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==Beta==
==Early Access (Pre-release)==
 
=== EA 23.1===
 
<big>'''10/26 2024'''</big>  
=== Beta 22.94 (Nightly)===
<big>'''10/23 2024'''</big>
 
This is an update regarding genes. Since there are many changes to the source this time, please make sure to back up your save data by using the "Backup" button on the load screen before saving in the new version.
 
[Additions and Changes]
* Temporarily removed automatic growth through companion feat points.
* Resetting growth based on companion feat points is now possible.
* Genes can now be recombined at the Gene Synthesis Machine.
* Recessive genes can now be used to reset individual genes.
* Added the recipe for Recessive Genes to the Stone Mill.
* Genes now have a low drop rate when defeating enemies.
* When disassembling items with a hammer, if there's no chance to obtain anything, "Disassemble" will now display as "Destroy."
* The strength of the effects from milk during breastfeeding is now heavily influenced by the milk's enhancement level (e.g., God’s Milk < Putit’s Milk +1).
* Shearing is no longer possible on Moon Gate maps.
* Ceasefire Whistle and Binoculars are now held as tools (the throw action will not appear).
* Improved the slight shaking of speech bubbles when the screen scrolls.
* The reading difficulty of cursed spellbooks has been significantly increased, while it is slightly easier when blessed.
* Added the recipe for the Sun Lamp to Nino's inventory (temporary).
* Updated the snow graphics.
 
[Fixes]
* Fixed the color coding for job listings on the resident bulletin board to match the tooltip display colors.
* Various small fixes and adjustments.
 
[Notes]
* The balance for enhancements from breastfeeding and genes will likely undergo further adjustments for a while. Major changes might occur.
* Additional elements that can be inherited through genes are planned, including character behavior, AI patterns, and exclusive feats that can only be acquired via genes.
* Gene synthesis may eventually be possible for the PC as well.
* Since more items not suited for novice adventurers have been added to Nino's inventory, a new NPC may be introduced to move some of these items.
* The Taming skill may become an honorary medal that only beta test characters can obtain.
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where skills in the character sheet may not display.
* Resolved an issue where humans in a suspended state would move to workstations or beds during time simulation.
* Corrected an issue where certain feats could be learned from trainers.
* When holding scissors, the shearing icon will now change for characters whose hair has already reached its maximum length.
* An icon will now appear for babies needing milk when a character has milk available.
 
=== Beta 22.93===
<big>'''10/23 2024'''</big>
 
[Additions and Changes]
* When placing a Solar Lamp, tiles already exposed to sunlight will now be highlighted.
* Updated the FAQ in the in-game help.
* Adjusted the power generation and consumption for certain items slightly.
* Added genes and a gene synthesizer. DNA category has been added to items. (Currently, they are just items; their functions are not implemented yet. The gene synthesis system in Elin is envisioned to modify NPCs by granting them genes that change their behavior patterns or body parts, rather than synthesizing NPCs.)
* Milk now has an enhancement level based on the difference between the current level and the original level of the NPC that produced the milk.
* Right-clicking on milk in the inventory now sets the action to "Hold."
* When an NPC hatches from a fertilized egg, it will now be granted the Baby feat at Lv2 (Lv3 if hatched from an incubator). When feeding a baby milk, the feat level will be consumed, and the baby's stats and skill growth will depend on the type of milk and its enhancement level. The maximum growth is now dependent on the training skill (this may change to another skill in the future).
* Introduced the training skill (the name may change). Shearing experience will now be included under training.
 
[Fixes]
* Fixed an issue where an error could occur when checking the growth of seeds upon entering a map.
* Other minor fixes and adjustments.
 
[Notes]
* (Repost) From the update after 10/28, crops without sunlight during winter will gradually wither. Please be mindful of this.
* As for Backer Wishes, they will resume once things settle down after Early Access. Thank you for your patience.
* The remaining updates during the beta period will primarily focus on pet growth, NPC behavior settings, and adjustments to the recently introduced features.
 
 
=== Beta 22.92 (Nightly) ===
<big>'''10/22 2024'''</big>
 
[Additions and Changes]
* Rice, rice balls, and mini ramen seasonings have been changed to optional settings.
* Temporary recipe for the generator has been added.
* Seasonal tutorial for Nerun has been added (triggered only in October).
 
[Fixes]
* Fixed an issue where certain quests would trigger twice.
* Other minor fixes and adjustments.
 
[Note]
* In an upcoming update (after 10/28), crops without sunlight will gradually wither during winter. Please take note.
 
<big>'''Hotfix 1'''</big>
* The effect range of the Sun Lamp should ignore obstacles for now.
=== Beta 22.91===
<big>'''10/22 2024'''</big>
 
[Additions and Changes]
* Adjusted so that residents and companions will try not to unequip their gear, even if the weapon style doesn't suit them.
* Changed the writing style of the former hero Lutz and added one new diary entry.
* Replaced the appearance of the training treasure chest.
* Remastered NPC pixel art, adjusting colors and outlines for a more unified look (further adjustments will continue).
* Mother will no longer voluntarily attack minors.
* Changed Poppy's job and hobby to "Exercise" and "Treasure Hunting" (for new recruits).
* Added a help section explaining electricity.
* Increased wheat and rice harvest yields.
* When speaking with NPCs ranked in the adventurer ranking, information about the ranking will now be displayed.
* When winning a sparring match, fame is awarded based on the strength difference with the opponent. Affection will also increase.
* Integrated the blackjack mod mini-game into the main game.
* Blackjack dealers will now stop hitting when their card total is 17 or higher.
* The increase in bet amounts for winning in blackjack has been changed from doubling to rate*number of wins.
* Rare materials now have rare traits. Added replication cost effects to rare traits.
* Most plants now require sufficient sunlight to grow (sunlight is insufficient in winter). Plants that need sunlight will have this noted in the seed tooltip.
* Whether the ground is covered in snow will no longer affect crop growth (snow removal settings no longer affect crop growth).
* Solar lamps and similar items will now emit sunlight.
 
[Fixes]
* Fixed an issue where the quest "Into the Darkness" sometimes wouldn't trigger.
* Fixed an issue where the name of a guest occupying a bed wouldn't appear on the bed.
* Various minor fixes and adjustments.
 
[Notes]
* Religious equipment will not be confiscated, and artifacts will not be destroyed. If an item equipped by a companion is missing, it's likely they stored it in a shared container, or another resident may have equipped it.
* Whether the house icon on the resident bulletin board lights up is determined by the presence of a room, not a bed.
* It is up to the player whether to pay the invoice from the delivery service.
 
=== Beta 22.90===
<big>'''10/20 2024'''</big>
 
[Additions and Changes]
* Added the ordinance "Mother Prohibited Zone" (free) to Nola's merchandise.
* Added a setting for single occupancy in beds.
* Introduced the initial part of the quest "Into the Darkness." The quest will be fully playable after EA.
* Added a dialogue quest to the Home feature. Reserving a spellbook will be possible upon completing the dialogue quest.
* Added multiple attributes to the final fragments of conscience left in this unbearable world.
 
[Fixes]
* Fixed an issue where certain party-wide abilities used by NPCs still targeted the caster.
* Various minor fixes and adjustments.
 
[Notes]
* For the quest to break rocks in Vernis, all large rocks on the surface map need to be destroyed.
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where the conversation quest for reserving spellbooks wouldn't start.
* Fixed a bug where NPCs were using self-targeted abilities on other characters.
 
[Notes]
* Characters without portraits temporarily appear as "Unknown Person" on the request board. This is due to filter effects that cause pixel art to appear distorted when enlarged. The plan is to revert this once filter improvements are made.
 
<big>'''Hotfix 2'''</big>
* Fixed Hotfix 1.
 
=== Beta 22.89===
<big>'''10/20 2024'''</big>
 
Due to significant changes to the bed and NPC AI, this update contains fewer changes, but we’re releasing it nonetheless. Because the data structure for bed ownership has been modified, all existing bed ownerships will be reset.
 
[Additions and Changes]
* Depending on the bed type, multiple characters can now claim rights to a bed. Additionally, the tooltip now displays the number of characters that can use the bed.
* Added a Bed Capacity Wrench to Miral & Garokk's Workshop
* Items like taxidermy and cards, which could no longer be placed on a single tile after the previous update, can now be placed again. However, placing multiple items will not contribute to the sightseeing value.
 
[Fixes]
* Fixed an issue where NPCs with abilities set to party-wide were not using them as intended.
* Various other minor fixes and adjustments.
 
=== Beta 22.88===
<big>'''10/19 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Statues of gods that are occasionally caught while fishing will now always be statues of deities. Also, using a statue that doesn’t yet have functionality will no longer render it unusable.
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* Residents who do not meet the conditions to join the party will return to their homes instead of joining when revived.
* The mysterious young girl now sells brain cells.
* The in-game art book has been updated.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* The change in the previous version where identical materials could not be used for crafting has been reverted. Instead, a message will now display if crafting cannot proceed due to the use of identical materials. (This change originally aimed to prevent confusion when a single material was placed in multiple slots and caused crafting to fail.)
* Gene and brain cell prices now scale with the amount of feat points spent.
* The backer NPCs in the "Place Where Winds Rest" will now only respawn if at least seven days have passed since the last time they exited the map.
* Added an animation of bubbling to the Gene Synthesizer.
* Certain items can no longer be placed on the same tile.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* Added and updated some NPC action settings.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.


[Fixes]
[Fixes]
* Fixed a bug where treasure brought by residents with treasure hunting jobs would disappear if there were no containers to store it.
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Other minor fixes and adjustments.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
 
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
=== Beta 22.87===
<big>'''10/18 2024'''</big>
 
* When crafting with a recipe that uses multiple materials of the same type, materials already selected in the recipe will no longer appear in the selection list.
* No random adjustments will be applied to the dice values of arrows and bullets.
* The speed of plowing fields now depends on the hardness of the hoe.
* The quests for the Tyris Federation and the Hole will no longer appear (they will be reintroduced once fully implemented).
* Treasure maps will now yield "mystical treasure chests" (lighter treasure chests) instead of "luxurious treasure chests."
* Junk dealers will now occasionally sell mystical treasure chests.
* A new resident job, "Treasure Hunter," has been added.
* The fishing speed increase from the Fishing skill has been slightly raised.
* Updated Chinese translations.
* A reservation service for spellbooks has been added for the Exile (after the introduction of the "Into Darkness" quest, this service will only be available once the quest has been accepted).
* An option to make consecutive investments has been added when investing.
 
[Fixes]
* Fixed an issue where certain clouds could be walked on in the global map (this will only apply when starting a new game; an update function for the global map in existing save data will be introduced if needed).
* Fixed an issue where a request with a requirement of 0 would sometimes be generated in bulk junk deliveries.
* Fixed an issue where properties with a value of 0 would sometimes be displayed for certain items.
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Occasionally, treasure maps and Nefia are generated in unreachable locations on the global map (this is intentional, as no pathfinding check is performed).
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* Some types of generators will temporarily stop working if they get shorted out by rain or water.
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.


=== EA 23.00===
<big>'''10/25 2024'''</big>


=== Beta 22.86===
* Version number changed to EA.
<big>'''10/17 2024'''</big>
* Notes regarding the EA version have been added to the title menu and system menu.
 
* Holding down the appraisal spell will now appraise all items in the inventory.
[Additions and Changes]
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* When the "automatically pick up catch while fishing" option is enabled, instead of ignoring heavy fish, fishing will stop if the fish caught would cause the backpack to exceed its weight limit.
* Abilities used by NPCs are now recorded in genetics.
* The time until a fish bites will now decrease based on the fishing skill.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Added conversation storylines for the Home series.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Items will no longer be destroyed by fire when placed on snow or water tiles.
* Updated the Chinese translation.
* The spawn rate of multiplying-type monsters has been reduced to 1/2 to 1/3.
* When livestock is transferred to a covenant stone, a livestock timer will be set (this prevents unlimited switching between livestock and residents).
* The required amount of junk items for large delivery requests has been greatly reduced (varies depending on request difficulty).
* Experience points for combat styles (two-handed, dual-wielding, shield, etc.) will now only be granted on the first strike. The number of shots in rapid-fire will not affect experience. For multi-wielding, the experience gained related to attacks will decrease as the number of attacks increases.
* When processing materials with the effects of Adam, aphrodisiacs, or insects at a processing facility, the number of crafted items will always be limited to 1.
* When a resident placed in standby on a specific tile has their standby status lifted, the information on the tile to which they return (the location they move to when they have nothing to do) will be cleared.
* Scythes can no longer be used for felling or harvesting.


[Fixes]
[Fixes]
* Various adjustments were made regarding the work status of residents while they are working on devices like the electric chair.
* Fixed an issue where milk was not turning into cheese.
* Fixed an issue where multiplying high-HP bosses caused the duplicated monsters' HP to greatly exceed the maximum limit.
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Corrected an issue where all favored weapon styles were displayed as "Unarmed."
* Fixed an issue where settlement work was being overwritten by rumor jobs.
* Corrected a problem where behavior became erratic when moving items purchased with currencies other than Orlen, such as casino chips, into containers (this was due to the transaction data not being cleared after selling the item back).
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.
[Notes]
* Currently, residents can still make purchases even while placed on devices like the electric chair. Additionally, tasks that increase management skills will still be affected, even if the resident is on such devices (as changes to management skills have significant impact).
=== Beta 22.85===
<big>'''10/16 2024'''</big>
[Additions and Changes]
* The title for the "One-Eyed Girl Quruizita" has been changed to "The Calamity-Eyed Girl."
* A new story has been added to the "Home" series.
* For event quests that progress and conclude only through conversations, players can now accept the quest from any location if multiple bases exist. This prevents the inconvenience of needing to visit specific bases where unique residents are spread out.
* In the quest where Loytel temporarily leaves, an invincibility flag has been applied to Loytel during his absence.
* A new "Notes" section has been added to the information window when accessing a companion's inventory.
* The "Notes" section for characters now displays their preferred weapon and armor styles (These styles are currently determined by the highest combat skill).
* Residents will now attempt to select weapons that match their preferred weapon style (such as two-handed, dual-wielding, shield-bearing, etc.) when obtaining equipment from shared containers.
* Long texts in conversation balloons will now wrap appropriately on the map screen.
*
[Fixes]
* Fixed an issue where NPCs capable of destroying walls were not restricted from moving outside the map's boundaries during movement.
* Various minor fixes and adjustments.
[Notes]
* While bosses and other characters seem to destroy walls when confused or blinded, this will be left as a flavor feature unless it becomes a problem.
* Regarding the text wrapping in conversation balloons, manual wrap points are being set. If you come across any long texts that could benefit from further wrapping, reporting them would be appreciated.
=== Beta 22.84===
<big>'''10/13 2024'''</big>
With this update, the PC’s hair color displayed on the loading screen will temporarily reset to white (this does not affect the actual hair color).
[Additions and Changes]
* Movement cost is now applied to traps during route exploration. When using auto-movement, the PC and companions will avoid visible traps. (Since there are many other methods of movement that don’t use route exploration, this may only be noticeable during long-distance travel.)
* A certain amount of random variation has been added to the maximum map size in randomly generated dungeons.
* Technical books and blueprints can now stack.
* Even if an item is marked as important, some actions like enhancement or invoice payments can still be processed.
* When splashing water on a burning creature, it will no longer be avoided regardless of hostile relations, and they will even thank you.
* A "do not chase targets" option has been added to auto-combat behavior.
* The frequency of NPC dialogue when skill levels increase has been adjusted.
* Portraits for Miral and Garok have been added.
* Vending machines and similar devices will no longer display the quantity of items inside (previously, 1 item from the merchant's inventory was always displayed).
* The investment level of Loytel Mart will no longer be affected by the development level of the base. Instead, a modification level has been introduced, where the equivalent of the investment level increases as the modification level rises.
* An additional stage has been added to Loytel’s debt repayment quest progression.
* Some of Miral and Garok’s exchange items have been moved to Loytel Mart’s bargain items.
* Several non-human portraits have been added. Additionally, a neutral tag “n” has been added to portrait file names.
* The quantity of small medals obtainable from boss chests and similar sources has been adjusted (making them rarer). Small medals are intended to be a currency that does not inflate over time and can be obtained at a steady rate throughout the playtime, so this adjustment has been made.
* Strong enemies will now break through walls to charge at you.
[Fixes]
* Fixed an issue where the PC’s hair color might not display correctly on the loading screen.
* Other minor fixes and adjustments.
[Notes]
* Version 83 was skipped due to translation issues. (Currently, the internal system requires a version change when updating translations.)
* In towns where power is placed outdoors, power outages are expected during bad weather.
* Thank you for the feedback on Loytel’s rewards. The quest itself and its rewards are designed with the intention of sinking excess money players may have. The rewards are meant to be convenient but not necessary, and the value relative to the amount paid might feel a bit ambiguous. For the final stage (100 million repayment), the reward may simply be something commemorative or an achievement.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed missing translations in the English version for the dialogue in Loytel's debt repayment quest.
* Fixed an issue where config settings are reset.
* Creatures capable of destroying walls will no longer do so when fleeing, etc.
* When possessing the Mana Body feat, falling damage upon tripping is now calculated based on maximum MP.
* Policies will no longer be canceled when management power fluctuates and becomes insufficient (since canceling policies is inconvenient; some form of penalty is planned to be introduced).
* When sleeping using the backpack bed, the bed will now return to its original location when picked up.
* Fixed an issue where an error could occur when loading a user map if certain items were placed.
 
