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==Beta== | ==Beta== | ||
=== Beta 22.90=== | |||
<big>'''10/20 2024'''</big> | |||
[Additions and Changes] | |||
* Added the ordinance "Mother Prohibited Zone" (free) to Nola's merchandise. | |||
* Added a setting for single occupancy in beds. | |||
* Introduced the initial part of the quest "Into the Darkness." The quest will be fully playable after EA. | |||
* Added a dialogue quest to the Home feature. Reserving a spellbook will be possible upon completing the dialogue quest. | |||
* Added multiple attributes to the final fragments of conscience left in this unbearable world. | |||
[Fixes] | |||
* Fixed an issue where certain party-wide abilities used by NPCs still targeted the caster. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* For the quest to break rocks in Vernis, all large rocks on the surface map need to be destroyed. | |||
<big>'''Hotfix 1'''</big> | |||
* Fixed an issue where the conversation quest for reserving spellbooks wouldn't start. | |||
* Fixed a bug where NPCs were using self-targeted abilities on other characters. | |||
[Notes] | |||
* Characters without portraits temporarily appear as "Unknown Person" on the request board. This is due to filter effects that cause pixel art to appear distorted when enlarged. The plan is to revert this once filter improvements are made. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed Hotfix 1. | |||
=== Beta 22.89=== | |||
<big>'''10/20 2024'''</big> | |||
Due to significant changes to the bed and NPC AI, this update contains fewer changes, but we’re releasing it nonetheless. Because the data structure for bed ownership has been modified, all existing bed ownerships will be reset. | |||
[Additions and Changes] | |||
* Depending on the bed type, multiple characters can now claim rights to a bed. Additionally, the tooltip now displays the number of characters that can use the bed. | |||
* Added a Bed Capacity Wrench to Miral & Garokk's Workshop | |||
* Items like taxidermy and cards, which could no longer be placed on a single tile after the previous update, can now be placed again. However, placing multiple items will not contribute to the sightseeing value. | |||
[Fixes] | |||
* Fixed an issue where NPCs with abilities set to party-wide were not using them as intended. | |||
* Various other minor fixes and adjustments. | |||
=== Beta 22.88=== | |||
<big>'''10/19 2024'''</big> | |||
[Additions and Changes] | |||
* Statues of gods that are occasionally caught while fishing will now always be statues of deities. Also, using a statue that doesn’t yet have functionality will no longer render it unusable. | |||
* Residents who do not meet the conditions to join the party will return to their homes instead of joining when revived. | |||
* The in-game art book has been updated. | |||
* The change in the previous version where identical materials could not be used for crafting has been reverted. Instead, a message will now display if crafting cannot proceed due to the use of identical materials. (This change originally aimed to prevent confusion when a single material was placed in multiple slots and caused crafting to fail.) | |||
* The backer NPCs in the "Place Where Winds Rest" will now only respawn if at least seven days have passed since the last time they exited the map. | |||
* Certain items can no longer be placed on the same tile. | |||
[Fixes] | |||
* Fixed a bug where treasure brought by residents with treasure hunting jobs would disappear if there were no containers to store it. | |||
* Other minor fixes and adjustments. | |||
=== Beta 22.87=== | |||
<big>'''10/18 2024'''</big> | |||
* When crafting with a recipe that uses multiple materials of the same type, materials already selected in the recipe will no longer appear in the selection list. | |||
* No random adjustments will be applied to the dice values of arrows and bullets. | |||
* The speed of plowing fields now depends on the hardness of the hoe. | |||
* The quests for the Tyris Federation and the Hole will no longer appear (they will be reintroduced once fully implemented). | |||
* Treasure maps will now yield "mystical treasure chests" (lighter treasure chests) instead of "luxurious treasure chests." | |||
* Junk dealers will now occasionally sell mystical treasure chests. | |||
* A new resident job, "Treasure Hunter," has been added. | |||
* The fishing speed increase from the Fishing skill has been slightly raised. | |||
* Updated Chinese translations. | |||
* A reservation service for spellbooks has been added for the Exile (after the introduction of the "Into Darkness" quest, this service will only be available once the quest has been accepted). | |||
* An option to make consecutive investments has been added when investing. | |||
[Fixes] | |||
* Fixed an issue where certain clouds could be walked on in the global map (this will only apply when starting a new game; an update function for the global map in existing save data will be introduced if needed). | |||
* Fixed an issue where a request with a requirement of 0 would sometimes be generated in bulk junk deliveries. | |||
* Fixed an issue where properties with a value of 0 would sometimes be displayed for certain items. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Occasionally, treasure maps and Nefia are generated in unreachable locations on the global map (this is intentional, as no pathfinding check is performed). | |||
* Some types of generators will temporarily stop working if they get shorted out by rain or water. | |||
=== Beta 22.86=== | |||
<big>'''10/17 2024'''</big> | |||
[Additions and Changes] | |||
* When the "automatically pick up catch while fishing" option is enabled, instead of ignoring heavy fish, fishing will stop if the fish caught would cause the backpack to exceed its weight limit. | |||
