Elin:Class: Difference between revisions

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m (→‎Classes: Paladin and skill potentials, will do stat potentials and weaponskill potentials later)
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!Domains
!Domains
!Skills
!Skills
!Weapon Skills
! Feat
! Feat
! Feat Effect
! Feat Effect
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| 0
| 0
|
|
|Fire, Cold, Cut
|Fire
| Two Handed, Regeneration, Shield, Heavy Armor, Tactics
Cold
Cut
| Two Handed<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Shield<sup>(130)</sup>
Heavy Armor<sup>(150)</sup>
Tactics<sup>(140)</sup>
|
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased Effectiveness of Melee Weapons
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|0
|0
|
|
|Poison, Darkness, Chaos
|Poison
|Lockpicking, Pickpocket, Disarm Trap, Dual Wield, Evasion
Darkness
Chaos
|Lockpicking<sup>(130)</sup>
Pickpocket<sup>(140)</sup>
Disarm Trap<sup>(140)</sup>
Dual Wield<sup>(150)</sup>
Evasion<sup>(130)</sup>
|
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +20 Luck
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|0
|0
|
|
|Fire, Cold, Lightning, Mind, Magic
|Fire
|Literacy, Memorization, Casting, Magic Device, Control Magic
Cold
Lightning
Mind
Magic
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Casting<sup>(150)</sup>
Magic Device<sup>(130)</sup>
Control Magic<sup>(140)</sup>
|
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
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|0
|0
|
|
|Fire, Cold, Lightning
|Fire
|Regeneration, Farming, Cooking, Faith, Riding
Cold
Lightning
|Regeneration<sup>(130)</sup>
Farming<sup>(150)</sup>
Cooking<sup>(140)</sup>
Faith<sup>(120)</sup>
Riding<sup>(130)</sup>
|
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
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|0
|0
|
|
|Lightning, Poison, Cut
|Lightning
|Light Armor, Evasion, Marksman, Anatomy, Riding
Poison
Cut
|Light Armor<sup>(130)</sup>
Evasion<sup>(140)</sup>
Marksman<sup>(150)</sup>
Anatomy<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
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|0
|0
|
|
|Fire, Cold, Nether, Nerve
|Fire
|Evasion, Tactics, Literacy, Casting, Symbiosis
Cold
Nether
Nerve
|Evasion<sup>(140)</sup>
Tactics<sup>(130)</sup>
Literacy<sup>(130)</sup>
Casting<sup>(140)</sup>
Symbiosis<sup>(130)</sup>
|
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
Magic Mastery 1
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|0
|0
|
|
|Fire, Sound, Chaos
|Fire
|Swimming, Fishing, Travel
Sound
Chaos
|Swimming<sup>(130)</sup>
Fishing<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increased store price
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|8
|8
|
|
|Sound, Mind, Nerve
|Sound
|Weightlifting, Throwing, Literacy, Music, Negotiation
Mind
Nerve
|Weightlifting<sup>(150)</sup>
Throwing<sup>(140)</sup>
Literacy<sup>(130)</sup>
Music<sup>(150)</sup>
Negotiation<sup>(130)</sup>
|
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
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|2
|2
|
|
|Fire, Lightning, Holy, Magic
|Fire
|Shield, Heavy Armor, Literacy, Faith, Casting
Lightning
Holy
Magic
|Shield<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>
Literacy<sup>(130)</sup>
Faith<sup>(150)</sup>
Casting<sup>(130)</sup>
|
|Magic Mastery 1
|Magic Mastery 1
Farming Legs 1
Farming Legs 1
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|0
|0
|
|
|Fire, Lightning, Sound
|Fire
|Disarm Trap, Marksman, Spot Hidden, Evasion, Stealth
Lightning
Sound
|Disarm Trap<sup>(140)</sup>
Evasion<sup>(130)</sup>
Stealth<sup>(130)</sup>
Spot Hidden<sup>(140)</sup>
Marksman<sup>(150)</sup>
|
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
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|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Inquisitor|Inquisitor]]
|
|
|
|
|
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|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Paladin|Paladin]]
|7<sup>+35</sup>
|8<sup>+40</sup>
|0
|0
|0
|4<sup>+20</sup>
|0
|6<sup>+30</sup>
|
|
|Fire
Lighting
Holy
|Two Handed<sup>(150)</sup>
Armor<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Tactics<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|
|
|Devout 2
|
Defensive Instinct 1
|
|Increase benefit from god's favour.
|
Lay on hands available when worshipping Jure.
|
|
|
|
|
|
|
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Witch|Witch]]
|
|
|
|
|
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|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Executioner|Executioner]]
|
|
|
|
|
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|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
|
|
|
|
|
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|
|
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sub>-##</sub> have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 100.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]

Revision as of 05:20, 15 February 2024

Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire

Cold Cut

Two Handed(140)

Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison

Darkness Chaos

Lockpicking(130)

Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire

Cold Lightning Mind Magic

Literacy(130)

Memorization(130) Casting(150) Magic Device(130) Control Magic(140)

Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire

Cold Lightning

Regeneration(130)

Farming(150) Cooking(140) Faith(120) Riding(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning

Poison Cut

Light Armor(130)

Evasion(140) Marksman(150) Anatomy(130) Riding(130)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire

Cold Nether Nerve

Evasion(140)

Tactics(130) Literacy(130) Casting(140) Symbiosis(130)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire

Sound Chaos

Swimming(130)

Fishing(130) Travel(130)

Martial Arts (130) Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound

Mind Nerve

Weightlifting(150)

Throwing(140) Literacy(130) Music(150) Negotiation(130)

Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire

Lightning Holy Magic

Shield(140)

Heavy Armor(140) Literacy(130) Faith(150) Casting(130)

Magic Mastery 1

Farming Legs 1

+1 Specialized Domain

Reduced stamina usage

Gunner 0 2 5 8 5 4 3 0 Fire

Lightning Sound

Disarm Trap(140)

Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin 7+35 8+40 0 0 0 4+20 0 6+30 Fire

Lighting Holy

Two Handed(150)

Armor(140) Regeneration(130) Tactics(140) Casting(140)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Witch
Executioner
Sword Sage

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 100.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.