=== Beta 22.83===
*Skipped due to internal translation update
 
=== Beta 22.82===
<big>'''10/8 2024'''</big>
 
[Additions and Changes]
* Adjusted the brightness and contrast when on the surface (slightly brighter, lower contrast). The portraits during conversations are now slightly brighter as well.
* When flattening the map with ALT+SHIFT, the support pillars of platforms will no longer be rendered.
* Slightly revised the appearance of the maps for Aqui Teola, Little Garden, Olvina, Yowyn, and Mysilia.
* Added an ALT title screen to the title menu. The title background now maintains its aspect ratio as much as possible. Adjustments were made to the BGM and artwork.
* Reduced the size of large tent maps by one scale.
* Improved the fog of war and color schemes.
* Enhanced the detail of the information shown on the load screen (if using old save data, saving anew will update the information).
* Increased the experience points gained when opening small lottery boxes.
* Now possible to drag and drop containers with contents into the enchantment slot when using dyes or feather scrolls.
* When using a blessed scroll of uncurse or similar items, if there are stackable items in the backpack, they will now be stacked.
* Items in Kettle's duplication shop that contain mixed food will now always have a quantity of 1.
* NPC-owned plastic model boxes can no longer be opened.
* Party members will no longer automatically ride the minecarts inside dungeons.
* When closing crafting or trading windows by right-clicking, the window will close even if the cursor is over the window, as long as it's not overlapping with an item slot.
* Added BGM to the global map.
* Restock icons will now be displayed for vending machines and similar objects.
* Even in shops where normal items cannot be sold (such as small medal exchanges), it will now be possible to sell back purchased or exchanged items.
* Loan repayment for Loytel is now available (up to a certain point). This debt repayment quest is optional, and whether to progress it or not is up to the player. The reward received at the final stage where faith can be pledged will be further enhanced in future updates.
* Replaced the graphics for luxurious treasure chests and small lottery boxes.
 
[Fixes]
* Fixed a glitch where a highlight could remain when right-clicking a disabled button.
* Fixed an issue where some text had become faint in color.
* Fixed an issue where, when cooking with skill values below the requirement, traits would not be synthesized.
* Other minor fixes and adjustments.
 
[Notes]
* The current random adventurer race selection list is as intended.
* Regarding the graphics for the ancient fish and coelacanth, the more “Seaman-like” one is treated as the coelacanth.
 
=== Beta 22.81===
<big>'''10/5 2024'''</big>
 
[Additions and Changes]
* Temporarily disabled the function that forced crops with different enhancement levels to be grouped together during automatic farming (experimental. This function was originally introduced because, at the time, there were no large-capacity containers, and crop enhancement levels were synchronized with the seed enhancement levels, causing crops to scatter in large quantities).
* Reduced the range of random variation in the amount of Eco-Po obtained.
* When performing a text search in Help, the search terms are now highlighted on the page you jump to.
* Added a background image for quiver containers.
* When accessing containers that occupy multiple tiles (such as wagons) during auto-sorting, all accessible tiles are now path-searched and checked.
* Guild trainers will no longer provide skill training unless you're a member of the guild (previously, they would still teach skills, albeit at a higher cost than when in the guild).
* Beehives now have quality traits based on enhancement levels.
* The probability of characters speaking in a samurai-like tone has been drastically reduced (Japanese version only).
* Forced labor machines will no longer function if there are multiple on the same tile. Additionally, only residents can be selected.
* Adjusted the weight, images, and names of treasure chests.
* Changed the name of boss chests (chests dropped by bosses or found in treasure hunts) to "luxurious chests" (graphics are in production).
* Added a new type of lock, "complex locks," that information brokers cannot open. Containers with locked status will display this information in the tooltip.
* A significant experience bonus is now granted when unlocking complex locks.
* Changed the treasure chest in Fiamma's quest to a complex lock chest.
* Junk shops will occasionally sell treasure chests with complex locks.
* Some shops will now sell small lottery boxes.
* Recipes obtained during sleep or from treasure chests will no longer prioritize recipes that have not already been learned (as acquiring recipes had become too easy).
 
[Fixes]
* Fixed a bug where the tooltip for plans displayed the skill acquisition status of companions.
* Corrected an issue where stone-type materials in high-level Nefia dungeons were frequently turning into granite (since there were no Tier 2 stone-type materials, granite was being chosen as a fallback).
* Other minor fixes and adjustments.
 
[Notes]
* It is currently intended that crops with the same enhancement level may have different trait values (trait values randomly increase as the enhancement level of the seed rises).
* Regarding character color changes, these will be added in the future, but there are no plans to make dyeing colors easily achievable through dyes, etc. The idea is for individual colors to be part of the breeding enjoyment, such as when breeding creatures.
* Requests for necessary functions or error handling for Mod creation are more than welcome. Feel free to send feedback from within the game. If any errors occur, such as when removing Mods, sending the save data where the error occurred would be helpful.
* Automation for resource processing and gathering is something planned for the future but will be considered after the basic crafting-related functions and balance are complete, so it may still be a while.
 
=== Beta 22.80===
<big>'''10/2 2024'''</big>
 
[Additions and Changes]
* Added a FAQ section to the in-game help (content will be updated periodically).
* Added a search function to the in-game help.
* Replaced the background for Grimoires.
* Increased the maximum weight calculated within containers to 10,000s (the previous update still had overflow issues).
 
[Fixes]
* Fixed a bug where excommunication effects could occur even if not excommunicated while under the "Calamity" status condition.
* Addressed potential errors that could occur during zone simulations.
* Fixed an issue where quality was not being inherited in certain crafting recipes.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding overflow, the current approach is to address areas where overflow is most likely to occur during legitimate play, rather than covering all instances.
* Non-rotten, stackable food items will now automatically be consolidated by averaging their freshness.
 
=== Beta 22.79===
<big>'''9/30 2024'''</big>
 
* Updated/Added LastWish, credits, ingame memorials.
* Improved the natural feel of the fog of war rendering.
* Added and revised the crafting-related sections in the help menu.
* Items marked as important will no longer be taken by companions, even if placed in the shared backpack container.
* Residents with the hunter job will now only gather animal meat.
* Grimoires used for learning no longer function during sleep on the global map (this prevents unexpected issues when reading fails).
* Ether disease that angers neutral creatures in the vicinity will no longer affect the player’s companions or minions.
* Tutorials that start upon picking up a specific item will now also trigger when the item is held in hand.
* Trait level display now shows +1 compared to previous versions (to avoid the awkwardness of showing Lv.0 when the internal value is 0-9).
* Set the maximum weight limit of container contents to 999,999s (experimental; even if exceeded, items can still be added or removed as before).
* Items sold by notaries can no longer be rerolled (restocked).
 
[Fixes]
* Fixed an issue where land deeds couldn’t be wished for.
* Fixed the problem where quality traits weren’t being inherited when using processing equipment (there’s no maximum limit on quality traits when using processing equipment).
* Fixed tooltip display issues in build mode (English version).
* Fixed the issue where food sold in shops no longer had quality traits.
* Fixed a bug where the input dialog remained open after entering a special code.
* Various other small fixes and adjustments.
 
[Notes]
* If Melilith doesn’t start a quest, try entering a special code.
* Receiving damage from Meteor is an intended feature.
* Excess experience points are reset when leveling up the Covenant Stone, and this is by design.
* Hand-type magic has the highest elemental multiplier (0.2x for miasma, 0.5x for arrows, 0.9x for beams, and 1.2x for hands), making it the most likely to inflict status effects. We’ll confirm if this is functioning as intended in the next update.
 
=== Beta 22.78===
<big>'''9/28 2024'''</big>
 
[Additions and Changes]
* Added a new rare speech style, "peko" (Japanese version only).
* Quality traits of crafting materials will now be inherited in the same way as other traits. The direct bonus to quality from crafting skills has been removed, and instead, the maximum value of the inherited quality traits will now be determined by the level of the crafting skill. Additionally, the maximum inheritable quality will be displayed during crafting.
* Storage box weight set to 20s.
* Land rights cannot be relinquished for a month (to prevent players from taking items like statues out with the storage box).
* Only one land deed will be granted for each requested piece of land.
* Land deeds will no longer stack. Furthermore, the price of store-bought land deeds will double with each purchase.
* Kicking minions will no longer reduce karma.
* The amount and quality of wool obtained from minions will decrease (equivalent to shearing a creature during battle). If shearing is unsuccessful, a message will now be displayed.
* A heart icon will be shown when controlling others through blessings like Mani's favor.
* Cursed ether antibodies will no longer be sent upon contracting ether sickness for the first time.
* Added container backgrounds to bookshelves.
* Improved tooltip display in build mode.
* When mining or gathering, if the recipe is already known, there's now a low chance of drawing an unknown recipe within the same category (e.g., walls for walls, floors for floors).
* Tooltips for technical manuals will now show whether party members have already learned the skill.
* When rapidly clicking to confiscate items from allies, they will now go directly into the player's inventory rather than being picked up.
* Pulling actions like tentacle grabs will no longer affect areas out of the actor's line of sight.
 
[Fixes]
* Fixed an issue where crafting would always fail if the crafting skill was lower than the recipe level.
* Fixed an issue where the increase in potential abilities from eating did not decrease as potential increased (this was due to referencing base potential instead of temporary potential).
* Fixed a bug where teleportation could sometimes occur outside the map boundaries.
* Fixed a bug where, under certain auto-arrange settings, items set to rot were not sorted correctly.
* Fixed an issue where items in storage boxes that weren’t placed in bases could be used for crafting, or newly picked-up items could stack with them.
* Other minor fixes and adjustments.
 
[Notes]
* Due to the changes in the potential ability increase, balance may shift significantly. Feedback from experienced players would be greatly appreciated. Additionally, input on the crafting quality traits would be very helpful, as this is still under consideration.
 
=== Beta 22.77===
<big>'''9/21 2024'''</big>
 
[Additions and Changes] 
* The store scale numbers no longer include the city's development level. 
* Added more variation to forest blocks, increasing the density of plants in Forest Nefia. 
* Added new illustrations to the shipping screen. 
* NPCs will no longer pick up materials used in PC crafting from the ground while fishing or performing. 
* Slightly adjusted the balance of items generated in Nefia (more scrolls, spices, and potions). 
* Grimoires used for learning can now also read ancient books. 
* Updated the description of learning grimoires to clarify that they cannot be used simultaneously. Also, slightly increased their capacity. 
* Increased the price of the Love Whip. 
* Added new skin variations and snow graphics to ★storage boxes. 
* Removed the option to fill in the boundaries of maps from settings (can still be changed by directly editing config.txt). 
* When there are multiple animals on the same tile that can be sheared, you can now select the target to shear. 
* Characters that are suspended will no longer be affected by knockback effects. 
* Material quality characteristics will no longer affect the quality characteristics of items crafted through crafting. 
* Increased the boost to quality characteristics based on recipe level. 
* Unified recipe acquisition conditions to be based on the related skill level for each recipe. If there is no related skill, PC level (total feats gained) will be referenced instead. 
* When mining, digging, or gathering, if there is an available recipe that has not been learned yet and the skill level meets the requirement (recipe level - 5 or higher), there is now a high probability of acquiring the recipe. 
* When discovering a floor recipe, if the corresponding platform (foundation) recipe is also available and has not been learned, it will automatically be acquired. 
* When dismantling items with a hammer, if there is an unacquired recipe available and the skill level is met, there is a chance to acquire the recipe. 
* When randomly learning recipes during sleep, the system will now randomly select from unacquired recipes (if the skill level requirement is met). If there are no unacquired recipes, it will randomly choose from the already acquired recipes. Additionally, for recipes like blocks or platforms where leveling up the recipe has no effect, it will no longer reselect if they have already been acquired. 
* Changed the effects of the Ehekatl Body Pillow and the Altar of Invention to modify the required skill level for recipes. For example, if your cooking skill is at level 10, normally recipes up to level 15 (plus a random value) will be available. With the modification, recipes up to (15 + random value + x) will be included in the draw. 
* Slightly decreased the probability of learning recipes during sleep. 
* When reading recipe items, if there are no unlearned recipes available, it will now always draw from the learned recipes in that category. For construction recipes, if there are no unlearned recipes, nothing will happen, and the recipe will not be consumed. 
* Added a section in the help menu to explain recipes. 
 
[Fixes] 
* Fixed an issue where ground items were no longer being destroyed by fire or ice attacks after the last update. 
* Fixed an issue where sellers stopped offering acid-resistant coating liquid due to a category change in potions. 
* Fixed an issue where tooltips disappeared when right-clicking during appraisals. 
* Fixed an issue where certain actions like reading with a grimoire were not performed when loading from an autosave during sleep. 
* Other minor fixes and adjustments. 
 
[Notes] 
* With the changes to the recipe selection method in this update, if there is an acquirable recipe, it can now be obtained before duplicating learned recipes. 
* To check the exact values of skill enchantments, you need to open the enchantment list on the character sheet. 
* In the future, we might impose a maximum limit on the number of bases you can own (around 4 to 5). Feedback on this is welcome. 
* We are still in the process of fine-tuning crafting, and the specifications are subject to frequent changes. We aim to finalize a system that will be easier to develop and control in preparation for adding new recipes and expanding crafting in the future.
 
=== Beta 22.76===
<big>'''9/17 2024'''</big>
 
[Additions and Changes]
* Improved the graphic for ★storage chest. Added one skin variation and a snow-covered version.
* Improved the behavior of auto-sorting. If an unreachable container is encountered, a message will be displayed, and the sorting will proceed to the next container.
* When possessing a Mana body, heartbeats during HP decrease will now be determined by the MP value.
* Harvesting actions will no longer be displayed while holding a broom.
* The name of "The Last Remaining Shimmering Nobility in this Chaotic World" has been changed to "Noble Bear."
* Added "Grimoire of Learning," which, when placed inside, will read magic books together while sleeping (background image is provisional).
* Added "Whistle of Peace" to make companions stop fighting.
* Conquered Nefia will now display Conquered in their names.
* The maximum Piety gained when using a Scroll of Faith is now based on the current value of the Faith skill (previously it was limited to the base value of the skill).
 
