Elin:Class: Difference between revisions
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Hachimitsu (talk | contribs) m (→Classes: Paladin and skill potentials, will do stat potentials and weaponskill potentials later) |
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!Domains | !Domains | ||
!Skills | !Skills | ||
!Weapon Skills | |||
! Feat | ! Feat | ||
! Feat Effect | ! Feat Effect | ||
Line 28: | Line 29: | ||
| 0 | | 0 | ||
| | | | ||
|Fire | |Fire | ||
| Two Handed | Cold | ||
Cut | |||
| Two Handed<sup>(140)</sup> | |||
Regeneration<sup>(130)</sup> | |||
Shield<sup>(130)</sup> | |||
Heavy Armor<sup>(150)</sup> | |||
Tactics<sup>(140)</sup> | |||
| | |||
|Weapon Mastery 2 | |Weapon Mastery 2 | ||
| Increased Effectiveness of Melee Weapons | | Increased Effectiveness of Melee Weapons | ||
Line 43: | Line 51: | ||
|0 | |0 | ||
| | | | ||
|Poison | |Poison | ||
|Lockpicking | Darkness | ||
Chaos | |||
|Lockpicking<sup>(130)</sup> | |||
Pickpocket<sup>(140)</sup> | |||
Disarm Trap<sup>(140)</sup> | |||
Dual Wield<sup>(150)</sup> | |||
Evasion<sup>(130)</sup> | |||
| | |||
|Thief's Luck 2 | |Thief's Luck 2 | ||
| +20 Luck | | +20 Luck | ||
Line 58: | Line 73: | ||
|0 | |0 | ||
| | | | ||
|Fire | |Fire | ||
|Literacy | Cold | ||
Lightning | |||
Mind | |||
Magic | |||
|Literacy<sup>(130)</sup> | |||
Memorization<sup>(130)</sup> | |||
Casting<sup>(150)</sup> | |||
Magic Device<sup>(130)</sup> | |||
Control Magic<sup>(140)</sup> | |||
| | |||
|Magic Mastery 2 | |Magic Mastery 2 | ||
| +2 Specialized Domain | | +2 Specialized Domain | ||
Line 73: | Line 97: | ||
|0 | |0 | ||
| | | | ||
|Fire | |Fire | ||
|Regeneration | Cold | ||
Lightning | |||
|Regeneration<sup>(130)</sup> | |||
Farming<sup>(150)</sup> | |||
Cooking<sup>(140)</sup> | |||
Faith<sup>(120)</sup> | |||
Riding<sup>(130)</sup> | |||
| | |||
|Farming Legs 2 | |Farming Legs 2 | ||
Gourmet 1 | Gourmet 1 | ||
Line 90: | Line 121: | ||
|0 | |0 | ||
| | | | ||
|Lightning | |Lightning | ||
|Light Armor | Poison | ||
Cut | |||
|Light Armor<sup>(130)</sup> | |||
Evasion<sup>(140)</sup> | |||
Marksman<sup>(150)</sup> | |||
Anatomy<sup>(130)</sup> | |||
Riding<sup>(130)</sup> | |||
| | |||
|Ranged Mastery 2 | |Ranged Mastery 2 | ||
|Increased effectiveness of ranged weapons | |Increased effectiveness of ranged weapons | ||
Line 105: | Line 143: | ||
|0 | |0 | ||
| | | | ||
|Fire | |Fire | ||
|Evasion | Cold | ||
Nether | |||
Nerve | |||
|Evasion<sup>(140)</sup> | |||
Tactics<sup>(130)</sup> | |||
Literacy<sup>(130)</sup> | |||
Casting<sup>(140)</sup> | |||
Symbiosis<sup>(130)</sup> | |||
| | |||
|Weapon Mastery 1 | |Weapon Mastery 1 | ||
Magic Mastery 1 | Magic Mastery 1 | ||
Line 122: | Line 168: | ||
|0 | |0 | ||
| | | | ||
|Fire | |Fire | ||
|Swimming | Sound | ||
Chaos | |||
|Swimming<sup>(130)</sup> | |||
Fishing<sup>(130)</sup> | |||
Travel<sup>(130)</sup> | |||
|Martial Arts <sup>(130)</sup> | |||
|Vacation Vibe 5 | |Vacation Vibe 5 | ||
|Increased store price | |Increased store price | ||
Line 138: | Line 189: | ||
|8 | |8 | ||
| | | | ||
|Sound | |Sound | ||
|Weightlifting | Mind | ||
Nerve | |||
|Weightlifting<sup>(150)</sup> | |||
Throwing<sup>(140)</sup> | |||
Literacy<sup>(130)</sup> | |||
Music<sup>(150)</sup> | |||
Negotiation<sup>(130)</sup> | |||
| | |||
|Musician 2 | |Musician 2 | ||
|Enhanced performance quality | |Enhanced performance quality | ||
Line 154: | Line 212: | ||
|2 | |2 | ||
| | | | ||
|Fire | |Fire | ||
|Shield | Lightning | ||
Holy | |||
Magic | |||
|Shield<sup>(140)</sup> | |||
Heavy Armor<sup>(140)</sup> | |||
Literacy<sup>(130)</sup> | |||
Faith<sup>(150)</sup> | |||
Casting<sup>(130)</sup> | |||
| | |||
|Magic Mastery 1 | |Magic Mastery 1 | ||
Farming Legs 1 | Farming Legs 1 | ||
Line 171: | Line 237: | ||
|0 | |0 | ||
| | | | ||
|Fire | |Fire | ||
|Disarm Trap | Lightning | ||
Sound | |||
|Disarm Trap<sup>(140)</sup> | |||
Evasion<sup>(130)</sup> | |||
Stealth<sup>(130)</sup> | |||
Spot Hidden<sup>(140)</sup> | |||
Marksman<sup>(150)</sup> | |||
| | |||
|Thief's Luck 1 | |Thief's Luck 1 | ||
Ranged Mastery 1 | Ranged Mastery 1 | ||
Line 179: | Line 252: | ||
