Elin:Food: Difference between revisions
CaptainTofu (talk | contribs) (+Crop Data. +Nutrtion columns. +Various notes. Some translation errors and rephrasing.) |
Sakumashiki (talk | contribs) m (→Crops: The method of obtaining rainbow fruit has been aligned with the description on the other pages. Not available from ecopo merchants, cute fairies are the only source.) |
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The gourmet feat is required to view unique food traits. This also applies to [[Elin:NPCs|Rodwyn]]<nowiki/>s shop. | The gourmet feat is required to view unique food traits. This also applies to [[Elin:NPCs|Rodwyn]]<nowiki/>s shop. | ||
{| class="wikitable Food" | {| class="wikitable Food" | ||
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|Can be stolen in [[Elin:Locations|Port Kapul]]. Seeds can | |Can be stolen in [[Elin:Locations|Port Kapul]]. Seeds can not be bought from the Ecopo Merchant in [[Elin:Locations|Yowyn]] and frequently from Aoi in [[Elin:Locations|Mifu Village]]. Only the [[Elin:Gods|Cute Fairy]] can produce these seeds amongst others. | ||
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|[[File:Elin_Item_Sprite_Handful_of_Crim.png]] | |[[File:Elin_Item_Sprite_Handful_of_Crim.png]] | ||
Revision as of 21:17, 23 January 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
The player's main source of stat growth and stat potentials comes from Food.
Overview
Food Traits
Food can have a variety of traits, which further affect the Attributes gained from eating them.
For a simplified list of ingredients by Attribute & Potential growth, see this page.
In addition to traits that affect the growth of attributes and potentials, homemade food may be given quality traits (up to +7 for a single trait), with better quality food (max 11) increasing the experience and potentials gained. Blessing increases gains by another 50%. Eating while hungry or more increases it by +10% and eating in your settlement at a dining sign by another +10%.
| Stat Affected | Flavor Descriptor | Minus | Lv.1~2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7~ |
|---|---|---|---|---|---|---|---|---|
| Enhancement of food traits | Quality | Tarnished | Common Quality | Fair Quality | Fine Quality | Premium Quality | Royal Quality | |
| Raise Strength | Fattiness | Dry | Slightly Moist | Moist | Fatty | Juicy | Bursting with Juice | |
| Raise Endurance | Size | Fairy-sized | Putit-sized | Pumpkin-sized | Monster-sized | Mammoth-sized | Titan-sized | |
| Raise Dexterity | Freshness | Dead | Almost Moving | Moving | Lively | Very Lively | Alive | |
| Raise Perception | Scent | Stinky | Faint Aroma | Pleasant Smell | Fragrant | Highly Fragrant | Heavenly Scent | |
| Raise Learning | Rarity | Boring | Slightly Unusual | Unusual | Rare | Super Rare | Ultra Rare | |
| Raise Willpower | Firmness | Lacks Firmness | Slightly Firm | Resilient | Chewy | Stretchy | Infinitely Stretchy | |
| Raise Magic | Sweetness | Bitter | Slightly Sweet | Sweet | Clearly Sweet | Extremely Sweet | Sugar Bomb | |
| Raise Charisma | Appearance | Ugly | Concerning | Eye-Catching | Cute | Beautiful | Creepy Cute | |
| Strength Potential | Richness | Bland | Creamy | Mellow | Thick | Rich | Velvety | |
| Endurance Potential | Density | Hollow | Somewhat Dense | Dense | Very Dense | Bursting | Concentrated | Ultra Concentrated |
| Dexterity Potential | Delicacy | Coarse | Rough | Slightly Rough | Delicate | Extremely Delicate | Utterly Delicate | |
| Perception Potential | Color | Dull Color | Pale Color | Colorful | Bright | Vivid | Rainbow Color | |
| Learning Potential | Vitamins | Harmful Substance | Trace Vitamins | Small Vitamins | Moderate Vitamins | Large Vitamins | Abundant Vitamins | Treasure Trove Vitamins |
| Willpower Potential | Crispiness | Soggy | Flaky | Crispy | Very Crispy | Snappy | ||
| Magic Potential | Spiciness | Tasteless | Somewhat Spicy | Spicy | Very Spicy | Extremely Spicy | Intensely Spicy | |
| Charisma Potential | Beauty | Sandy | Slightly Glossy | Glossy | Shiny | Lustrous | Bewitchingly Shiny | |
The gourmet feat is required to view unique food traits. This also applies to Rodwyns shop.