[Fixes]
* Fixed an issue where the recipe search screen would reappear if ESC or a shortcut key was pressed when nothing was entered.
* Fixed a bug where the Luck Multiplier feat of ★Lucky Dagger was not applying to residents other than party members.
* Fixed an issue where recipes of different levels could stack together.
* Other minor fixes and adjustments.
 
[Notes]
* When using dye as a crafting material, the properties of the dye will be inherited by the crafted item. This is currently by design.
 
=== Beta 22.75 ===
<big>'''9/15 2024'''</big>
 
[Additions and Changes]
* Display the remaining time for random requests on the acceptance screen.
* Adjusted the display of potential ability icons.
* Changed the generation rates for scrolls, staves, and spellbooks. Also adjusted the item draw method for store-bought goods and dungeon drops. (Previously, items were drawn from the entire item pool based on weighted chances. Now, a category is drawn first, and then items from that category are drawn based on weighted chances.)
* The restock icon for items will now only appear while in town.
* Quality modifiers from crafting skills will now be applied after the material quality calculation.
* Storage boxes will no longer be selected as sorting destinations while they are in the inventory.
* It is now possible to throw beach balls.
* The bold text that appeared when an item broke has been removed (since the text would blur).
* Tooltips for blueprints now display hints about the bases where the blueprint has been learned or not yet learned.
 
[Fixes]
* Fixed a bug where, after defeating fixed bosses and the BGM stopped, the default BGM for the map would play when the map was reloaded.
* Fixed an issue where the delivery box could be modified with a wrench.
* Various other minor fixes and adjustments.
 
[Note]
* Eco Marks can be applied to furniture to reduce its weight.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug in the calculation of weight reduction when using eco-mark.
* Fixed a bug that sometimes prevented loading the game with an error when loading the game.
* Fixed NPC restock icon disappearing in home.
* Other minor fixes and adjustments.
 
=== Beta 22.74 ===
<big>'''9/13 2024'''</big>
 
[Additions and Changes]
* A storage box will become available as the main quest progresses.
* Adjusted the storage capacity and price of the storage box.
* Added a refrigeration upgrade feature to the storage box.
* Once upgraded, the storage box will consume power. If there is insufficient power, items cannot be stored (but can still be retrieved).
* Changed the name and graphics of the wrench, and added new types of wrenches.
* Improved the behavior of sorting.
* Text will be displayed in bold when items are destroyed.
* Simple effects are now listed in the tooltips of tool-related items.
 
[Fixes]
* Fixed an issue where random quest dialogue from the target NPC would appear while a fixed quest was in progress, causing the fixed quest to behave incorrectly.
* Fixed an issue where ★Hathaway's dagger had no unidentified name.
* (Forgot to mention in the previous update) Fixed an issue where playtime was not being recorded correctly.
* Fixed an issue where sorting by price was not working correctly in stores that do not use Orens as currency.
* Other minor fixes and adjustments.
 
 
=== Beta 22.73 Nightly===
<big>'''9/12 2024'''</big>
 
  This is a Nightly version for testing a new type of container.
 
[Additions and Changes]
* Added a new warehouse-type container, temporarily available for purchase at Miral & Garokk's. It will also be obtainable through the progression of the main quest. The container graphics are provisional.
* Added a new item type, "Wrench," used to upgrade containers and furniture. Temporarily available for purchase at Miral & Garokk's.
* Improved cave graphics.
* Set a limit to the multiplier effect of food nutrition.
 
[Fixes]
* Fixed an issue where PCs were not receiving the speed penalty from the Fluffy Tail feat while mounted (this was previously fixed for pets only).
* Various minor fixes and adjustments.
 
[Notes]
* Pets that are parasitically linked to PCs are affected by PC speed, so if a PC has the Solitude feat, the pet's speed will also increase. This is intentional.
* Items in the medicine category will gradually be added from now on.
 
=== Beta 22.72===
<big>'''9/10 2024'''</big>
 
[Additions and Changes]
* The 5-slot limit for cooking combinations has been removed.
* The algorithm for generating tracks has been modified and improved.
* In Derphy, NPC reactions to high or low karma have been reversed.
* Notifications will now be displayed when deliveries or bills arrive.
* When hovering over residents or pets, their hunger and fatigue status will now be shown.
* Item tooltips will now display the effects of properties next to the properties themselves. The hint for "Press x for details" has been removed (details can still be viewed with the x key).
* You will no longer receive Imo when the player character dies (as food scarcity has improved somewhat).
* The category of potions previously classified as "Medicine" has been changed to "Drinks" (as it was confusing). Sleeping pills have been renamed to sedatives.
* The "only rotting items will be sorted into the refrigerator" feature has been removed. Instead, a toggle to "only place perishable items" has been added to the refrigerator's sorting settings.
* Items from allies' inventories can now be targeted for mixing.
* When selecting items from allies' inventories for actions like mixing, a hint text will now be displayed if items are selectable. Additionally, items can now only be selected by right-clicking (for consistency in operations).
* Fixed jobs have been assigned to several NPCs.
* The naming brackets for sacred artifacts have been changed from 『』 to 《》.
* Various graphics have been fine-tuned (the cave blocks will be completed in the next update).
 
[Fixes]
* Fixed an issue where the speed penalty of the "Fluffy Tail" feat was not being applied to parasitic or mounted pets.
* Fixed an issue where the iron ball of divine punishment could be auto-sorted.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding the location generation of treasures from treasure maps and Nefia, there is no pathfinding check in place. Although there are ideas for implementing ways to travel to isolated islands, it will likely take some time.
* Multiple reports have been received regarding errors when progressing with Loytel's quests while accepting random requests from Loytel, but the reproduction method is still unknown. If anyone knows the steps to reproduce the issue, it would be helpful if you could report it.
* Due to preparations for the Steam release and key distribution, I haven't been able to check channels other than the bug report channel on Discord recently. If you have any bug fixes or good ideas, please send feedback via the in-game bug report.
 
=== Beta 22.71===
<big>'''9/4 2024'''</big>
 
[Additions and Changes]
* Multiple help topics have been added, and the explanation of operation keys has been improved.
* A snow toggle button has been added to the texture viewer.
* Influence will no longer be displayed in shops (since it affects the visual presentation). However, it can always be checked via the bottom bar.
* Windows for shops and crafting will no longer close when left-clicking outside the window (to prevent accidental closures).
* Pets' inventories can now be selected when using material conversion, appraisal, and other item selections.
* Added icons for Holy, Bleed, and Acid attributes.
* Bed information will be cleared when residents become livestock or leave the base.
 
[Fixes]
* Fixed an issue where the status of mounts and parasitic pets was not displayed on mouseover when holding Shift, even if there was a collectible object at their feet.
* Other minor fixes and adjustments.
 
[Notes]
* The fact that turns do not pass during fast travel is currently intended behavior.
* Loytel has Fiama's pet flag enabled.
* The Fragrance of Goddess grants the rights to a wish and is obtained when one is not already in possession.
* The ordinances such as "Breeding Season," "Milk Faction," "Egg Faction," and a few others are currently disabled from appearing.
 
=== Beta 22.70===
<big>'''9/1 2024'''</big>
* A hint icon will now be displayed above NPCs when they have important conversation events, such as at game start.
* Cards will now display a number in the Card Encyclopedia.
* The search function now allows searching through the possessions of residents as well.
* Added a tutorial for Nerun.
* Adjusted the categories in the in-game help menu and added several new help entries.
* The crafting and item management windows can now be closed with the Tab key or the inventory shortcut key.
* Adjusted the time it takes for bees to generate in the beehive (this does not affect honey production).
* Adjusted the properties of pears and apples (pears were still a copy of apples). Feedback on balance adjustments or new ingredients and recipes is always welcome.
* Residents who are set to not use shared equipment will no longer place surplus equipment in the shared container.
 
[Fixes]
* Various glitches with the possession search widget have been fixed.
* Other minor fixes and adjustments.
 
[Notes]
* The reason the game saves right before entering a new map, rather than immediately after, when using a Return Scroll, is to ensure safety. This is because various processes, such as simulating time passage and updating the map version, occur when entering a map. This may change in the future to save immediately after entering the map.
* "Ash" is the nickname for Ashland, and "Fia" is the nickname for Fiama.
* The zoom level of the game screen can be adjusted using the map tool next to the mini-map.
* The current pet upgrade system gives a 10% chance to gain a new feat, a 30% chance to gain a new skill, and a random increase of 2 to the primary attributes the rest of the time. If there aren’t enough points to gain a new feat or a skill, they will be saved until there are enough points.
 
=== Beta 22.69===
<big>'''8/31 2024'''</big>
 
[Additions and Changes]
* The DodoRex has been updated to support color variations.
* Items picked up will no longer automatically go into the tool belt.
* The term DV has been changed from Defense Value to Dodge Value.
* Seeds can no longer be transformed into materials.
* The effects of the Magic Manners feat now also apply to minions.
* Added functionality related to unlocking backer rewards.
* Added an option in the settings to enable backer rewards.
* Elin’s Gift, Melilith's Quest, and other similar content will only be activated when the backer reward code is enabled.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* From this version, to unlock Kickstarter rewards, enter the code '''"mamaa"''' (beta-exclusive code) under "Settings > Other > Enter Reward Code." When the product code is distributed, individual keys linked to each backer ID will be provided. If there are additional keys, they will be distributed accordingly.
* The wallpaper reward will be added after Early Access. The early DLC reward "Cursed Mansion" will become free content after a certain period following the start of Early Access.
 
=== Beta 22.68===
<big>'''8/29 2024'''</big>
 
[Additions and Changes]
* Harvesting certain map objects (such as ore veins, roads, and mooring posts) within cities will now be considered a crime.
* The natural recovery of HP and MP will now stop during "Starvation" instead of "Hunger." Damage from hunger will occur when in a "Near Death by Starvation" state.
* Added the material "Amethyst."
* Changed the material categories of "Mica," "Jade," and "Titanium" to Crystal.
* Bone-type materials can now be selected when generating crystals.
* Adjusted the hardness of each material.
* Reduced the experience gained for the skill "Mind's Eye."
* The blessed state icon will now be displayed during material selection in crafting.
* When VSync is on in the settings but disabled on the graphics card, FPS will now be capped at 60 (experimental).
* When using the Feather Scroll, stats related to attack and defense will no longer change for items other than weapons and armor.
* Chaos Shape allies will now gain new body parts when leveling up to certain levels.
* Added icons to the widget shortcut for inventory search.
* Added the "Cannot be Wished" tag to several items.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where Bits could be summoned beyond the maximum number of minions.
* Fixed an issue where low-level traits like [Cat] and [Adam] could disappear during cooking and other activities.
* Fixed a bug where items marked as important could be moved to external containers with Shift+click.
* Fixed an issue where selecting options with keys while holding down the movement key would choose the corresponding option.
* Other minor fixes and adjustments.
 
[Notes]
* Mount graphics are not displayed indoors by default. This can be changed in the game settings.
* The ability to play panties is currently intentional.
* The smell trait of rotten food will be reduced when it turns into cheese, which will always have the [Stinky] trait. This is currently intentional.
* The fixed recipes for BBQ tables and cooking appliances are undecided at this time.
* The usefulness and strength of attributes (such as fire, cold, chaos, etc.) vary to some extent by design, and this balance is expected to remain until the main quest is cleared. However, adjustments are planned for the late game, where high-level attribute attacks exceeding a certain power level will trigger upper-level effects. These upper-level effects will vary by attribute, such as adding status effects, piercing attribute resistance by a percentage, and other balance adjustments, especially for attributes that are currently weak or difficult to use.
 
=== Beta 22.67===
<big>'''8/20 2024'''</big>
 
[Additions and Changes]
* Removed the Steam Deck check when launching mini-games (Mods can be enabled depending on settings even on Steam Deck).
* Item names and weights are now displayed in the item splitting menu.
* Removed the “Examine” button from item interactions (an item inspection key has been added).
* Made slight adjustments to the graphics of the Magical Nephia.
* Actions like performances and crimes will no longer be witnessed if the target cannot act (e.g., dead, asleep, unconscious, paralyzed).
* It is now possible to shear wool from a target even if they are in combat. However, the amount and quality of wool obtained will decrease (due to resistance).
* Items with a random generation probability of 0, except for artifacts, can now be wished for.
* Added a guide for Nerun.
* Added some tips to the “Travel Wisdom” section in Help.
 
[Fixes]
* Fixed an issue where the “Smelly” trait would not apply when food outside the player inventory spoiled.
* Fixed an issue where the harvest bonus would disappear when saving and loading within a quest instance in harvest quests.
* Various minor fixes and adjustments.
 
[Notes]
* If using tools like scissors results in unintended attacks on neutral creatures, try adjusting the auto-combat settings to “Do not use auto-combat on neutral creatures.”
 
=== Beta 22.66 ===
<big>'''8/17 2024'''</big>
 
  Significant changes have been made to the crafting system. For full details on all changes, please refer to the previous Nightly update notes. Please note that some items will no longer stack with those generated in versions prior to this one, and enchantment bonuses derived from materials on old equipment will now be doubled.
 
[Additions and Changes]
* The recipe search display can now be closed with ESC or the corresponding shortcut.
* A widget for inventory search (CTRL+F) has been added. If the display appears strange, try resetting the widget.
* Skills can now be learned by the player character when reading a technical book.
* Crop enhancement levels will now be applied starting from seed enhancement level 1 or higher.
* A cassette tape has been added to the Lumiest Graveyard. The map appearance of the crypt has been slightly adjusted.
* Negative enchantments on items crafted or processed from food will no longer be removed (e.g., harmful substances in delivered pizza).
* A new setting, "Automatically pick up catches when fishing," has been added to the personal settings on the character sheet. Even when this setting is on, items that are too heavy will not be picked up automatically.
* Banana trees have been added (whether a new tree graphic will be added is undecided).
* Mandarin and pear trees have been added.
* The fruit tree has been changed to an apple tree. The apple graphic has been updated.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Note]
* Balance adjustments and bug fixes related to the changes in the crafting system are still ongoing.
 
<big>'''Hotfix 1'''</big>
[Additions and Changes]
* Added a cassette tape to the Lumiest Graveyard (previously, a duplicate cassette tape was mistakenly added).
 
[Fixes]
* Further corrected an issue where items would not stack.
* Fixed an issue where the magic control's dodge check did not apply to the PC during ally area attacks.
* Resolved an issue where locked containers' contents could be searched through the possession search feature.
* Fixed an issue where items on the ground were still being picked up periodically, even when the auto-pickup setting was off. Also corrected an issue where NPCs sometimes failed to pick up fishing catches.
* Various other minor fixes and adjustments.
 
=== Beta 22.65 (Nightly)===
<big>'''8/15 2024'''</big>
 
[Additions and Changes]
* Enabled shearing actions to be performed from a distance. Additionally, allies will no longer attack targets that are being sheared.
* Added multiple cassette tapes to the quiet beach.
* Changed the training type for Olvina’s trainer to crafting (it was overlapping with Yowyn’s).
* When a corrected version is available, make sure it is reflected in the in-game version display.
* Adjusted the bug report form so that save data is not attached by default.
 
[Fixes]
* Further fixed the issue where items were not stacking.
* Fixed a bug where summoning multiple minions at once could exceed the minion limit.
* Corrected the selling price of crops affected by enhancement levels, which was incorrect.
* Fixed an issue where the price of dishes sold by NPCs and enchantments was 10 times higher than intended.
* Other minor fixes and adjustments.
 
 
=== Beta 22.64 (Nightly)===
<big>'''8/15 2024'''</big>
 
[Additions and Changes]
* Added new BGM to the Vernis playlist after events (cassette tape can be found on the beach).
* Adjusted item stacking processes.
* Added a section on "Base Residents and Livestock" to the help menu.
* Adjusted the help menu categories.
* The speed of shearing with scissors now depends on the hardness of the scissors.
* Changed the name of Aura in the "Wind Story" to Aura (to make it more playful).
* Characters can now be dyed (internally). Added randomly colored Dodos.
 
