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m (fixed some mispelling, added younger penguin sister and sea scorpion as best source of swimming milk (they have gigantic swimming growth even when compared to fishes)) |
Sakumashiki (talk | contribs) (→The process of raising a baby: Added specifications regarding zombies born from rotten fertilized eggs) |
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The following methods can be used to obtain fertilized eggs. | The following methods can be used to obtain fertilized eggs. | ||
* Throw aphrodisiacs | * Throw aphrodisiacs or potion of Egg laying | ||
* Feed them food with【Aphrodisiac Mix】 or 【Bug Mix】 | *Feed them food with【Aphrodisiac Mix】 or 【Bug Mix】 | ||
* Use an egg whip | * Use an egg whip | ||
* Raise them as livestock | *Raise them as livestock | ||
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. | '''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. | ||
===Hatching the fertilized egg=== | |||
=== Hatching the fertilized egg === | |||
Characters born from a fertile egg have a base potential of +30 for their attributes and skills they have learned. | Characters born from a fertile egg have a base potential of +30 for their attributes and skills they have learned. | ||
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If you use a bed or hot spring, the baby will have baby 2 feat and be limited to 2 feedings. | If you use a bed or hot spring, the baby will have baby 2 feat and be limited to 2 feedings. | ||
''' | ====Babies born from Fertilized Eggs==== | ||
*Unique NPCs with 『』, and fertilized eggs obtained from trash cans or egg whips (excluding monsters) will hatch into chickens. | |||
*However, unique adventurers with 「」 and unique monsters with 《》 can hatch clones. | |||
*You can obtain fertilized eggs from all Elite or Evolved non- unique characters with 『』 , including wild monsters and neutral NPCs. | |||
*A fertilized egg of an adventurer with a random appearance will produce a baby with a random race, class, and abilities. | |||
*From an adventurer with a fairy appearance, a fairy-race adventurer is born, with all other traits randomized. (See '''[[Elin:Adventurers|Adventurers]]''' for details.) | |||
*A zombie will hatch from a rotten fertilized egg. | |||
Note: How to rot fertilized eggs | |||
Fertilized eggs will not rot under normal handling, because fertilized eggs stored in containers or in a player's inventory will not rot. | |||
However, fertilized eggs placed on the floor of a base or tent will gradually decay, allowing you to intentionally rot them.*It takes approximately 3 months to rot completely. | |||
* Placing them in brewing barrels or fertilizer container can speed up the decay process (Note: They will turn into wine or fertilizer once fully rotten, so remove them before that happens). | |||
==== Inheritance from Parents ==== | |||
* '''Fertilized eggs do not inherit any elements acquired by the parent after birth.''' This includes the parent's level-ups, stat increases, and acquired feats/abilities. | |||
* A chicken born from unique NPCs possessing an '''[[Elin:Bestiary/Overview|element]]''' inherit that element. | |||
** Example: '''[[Elin:Bestiary/Fairy/Raina|『Raina』]]''' (Lightning Element) will produce a chicken with the Lightning Element from her fertile egg (Lightning Martial Arts, Lightning Resistance +20, Dark Weakness -10). | |||
* A zombie born from rotten fertile egg from a [[Elin:Bestiary/Overview|'''elemental monster''']] inherit that element. | |||
** Example: A rotten fertile egg of younger shark sister (Cut element) will hatch into a zombie with the Cut element. (Cut Martial Arts, Cut Resistance +20) | |||
===Milking=== | |||
You can obtain milk with a value of “(current level - base level) / 10” from the monster through aphrodisiac throwing, livestock, hobbies: nursing, etc. | |||
After a number of feedings, the baby feat is removed and the pet becomes an adult. | After a number of feedings, the baby feat is removed and the pet becomes an adult. | ||
Babies that have been fed will gain the following bonuses. | Babies that have been fed will gain the following bonuses. | ||
======Bonus for Feat points====== | ======Bonus for Feat points ====== | ||
Babies that have drunk the milk will gain feat points with a value equal to this + value. | |||
Unlike the bonuses to skills and attribute described later, there are no restrictions on FP acquisition based on the Taiming skill. | |||
======Bonus for Skill Level and Attributes====== | ======Bonus for Skill Level and Attributes ====== | ||
The skills and attributes of the monster that is the parent of the milk will be increased based on the skills and attributes of the monster's race and class. This is calculated in order from highest to lowest (minimum value is 0). | The skills and attributes of the monster that is the parent of the milk will be increased based on the skills and attributes of the monster's race and class. This is calculated in order from highest to lowest (minimum value is 0). | ||
For information on the skills of each race and class, please refer to '''[[Elin:Race|Races]]''' and '''[[Elin:Class|Classes]]'''. For a list of each monster's race and class, please refer to '''[[Elin:Bestiary/Monster List|this page]]'''. | * For information on the skills of each race and class, please refer to '''[[Elin:Race|Races]]''' and '''[[Elin:Class|Classes]]'''. | ||
* For a list of each monster's race and class, please refer to '''[[Elin:Bestiary/Monster List|this page]]'''. | |||
Since the reference is the monster's innate skills and abilities, not its current status, raising the status and skills of the milk producer in advance will not affect the performance of the milk obtained. | Since the reference is the monster's innate skills and abilities, not its current status, raising the status and skills of the milk producer in advance will not affect the performance of the milk obtained. | ||