| Trait | Type | Food Source | Effect |
|---|---|---|---|
| Rich Collagen | Collagenic | Slime Race's Corpse or Meat | +Charisma XP in addition to other food traits. |
| Slim Down | Weight Loss | Catechin | Character loses Weight (currently no purpose) |
| Fatten Up | Weight Gain | Protein | Character gains Weight (currently no purpose) |
| Never Decay | N/A | Preservative, Dishes with Preservative | Food does not go stale or rot. |
| Slightly Slow Decay | N/A | Rodwyn's breads and doughs | Slows the rate of going stale and rotting. |
| Hemostasis | Cure Bleeding | Red herb | Cures Bleeding |
| Bleeding | Cure Bleeding | Machine's egg | unidentified |
| Antidote | Cure Poison | Blue herb | Cures Poison |
| Poison | Cure Poison | Red Mushroom | Inflict Poisoned, which can be nullified with poison immunity. |
| Calming | Mental Serenity | Purple herb, Bone powder | Cures insanity and hallucination, grants a state of Peace of Mind |
| Hallucinogenic | Mental Serenity | White Mushroom, Crim Powder | Causes hallucinations. |
| Venom Mix | Venom | Food blended with poison | Causes poison damage, which can be reduced by poison element resistance.
The trait level is enhanced according to the number of poisons mixed. |
| Aphrodisiac Mix | Love | Food blended with love potion | Has a random effect: Increase Affinity (roughly +20); Spawn milk on the ground; Spawn egg on the ground (very rarely fertilized); No effect.
Nutrition does not seem to matter. There is no cooldown. The trait level is enhanced according to the number of love potions mixed. Effect? The number of products obtained when processed by the processor (excluding Bonito Flakes) is always 1. |
| Bug Mix | Love | Food blended with dream larva | Currently, works the same as Aphrodisiac Mix.
The trait level is enhanced according to the number of dream larvas mixed. Effect? The number of products obtained when processed by the processor (excluding Bonito Flakes) is always 1. |
| Cat | Cat | Cat corpse or egg | Karma -5, even if an companion eats it. |
| Just Prepared | Food Effect
Gift Value |
Dishes cooked by a player with traveling chef feat. | +10% Food Effect, +50% Value as a gift to npc or as an offering to God.
After a few hours, this trait disappears. You can extend the duration of a trait by raising traveling chef feat rank. It is not carried over to duplicate products. |
| Warm | Hot Spring Effect | Hot spring eggs cooked in hot spring | Grants a state of Harmony of Soul. |
| Human Flesh | N/A | Humanoid Corpse | Increase insanity, chanceto gain Cannibalism feat (non-humanoid food effectiveness -50%. Humanoid food effectiveness +50%). |
| Tainted | N/A | Undead Corpse | Always treated as rotten. (Still digestible with "Digest rotten food with ease" enchantment) |
| Adam | N/A | Little One's Corpse | Increase base potential of attributes. Caps at a total of +50.
The number of products obtained when processed by the processor(ex. Gelatin) is always 1. (Chaos Shape only: Gain Adam feat.) |
| God | N/A | God’s Corpse or egg | Increase base potential of attributes. Decrease Faith skill exp. |
Note: The eggs of machines have the [bleeding] trait, but it has no special effects when you eat it.
Nutrition
Food has a set nutritional parameter.
Nutrition is the amount by which satiety is restored, as well as the multiplier by which experience is added to abilities and potentials. For example, a food with a nutritional value of 20 will restore twice as much satiety and gain twice as much experience as a food with a nutritional value of 10. The nutritional content of homemade food varies depending on the nutritional content of each ingredient.
Having the state of Hungry / Very Hungry / Starving increases the food effect by a further 10%. Conversely, if you exceed your satiety level by eating extremely nutritious food, the excess nutrition is ignored. verify
The nutrition you get from the food crafted with the gourmet 3 feat is compressed (nutrition -10%, food effect +5%), so you can get the benefits of a meal without straining your stomach.