[Fixes]
* Other minor fixes and adjustments.
 
[Notes]
* House boards and room boards created in build mode are now invisible by default. The visibility can be toggled from build mode.
* Currently, only logs from cultivated trees will have enhancements like level upgrades. Enhancements for branches are under consideration for the future.
* For now, shearing wool from animals in towns is intentional. The wool of residents in livestock status will recover when fed grass. A quality bonus occurs based on the livestock's level, and a quantity bonus occurs depending on the length of time the wool is grown. (Quantity and quality are planned to be adjusted in the future.)
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where certain enchantments were displayed twice in item tooltips.
* Resolved an issue where items with different enchantments could stack when the item compression option was enabled.
* Infinite looping BGM will now advance to the next track after a set number of loops when included in the BGM playlist.
* Instruments will now be included in the calculation of heirloom value.
 
=== Beta 22.63 (Nightly)===
<big>'''8/14 2024'''</big>
 
[Additions and Changes]
* The kill count in the journal now includes kills made by residents and companions.
* Gunlances have been added as limited items at Miral & Garokk's Workshop
* The music for the title screen and character creation has been changed.
* Enchants have been removed from the grass material (as they were mixing with seeds).
* Added crafting explanations to the Help section.
* A new tool, "Shears" has been added. You can now shear wool from sheep and other animals.
 
[Fixes]
* Fixed an issue where hallucinations would disappear after making Crim Powder.
* Fixed a bug where furniture upgrade levels (such as "World’s Best" etc.) were affecting material enchant strength.
* Fixed a bug where placing a house board in a minimum-sized room would remove the room designation.
* Fixed an issue where the nutrients of materials were not being applied. Also adjusted the base nutrient values of materials.
* Various other minor fixes and adjustments.
 
[Notes]
* The Magic Book Author is an NPC planned to be implemented in the Home Story "Seimani" chapter.
* Regarding when income from the Home Ranking will start to appear, there are no specific actions, timing, or guidance planned for Home Ranking or other player income strategies; it is intended to be flexible.
* If items are not stacking, it would be helpful if you could provide a save file where this can be confirmed.
 
 
=== Beta 22.62 (Nightly)===
<big>'''8/12 2024'''</big>
 
[Additions and Changes]
* Influence will now be displayed at shops where items can be rerolled.
* When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
* The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
* Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
* In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
* The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
* Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
* Improved the key input settings screen. Added an option for advanced key settings.
* Added a shortcut key for picking up all items to the key settings.
* Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
* Added several properties that increase selling prices.
* To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
* Logs harvested from cultivated trees will also inherit enhancement levels.
 
[Fixes]
* Fixed a bug where items with no nutritional value could be consumed.
* Fixed an issue where the "does not rot" property of food was missing.
* Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
* If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
* With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.
 
<big>'''Hotfix 1'''</big>
  In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.
 
[Additions and Changes]
* Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
* The name of the material is now displayed on stones and crystals (excluding the default material).
 
[Fixes]
* Various minor fixes and adjustments.
 
 
<big>'''Hotfix 2'''</big>
 
[Additions and Changes]
* The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
* Added an option in input settings to "open the window only while the key is held down" when investigating items.
* When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
* Allies under the effect of taunt will no longer intercept attacks from other allies.
 
[Fixes]
* Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
* Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
* Various minor fixes and adjustments.
 
=== Beta 22.61 (Nightly)===
<big>'''8/10 2024'''</big>
 
In this Nightly build, there have been significant changes to the crafting system and its surrounding mechanics. These changes are expected to have a major impact on game balance, but rather than focusing on adjusting the current balance, the modifications are made with a long-term perspective, considering future development in terms of scalability and the overall direction of the game. Some parts are yet to be implemented, but the main changes can be summarized as follows:
 
* Traits like "Sweet," which were previously seen only on food items, will now be applied to regular items as well. Additionally, the traditional quality rating will be converted into a quality bonus trait.
* The base quality will no longer change through crafting or farming. If a quality bonus trait is present, the base quality will increase proportionally.
* The impact of quality on item prices and effects will be reduced. Instead, new traits such as value traits and recovery traits will be introduced in the future.
* When crafting, if multiple materials have the same trait, traits marked with a "+" (mainly food-related traits) will have all instances of that trait added together, while for other traits, only the highest value will be inherited.
 
The following are additional changes:
 
[Additions and Changes]
* Modifications to the crafting system.
* More detailed information about crafted items will now be displayed in the crafting screen. Additionally, the quality display in the crafting screen has been removed.
* Food traits will now display up to five slots, excluding fixed slots, and will be shown with a "+" symbol in the crafting screen. Traits with higher effects will be displayed first, and only the displayed traits will have an effect when consumed.
* Nutrition information will now be displayed in tooltips for food items.
* The probability of production-related skills appearing as random enchants on equipment has been reduced (on a trial basis).
* Item levels will no longer affect item prices (enhancement levels like +1 will continue to increase prices as before).
* Pressing the x key while hovering over an item will display detailed information, including traits.
* Added the "Healing" trait to cotton.
* Reduced the probability of furniture having enhancement levels applied.
 
[Fixes]
* Fixed a glitch where the resize icon would appear on the background window when moving the mouse.
* Other minor fixes and adjustments.
 
[Notes]
* Traits that count towards the five slots for food traits, excluding special traits like collagen, are those that provide positive experience points to abilities and potential abilities. Negative traits are always treated as separate slots.
* Existing seeds will receive a quality bonus according to their enhancement level once they have been grown. Apologies for the inconvenience, but please grow the seeds. Traits on cotton are inherent to the material itself and will not appear on seeds, but the enhancement level will be applied upon harvest.
* While nutrition is now displayed, there are no changes to the mechanics of eating. Nutrition = the amount of fullness restored, and it also serves as a multiplier for the experience points added to abilities and potential abilities. For example, a food item with 20 nutrition will restore twice as much fullness and grant twice as many experience points as a food item with 10 nutrition.
* The item level and base quality of equipment will now be fixed, regardless of the level of the dungeon (Nephia) they are found in. However, since the performance of equipment has always been determined by the content level at the time of generation, rather than the item level or quality, this change will not affect the performance of generated equipment. However, the reduced item level will result in lower sale prices for high-level equipment.
* Due to the changes in the crafting system, there may be unintended behaviors or imbalances. Your feedback would be greatly appreciated.
 
=== Beta 22.60===
<big>'''8/5 2024'''</big>
* When items are made lighter with scrolls of feather, accuracy (or DV for armor) will increase. When items are made heavier, accuracy (DV) will decrease.
* Critical hit determination will occur after the hit check.
* The hometown discount will not affect the selling price of items sold by the player.
* Reduced the rate of damage increase for landmines based on danger level.
* Rest shrines will also cleanse curses and debuffs.
* Adjusted the experience gained from using magic: slightly decreased the bonus experience for low-level spells and halved the experience penalty for high-level spells.
* Replica equipment will be labeled as such even when unidentified. Shops that use currencies other than Orens will always sell non-artifact items in an identified state.
* If crops from harvest quests are taken away or offered at altars, karma will decrease.
* Changed the total assets field on the character sheet to elapsed time.
* Adjusted rewards for high-level bounty quests.
* Set a limit on the speed adjustment provided by the Ether Hoof.
 
[Fixes]
* Fixed an issue where the content level of random treasure chests generated in Nefia was not dependent on the dungeon floor.
* Fixed a rare issue where minions would attack allies right after loading a save.
* Fixed the Kizuami feat, which was not functioning correctly following the last update.
* Fixed an issue where the frontline command feat was being counted as a single bonus even when multiple allies had it.
* Various minor fixes and adjustments.
 
[Notes]
* There are still substantial improvements we want to implement for crafting and containers in the beta phase. We are currently evaluating and testing ideas.
 
=== Beta 22.59===
<big>'''7/31 2024'''</big>
 
[Additions and Changes]
* The fame tax will gradually slow its rate of increase after the fame cap is lifted.
* The tax tooltip will now display both the amount evaded and the original amount.
* The benefit of Kizuami now includes "elemental status effects remain effective even when damage cannot be inflicted."
* The headhunting benefit of Kumiromi will no longer activate on faction members or minions.
* Unique characters will not age (visually).
* The rewards and drop categories for boss chests and random chests have been adjusted (light sources and ammunition will no longer be generated). The probability of generating artifacts has been added. A guaranteed artifact slot has been added for boss chests in fixed quests.
* The lock level for treasure chests will gradually decrease in its rate of increase after level 50.
 
[Fixes]
* Fixed an issue where using a rush enchantment to attack distant enemies would cause reflection damage to be received.
* Various minor fixes and adjustments.
 
[Notes]
* Regarding the tax balance adjustment, the fame cap is expected to occur around the 50th floor in the beta, and the balance is designed to be roughly break-even with museum + inn fees + guild salaries.
* The attribute given to hatched pets in the previous update is an "element" such as a fire hound or an ice hound, not a bonus to attributes. Bonuses to attributes are planned to be increased by feeding milk and imprinting during the baby period.
* Marriage will be possible in the future, although it might be introduced post-beta.
 
=== Beta 22.58===
<big>'''7/30 2024'''</big>
 
[Additions and Changes]
* The magic control bonus for allies' area attacks now also applies to residents and temporary allies. Additionally, self-destructive attacks can be avoided through magic control.
* Plants generated by Kumiromi's blessed weapons are created as special minions that do not count towards the minion limit and do not follow.
* If a Nefia boss escapes, it will be considered conquered.
* Adjusted currency rewards from high-level boss chests and extermination quests.
* The deepest reached level will not be updated in maps outside of dungeons.
* Pressing the shift key while hovering the cursor over the PC will display the status effects of mounted or parasitic allies.
* Pets hatched from fertilized eggs will inherit the attributes of their parents (only applies to eggs laid after this version).
* Allies will push each other according to optimal combat distance (e.g., melee allies will push ranged allies in corridors). They will also maintain optimal distance during normal movement.
* Only one gelatin will be generated when turning Little's meat into gelatin.
* The materials for the empty bottle recipe have been changed to categories.
* When damage is zero, additional effects from elemental attacks will not occur.
* Burn and bleed effects will be nullified if the corresponding resistance is superb or higher.
* Increased the amount of defensive-related experience gained by (unrestrained) NPCs.
* Items marked as important will now display an icon.
 
[Fixes]
* Fixed an issue where casting experience was not gained when attacking with a weapon "wielded by the power of the Force".
* Corrected a bug where regions that couldn't be changed via keyboard shortcuts could still be altered in the region selection options.
* Fixed the faction-wide enchant for vitality multiplier not functioning.
* Other minor fixes and adjustments.
 
[Notes]
* The shrine for armor enhancement exists because the number of armor pieces is higher compared to weapons (weapon enhancement).
* Regarding the blessed equipment of the gods, the aim is not to achieve perfect balance for each individual piece. The balance of the gods is considered as a whole, including factors such as apostles and primary blessings. We appreciate your understanding as we consider feedback and make adjustments over a long period. Feedback on which gods are strong or weak is always welcome.
 
=== Beta 22.57===
<big>'''7/24 2024'''</big>
 
[Additions and Changes]
* Added new stone floor tiles.
* Added three types of metal floor tiles.
* Added an icon for the Earthquake spell.
* Added new artwork to the shipping report.
* Adjusted the effective range of ranged weapons and added this information to the tooltip.
* Items currently held can now be included in action selection with the F key.
* Added explanations for perfect evasion, and physical and elemental mitigation in the help section.
* Blessings and curses applied to items mixed with blessed or cursed water will now apply one by one instead of to the whole stack.
* Reduced the range of fuel depot signs.
* Items with an exchange rate of 10 times or more for furniture exchange tickets will now be marked as "Not Recommended for Exchange" (these items are normally non-exchangeable, but can be exchanged with tickets if absolutely necessary).
* Updated Chinese translations.
* Significantly increased the damage of Meteor and Earthquake spells. Earthquake will now deal reduced damage to floating targets and increased damage to targets affected by gravity.
* The speed increase from Lulwy's blessing will gradually decrease once it exceeds 100.
* When allies use area attacks, the player's magic control skill will now be added to the ally's magic control calculation. Also, increased the experience rate for magic control to 5 times for non-player characters.
* If the player possesses Eulderna's "Magic Precision" feat, it will now also apply to allies' area attacks.
* Increased the generation rate of resurrection magic. Added resurrection magic to the actions of Defenders, Carbuncles, Melilith, Dark Missionaries, and Sages (with a long cooldown).
* Added a bonus to crop shipment value and a trait to befriend plants to Kumiromi's blessing.
* Implemented Kumiromi's second blessing.
 
[Fixes]
* Fixed a bug where containers were not being properly selected if there was a shipping box within the resource depot sign's range.
* Corrected the recovery amount for different types of recovery magic used by staffs.
* Adjusted the stamina calculation formula (it will be recalculated after level-ups and skill increases).
* Fixed an issue where the underlying geological layer was always rendered when digging through walls.
* Other minor fixes and adjustments.
 
[Notes]
* There are no plans to remove doujinshi of characters like Elin or Yakasha at this time.
* Code analysis, sharing, and publishing analyzed information is encouraged as it helps in bug discovery. Analysis and strategy sites are also welcome.
* Detailed feedback, such as difficulty in raising specific pet skills like magic control experience, is highly appreciated.
* Kumiromi's blessing effects and pets will continue to be adjusted.
* [Nerf Notice] The rewards for quests and treasure chests in The Void will be adjusted to gradually decrease for content equivalent to floor 50 and above. Note that rewards for floors above 100 will be significantly reduced.
 
=== Beta 22.56===
<big>'''7/23 2024'''</big>
 
[Additions and Changes]
* When a Mani follower takes control of a machine, it should be under the player's control (it should not disappear even when moving across maps).
* For bounty missions targeting specific races, do not generate missions for races that do not exist. Also, display the name of the target creatures in the journal.
* Consuming weapon talismans should grant experience points to the corresponding magic.
* When relocating home, if a local map is already generated at the destination, delete the local map and save the game.
* Shrines should not overlap.
* Faction-wide enchant effects should also apply to temporary allies.
* Characters engaged in idle reading should be granted reading skills.
* Implement Opatos' second blessing.
* Add earthquake magic.
* Add the status effects of dizziness, confusion, and paralysis to the impact damage effect.
* Disable friendly fire for area attacks triggered by weapon effects.
* NPCs should eat rotten items if they can digest them.
* Display the deepest reached floor on the character sheet.
* Replace part of the growth graphics for the colorful fruit.
* Enchantments for % type equipment should be displayed as percentages.
* Allow reforge by offering equipment received from gods at their altars (mainly used for updating divine equipment).
* Adjust the benefit equipment of Itzpalt.
* Do not generate altars of gods that cannot be worshiped.
 
[Fixes]
* Fixed an issue where randomly generated local maps obtained with land deeds were not listed in the fast travel list.
* Fixed an issue where items marked as important were included in auto-sorting.
* Fixed a bug where shield bash could activate even without 10 shield skill.
* Fixed a bug where cursed equipment could be removed using the equipment shortcut.
* Fixed an issue where invisible characters could be targeted again with the F key.
* Fixed an occasional display issue when opening the skills of ally character sheets.
* Other minor fixes and adjustments.
 
[Notes]
* Thank you for the ideas and feedback regarding Opatos + Kumiromi's artifacts!
* If there are adjustments or changes to divine blessing equipment, notifications will be given, so please offer the blessing equipment at the altar for reforge (this time for Itzpalt).
 