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The upper limit for the amount of skill/attribute increase is the + value of the milk, and the amount of increase itself is determined by the player's taming level. | The upper limit for the amount of skill/attribute increase is the + value of the milk, and the amount of increase itself is determined by the player's taming level. | ||
To | To maximize the skill and attribute bonuses from milk, the taming level needs to be “(milk enhancement value +1) * 5 - 20”. | ||
If the baby has not learned the relevant skill, the skill will not increase and will not be learned. | If the baby has not learned the relevant skill, the skill will not increase and will not be learned. | ||
==== How to obtain milk ==== | ==== How to obtain milk==== | ||
It is important to find a high-level monster that you want. | It is important to find a high-level monster that you want. | ||
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However, since you must descend one floor at a time, you cannot encounter high-level individuals from the start. | However, since you must descend one floor at a time, you cannot encounter high-level individuals from the start. | ||
== Milk Status == | ==Milk Status== | ||
This section introduces monsters that have skill bonuses, classes that match those bonuses, appear in Nefia, and have as few unnecessary skill potentials as possible. | This section introduces monsters that have skill bonuses, classes that match those bonuses, appear in Nefia, and have as few unnecessary skill potentials as possible. | ||
=== Recommended monsters for getting milk === | ===Recommended monsters for getting milk=== | ||
===== For Tank character ===== | =====For Tank character===== | ||
<u>The Great Race of Yith, Gagu</u> | <u>The Great Race of Yith, Gagu</u> | ||
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The Gagu have slightly lower stats than the Great Race of Yith, but they have very high regeneration skill and gigantic martial art skill. | The Gagu have slightly lower stats than the Great Race of Yith, but they have very high regeneration skill and gigantic martial art skill. | ||
==== Long sword ==== | ====Long sword==== | ||
<u>Mercenary Warrior</u> | <u>Mercenary Warrior</u> | ||
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Sahagin are good at regeneration, tactics, and long swords (and swimming, too). | Sahagin are good at regeneration, tactics, and long swords (and swimming, too). | ||
==== Polearm ==== | ====Polearm==== | ||
<u>Turtle</u> | <u>Turtle</u> | ||
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Turtles spawn neutrally in grasslands such as Nefia, making them easy to catch, which is another appealing trait. | Turtles spawn neutrally in grasslands such as Nefia, making them easy to catch, which is another appealing trait. | ||
==== Staff ==== | ====Staff==== | ||
<u>Medusa, Zealot of Fire</u> | <u>Medusa, Zealot of Fire</u> | ||
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However, they increase your longsword skill more than your staff skill. | However, they increase your longsword skill more than your staff skill. | ||
==== Dual Wield ==== | ====Dual Wield==== | ||
<u>Asura race</u> | <u>Asura race</u> | ||
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As warriors, they are also skilled with melee weapons. | As warriors, they are also skilled with melee weapons. | ||
===== Throwing ===== | =====Throwing===== | ||
<u>Cyclops</u> | <u>Cyclops</u> | ||
They are extremely skilled at throwing and hand-to-hand combat. They have no extra skills, so they develop quickly. | They are extremely skilled at throwing and hand-to-hand combat. They have no extra skills, so they develop quickly. | ||
===== Gun ===== | =====Gun===== | ||
<u>Machine Gunner</u> | <u>Machine Gunner</u> | ||
As their class is Gunner, they develop quickly in the perception, marksman, and gun skills. | As their class is Gunner, they develop quickly in the perception, marksman, and gun skills. | ||
===== Bow and Crossbow ===== | =====Bow and Crossbow===== | ||
<u>Mercenary Archer</u> | <u>Mercenary Archer</u> | ||
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No race has crossbow skills, so they don't grow as much as bows, but they have the highest aptitude for crossbow use. | No race has crossbow skills, so they don't grow as much as bows, but they have the highest aptitude for crossbow use. | ||
===== Spell Skills ===== | =====Spell Skills===== | ||
<u>Lich, Spiral King</u> | <u>Lich, Spiral King</u> | ||
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The Spiral King has high perception and growth, but their skills do not grow much compared to their martial art and swimming skills. | The Spiral King has high perception and growth, but their skills do not grow much compared to their martial art and swimming skills. | ||
===== Faith ===== | =====Faith===== | ||
<u>Charadrius</u> | <u>Charadrius</u> | ||
Charadrius are priest, so they have high faith and blunt weapon skills, but they only have the minimum race skill of swimming , making them excellent for developing faith and blunt weapon skills, as well as bonuses to heavy armor and shield skills. | Charadrius are priest, so they have high faith and blunt weapon skills, but they only have the minimum race skill of swimming , making them excellent for developing faith and blunt weapon skills, as well as bonuses to heavy armor and shield skills. | ||
===== Swimming ===== | =====Swimming===== | ||
<u> | <u>Race: Fish</u> | ||
With a base swimming potential of 220 and few other skills, you can gain a lot of swimming skill from fish milk. | |||
Sea Scorpions (500) and Penguin Sisters (450) have higher swimming skill bonuses than fish races, but their swimming skill does not scale with level, so their milk will not increase swimming skill much. | |||
Recommended for improving the work efficiency of residents who enjoy bathing as a hobby. | Recommended for improving the work efficiency of residents who enjoy bathing as a hobby. | ||