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==Early Access == | |||
=== EA 23.17=== | |||
<big>'''11/7 2024'''</big> | |||
[Additions and Changes] | |||
* Characters other than the PC can now undress in the dressing room. | |||
* Power of weapon-based abilities now scales with the user’s dexterity. | |||
* Eggs are now less prone to spoiling. | |||
* Furniture related to map transitions, such as stairs, will now resist teleportation. | |||
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later. | |||
* Added new background music and jingle when clearing Nefia. | |||
* When using side-screen widgets, UI blur effects are disabled. | |||
* Explosive self-destruct attacks now destroy walls. | |||
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels. | |||
* Invincibility will be removed when moving between maps. | |||
* Items like bulletin boards are now indestructible and cannot be given as presents. | |||
* Increased difficulty for decoding ancient manuscripts. | |||
* Applied a custom portrait for younger sister characters. | |||
* Teleporters can now only be placed in the PC’s home. | |||
* The light radius of Cat's Eye also increases attack range. | |||
* Unique NPC residents who are not livestock will no longer shit. | |||
* Changed shit classification to “Resource.” | |||
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools. | |||
* Item search functionality is now available inside tents. | |||
* Mining and digging now yield more experience based on the hardness of the target material. | |||
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings. | |||
* Materials in the crafting screen can now be tracked. | |||
* Added “Switch Hotbar Page” to mouse action settings. | |||
[Fixes] | |||
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power. | |||
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly. | |||
* Fixed an issue where companions could endlessly retrieve blankets from shared containers. | |||
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* For items with graphic variations, like balloons, try rotating them when placing. | |||
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future. | |||
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value). | |||
* Generating Ether Logs with a hammer is currently considered acceptable. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue that had made the maps terrible. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed an error that occurred when entering the base. I'm sorry for the fixes. | |||
=== EA 23.16=== | |||
<big>'''11/6 2024'''</big> | |||
[Additions and Changes] | |||
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture. | |||
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music. | |||
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators). | |||
* Added a few more dishes that can be cooked with fire-based attacks. | |||
* Improved performance slightly when the game runs in the background. | |||
* Plants that don’t require sunlight can now grow inside tents. | |||
* Solar lamps will have a reduced range of effect when not connected to a power source. | |||
* Set a 200-turn cooldown for the NPC-based theft ability. | |||
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation). | |||
* Limited melee and ranged damage to a maximum of 9,999,999. | |||
* Now checks if all necessary files are present in the User folder when starting the game. | |||
* Made the four-panel comic in the Palmia Times clickable. | |||
* Added a button to open the save data folder on the loading screen. | |||
* Increased the default stamina value by +5. | |||
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric. | |||
* Added fabric as a material for the bandage recipe. | |||
* Added a “Remove All” option to the PCC editing screen. | |||
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining. | |||
* Equipment slots are now sorted and displayed in the character sheet and companion information window. | |||
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher. | |||
* Feedback cannot be sent from game data where Debug Mode is enabled. | |||
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.” | |||
[Fixes] | |||
* Fixed issues with attack calculations when the dual-wielding skill has a negative value. | |||
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period. | |||
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory. | |||
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine. | |||
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone. | |||
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet. | |||
* Fixed overly sensitive mouse wheel scrolling under certain settings. | |||
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system. | |||
<big>'''Hotfix'''</big> | |||
* Added 4 new portraits for the "sister" character. | |||
* Added 2 new portraits for the "lich" character. (Thanks minagi!) | |||
* Fixed an issue where the shared settings for containers held by the PC were missing. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed misaligned equipment positions in the enchantment list on the character sheet. | |||
* Added a hint regarding hotbar switches. | |||
=== EA 23.15=== | |||
<big>'''11/5 2024'''</big> | |||
[Additions and Changes] | |||
* Mount skin changes are now only possible when a pet is at the hitching post. | |||
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px. | |||
* Tools and ranged weapons are now immune to theft by enemies. | |||
* Added "Unequip held item" and "Shoot" to mouse actions in settings. | |||
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero. | |||
* Bug reports cannot be made while hallucinating. | |||
* Tax invoices will not be sent if there are no bases. | |||
* Healers now sell more potions, with healing potions always in stock. | |||
* Added high-quality appraisal as a level bonus for the appraisal skill. | |||
* Display sorting settings within containers in tents as well. | |||
* Feather scrolls can now be used on artifacts. | |||
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends). | |||
* When moving to a designated point with the mouse, movement stops upon detecting an enemy. | |||
* Auto-combat actions will not display when holding scissors. | |||
* When placing an item, height adjustments can only be made while holding the Shift key. | |||
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item. | |||
* Added Chinese translations. | |||
* General character graphic adjustments and fixes. | |||
[Fixes] | |||
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed. | |||
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent). | |||
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero. | |||
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat. | |||
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map. | |||
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity. | |||
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades). | |||
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation. | |||
* Piety is a hidden value. | |||
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass. | |||
=== EA 23.14=== | |||
<big>'''11/4 2024'''</big> | |||
[Additions and Changes] | |||
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted). | |||
* Several new rumors have been added. | |||
