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Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
==Alpha==
==Alpha==
=== Alpha 20.45 ===
<big>'''1/30 2024'''</big>
[Additions and Changes]
* The experience points for the magic ability (Ability) will now significantly increase if the related skill is higher than the magic level, and significantly decrease if it's the other way around.
* Settings for the shop buying and selling window are now saved. Additionally, all shops will use a common setting for their buying and selling windows.
* Changed the amount of karma reduction for using the town's food and drinks illegally from -2 to -1.
* Middle-click now allows throwing potions at adjacent NPCs.
* Some attack magic can now be repeated by holding down the button.
* Unique character portraits cannot be changed.
* Adjusted the balance in dungeon generation.
* Changed "Summon Use" to "Animal Summoning."
* Changed "Landmine Samurai" to just "Samurai."
* Added new behavior settings for some monsters.
* Added graphics for seeds.
[Fixes]
* Corrected the door open/close state detection process.
* Fixed a bug where entering the Puppy Cave would spawn you on top of the downstairs.
* Fixed a glitch where earth crust movements were happening excessively.
[Notes]
* The recipe for Growth Inhibitors is fertilizer and trash.
* Crab bubbles will not burst when wet.
* If unique town residents like the Black Market merchant do not respawn in save data from before the NPC generation fix, it is currently hard to correct this issue. Please use the console command (Spawn merchant_black) as a workaround.
* Abilities can also be directly equipped by middle-clicking (or holding the R key).
* The ordered thank-you cards and envelopes have arrived. I might not be able to update tomorrow due to packaging and shipping tasks.
=== Alpha 20.44 (Nightly) ===
=== Alpha 20.44 (Nightly) ===
<big>'''2024/1/29'''</big>
<big>'''2024/1/29'''</big>