=== Beta 22.55===
<big>'''7/21 2024'''</big>
 
[Additions and Changes]
* Do not generate artifacts for unique characters at concert venues.
* Adjust targets for miasma infection.
* Grass seeds can only be obtained from the second growth stage onward.
* Implement the second blessing of Mani.
* Adjust the vitality and mana of the "Wraith" race.
* Change the acquisition cost of the first stage of the Essence Magic feat to 1 (refund if already acquired). Adjust the acquisition costs of several other feats.
* Ensure that blankets and similar items have at least half of their maximum charges guaranteed upon generation. Also, increase the maximum charges based on quality.
* The bonus to recovery during meditation increases with the level of meditation.
* Livestock should not display regular conversation options (such as buying and selling). Also, they cannot be invited to join as companions and should not generate quests.
* When reverting livestock back to residents, ensure a certain amount of time must pass before they can become livestock again.
* Display tooltips on mouseover for status effects in character sheets.
* Rewards from performances should not depend on the level of the instrument (temporarily).
* Adjust the effects of Magic Control.
* Clearly indicate the traits and abilities that can be acquired with skill level increases in tooltips when mousing over the skill.
* Add level-up bonuses for shield skills.
* Add variations for showcase items.
* Replace the graphics for Rainbow Fruits.
* Adjust the status effect resistances of bosses and similar enemies.
 
[Fixes]
* Fix a bug where random faith-based ability bonuses could appear when displaying ability values during character creation.
* Fix an error that could occur when restraining residents.
* Adjust Mana Absorption and Stamina Absorption to trigger even when the opponent dies from the attack.
* Various minor fixes and adjustments.
 
[Notes]
* To change the gender of a God's Apostle, throw a hormone potion.
* The difficulty cap for quest ★ levels is currently set at 7.
* Magic Control affects all area attacks, such as breaths. The Magic Control check is now calculated with the coefficient x increased from 5 to 10, meaning the check succeeds if skill level * x > rnd(damage), resulting in complete evasion of the attack, and if it fails, it results in damage reduction.
 
<big>'''Hotfix 1'''</big>
 
[Additions and Changes]
* Random requests are now generated at the base regardless of race or unique attributes.
* Companions with the weightlifting skill now consistently gain a certain amount of skill experience.
* Items marked as important can no longer be recycled.
 
[Fixes]
* Fixed an issue where feat points were refunded every time the game was resumed if the feat for Maconomy had been obtained in a previous version.
* Fixed the generation of Dark Matter Crystals in mountain maps and other locations.
* Various minor fixes and adjustments.
 
[Notes]
* Items that occupy multiple tiles, such as large wagons, cannot be placed if any of the tiles are invalid. Please find an open area for placement.
 
=== Beta 22.54===
<big>'''7/19 2024'''</big>
 
[Additions and Changes]
* Restrained NPCs should no longer move when kicked.
* After sparring with adventurers, the PC's hunger state will no longer reset.
* Furniture shops will now sell musical instruments.
* Felmera will resell unlocked paintings.
* Replaced graphics for ore veins. When hovering over ore veins, the materials will be displayed.
* Added background artwork for shipment reports.
* Duplicate items can no longer be offered. The number of items that can be duplicated by the kettle is now limited to five types, and the restocking period has been adjusted.
* When advanced settings are enabled, items can be marked as important in the context menu.
* Added the feature "Maconomy".
* Added random enchantments for mana management.
* Added a platinum merchant to Palmia.
* Seed levels will increase more slowly during automated farming.
* Adjusted the critical hit rate for executioners at low HP.
* Implemented the second blessing of Ehekatl.
 
[Fixes]
* Fixed a bug where allies would protect pets that are mounted or parasitically attached to the PC during torture.
* Various minor fixes and adjustments.
 
[Notes]
* The key to toggle log display can be assigned from the settings window.
* Advanced farming tools (e.g., watering multiple tiles at once) are planned for future updates. Please wait a bit longer.
 
=== Beta 22.53===
<big>'''7/18 2024'''</big>
 
Although this update is relatively minor, it addresses game load-related bugs, necessitating a version update.
 
[Additions and Changes]
* When asking NPCs for directions to a location, if the target is in an unreachable place, they will now be teleported nearby.
* When material transformation occurs, the decay rate will be reset.
* Starting the game with the -DEV argument will now launch it in debug mode (for testing and verification purposes).
* Adjusted resistance rates for elemental scars.
* Using a Scroll of Faith will no longer allow piety to exceed the faith skill.
 
[Fixes]
* Fixed a bug where the game could not load if a character was affected by a gravity status effect.
* Fixed a bug where the game would freeze when talking to characters with untranslated text in the Chinese version.
* Various minor fixes and adjustments.
 
[Notes]
* Dyeing walls and floors is technically possible, but allowing everything to be dyed feels excessive, so it is currently on hold.
* Attacking through windows across walls is currently intended behavior.
 
=== Beta 22.52===
<big>'''7/17 2024'''</big>
 
[Additions and Changes]
* Updated the home questline (post-Vernis).
* Added two new songs (one is still unused).
* Added the "Impale" enchantment to the Holy Lance.
* Impale distance now depends on the enchantment's strength.
* Speed is reduced to 2/3 during gravity state.
* Home cannot be uploaded if the name is not changed.
* Enemies outside the field of view cannot be targeted with the F key even in telepathy state.
* Dialog options now support keyboard input for selections like "a" or "b".
* Companions and residents can now take blankets from shared containers.
* Changed the name of the king-sized bed (the one without a roof), and adjusted its materials and price.
* Dark matter walls and floors are now much harder.
* Added direction signs to the signpost workshop.
* The resident information displayed on the resident bulletin board can now be switched.
 
[Fixes]
* Fixed the behavior of charge attacks against multi-size NPCs.
* Fixed a bug where destroying the giant rock in Vernis with a flam would decrease karma.
* Corrected the doubled quality of meat from the previous update.
* Fixed weird behaviors in auto-combat and F-key shooting for targets without LOS during telepathy.
* Addressed a glitch where the animation position could shift when rapid-firing.
* Various minor fixes and adjustments.
 
[Notes]
* Residents will stop attacking when dismounting from the gallows. If you find reproducible methods for gallows-related bugs, please provide feedback.
* The weight of items inside a tent varies based on the tent's material, which is currently intended.
* Regarding companion feat points growth, it can be reset, so the plan is to allow free resets when specifications change.
* The detector was originally an item for discovering backer gravestones, so it may stop responding to anything other than gravestones. Feedback is welcome.
 
 
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when loading the extermination request map.
* Corrected a bug where the final bonus (+5) was applied in addition to the initial +2 when the main ability feats were first acquired.
 
<big>'''Hotfix 2'''</big>
* After a new quest, if Loytel does not return to the home base for any reason, make sure to force him to return.
 
<big>'''Hotfix 3'''</big>
* Fixed the issue with the behavior of shortcut keys when entering text or selecting items from a list.
 
<big>'''Hotfix 4'''</big>
* Fixed bugs related to Loytel.
* As for Efrond's guitar, in previous versions, it could only be obtained from the development room (in this version, Efrond now has it). We will consider ways to re-obtain missed artifacts and valuables.
 
=== Beta 22.51===
<big>'''7/14 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added "Eureka, Firebrand of Strife"
* Changed the effect of the feat "Frontline Command" for Yevan's apostles from a fixed stat increase to a percentage increase (up to 30%) based on the number of enemies. The percentage increase is higher the more allies with the "Frontline Command" feat are present.
* Display faction-wide enchants on character sheets and such. Also, display the names of faction-wide enchants and faith bonuses in a different color.
* When pressing the F key without a ranged weapon or magic in hand, if there are ranged weapons or attackable spells in the hotbar, or if the equipped weapon can perform ranged attacks, they will be used automatically.
* If a map file fails to load due to corruption, generate an empty map instead (better than being unable to load at all).
* PCs will not get very angry if they have not handed over the wedding ring (such as initially generated).
* When purchasing or exchanging items, mark limited-quantity items clearly in their names.
* Changed the restocking method for limited-quantity items. Merchants in existing saves will also handle newly added limited-quantity items upon update.
* Escort requests will not fail upon exiting an instance map for quests, even if separated from the escort.
* Shopkeepers, trainers, and shrine maidens will display an icon above their heads when restocking items or services is complete. Also, display the restock period in the trade options.
* The quality bonus of food based on content level will now gradually decrease.
* Summoned NPCs will not affect performance scores or tips.
* Enchants that have no effect on ranged weapons will not be displayed in tooltips.
* Set attribute conversion rates for attribute attacks from songs and rods. For example, with a 50% attribute conversion rate, half the attack will be the usual attribute attack, and the other half will be a normal attack (subject to piercing).
* Added attribute conversion enchants that permanently grant attribute attacks to weapons. Attribute weapons do not benefit from song buffs and do not consume song buff uses when attacking.
* Added the "Drill" enchant that allows weapons to attack all enemies in their path, piercing through them.
* Implemented Lulwy's second blessing.
 
[Fixes]
* Fixed a bug where watering could be performed on distant tiles if interrupted by status effects.
* Fixed a bug where priority settings for some shared containers did not work after adding advanced sorting settings in a previous version.
* Fixed the issue where witness checks were entirely disabled while invisible (the intended specification is to add a bonus to witness checks, not complete immunity).
* Fixed various erratic behaviors when selecting items in hand in build mode.
* Other minor fixes and adjustments.
 
[Notes]
* Attribute conversion and "Drill" enchants are not currently available as random enchants. They will be added as random enchants after adjustments.
* Mod rapid-fire does not deal the same damage with all shots; the damage decreases with each successive shot.
* Due to changes in the management method of limited-quantity items, existing save data for limited-quantity items will be reset.
 
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when talking to trainers about skills that have not been learned.
* Fixed an issue where Eureka would not appear in existing save data.
 
=== Beta 22.50===
<big>'''7/12 2024'''</big>
[Additions and Changes]
* When attacking oneself, allies with the cover ability will not intervene.
* Changed so that items must be unlocked before they can be stolen from locked containers.
* Added a recipe to remove mods from melee weapons in the barrel processing machine.
* Added key settings for log switching to the config.
* Mods that exceed +99 will be forced to +99 when equipped. This is due to the current save data storage limitations for mods.
* Items shipped will not be displayed in the home log (they can be seen in the shipping report).
* Added beehive recipe to Nino’s sales inventory (available from new game start).
* Cursed equipment will be removed when the curse is lifted.
* Thrown explosives’ blasts will be considered hostile actions from the thrower. Additionally, karma will decrease when explosives destroy towns.
* Implemented the second blessing of Yevan.
 
[Fixes]
* Fixed a bug where the distance calculation between the current location and the highway was incorrect on the far right of the global map.
* Fixed a bug where some faction-wide enchantments like floating were not applied to the entire faction immediately after game load.
* Fixed a bug where selecting an item in build mode’s picker would consume materials without crafting.
* Fixed an issue where item icons for category-specific materials were incorrect in the processing equipment information window.
* Other minor fixes and adjustments.
 
[Notes]
* The phenomenon of the PC holding mysterious food is due to pets eating while mounted or parasitized, making it appear as if the PC has the pet’s food.
* Regarding wish spellbooks, scrolls, and staves, only items that exist can currently be wished for. For example, a minor healing staff cannot be wished for because it is not an item with that name but a staff with a minor healing effect, so it is currently not wishable.
 
=== Beta 22.49===
<big>'''7/7 2024'''</big>
 
* [Additions and Changes]
* (Backer Wish) The "Pet Enhancement" feature has been provisionally introduced. The pet enhancement function will continue to be adjusted and strengthened.
* Pets and companions will now consume feat points to train abilities or learn skills and feats when leveling up.
* The pet information window will now log acquired skills and feats. Additionally, the last opened tab will remain open when the pet information window is reopened.
* Added a "Hold Growth" setting in the pet information window. Since the pet enhancement feature will continue to be enhanced and adjusted, turn this on if you want to save feat points.
* The race "Demigod" will no longer receive divine punishment.
* Replaced the graphic of the Vorpal Bunny.
* Mods in duplicate items' sockets will now become alchemical ash when dismantled or disassembled.
* Added a disassembly agent. The recipe for the disassembly agent has been added to Nora’s inventory. Mods can now be extracted using the barrel processing machine.
* Stamina will now be consumed with a certain probability when throwing at the training dummy.
* Added an inverse position setting to the side screen widgets.
* Changed the name of ★Muramasa to "Masamune."
* Implemented the second boon of Kizuami.
* Implemented the second boon of Horome.
* All artifacts will now have protection from fire and acid.
* Random enchants will no longer be applied to divine boon equipment.
* Containers within the signpost range, such as resource storage and trash storage, will now store relevant items even if not set as shared containers. Containers that have never been opened (containers without generated setting data) will also be selected when sorting.
* The number of remaining large stones will now be displayed in the progress of the "Gold in the Mines" quest.
 
[Fixes]
* Fixed a bug where the skill value would become negative when learning the Memorize (or Heal) skill while the mutation was in a positive state and then reverting the mutation.
* Other minor fixes and adjustments.
 
[Notes]
* Apologies to mod creators, but due to frequent game updates, older mod versions may display irregularly or cause errors. If the game behaves strangely, try launching it without mods once.
* In build mode's collection mode, items will be collected to the location with the resource storage signpost or containers within the range (this version allows it without setting as shared containers).
* Deliveries (such as tax invoices and items sent from the delivery box) will be received at a base once you enter any base, rather than being delivered to your home.
* The third divine boon is planned to be introduced in the form of strengthening (reforging) the equipment received from the second boon. This is expected to be introduced a while after EA starts.
* Thank you for reporting about the black cats. We believe all black cats have been protected. The black cats already generated in your save data will continue to exist, so please take good care of them.
 
 
=== Beta 22.48===
<big>'''7/7 2024'''</big>
[Additions and Changes]
* Duplicate flags will now be added to items duplicated in the Duplicate Shop. (With this specification change, duplicate flags will be removed from bubbles and other monsters duplicated in previous versions.)
* When dismantling items with a duplicate flag, alchemical ash will be generated.
* Ensure players do not die from overburden when exiting quest instances.
* Adjust the formula for experience points entering the Covenant Stone upon shipment.
* Change the distance evaluation method for pathfinding.
* The black cat will now definitely lick all contents of boss chests (previously, it was a 1/2 chance per item).
* Include supplementary skills like tactics in the tooltips for weapons that use them.
* Add random enchantments for weapons with sorcery.
* Adjust the performance of the Elemental Staff.
* Add the second blessing of Jure (experimental).
 
[Fixes]
* Fixed a bug where Sword Sage would lose their specialization when changing their specialized field through the Mage Guild's specialization change service.
* Fixed a bug where the retreat effect would trigger after exiting the map from the edge if a retreat signal was sent during a battlefield quest.
* Fixed the category change issue with furniture vouchers.
* Other minor fixes and adjustments.
 
[Notes]
* Attacks on acid-type monsters currently result in being splashed with acid even if using ranged attacks when adjacent.
* Miasma cast by allies on enemies does not spread to allies.
<big>'''Hotfix 1'''</big>
* Fixed the issue where experience points were set to 100x at shipment.
=== Beta 22.47===
<big>'''7/6 2024'''</big>
 
[Additions and Changes]
* Fast travel now calculates distance using the actual shortest route.
* Updated the description of Horome's Blessing to "Melee attacks drain mana from enemies."
* Party members now push aside neutral NPCs in their path.
* Slight improvements to the blood splatter graphics.
* Overall increase in the selling prices of equipment. Guaranteed minimum selling prices for miracle items and above.
* Replaced the graphics for the ecopoint.
* Grass and trees now slightly consume fertility.
* Food enchanted with "Adam" can no longer be duplicated.
* ALT and CTRL held together now flatten terrain during drawing. Also updated the help text.
* Set the maximum normal fame gain to 5000.
* Notaries now sell advanced adventurer licenses. Acquiring a license allows fame to exceed the maximum limit and generates Nephias above level 50 (the initial defeat of the Succubus boss has been abolished).
* Notaries now sell Void Exploration Permits. A permit is required to enter the Void (though you can return without one).
* Experimental implementation of Unity Cloud Diagnostics.
* Experimental introduction of party-wide and faction-wide equipment enchantments.
* Experimental implementation of the second blessing of Itzpalt.
* Doubled the power of weapon activation enchantments.
* Damage numbers now display in the color of the attribute when dealing attribute damage.
* Display racial traits during character creation.
* Monster Balls cannot be used on user maps.
 