* Items designated as important can still undergo processing, such as charm infusion, without being consumed. | |||
* User maps now allow exiting via Waystones or Covenant Stones. | |||
* The Chinese font has been replaced and expanded (Simplified and Traditional). | |||
* Containers that have contents cannot be recycled. | |||
* Named containers will no longer display prefixes. | |||
* Added a game setting: "Use offensive abilities on self only when holding the Shift key." | |||
* Nerun now trembles when stamina becomes dangerously low during crafting. | |||
* The property search feature now includes character searches (limited to personal bases and towns). | |||
* Wishes for land deeds are no longer allowed. | |||
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart. | |||
* Opening a companion's inventory will now also display their equipped slots. | |||
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet. | |||
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience. | |||
[Fixes] | |||
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers. | |||
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full. | |||
* Corrected an issue where unarmed attacks were not considered hostile actions. | |||
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis. | |||
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. | |||
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. | |||
Currently, there is too much feedback to read everything, so finding a better approach is being considered. | |||
=== EA 23.13=== | |||
<big>'''11/3 2024'''</big> | |||
[Additions and Changes] | |||
* The global map tutorial for Nern now mentions outdoor maps. | |||
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost). | |||
* Icons will now be displayed on Nefia that have been visited before. | |||
* Added Gwen’s portrait. | |||
* Adjusted the food attribute of radishes (previously overlapping with cabbage). | |||
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3). | |||
* The map for Vernis will no longer regenerate. | |||
* Widgets on the side screen can no longer be moved by dragging. | |||
* Added a troubleshooting section to the "Development Room." | |||
* The maximum quality of recipes is now displayed in the crafting screen. | |||
* Added "I can’t pick up items!" to the FAQ in the help section. | |||
* The map board can now only be used at personal bases. | |||
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost). | |||
* Training from trainers is disabled in user maps (as guild skills could also be acquired). | |||
* Updated the Chinese translation. | |||
[Fixes] | |||
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position. | |||
* Fixed an issue where quest tracker contents sometimes did not display after loading a game. | |||
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat. | |||
* Fixed untranslated text in the English version of Nerun’s widget. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock. | |||
* There is an item called stone rubble. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where trainers stopped training in real world, instead of in the user map. | |||
<big>'''Hotfix 2'''</big> | |||
* Improved the content of Lutz’s Diary and added a new entry. | |||
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR). | |||
* Fixed an error that could occur when re-entering the city after the festival. | |||
* Various minor fixes and adjustments. | |||
=== EA 23.12=== | |||
<big>'''11/2 2024'''</big> | |||
[Additions and Changes] | |||
* Adjustments have been made to the balance and levels of early-stage monsters. | |||
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling). | |||
* Inhabitants will no longer take and equip engagement rings or collars from shared containers. | |||
* Items generated from shrines now appear instead of being placed in a set state. | |||
* The game now automatically saves after the opening sequence. | |||
* FPS is now limited on the title screen. | |||
* When genes with no feats or traits are generated, they are now re-rolled. | |||
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically." | |||
* While in a crushed state, the Moon Gate cannot be used if over the weight limit. | |||
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected. | |||
[Fixes] | |||
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click. | |||
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep. | |||
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice. | |||
* Fixed an issue where commercial bone meal had no attributes. | |||
* Corrected various typos and similar errors. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs. | |||
* English translations will be commissioned collectively once the story is completed or if there is significant demand. | |||
<big>'''Hotfix'''</big> | |||
* The Punishment Iron Ball can no longer be picked up. | |||
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith). | |||
* Fixed an issue where casino coins would not increase when winning the first round of blackjack. | |||
* Other minor fixes and adjustments. | |||
=== EA 23.11=== | |||
<big>'''11/1 2024'''</big> | |||
[Additions and Changes] | |||
* Prevent residents from reading held doujinshi without permission. | |||
* When placing a party member in the Gene Splicer, they will automatically be removed from the party. | |||
* Added "Magic" as the fourth specialization for witches (was previously unassigned). | |||
* Residents under standby orders will no longer move to the dining hall during meals. | |||
* Added purple medicinal herbs. | |||
* Changed the effect of mental stability to the "Peace of Mind" buff. | |||
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable. | |||
[Fixes] | |||
* Fixed an issue where NPCs could steal items from the "Merchant's Bag." | |||
* Minor bug fixes and adjustments. | |||
=== EA 23.10=== | |||
<big>'''11/1 2024'''</big> | |||
[Additions and Changes] | |||
* Added armored training dummy. | |||
* Attack ratings now display penetration power as well. | |||
* Added spellbooks and staves for Gravity magic. | |||
* During a gravity state, pull effects are nullified. | |||
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name. | |||
* Added a cafeteria signboard. | |||
* Residents now pray at their god’s altar each day if an altar is available at their base. | |||
* Adjusted and added new behavior settings for NPCs. | |||
* Mine dogs now avoid setting landmines in the player’s base. | |||
* A new action on the faction board allows signboards to be toggled on or off in bulk. | |||
* Changed the name of gloves to “Boxing Gloves” (English version). | |||
[Fixes] | |||
* Fixed an error that occurred when attempting to pick up a trap as an item. | |||
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe. | |||
* Currently, Jure’s feather fragments have no specific use. | |||
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return). | |||
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test. | |||
==Early Access (Pre-release)== | ==Early Access (Pre-release)== | ||
=== EA 23.9=== | === EA 23.9=== | ||
<big>'''10/31 2024'''</big> | <big>'''10/31 2024'''</big> | ||
[Additions and Changes] | [Additions and Changes] | ||
* Added several new NPC rumors. | * Added several new NPC rumors. |