fire | Charisma | Self | No | Summons fire element creatures. | Cannot be learned by the player. |
| Summon Tentacle | Charisma | Creature | No | Summons Tentacles. | |
| Summon Yeek | Charisma | Self | No | Summons Yeek race creatures. | |
| Summon Orc | Charisma | Self | No | Summons Orc race creatures. | |
| Summon Tidal Wave | Charisma | Self | No | Summons Tidal Waves. | |
| (Element) Bit | Varies | Self | No | Summon (elemental) bit
Elemental spell. Refer to the attribute corresponding to each element. |
- ↑ Not tested