[Fixes]
* Fixed an issue where various items were no longer mixed in Rodwyn's shop.
* Fixed a bug where the enchantment could be lost when cooking Little One meat.
* Fixed the shipment source always showing as the home name in the shipment report.
* Fixed a bug where status effect messages remained on the screen.
* Other minor fixes and adjustments.
 
[Notes]
* Abilities in the ability window can be equipped directly by holding the middle mouse button (R key).
* If the player character becomes naked, they can dress in the changing room near the hot spring.
* Increases in the number of crafting recipes for seasonings and application of material quality are planned during the beta test.
* Feedback on gameplay balance beyond the Void is highly appreciated due to limited testing.
* Another escaped black cat has been rescued at the Derphy Tavern. Thank you for the report. If any more escaped black cats are seen, please let us know.
 
=== Beta 22.46===
<big>'''7/4 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Replace the innkeeper of Nefu Village with "Mizuno."
* Display the weight of items when opening a companion's inventory.
* Expand the companion information window to also show feats.
* Add icons for attributes and resistances.
* Improve the shipping report screen; accessible at any time from the home board.
* Add precious stones to the materials for wand recipes.
* Wand MP consumption now depends on the attribute and hardness.
* Apply progressive damage resistance to NPCs above level 50.
* Adjust the formula for calculating power based on item level.
* Display the quality on the item tooltip for items of unusual quality (experimental).
 
[Fixes]
* Various other minor fixes and adjustments.
 
[Notes]
* If you die during mass crafting, the crafting will complete even if no experience is gained, as this is by design.
* Successfully rescued one black cat in Palmia. Thank you for the report. Please let us know if you see any other escaped black cats.
 
=== Beta 22.45===
<big>'''7/3 2024'''</big>
 
[Additions and Changes]
* Significantly reduced the probability of party members speaking at the start of combat, with a further reduction as more party members are added. Also shortened the display time of party members' dialogue (to prevent noise without silencing them completely).
* Overall reduction in the number of traps in dungeons.
* Integrated some category tabs in the crafting screen.
* Slightly remodeled the workshop map of Miral & Garokk's Workshop
* A shipment report will now be displayed when shipping items. Added a setting in the config to 'Display shipment report.'
* Stamina for crafting will now be consumed per item crafted, not all at once.
* Items in containers that are on sale cannot be selected in build mode.
* Random enchantments that prevent decapitation can now be applied to neck equipment.
* Changed the return destination determination upon return (internal. Should have minimal impact on regular save data).
* Construction of blocks and similar structures is not allowed on battlefields (eventually, normal enemies will also be able to destroy such structures over time).
* NPCs will not throw stones at invisible characters, even if they have low karma.
* Updated the portrait and pixel art for Felmera.
* NPCs hatched from eggs will now have the baby feet trait.
* Companions and residents will take abrasives from shared containers. If there is a grinding wheel on the map, they will automatically grind rusty weapons and armor.
 
[Fixes]
* Fixed a bug where learned skills may not be displayed when affected by a skill-reducing mutation.
* Fixed a bug where companions would not eat when hand-fed unless they were in a state of hunger or worse.
* Fixed a bug where Chinese fonts were not displayed in the game's input fields. If there are still unresolved issues, please report them.
* Fixed a bug where shrines did not function properly when held in the hand.
* Fixed a bug that could cause the game to freeze on startup depending on the file name of the custom pcc.
* Other minor fixes and adjustments.
 
[Notes]
* Nursing and imprinting for baby feats are not yet implemented and will be introduced alongside the enhancement features for companions. Feeding milk will increase experience and potential based on the milk's properties, and after feeding a certain amount of milk, the individual will mature and gain an imprinting bonus.
* Items such as generators that require more than 20 times the usual number of furniture tickets are essentially not intended to be collected through furniture tickets. Most are planned to involve future quests or crafting using new materials.
* The number of skills an adventurer remembers is somewhat random. Also, some of the skills in possession are currently set not to be used by NPCs in combat.
* If you set the container in the PC's backpack to shared and store food in it, pets will eat from it.
* It seems that a black cat has escaped. If you see a black cat in town or elsewhere, please report it.
 
=== Beta 22.44===
<big>'''7/1 2024'''</big>
 
[Additions and Changes]
* Charging is not possible if there are fences or similar obstacles in the path.
* Unified the key for roof mode in build mode to the ALT key.
* Re-added the Gunlance to the Miralgaloc workshop.
* Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold.
* Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry).
* Improved the pathfinding algorithm.
* When opening a companion's inventory, resistance and basic information about the companion are now displayed.
* Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful).
 
[Fixes]
* Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced.
* Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC.
* Various other minor fixes and adjustments.
 
[Note]
* Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access.
 
<big>'''Hotfix 1'''</big>
* Please, don't look...
 
=== Beta 22.43===
<big>'''6/29 2024'''</big>
 
[Additions and Changes]
* Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map.
* When the quest tracker widget is on, it remains on standby even when there are no quests to display.
* The destruction check for ground items due to elemental attacks should occur before the attack on the character.
* Change the material categories for the large cauldron and dye cauldron to general beverages.
* Set an upper limit on karma reduction when currency is stolen from allies.
* Significantly reduce the effectiveness of food when affected by anorexia.
* Add an enchantment that prevents decapitation to the random enchantments for headgear.
* Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config.
* When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button.
* Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting.
* Add a tutorial for Neln.
* In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges.
* Allow residents to be moved in build mode if there are no enemies around them.
* Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP.
* Adjust the penetration power and performance of melee weapons.
 
[Fixes]
* Fixed a bug where the experience gained differed when crafting multiple items at once versus individually.
* Fixed an issue where the identification message did not appear when deciphering items like spellbooks.
* Other minor fixes and adjustments.
 
[Notes]
* Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button.
* Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin.
* Items can be split by entering the number in the split window to specify the quantity.
 
<big>'''Hotfix 1'''</big>
* Fixed the issue where the quest tracker was behaving oddly.
 
 
=== Beta 22.42===
<big>'''6/28 2024'''</big>
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.
 
[Additions and Changes]
* Large tents will be made larger.
* Roofs can now be displayed inside tents.
* The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
* Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
* Hand and area-of-effect attack spells can now be used with the F key.
* When using advanced distribution, the settings will also apply to items delivered by residents.
* The feedback screen will now have save data attachment enabled by default (experimental).
* Automatic watering will continue even if there are unreachable tiles.
* Windows can only be placed in the player's base.
* Various adjustments to the combat formulas for high-level play (LV50+).
* Removal of speed correction by level (provisional).
* Adjustment of some divine faith bonuses.
* Review of the unarmed combat formulas.
* Power and MP consumption for magic will diminish at higher levels.
* Stethoscopes can only be used on residents.
* Adjustments to block materials, etc., in the Abandoned Factory Nefia.
* Residents can now be moved from build mode (initial positions will change to the new location).
* Non-residents will no longer vomit when splashed with sewage.
* Updated Chinese translation.
 
[Fixes]
* Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
* Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
* Various minor fixes and adjustments.
 
[Notes]
* Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
* The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
* Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.
 
=== Beta 22.41===
<big>'''6/27 2024'''</big>
 
[Additions and Changes]
* Clarified the message displayed when inventory is overflowing. (Japanese version)
* Changed the names of broken traps.
* In recipe search, clearly mark optional ingredients.
* Touching the Rest Shrine now restores 1/3 of maximum stamina.
* Training dummies are no longer destroyed by elemental attacks.
* Quest tracker now has Nerun guide you when delivery targets, etc., are within the map.
* Added weight (single item) as a sorting option for items.
* Added a secretary to Willow.
* Added "Whip of Words" to Faris's inventory to change residents' tone and personality.
* Added flavor text when moving to town tiles on the global map.
* Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low.
* Added screen size specification and fixed settings to the configuration.
* Added three types of Snow Putit skins (rare spawns).
 
[Fixes]
* Various fixes for glitches related to Chinese translation.
* Other minor fixes and adjustments.
 
=== Beta 22.40 (Nightly)===
<big>'''6/26 2024'''</big>
  Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.
 
[Additions and Changes]
* Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
* Set weighting for spawn probabilities in random zones.
* Nefia will now also generate in snowy fields.
* Added Gold Snow Putit (rare spawn).
* Adjusted the duration of debuff spells.
* Adjusted the effect amount of ability-enhancing and weakening spells.
* Adjusted tourism and accommodation income.
* Added multiple new icons to the global map.
* Reduced the probability of equipment deterioration from acid attribute attacks.
* Adventurers will now move to different towns periodically.
* Set enchantment strength correction based on the level of equipment for each type of enchantment.
* Reduced speed correction based on enchantment strength for Seven-League Boots.
 
[Fixes]
* Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
* Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
* Fixed an issue where some recipe materials had changed due to category specification changes.
* Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
* Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
* Other minor fixes and adjustments.
 
[Notes]
* Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
* Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.
 
=== Beta 22.39===
<big>'''6/25 2024'''</big>
 
[Additions and Changes]
* Experience points for investment skills will increase based on the development level of the town and the scale of the merchant.
* Various adjustments to the cost and AI usage of "Rush."
* AI will now also use "Cat's Eye."
* In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0.
* Expanded the maximum resizeable size of the ability window.
* Pressing the ESC key when selecting item quantities will now cancel instead of confirm.
* In the harvest request zone, crop tiles will be cleared of snow in winter.
* The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors.
* Multiplying monsters will no longer reproduce in miasma state.
* Added an option to "Use Distribution Settings" in auto-sorting.
* In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted).
* Added tooltips for explanations in auto-sorting.
* During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location.
* The honey generated in beehives will also increase Enchant Lv.
* Added various cassette tapes of the initial field map BGM to the stops of traveling merchants.
* When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed.
 
[Fixes]
* Fixed a bug where the context menu would not display if it took too long to load.
* Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes.
* Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume).
* Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments.
* Other minor fixes and adjustments.
 
=== Beta 22.38===
<big>'''6/24 2024'''</big>
 
[Additions and Changes]
* Added a recipe for the parcel box. Added the mixer recipe to the initial recipes.
* Stopped BGM after clearing the quest map.
* Added the utility policy for "No Animal Zone."
* Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click.
* Added milk to the ingredients for mousse and pudding recipes.
* Added the option "Do not include rotten items" in the sorting settings.
* In resurrection magic, characters who were party members are now prioritized.
* Tax invoices are now treated as artifacts.
* Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental).
* Learn the "Rush" ability at Tactical Level 5 (icon is in preparation).
* When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points.
* Added several tutorials for Nerun.
 
[Fixes]
* Fixed the inability to place doors inside tents.
* Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met.
* Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting.
* Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once.
* Fixed a bug where unopened treasure chest contents were displayed in build mode search.
* Fixed a bug where columns could not be crafted with carving tools.
* Various fixes for inventory operations using Shift-click.
* Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith.
* Other minor fixes and adjustments.
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where right-clicking to interact with the inventory was behaving strangely.
 
 
=== Beta 22.37===
<big>'''6/23 2024'''</big>
 
[Additions and Changes]
* Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
* In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
* Charcoal branches can now be made in the furnace.
* Added auto-sort action to convenient shortcuts in the custom hotbar.
* Simplified the guild text in the quest tracker.
* When killing party members or residents, the kills will not count towards the kill count in extermination quests.
* Traps will break after several failed disarm attempts.
* Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
* Teleportation using teleporters is no longer blocked by enchantments.
* When switching equipment sets, the character will temporarily be undressed.
* The PCC scale will refer to the size in setting.xlsx.
* Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).
 
[Fixes]
* Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
* Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
* Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
* Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
* Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
* Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
* Fixed the issue where the recycling ordinance had a generation rate of 0.
* Other minor fixes and adjustments.
 
[Notes]
* When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
* The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
* Only perishable items will be sorted into coolers and refrigerators.
* If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
* Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
* Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.
 
<big>'''Hotfix 1'''</big>
* Reorganized categories and added a few new ones.
* Improved the advanced sorting menu for better clarity.
<big>'''Hotfix 2'''</big>
* Reconfigured item categories.
* Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.
<big>'''Hotfix 3'''</big>
* Fix the error that occurs when a specific category is not found during the creation of a procurement request.
 
=== Beta 22.36===
<big>'''6/21 2024'''</big>
 
* Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
* Fixed a bug where some stores were selling too many seasonings.
* This should technically be a HotFix, but the version is updated due to necessary translation updates.
 
  In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.
 
=== Beta 22.35===
<big>'''6/21 2024'''</big>
 
[Additions and Changes]
* When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
* When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
* Added "Personal Settings" to the strategy window of the character sheet.
* Added the "Automatically continue playing music" option in "Personal Settings."
* When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
* When a new recipe is discovered at the processing machine, a message will be displayed.
 
[Fixes]
* Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
* Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
* The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
* Fixed a bug where abrasive could be made with a loom.
* Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
* Other minor fixes and adjustments.
 
[Notes]
* Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
* Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.
 
=== Beta 22.34===
<big>'''6/21 2024'''</big>
 
[Additions and Changes]
* Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
* As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
* Abrasive material added to the millstone recipe.
* Rusty equipment can now be polished with a grinding wheel.
* The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
* The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
* Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
* Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
* The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
* Adventurers, guards, and unique NPCs will periodically restock their equipment.
* Tooltips will be displayed when hovering over status ailment text.
* Status text will be shown when party member size exceeds the limit.
* Funnel-type summons will not occupy ally slots.
* The display for containers with items for sale has been clarified.
* The advanced sorting menu and order have been changed.
* Progress bars will no longer be displayed for certain actions.
* Innkeepers will always sell "travel rations."
* When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
* Residents and others in towns will respawn at their original locations instead of where they died.
* Added color variations for fairy citizens and children.
* Items can now be moved continuously by holding down the button while Shift+clicking.
* When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
* Added an experimental setting to display item effect icons.
* Flyers will be accepted even if the charisma check fails, albeit at a low probability.
* Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.
 
[Fixes]
* Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
* Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
* Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
* Fixed a bug where fairies were not considered witnesses to crimes or performances.
* Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
* Other minor fixes and adjustments.
 
[Notes]
* If widget display positions become incorrect, try resetting from the widget menu.
* The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.
 
=== Beta 22.33===
<big>'''6/20 2024'''</big>
* Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
* Add advanced allocation options.
* Indicate if casino games cannot be played on SteamDeck.
* Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
* Place fairy citizens in multiple towns.
* Display a warning when container items overflow (exceed container capacity).
* Adjust harvest amounts and seed growth rates during auto-farming.
* PCs and companions will automatically eat when they get hungry while traveling on the global map.
* Change the appearance of the container sorting menu.
* When containers are locked in position, ignore background collision detection if the background is disabled.
* Add a utility policy for "No Spam Mail".
* Gray out slots that exceed container size and cannot place items when changing container display column settings.
 
[Fixes]
* Fixed an issue where backer objects in the Cursed Mansion were disappearing.
* Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
* Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
* Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
* Other minor fixes and adjustments.
 
[Notes]
* For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
* Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.
 
=== Beta 22.32===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* The range for automated farming can now be designated with field signposts.
* Adjusted the harvest cycle for mushrooms and grass in automated farming.
* Added a "Lock Window Position" option to containers (advanced menu).
* Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
* If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
* The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
* Added fairy citizens and children, placed in Specwing.
 
[Fixes]
* Fixed a bug where submitting stacked tax forms was only counted as a single payment.
* Various minor fixes and adjustments.
 