Designated dining areas found within owned settlements will boost the food effect by a further 10%.
Blessing food will boost it's effect by 50%. Likewise cursing will reduce it by 50%.
Decay
Food made of raw materials loses its freshness over time and eventually spoils.
Food that has completely rotted is given the【Stinky】(Perception Lv. -2), and eating it will have negative effects such as suffering from status abnormalities or receiving negative experience for your attribute.
If the food is still in the stale stage, it can be cooked to regain its freshness, but if any ingredient is rotten, it will produce rotten food even if it is cooked.
Blessing/Curse
Blessed food increases the food effect by 50%. Cursed food decreases the food effect. Unlike Elona, eating cursed food does not cause vomiting.
Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient.
Cannibalism
If you eat meat with the [Human Flesh] trait, you may gain the Cannibalism feat.
This feat increases the food effect of food by 50% with the [Human Flesh] trait, and decreases the food effect of food without it.
The duration of this feat is shorter than in Elona, a few meals without the [Human Flesh] trait will remove the Cannibalism feat.
Foods by Type
This section contains tables with descriptions, not sortable tables. For sortable and references, see: Elin:Cooking.
Meat and Egg
The traits of meat and eggs depend on the race of the monster or NPC that dropped them.
The following are meat and egg traits that do not originate from the monster, obtained by dismantling the dish or otherwise, and the actual meat and eggs will have the respective dietary traits of the monster added to them.
See Food/Monster Food Traits for the meat and egg meal trait bonuses for each monster.
| Sprite | Meat/Egg | Exp | Potential | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Str | End | Dex | Per | Lea | Wil | Mag | Cha | Str | End | Dex | Per | Lea | Wil | Mag | Cha | Notes | ||
| Corpse (Human shape) | -2 | -2 | 2 | |||||||||||||||
| Corpse (raw meat) | 4 | In addition to the traits listed on the left, the actual meat and eggs will have the respective food traits of the monster added to them. See here for details. | ||||||||||||||||
| Marbled meat | 5 | 4 | ||||||||||||||||
| Egg | 5 | |||||||||||||||||
Fish
Crops
Quality of food grown from seed is dependent on +rating. For more information, see Farming.
Note : The following are base nutrition for plants. At high enough quality (Observed at +4 and up) additional nutrition can be added.
| Exp | Potential | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sprite | Name | Type | Farmable | Nutrition | Str | End | Dex | Per | Lea | Wil | Mag | Cha | Str | End | Dex | Per | Lea | Wil | Mag | Cha | Misc Effects | Notes |
| Rice | Raw | Yes | 8 | 2 | 3 | Can make rice products in Millstone. Found in Mifu Village. | ||||||||||||||||
| Wheat | Raw | Yes | 8 | 2 | 2 | Can make flour products in Millstone. Found in Yowyn. | ||||||||||||||||
| Mushroom | Mushroom | (Yes) | 13 | 3 | 3 | Mushroom Seeds can produce any mushroom variety. Grows in 1 day. | ||||||||||||||||
| Red Mushroom | Mushroom | (Yes) | 11 | 4 | 3 | Cure Poison -2 | Mushroom Seeds can produce any mushroom variety. Grows in 1 day. | |||||||||||||||
| White Mushroom | Mushroom | (Yes) | 11 | 3 | 4 | Mental Serenity -2 | Mushroom Seeds can produce any mushroom variety. Grows in 1 day. | |||||||||||||||
| Truffle | Mushroom | (Yes) | 10 | 4 | 4 | Mushroom Seeds can produce any mushroom variety. Grows in 1 day. | ||||||||||||||||
| Rare mushroom | Mushroom | (Yes) | 9 | Mushroom Seeds can produce any mushroom variety. Grows in 1 day. | ||||||||||||||||||