|- | |- | ||
|[[Elin:Inquisitor|Inquisitor]] | |[[Elin:Inquisitor|Inquisitor]] | ||
| | |||
| | | | ||
| | | | ||
Line 194: | Line 268: | ||
|- | |- | ||
|[[Elin:Paladin|Paladin]] | |[[Elin:Paladin|Paladin]] | ||
|7<sup>+35</sup> | |||
|8<sup>+40</sup> | |||
|0 | |||
|0 | |||
|0 | |||
|4<sup>+20</sup> | |||
|0 | |||
|6<sup>+30</sup> | |||
| | | | ||
|Fire | |||
Lighting | |||
Holy | |||
|Two Handed<sup>(150)</sup> | |||
Armor<sup>(140)</sup> | |||
Regeneration<sup>(130)</sup> | |||
Tactics<sup>(140)</sup> | |||
Casting<sup>(140)</sup> | |||
| | | | ||
| | |Devout 2 | ||
Defensive Instinct 1 | |||
|Increase benefit from god's favour. | |||
Lay on hands available when worshipping Jure. | |||
| | |||
|- | |- | ||
|[[Elin:Witch|Witch]] | |[[Elin:Witch|Witch]] | ||
| | |||
| | | | ||
| | | | ||
Line 224: | Line 308: | ||
|- | |- | ||
|[[Elin:Executioner|Executioner]] | |[[Elin:Executioner|Executioner]] | ||
| | |||
| | | | ||
| | | | ||
Line 239: | Line 324: | ||
|- | |- | ||
|[[Elin:Sword Sage|Sword Sage]] | |[[Elin:Sword Sage|Sword Sage]] | ||
| | |||
| | | | ||
| | | | ||
Line 253: | Line 339: | ||
| | | | ||
|} | |} | ||
Values with 0<sup>+##</sup> have a positive adjustment to base potential. | |||
Values with 0<sub>-##</sub> have a negative adjustment to base potential. | |||
Values with no trailing number do not positively or negatively effect base potential. | |||
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount. | |||
For attributes, it is only the adjustment value, as the base value remains at 100. | |||
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors. | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] |
Revision as of 05:20, 15 February 2024
Class adjusts a character's attributes, skills and starting potentials
Classes
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 10 | 10 | 2 | 0 | 0 | 3 | 0 | 0 | Fire
Cold Cut |
Two Handed(140)
Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140) |
Weapon Mastery 2 | Increased Effectiveness of Melee Weapons | ||
Thief | 4 | 4 | 8 | 5 | 4 | 0 | 0 | 0 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Thief's Luck 2 | +20 Luck | ||
Wizard | 0 | 0 | 0 | 4 | 3 | 8 | 10 | 0 | Fire
Cold Lightning Mind Magic |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Magic Mastery 2 | +2 Specialized Domain | ||
Farmer | 5 | 5 | 2 | 0 | 8 | 5 | 0 | 0 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Farming Legs 2
Gourmet 1 |
Reduced Stamina Usage
Show food traits | ||
Archer | 6 | 4 | 8 | 5 | 2 | 0 | 0 | 0 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Ranged Mastery 2 | Increased effectiveness of ranged weapons | ||
Warmage | 6 | 6 | 2 | 0 | 0 | 4 | 7 | 0 | Fire
Cold Nether Nerve |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Weapon Mastery 1
Magic Mastery 1 |
Increased Effectiveness of Melee Weapons
+1 Specialized domain | ||
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
Martial Arts (130) | Vacation Vibe 5 | Increased store price
Increased store inventory | |
Pianist | 6 | 0 | 4 | 5 | 6 | 0 | 4 | 8 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
Musician 2 | Enhanced performance quality
Bonus to performance reward | ||
Priest | 2 | 2 | 0 | 2 | 2 | 10 | 7 | 2 | Fire
Lightning Holy Magic |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Magic Mastery 1
Farming Legs 1 |
+1 Specialized Domain
Reduced stamina usage | ||
Gunner | 0 | 2 | 5 | 8 | 5 | 4 | 3 | 0 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Thief's Luck 1
Ranged Mastery 1 |
+10 Luck
Increased effectiveness of ranged weapons | ||
Inquisitor | ||||||||||||||
Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | Fire
Lighting Holy |
Two Handed(150)
Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Devout 2
Defensive Instinct 1 |
Increase benefit from god's favour.
Lay on hands available when worshipping Jure. | ||
Witch | ||||||||||||||
Executioner | ||||||||||||||
Sword Sage |
Values with 0+## have a positive adjustment to base potential.
Values with 0-## have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 100.
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.