Elin meta:Changelog/EA5: Difference between revisions

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* Visually, shards from ''Dispel Curse'' appear to radiate from the caster, but the area of effect is centered on the target.
* Visually, shards from ''Dispel Curse'' appear to radiate from the caster, but the area of effect is centered on the target.
* Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.


=== EA 23.210 Nightly ===
=== EA 23.210 Nightly ===

Revision as of 14:09, 4 October 2025

A list of updates made during the early access period from October to December 2025.


EA 23.211 Nightly

10/4 2025 (Translated by ChatGPT) [Additions and Changes]

  • Changed damage calculation to use long type instead of int (experimental).
  • Fixed materials for objects such as coral in the Village of Atonement, and placed alchemy tools.
  • Replaced the graphic for Minotaur’s Great Horn.
  • AI now uses the Shutter Hex spell depending on the number of curses on the target.
  • Shutter Hex now increases attack count based on the number of curses on the target, with expanded shard area, added effects, and updated tooltip description. Curses on the target now remain with high probability. (Experimental; power will be adjusted later.)
  • Added food item: Churyu.
  • Added 2 new monsters.

[Fixes]

  • Fixed a bug where only 4 material slots were displayed when crafting items in build mode.,
  • Other minor fixes and adjustments.

[Notes]

  • When parry is attached to unarmed weapons, the skill used for parry will be whichever is higher between the weapon’s related skill and shield skill.

Patch 1 (Translated by ChatGPT)

[Additions and Changes]

  • Adjusted performance of certain replica weapon.
  • Disabled rune mold extraction of enchants from replicas.

Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Fixed a bug where the original divine blessing equipment would disappear when obtained while carrying a replica.

[Notes]

  • Visually, shards from Dispel Curse appear to radiate from the caster, but the area of effect is centered on the target.
  • Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.

EA 23.210 Nightly

10/3 2025 (Translated by ChatGPT) [Additions and Changes]

  • Updated Unity to the latest LTS version (20213.45f2).
  • Added the "Energy Reflection" shield enchant.
  • Added the "Energy Reflection" enchant to lightsabers and dual sabers.
  • Stairs will now be generated upon entering a Sukutsu map if none exist.
  • Added one new monster.

[Fixes]

  • Fixed various minor issues and adjustments.

[Notes]

  • Updating Unity may cause unexpected glitches.

Patch 1 [Fix]

  • Fixed a bug where two staircases could generate at the boss level in the Void.

EA 23.209 Stable

10/1 2025

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
  • Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
  • Parry and Shield Bash now grant experience to their corresponding skills when triggered.
  • Detectors no longer react to items placed in roof mode.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Development should shift back to Nightly if no major issues are found.
  • When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
  • Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
  • Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
  • The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.

Patch 2(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.

[Notes]

  • Development will move to Nightly if no major issues are found.