| Carrot | Vegetable | Yes | 11 | 2 | 3 | 3 | 3 | Can be found during harvest quests. | ||||||||||||||
| Imo | Vegetable | Yes | 19 | 4 | 4 | 2 | Can be found during harvest quests. | |||||||||||||||
| Cabbage | Vegetable | Yes | 9 | 3 | 4 | Can be found during harvest quests. | ||||||||||||||||
| Radish | Vegetable | Yes | 13 | 3 | 3 | 3 | Can be found during harvest quests. | |||||||||||||||
| Tomato | Vegetable | Yes | 11 | 2 | 2 | 3 | 2 | Can be found during harvest quests. | ||||||||||||||
| Corn | Vegetable | Yes | 16 | 2 | 3 | 5 | Can be found during harvest quests. | |||||||||||||||
| Bamboo shoot | Vegetable | (Yes) | 13 | 3 | 4 | |||||||||||||||||
| Apple | Fruit | Yes | 13 | 4 | 3 | From fruit trees. Can be found in forest wilderness tiles. | ||||||||||||||||
| Blueberry | Fruit | Yes | 8 | 2 | 3 | 3 | Plant is just called berry. Can be found in field wilderness tiles. | |||||||||||||||
| Palulu | Fruit | Yes | 15 | 4 | 3 | 2 | -3 | Can be found in beach wilderness tiles. | ||||||||||||||
| Cactus | Fruit | Yes | 9 | 3 | 3 | Can be found in beach wilderness tiles. | ||||||||||||||||
| Grape | Fruit | Yes | 11 | -2 | 3 | 2 | 3 | Can be found during harvest quests and Olvinia. | ||||||||||||||
| Banana | Fruit | Yes | 19 | 4 | 3 | Can be found in beach wilderness tiles. | ||||||||||||||||
| Orange | Fruit | Yes | 11 | 2 | 3 | 3 | From fruit trees. Can be found in forest wilderness tiles. | |||||||||||||||
| Pear | Fruit | Yes | 11 | 3 | 4 | From fruit trees. Can be found in forest wilderness tiles. | ||||||||||||||||
| Rainbow fruit | Fruit | Yes | 23 | 5 | 3 | 6 | 5 | Can be stolen in Port Kapul. Seeds can not be bought from the Ecopo Merchant in Yowyn and frequently from Aoi in Mifu Village. Only the Cute Fairy can produce these seeds amongst others. | ||||||||||||||
| Api nuts | Nut | Yes | 9 | 4 | 2 | Can be found in field wilderness tiles. | ||||||||||||||||
| Crim | Nut | Yes | 7 | 2 | 3 | Can be found in field wilderness tiles. | ||||||||||||||||
| Cabocchi | Vegetable | No | 20 | 3 | 3 | Can only be bought. No seeds. | ||||||||||||||||
| Eggplant | Vegetable | No | 13 | 3 | 2 | 3 | Can only be bought. No seeds. | |||||||||||||||
| Gourd | Vegetable | No | 16 | 3 | 2 | 2 | 2 | Can only be bought. No seeds. | ||||||||||||||
| Leccho | Vegetable | No | 11 | 3 | 3 | 3 | Can only be bought. No seeds. | |||||||||||||||
| Seaweed | Vegetable | Collectable | 10 | 3 | 3 | 2 | Can be found in beach wilderness tiles as well as Lumiest and Port Kapul. Tips: Can find on frozen water in ocean during winter. | |||||||||||||||
| Sweet Potato | Vegetable | No | 17 | 4 | 4 | -3 | 2 | Can only be bought. No seeds. | ||||||||||||||
| Cherry | Fruit | No | 8 | -4 | 2 | 4 | 3 | Can only be bought. No seeds. | ||||||||||||||
| Guava | Fruit | No | 15 | 2 | 2 | -2 | 4 | 3 | Can only be bought. No seeds. | |||||||||||||
| Lemon | Fruit | No | 6 | 3 | 5 | Can only be bought. No seeds. | ||||||||||||||||
| Pineapple | Fruit | No | 17 | 3 | -2 | 3 | 3 | Can only be bought. No seeds. | ||||||||||||||
| Watermelon | Fruit | No | 15 | 4 | 3 | -3 | 3 | - | Can only be bought. No seeds. | |||||||||||||
Rice and Dough (flour, noodles, powdered medicine, etc.)
Dough is the generic term for flour, bread dough, noodles, and powdered drugs.
The traits of store-bought doughs, noodles, and rice will be as follows.
If you make your own using millstone, the traits will come from what the ingredients had, but the highest level is inherited instead of being combined with the same trait, as in cooking.
Rice has two items with shared names and default traits. Top-tie bag is craftable, bale-shaped is not.