=== Beta 22.31===
<big>'''6/19 2024'''</big>
 
[Additions and Changes]
* Added multiple tutorials for Nerun.
* Moved all body pillows except for Ehekatl from the casino to Little Garden.
* Added a cooler box as a reward in Little Garden.
* Added footwear, light gloves, and waist armor as initial crafting equipment.
* Added an option to container settings to "not close with right-click" (advanced menu).
* Included weapons in the calculation of equipment weight.
* Adjusted the amount of experience gained during torture.
* Summoning magic can no longer be used on the victim during torture.
* Added teleporters to Nino's merchandise.
* Disabled teleportation between bases while escort or delivery quests are ongoing.
* Improved favorability when throwing and hitting with an aphrodisiac.
* Added relocation deeds to the notary's merchandise.
* Added a utility policy for "automatic farming."
* Automatically compress and bundle harvested crops in automatic farming.
* Standardize adjacent seeds of the same type in automatic farming.
* Ensure that the weeding ordinance has a certain effect even at low levels.
* Temporarily disabled high-quality materials (current implementation is not very meaningful).
* Added snow accumulation graphics.
 
[Fixes]
* Fixed a bug in the item stacking process.
* Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
* Various minor fixes and adjustments.
 
[Notes]
* Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
* Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.
 
<big>'''Hotfix 1'''</big>
 
* Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
* Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
* Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
* Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
* Residents being tortured will no longer use area magic or summons.
 
[Notes]
* If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.
<big>'''Hotfix 2'''</big>
 
* Fixed a bug where an error can occur when enabling auto farming.
* Fixed a bug where items with a quantity of 0 were being generated during collection.
 
=== Beta 22.30===
<big>'''6/18 2024'''</big>
[Additions and Changes]
* Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
* Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
* Slightly modify the terrain of the Quiet Beach.
* Prevent suffocation while riding on floating objects.
* Display tooltips when selecting items to deliver in quest dialogue.
* Allow investment in Nino at the Tinker's Camp, and place a delivery box.
* Prevent detectors from stacking.
* Disallow price tags on delivery boxes and shipping crates.
* NPCs who read doujinshi will convert.
* Add an option for "Show Advanced Menu" in game settings.
* Add "Number of Columns" in container settings (Advanced Menu).
 
[Fixes]
* Fix a bug where items that can't be registered with shift-click are registered during item duplication.
* Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
* Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
* Other minor fixes and adjustments.
 
[Notes]
* The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.
 
<big>'''Hotfix 1'''</big>
* NPCs with fixed initial beliefs will not convert even if they read doujinshi.
* Hitting an NPC with a minecart will not reduce karma.
* Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
* Characters with the cover ability will not protect restrained NPCs or PCs.
<big>'''Hotfix 2'''</big>
* Torture will not be interrupted by status ailments.
* Area attacks will not be used on the target during torture.
 
=== Beta 22.29===
<big>'''6/17 2024'''</big>
 
[Additions and Changes]
* Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
* Restore the policy for tax payment transfers.
* Ensure that policy plans that can be automatically acquired do not appear in bookstores.
* When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
* Contents of boss chests should not be destroyed by elemental attacks.
* Allow item quantity selection through keyboard numerical input.
* Add the story replay item "★Fiama's Diary" to Fiama's possessions.
* Automatically pick up fish at regular intervals during continuous fishing.
* Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
* Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
* Mark crops grown by the player with a unique flag (they will not stack with previous crops).
* Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
* Adjust the price and storage capacity of wagons according to their size.
* Add snow accumulation graphics.
 
[Fixes]
* Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
* Fix the glitch where the PC's display position sometimes disappears on the minimap.
* Various minor fixes and adjustments.
 
[Notes]
* Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.
*
<big>'''Hotfix 1'''</big>
 
[Additions and Changes]
* Allow selection of item quantity using the space key or return key.
* Add shallow water at the shoreline of the beach.
* Fiama will now sell exploration goods outside of the base as well.
 
[Fixes]
* Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
* Fixed a bug where the harvest yield of grass was always 1.
* Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
* Other minor fixes and adjustments.
 
=== Beta 22.28===
<big>'''6/16 2024'''</big>
 
[Additions and Changes]
* Added pasture grass to the ingredients for weed stew.
* The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
* Karma now increases upon conquering a Nefia.
* Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
* There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
* For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
* Adjusted the price of Little Capture Balls.
* Adjusted the damage amount for suffocation.
* For procurement requests, only containers that are empty inside can be submitted.
* Adventurers and other NPCs will no longer be placed on water.
 
[Fixes]
* Fixed an issue where large NPCs were failing at pathfinding.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
 
<big>'''Hotfix 1'''</big>
* When gathering from dyed map objects, default materials should be dropped instead of dyed materials.
 
<big>'''Hotfix 2'''</big>
* Fixed a bug where ores would turn into grass ores when mined.
* Changed the name of "Shortness of Breath" in the English version (as it was unclear).
* Renamed "Renown" to "Fame" in the English version.
* Added an option to display Fame in the information bar.
 
<big>'''Hotfix 3'''</big>
* Fixed a bug where the passability settings for beaches were not updated in some existing save data.
 
=== Beta 22.27===
<big>'''6/16 2024'''</big>
 
[Additions and Changes]
 
* Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
* Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
* Greatly increased the probability of generating ore veins in outdoor maps.
* Changed some tiles in certain outdoor maps.
* Unlocked the swimming skill.
* Characters will now suffocate if they stay in deep water for too long.
* Nino can now act as a guide.
* Items inside locked containers cannot be sold at home.
* If sound resistance is present, characters will not wake up from musical performances.
* Fairies will now pick up seeds they spit out.
* The bulletin board and delivery box will also be displayed by guides.
* On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
* Fast travel cannot be used when overburdened.
* Characters will take damage upon entering their base if they are overburdened.
* Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
* Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
* Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
* In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).
 
[Fixes]
* Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
* Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
* Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
* Other minor fixes and adjustments.
 
[Notes]
* The book on natural power generation has been removed.
<big>'''Hotfix'''</big>
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
 
=== Beta 22.26===
<big>'''6/15 2024'''</big>
 
[Additions and Changes]
* Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
* Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
* If there are fixed quests, display an exclamation mark on the bulletin board.
* Fanatics will always call for help when attacked.
* Add snow graphics.
* In harvest requests, larger crop fields should be generated as the difficulty increases.
* Correct and replace Evan's dialogue in the English version.
* Display item weights in the hover guide.
* Residents and companions should not sell thrown or ranged weapons.
* Residents should not teleport when they fail to read a book.
* Add a second stage to the "Gourmet" feat.
* Allow digging the floor beneath walls within bases.
* Show a warning when starting a game with a vow that disables manual saving.
* Add cooking recipes to Nino's merchandise (no restocking).
* The decay progress during disassembly should be carried over to the obtained items.
* If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
* Apply rest bonuses during meditation to all party members.
* Adjust the price multiplier for equipment enchantments.
* Items in a merchant's bag should not be destroyed by elemental attacks.
* Increase the harvest yield of hay based on the seed level.
* Clearly indicate crafted items in their descriptions.
* Kettle will duplicate and sell crafted items as the event progresses.
* Exclude materials in containers with sale tags during crafting.
 
[Fixes]
* Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
* Various minor fixes and adjustments.
 
[Notes]
* The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
* Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
* If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
* The Kurkol questline will have multiple endings (currently, there are two planned).
* Marriage will be possible in future updates.
<big>'''Hotfix'''</big>
* Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
* Fixed a bug where you couldn't start a new game.
* Changed the entrance to the Vernis mines to be immovable outside the map.
=== Beta 22.25===
<big>'''6/14 2024'''</big>
 
[Additions and Changes]
* Added a new level to "Model Believer."
* Added immunity to beheading to the effect of "Assimilation with Mana."
* Replaced the graphic of the lost kitten.
* Added graphics for seeds.
* Added collagen to turtles.
* Changed the deadline for species extermination quests to indefinite.
* Adjusted the difficulty of harvesting quests.
* Added the option "I don't want you to move" to "Actually..."
* Added the Shrine of Fortitude.
* Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
* Slightly increased the overall rewards for quests.
* Item descriptions now include container capacity.
* Changed the display method for descriptions during crafting.
 
[Fixes]
* Fixed a bug where stackable items without a gift flag would stack when given as gifts.
* Fixed a bug where only beggars were generated in sparring matches.
* Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
* Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
* Various other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a glitch where vegetable soup sprite was missing.
=== Beta 22.24===
<big>'''6/13 2024'''</big>
 
[Additions and Changes]
* Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
* Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
* Seeds can now be obtained when cutting grass with a sickle.
* Added Silver Grass (Susuki).
* Changed the floor where puppy Poppy appears from floor 4 to floor 2.
* Hidden status of small medals caught while fishing is now revealed from the start.
* During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
* Increased rewards for escort missions.
* Added pest extermination scrolls to the small medal and Eco-po rewards.
* Extended the penalty-free period from one month to three months.
* Hovering over known recipe items in the processing machine will display the item name.
* Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
* Flyers are now sold only by the merchant guild receptionist.
* Slightly renovated Olvina's map.
* User map uploads are now possible when the base ranks below 100 in the home ranking.
* Items like wedding rings will no longer drop as loot from the recipient.
* Meals can now be manually canceled.
* Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
* Taxidermy and cards can now be sold.
* Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
* Increased the spawn rate of Backer pets in the Yowyn cat cafe.
* Residents and party members will no longer sell bandages they possess.
* Added an option in settings to display a background for speech bubble text.
* Added the Scavenger feat.
* Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.
 
[Fixes]
* Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
* Fixed a bug where dice rolls were uniformly distributed.
* Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
* Other minor fixes and adjustments.
 
[Notes]
* Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
* Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
* It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
* If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Small medals and other items along enemy routes will now become visible.
 
[Fixes]
* Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
* Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
* Fixed a bug where skills affected by mutations could be learned repeatedly.
* Fixed a glitch where the background size of speech bubbles could vary.
* Other minor fixes and adjustments.
 
<big>'''Hotfix'''</big>
* Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.
 
=== Beta 22.23===
<big>'''6/12 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added a new feat "Heavy Armor Casting."
* Adjusted casting success rate.
* Added EcoPo merchant to Yowyn.
* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Added a test race "Wraith."
* Added a jingle for sleeping.
* Guards now guide players to the tax box.
* Mysilia's return gifts are sent upon paying taxes.
* Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
* Receiving an imo upon death (up to a certain number of times).
* Search box in the recipe widget is focused when opened.
* Discarded base maps regenerate over time.
* Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
* Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
* Display state of gathered items in text when hovered over with the mouse.
* Residents and party members eat uncooked food if no cooked food is in the inventory.
* Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
* Party members automatically take uncooked food from the shared container in the PC's inventory.
* Small medals deactivate the placed state upon discovery (can be picked up with a left click).
* Gaining trap disarm skill experience when sweeping with a broom.
* Refreshing domains when changing jobs via console's ChangeJob.
* Where mom? Which way is home?
 
[Fixes]
* Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
* Other minor fixes and adjustments.
 
[Notes]
* Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.
 
<big>'''Hotfix'''</big>
* Fixed a bug where the game may give an error when a new resident joins.
 
=== Beta 22.22 (Nightly) ===
<big>'''6/11 2024'''</big>
 
  The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.
 
[Additions and Changes]
* God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
* Added console commands ChangeRace and ChangeJob.
* Replaced the graphics for grass.
* Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
* Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
* Slightly remodeled the casino interior to have a steampunk look.
* Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
* Tools now display hardness.
* Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
* Outdoor dungeons will no longer have snow during winter.
* The direction the PC is facing will now be correctly maintained during save/load.
* Added a tutorial to Nerun.
* Added a signboard for the fuel storage area.
* Branches can now be used as fuel.
* Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
* Guild development points will increase as the guild rank rises.
* Adjusted damage multiplier and accuracy correction for two-handed skills.
* Set the required difficulty for mining walls and floors.
 
[Fixes]
* Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
* Fixed a bug where containers would be sold when items inside them were sold out at the home.
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Other minor fixes and adjustments.
 
[Notes]
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
* Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
* If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
* The halved block height in dungeons is a specification to make the screen easier to see.
* To have livestock lay eggs, place grass on the ground or put it in the shared container.
* If attacked by neutral NPCs, please check for Ether Disease on the character sheet.
=== Beta 22.21 ===
<big>'''6/10 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Introduced a new class, "Executioner."
* Slightly modified the clay icon.
* Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
* When starting auto-sorting, any open ground containers will now close.
* Significantly reduced the accumulation speed of drowsiness.
* Slightly reduced the hunger rate on the world map.
* The level of NPCs generated for performance requests will now depend on the difficulty of the request.
* Added the "Model Believer" feat.
* NPCs will now also perform throws.
* Materials will now display hardness.
* Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).
 
[Fixes]
* Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
* Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
* Fixed a glitch where the description text for story quests would not display in the quest tracker.
* Other minor fixes and adjustments.
 
[Notes]
* Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
* For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.
 
 
=== Beta 22.20 ===
<big>'''6/9 2024'''</big>
 
[Additions and Changes]
* The merchant in the Thieves' Guild will now sell Incognito scrolls.
* Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
* Adjusted rewards for war quests.
* Significantly reduced prices for prepared meals and preserved foods at NPC shops.
* In extermination quests, most enemies will not notice the player when they enter the map.
* Exploding enemies will not self-destruct when wet.
* Scythes can now be crafted with stone.
* The crafting machine will now display basic recipes and recipes that have been made before.
* Added new tutorials to Nerun.
* Added a Kumiromi body pillow (no effect yet).
* Added sound effects when the level of a seed increases.
 
[Fixes]
* Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
* Corrected the random altar attributes in the maps transferred via Moongates.
* Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
* Other minor fixes and adjustments.
 
[Notes]
* To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
* For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
* Chinese translation will be implemented after the tutorial additions are completed, so please be patient.
 
<big>'''Hotfix'''</big>
* Fixed a glitch that caused the quest board text to be garbled.
 
=== Beta 22.19 ===
<big>'''6/8 2024'''</big>
 
[Additions and Changes]
* Added an Opatos body pillow as a prize in the Fortune Bell.
* The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
* Added portraits for the fox tribe priestesses, Kinu and Misaki.
* Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
* When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
* When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
* The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
* Residents can now be given sale tags.
* When selling residents, contribution points will increase if part of the Thieves Guild.
* When a sale tag is attached to a container with contents, the contents will be sold.
* Added policy for "Slave Sales License."
* Added new tutorials to Nerun.
* Adjusted the calculation method for the hardness required for harvesting.
* High-quality materials will not be obtained through dismantling.
* Refined the maps of Yowyn and the Tinker's Camp.
 
[Fixes]
* Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
* Fixed a bug where the inventory could be opened using shortcuts in build mode.
* Various minor fixes and adjustments.
 
[Notes]
* The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
* Planning to gradually introduce Backer Wishes while adjusting balance.
 
==Pre-Beta==
 
=== Pre-Beta 22.18 ===
<big>'''6/7 2024'''</big>
 
[Additions and Changes]
* Fertilized eggs can now be collected from nests.
* Placing fertilized eggs on the bed has a low chance of hatching them.
* The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
* If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
* If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
* Changed the initial hobby setting for Loytel from "development" to "gardening."
* The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
* Lutz's diary will now be delivered to the home.
* Added an "Influence" setting to the information bar widget.
* Added new tutorials to Nerun.
 
[Fixes]
* Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
* Corrected the bamboo in Nefu Village that was made of willow.
* Further fixed tent-related bugs.
* Other minor fixes and adjustments.
 
[Notes]
* A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
* It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.
 
=== Pre-Beta 22.17 ===
<big>'''6/6 2024'''</big>
 
[Additions and Changes]
* Added a toggle option for Nerun's tutorial in the settings.
* Added several new tutorials to Nerun.
* The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
* Added required materials under the tooltip for crafting materials.
* NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
* Slightly adjusted the screen color tones.
* Tooltips for existing items in build mode will now display the same as when in the inventory.
* Locations never visited will be displayed as ???? in the home ranking.
* Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
* Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
* Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
* Hatched NPCs will start at level 1 and lose all possessions.
* Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
* Added the chopping board recipe to the initial learned recipes.
* Bookshelves can now be used as containers.
* Added travel tips to the help section (under construction).
* Upgraded title image to high resolution and increased detail.
 
[Fixes]
* Further fixed the bug where tents placed in towns would disappear.
* Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
* Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
* Fixed a bug where Little Garden would disappear.
* Other minor fixes and adjustments.
 