Note: These ingredients can be bought from Rodwyn the witch with unique additional stats like [Cat], [Bug Mix], [Venom], [Fatten up] and similar.
Seasonings and Herbs
In Fortune Bell, condiments with 【Premium Quality】 can be redeemed for casino chips.
The only difference is the quality; the other food traits are the same as the regular ones.
Many things can be turned into seasonings by using an aging rack to turn them into cheeses. Cheeses will always have the -2 PER and will override any positive PER modifiers that the previous food had. Therefore it is ill advised to use things such as Silver Bell eggs which have high PER to turn into cheese. The aging rack can turn a wide variety of things into cheese. These include, but are not limited to: Meats, Marbled Meats, Fish, Grains and processed Grains (this includes rice / wheat / bags of flour / cake flour / bags of rice), Vegetables, Fruits, Nuts, etc.
Fish are ill advised to turn into cheese, unless cheese or nutrition are specifically required. This is because a sawmill can be used on a fish to turn it into bonito flakes, which also count as seasonings. Bonito flakes can also be turned into cheese but will inherit their Nutrition 2 stat.
Herbs in Elin are medicinal herbs with traits that restore status abnormality and can also be used as seasonings.
Unlike Elona's herbs, eating it does not gain experience to the main attribute or latent ability.
It is effective when eaten as is, but can also be crafted to make a bandage with medicinal properties.
Homemade cheese inherits the traits of the original food, and replaces the Perception stat with 【Stinky】(-2 Per), no matter what it was before.
Dishes (Default)
Main Page: Cooking
Dishes initially generated without a cookware, such as those located in town, have their own nutritional and food traits
Failed Dishes
If you cook a dish while your cooking skill has not reached the required level for the recipe, these will sometimes take the place of the dish you want to make.
Eating them has only a negative effect, so put them in a compost box to make fertilizer or use a hammer to demolish them.
| Original dish | Failure dish | Exp | Potential | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nutrition | Str | End | Dex | Per | Lea | Wil | Mag | Cha | Str | End | Dex | Per | Lea | Wil | Mag | Cha | After Hammer | ||
| Meat Meal | Grotesque meat | -4 | -2 | -4 | -2 | Corpse or Marbled meat | |||||||||||||
| Fish Meal | Fish Remnants | -4 | -2 | -4 | -2 | Fish | |||||||||||||
| Vegetable Meal | Soggy vegetable | -2 | -4 | -4 | -2 | Vegetable | |||||||||||||
| Fruit Meal | Mushy dessert | -2 | -4 | -4 | -2 | -4 | Fruit | ||||||||||||
| Cake | Foolish cake | -2 | -4 | -2 | -4 | Cake dough | |||||||||||||
| Bread | Burnt bread | -2 | -4 | -4 | -2 | Nuts | |||||||||||||
| Cookie | Failed Dish | -2 | -2 | -4 | -2 | Nothing | |||||||||||||
| Noodle | Stretchy and squishy noodle | -2 | -4 | -4 | -2 | Noodle | |||||||||||||
| Egg Meal | Unwanted fried egg | -2 | -4 | -4 | -2 | Egg | |||||||||||||
| Rice Meal | Disturbing rice | -4 | -2 | -2 | Rice | ||||||||||||||
| Soup | Troublesome Soup | -4 | -4 | -2 | -2 | Vegetable | |||||||||||||
| N/A | Awkward cookie | -2 | -4 | -2 | -2 | Api | |||||||||||||
(misconfiguration?) Note: If you fail to cook a cookie, you will not get a Awkward cookie, but instead you will get a Failed Dish. Currently, there is no way to obtain Awkward cookie other than randomly generated in containers on the map.
Note: The food item after hammering will be of the same material as the dish. Found and bought dishes are made of processed food, therefore the raw ingredients will not rot.
Manufactured Goods
Edible decorations, Preserved food bought from NPCs, and Raw food stuffs.
Note: Nutrition values are shown for the default food items you can find and buy, not the ones crafted by the player.
Note on Rot:
- No: Does not rot
- Yes: Rots on its own.
- (Yes): Does not rot unless put into a processing container (Aging Rack, Drying Brick, Brewery Barrel, ...).