[Notes]
* Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.
 
=== Pre-Beta 22.16 ===
<big>'''6/5 2024'''</big>
 
[Additions and Changes]
* Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
* Residents and allies will now only consume cooked food.
* Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
* Strengthened the nutritional effect of eggs.
* Added a "Breeding Season" ordinance.
* Eggs now have a random chance to become fertilized when generated.
* Added an incubator. This allows fertilized eggs to hatch.
* Reload Mod will no longer select random enchants for bows or crossbows.
* Added rare material indicators to the crown and globe.
* Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
* Tents will no longer be removed during town regeneration.
* Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
* Bamboo shoots are now affected by seed enchants.
* When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
* When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
* Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).
 
[Fixes]
* Fixed a bug where party members tied with a rope would sometimes stop moving.
* Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
* Fixed a bug where summoned animals or allies would mistakenly buff enemies.
* Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
* Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
* Various other minor fixes and adjustments.
 
[Notes]
* Items that do not spoil will not automatically go into the refrigerator.
* Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.
 
=== Pre-Beta 22.15 ===
<big>'''6/4 2024'''</big>
 
[Additions and Changes]
* Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
* Adjusted crop harvest amounts.
* Introduced pasture grass (graphical changes may occur).
* Wheat, rice, and pasture grass now drop straw when withered.
* Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
* Included new designs for sliding doors (襖).
* Updated seed tooltips to include information on fertility consumption and harvest yield.
* Brewing barrels now produce different drinks based on food categories.
* Increased prices for milk and eggs.
 
[Fixes]
* Further corrected item placement offsets.
* Fixed a bug where crim ale accumulates in residents' inventories.
* Miscellaneous minor adjustments and fixes.
 
=== Pre-Beta 22.14 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Implemented the new map "Nefu Village."
* (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
* Placed new NPCs in Mifu Village.
* Adjusted the tendency of request generation in some towns.
* Added snow graphics.
* Chaos Shapes can now witness crimes.
 
[Fixes]
* Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
* Fixed a glitch where the placement of some rideable furniture was misaligned.
* Various minor fixes and adjustments.
 
[Notes]
* Portraits for "Kinu" and "Misaki" will be added in the future.
 
=== Pre-Beta 22.13 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* Added a button to open "config.txt" in the "Other" settings.
* NPCs that are originally friendly will spawn as friendly at the party venue.
* Applied attribute colors to wand effects.
* A warning is displayed if there is insufficient MP when using a wand.
* Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
* Added a large number of reward paintings from Fermera.
* Assigned tourism value to plastic models.
* Increased the contribution points gained by investing in the Merchants Guild.
* Excess contribution points will now carry over when ranking up in the guild.
* Updated the art book.
* Updated the Last Wish.
* Slightly reduced the danger level increase from upgrading the Hearth Stone.
* Added an ordinance for "demon summoning" that increases the danger level at home.
* Changed the overdue tax period from 3 months to 4 months.
* Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
* Added new grass tile. Updated several maps.
* Increased cotton harvest yield.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* Not being able to use wands while reloading is currently by design.
* Some traps activating while floating is by design.
 
=== Pre-Beta 22.12 ===
<big>'''6/2 2024'''</big>
 
[Additions and Changes]
* Improved AI and pathfinding for movement during combat.
* Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
* Clarified the message displayed when a tax bill is issued.
* Added a list of policies held by the home in the "Locations" section of the journal.
* Added an option to display the home's tourism value in the information bar widget.
* Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
* Sales tags can no longer be destroyed.
* Modified the quest description for the Merchants Guild membership quest.
* Performance will now consume stamina at a low probability depending on the number of spectators.
* The danger level of generated Nefia is now calculated considering both the PC's fame and level.
* Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
* Adjusted the initial level of the older sister.
* The difficulty of performance requests now depends on the music skill.
* The difficulty of harvesting requests now depends on the gathering skill.
* The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
* The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
* Adjusted the price of mushrooms.
* Each food vendor now sells cooked meals according to the scale of their shop.
* Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.
 
[Fixes]
* Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
* Fixed a bug where platform height could shift when placed.
* Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
* Fixed a bug where fishing could only be repeated up to five times.
* Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
* Other minor fixes and adjustments.
 
[Notes]
* From the beta version, tax bills are mailed in the morning instead of being issued instantly.
* Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
* Residents' ability debuffs will be randomly healed daily if there is a healer available.
 
=== Pre-Beta 22.11 ===
<big>'''6/1 2024'''</big>
 
[Additions and Changes]
* Seeds available for sale will no longer grow.
* Residents and companions will no longer take edible equipment from shared containers as food.
* Fishing can now be manually canceled. It will continue until canceled.
* Tents cannot be used in instance zones such as requests.
* Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
* Added 18 types of mutations (similar to Elona).
* Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
* Added Japanese-style furniture.
* Added snow graphics.
 
[Fixes]
* Fixed a glitch where the screen would flicker upon waking up.
* Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
* Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
* Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
* Other minor fixes and adjustments.
 
[Notes]
* If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
* Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
* To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
* Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).
 
=== Pre-Beta 22.10 ===
<big>'''5/31 2024'''</big>
 
[Additions and Changes]
* Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
* Players cannot sleep while staying in a quest instance.
* The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
* Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.
 
[Fixes]
* Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
* Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
* Fixed a bug where impassable container types were ignored when restocking home items.
* Other minor fixes and adjustments.
 
[Note]
  Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.
 
  If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.
 
=== Pre-Beta 22.9 ===
<big>'''5/30 2024'''</big>
 
 
[Additions and Changes]
* Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
* Shortcut key for bug reports has been changed to F11.
* The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
* Adjusted the HP threshold at which companions use recovery items like bandages.
* Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
* Added new walls and wall decorations.
* NPCs temporarily added to the party through summoning will no longer take items from shared containers.
* Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
* When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
* Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
* The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).
 
[Fixes]
* Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
* Fixed a bug where boars breaking free from restraints during the initial tutorial.
* Fixed a bug where the price of technical books was incorrect.
* Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
* Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
* Various minor fixes and adjustments.
 
[Notes]
* Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
* Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.
 
=== Pre-Beta 22.8 ===
<big>'''5/29 2024'''</big>
 
 
[Additions and Changes]
* (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
* (Backer Wish) Added Yevan's apostles, the "Militant."
* Players can now receive a beginner's aid gift from Fiama one week after starting the game.
* The cooking appliance can now be used to make soups.
* Added a policy for the "Stolen Goods Handling License."
* When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
* Adjusted the karma reduction amount when failing a quest.
* Increased the minimum deadline for generated quests by one day.
* Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
* Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
* Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.
 
[Fixes]
* Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
* Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
* Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
* Other minor fixes and adjustments.
 
[Notes]
* Unique materials for Rafflesia are planned to be introduced in the future.
* The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
* Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.
 
<big>'''Hotfix'''</big>
* Fixed a bug where Yevan could not be worshipped.
* Fixed a bug where saves from previous versions could not be loaded.
 
=== Pre-Beta 22.7 ===
<big>'''5/28 2024'''</big>
 
 
[Additions and Changes]
* Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
* Added a simple pixel editor.
* Added drawing paper (for organizing containers, etc.). Farris will sell it.
* In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
* In delivery quests, the items handed to the player will now be pre-appraised.
* Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
* Items tagged as unsellable will decrease in value when placed in the home.
* Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
* The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
* Reduced the famous tax.
* During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
* Increased the minimum stamina by 5.
 
[Fixes]
* Fixed a bug where magic shop and bookstore owners would read the books they were selling.
* Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
* Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
* Fixed a bug where the delivery box in the casino was unusable.
* Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
* Other minor fixes and adjustments.
 
[Notes]
* Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
* For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
 
  As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
 
* Balance adjustments
* Introduction of Yevan, the God of Strife
* Addition of mutations
* Changing various Ether Disease corrections to a % format
* Introduction of Nefu Village
 
<big>'''Hotfix'''</big>
* Fixed a bug where taxes decreased year by year.
* Enabled the payment of tax bills with negative amounts.
* Corrected the display of tax amounts in tooltips on the home bulletin board.
* Added the "Dream Waker" feat.
 
<big>'''Hotfix 2'''</big>
 
* Fixed a bug where an error could occur when saving a game.
=== Pre-Beta 22.6 ===
<big>'''5/27 2024'''</big>
 
[Additions and Changes]
* Investment in healers is now possible.
* Unidentified items will not be selectable as target items for collection requests.
* Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
* If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
* The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
* Adjusted the location of the Puppy Cave (for new game starts).
* The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.
 
[Fixes]
* Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
* Fixed a bug where farmers could craft shipment boxes.
* Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
* Various other minor fixes and adjustments.
 
[Notes]
* The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
* As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
* Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.
 
=== Pre-Beta 22.5 ===
<big>'''5/26 2024'''</big>
 
[Additions and Changes]
* Natural Appraisal can be learned from regular trainers.
* Methods for restoring backup data are included in the in-game help.
* Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
* Allow the information broker to sell fame.
 
[Fixes]
* Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
* Various minor fixes and adjustments.
 
[Notes]
* The basic tax will increase by 100 Orens every month for five years.
* The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).
 
=== Pre-Beta 22.4 ===
<big>'''5/26 2024'''</big>
 
[Additions and Changes]
* Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
* Escort targets that have completed their quests will disappear after a certain period.
* When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
* NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
* When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
* The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.
 
[Fixes]
* Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
* Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
* Fixed a bug where outdoor areas were not regenerating.
* Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
* Various other minor fixes and adjustments.
 
[Notes]
* To receive training from guild trainers, you need to become a guild member and get promoted.
* The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.
 
=== Pre-Beta 22.3 ===
<big>'''5/25 2024'''</big>
 
The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.
 
[Additions and Changes]
* Added new explanations for various new base functions to Loytel's dialogue.
* Improved loading speeds for conversations and other content.
* Added several new furniture items.
* Added paintings by Felmera.
* Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.
 
[Fixes]
* Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
* Various minor fixes and adjustments.
 
[Notes]
* Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where excessive amounts of water were being generated.
 
<big>'''Hotfix 2'''</big>
* Currency will no longer be flagged as stolen.
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
* Added a 1-day regeneration period for the Puppy Cave.
* Changed the "Strategy" details in the character sheet to a toggle format.
* Lowered the upper random level range for content selection when the content level is low.
* Slightly increased the number of generated random quests.
* Cooking requests will now more likely select dishes based on the player's cooking skill.
 
=== Pre-Beta 22.2 ===
<big>'''5/24 2024'''</big>
 
 
[Additions and Changes]
* Added low bushes of Api berries.
* Added paintings by Felmera.
* Various tests and adjustments in preparation for the beta release.
 
[Fixes]
* Other minor fixes and adjustments.
 
[Notes]
* There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
*
* The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..
 
 
 
=== Pre-Beta 22.1 ===
<big>'''5/23 2024'''</big>
 
 
[Additions and Changes]
* Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
* Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
* Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
* Tax-related policies will not take effect until 30 days have passed.
* Added a display of the number of days since a policy became effective in the policy tooltip.
* Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
* Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
* Set a maximum size for store inventories.
* Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
* Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
* Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
* Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
* Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
* Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
* Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.
 
=== Pre-Beta 21.11 ===
<big>'''5/21 2024'''</big>
 
[Additions and Changes]
* When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
* Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
* Added tourism tags to paintings and posters.
* Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
* Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
* Added initial home policies to suppress or promote the growth of Covenant Stones.
* Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
* Adjusted the cost of crops.
* Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
* Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
* Added a policy, "Tourist Protection Ordinance," which increases home visitors.
* Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
* Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
* Added a policy, "Celebrity Heaven," which increases wealthy visitors.
* Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
* Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
* Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
* Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
* Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
* Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
* Added a policy, "Furniture Store License," which raises the selling prices of furniture.
* Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
* Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
* The Wealth Tax policy now increases tax revenue from the wealthy.
* The Faith Tax policy now grants additional tax revenue based on faith.
* Adjusted the costs of home skills and policies.
 
[Fixes]
* Other minor fixes and adjustments.
 
=== Pre-Beta 21.10 ===
<big>'''5/20 2024'''</big>
 
 
[Additions and Changes]
* Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
* Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
* Tourism value will be set for homes and displayed in the home bulletin board tooltip.
* Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
* Income can be earned from guests based on the tourism value.
* If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
* A sales tag tool has been added, allowing items in the home to be toggled as for sale.
* Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
* If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
* Guests with no remaining pocket money will leave the home.
* Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
* Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
* Some home skills are now non-upgradable, and some have an upgrade limit.
* Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
* Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
  The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).
 
=== Pre-Beta 21.9 ===
<big>'''5/19 2024'''</big>
 
[Additions and Changes]
* Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
* A third land feature is unlocked at level 7.
* Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
* Homes connected via Network will share the effects of some land features.
* The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
* The home bulletin board will display the content level of the home.
* Added multiple land feats.
* Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
* When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
* There is a very low chance of catching a statue while fishing.
* Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.
 
=== Pre-Beta 21.8 ===
<big>'''5/17 2024'''</big>
 
[Additions and Changes]
 
* Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
* The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
* If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
* The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
* The value of a home will no longer affect the tax amount.
* The content level of a home will now depend on the level of the Hearth Stone.
* Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
* When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
* The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
* Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
* Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
* When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
* The benefits from leveling up the Hearth Stone will change according to the land traits.
* Additional land traits will be unlocked by leveling up the Hearth Stone.
* Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
* Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
* Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
* The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
* The ordinance for substitute tax payment has been abolished (no longer necessary).
* Added "Pioneering Advice" to Loytel's dialogue.
* Detailed the information that can be viewed from the "Locations" section of the journal.
* Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
* From "Actually...", players can toggle the use of shared equipment or expel residents.
* From "Actually...", players can appoint maids.
* Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
* Adjusted the calculation formulas for maximum HP, MP, and stamina.
* The number of gold bars required for land expansion will now increase according to the size of the land.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
 
=== Pre-Beta 21.7 ===
<big>'''5/11 2024'''</big>
 
[Additions and Changes]
* You can now change icons on the home global map directly from the home board.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Residents and party members will store unnecessary equipment in the shared container.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The first growth stage of trees will no longer use the common sapling graphic.
 
[Fixes]
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Various minor fixes and adjustments.
 
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
 
=== Pre-Beta 21.6 ===
<big>'''5/9 2024'''</big>
 
[Additions and Changes]
* Added multiple conversation quests.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Added a sturdy box recipe to Loytel.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* Added bamboo trees and bamboo shoots.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
 
[Fixes]
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Other minor fixes and adjustments.
 
[Notes]
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
 
=== Pre-Beta 21.5 ===
<big>'''5/2 2024'''</big>
 
[Additions and Changes]
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Improvements to the user interface for fast travel and other features.
* Replacement of notary graphics with new ones.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Addition of a home quest line.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.
 
[Fixes]
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Other minor fixes and adjustments.
 
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
 
=== Pre-Beta 21.4 ===
<big>'''4/25 2024'''</big>
 
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added "bulk order" random quests.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).
 
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
 
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
 
=== Pre-Beta 21.3 ===
<big>'''4/23 2024'''</big>
 
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Fame will now be obtained when defeating bosses.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added 12x2 types of random cooking requests.
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
* Various other minor fixes and adjustments.
 
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.
 
=== Pre-Beta 21.2 ===
<big>'''4/20 2024'''</big>
 
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Effects of important items that are active by possession will now be specified.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Rare crafting materials are now clearly noted in item details.
* Added multiple shrines.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Various perks will unlock as guild ranks increase.
* Introduced guild-specific tasks.
* Certain skills can only be trained or learned within guilds.
* Some guild services will not be available until reaching specific ranks.
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
* Various minor adjustments and corrections.
*
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
 
=== Pre-Beta 21.00 ===
<big>'''4/11 2024'''</big>
 
[Out-of-Game Updates]
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)
 
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* PCs now drop overly heavy items upon death.
* Made it impossible to gather with weapons.
* Items that together weigh more than 1,000,000s will not stack.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Wand effects now apply to singing magic.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).
 
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.
 
[Note]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]