* The time until a fish bites will now decrease based on the fishing skill. | |||
* Added conversation storylines for the Home series. | |||
* Items will no longer be destroyed by fire when placed on snow or water tiles. | |||
* The spawn rate of multiplying-type monsters has been reduced to 1/2 to 1/3. | |||
* When livestock is transferred to a covenant stone, a livestock timer will be set (this prevents unlimited switching between livestock and residents). | |||
* The required amount of junk items for large delivery requests has been greatly reduced (varies depending on request difficulty). | |||
* Experience points for combat styles (two-handed, dual-wielding, shield, etc.) will now only be granted on the first strike. The number of shots in rapid-fire will not affect experience. For multi-wielding, the experience gained related to attacks will decrease as the number of attacks increases. | |||
* When processing materials with the effects of Adam, aphrodisiacs, or insects at a processing facility, the number of crafted items will always be limited to 1. | |||
* When a resident placed in standby on a specific tile has their standby status lifted, the information on the tile to which they return (the location they move to when they have nothing to do) will be cleared. | |||
* Scythes can no longer be used for felling or harvesting. | |||
[Fixes] | |||
* Various adjustments were made regarding the work status of residents while they are working on devices like the electric chair. | |||
* Fixed an issue where multiplying high-HP bosses caused the duplicated monsters' HP to greatly exceed the maximum limit. | |||
* Corrected an issue where all favored weapon styles were displayed as "Unarmed." | |||
* Fixed an issue where settlement work was being overwritten by rumor jobs. | |||
* Corrected a problem where behavior became erratic when moving items purchased with currencies other than Orlen, such as casino chips, into containers (this was due to the transaction data not being cleared after selling the item back). | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, residents can still make purchases even while placed on devices like the electric chair. Additionally, tasks that increase management skills will still be affected, even if the resident is on such devices (as changes to management skills have significant impact). | |||
=== Beta 22.85=== | |||
<big>'''10/16 2024'''</big> | |||
[Additions and Changes] | |||
* The title for the "One-Eyed Girl Quruizita" has been changed to "The Calamity-Eyed Girl." | |||
* A new story has been added to the "Home" series. | |||
* For event quests that progress and conclude only through conversations, players can now accept the quest from any location if multiple bases exist. This prevents the inconvenience of needing to visit specific bases where unique residents are spread out. | |||
* In the quest where Loytel temporarily leaves, an invincibility flag has been applied to Loytel during his absence. | |||
* A new "Notes" section has been added to the information window when accessing a companion's inventory. | |||
* The "Notes" section for characters now displays their preferred weapon and armor styles (These styles are currently determined by the highest combat skill). | |||
* Residents will now attempt to select weapons that match their preferred weapon style (such as two-handed, dual-wielding, shield-bearing, etc.) when obtaining equipment from shared containers. | |||
* Long texts in conversation balloons will now wrap appropriately on the map screen. | |||
* | |||
[Fixes] | |||
* Fixed an issue where NPCs capable of destroying walls were not restricted from moving outside the map's boundaries during movement. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* While bosses and other characters seem to destroy walls when confused or blinded, this will be left as a flavor feature unless it becomes a problem. | |||
* Regarding the text wrapping in conversation balloons, manual wrap points are being set. If you come across any long texts that could benefit from further wrapping, reporting them would be appreciated. | |||
=== Beta 22.84=== | === Beta 22.84=== | ||
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* In towns where power is placed outdoors, power outages are expected during bad weather. | * In towns where power is placed outdoors, power outages are expected during bad weather. | ||
* Thank you for the feedback on Loytel’s rewards. The quest itself and its rewards are designed with the intention of sinking excess money players may have. The rewards are meant to be convenient but not necessary, and the value relative to the amount paid might feel a bit ambiguous. For the final stage (100 million repayment), the reward may simply be something commemorative or an achievement. | * Thank you for the feedback on Loytel’s rewards. The quest itself and its rewards are designed with the intention of sinking excess money players may have. The rewards are meant to be convenient but not necessary, and the value relative to the amount paid might feel a bit ambiguous. For the final stage (100 million repayment), the reward may simply be something commemorative or an achievement. | ||
<big>'''Hotfix'''</big> | |||
* Fixed missing translations in the English version for the dialogue in Loytel's debt repayment quest. | |||
* Creatures capable of destroying walls will no longer do so when fleeing, etc. | |||
* When possessing the Mana Body feat, falling damage upon tripping is now calculated based on maximum MP. | |||
* Policies will no longer be canceled when management power fluctuates and becomes insufficient (since canceling policies is inconvenient; some form of penalty is planned to be introduced). | |||
* When sleeping using the backpack bed, the bed will now return to its original location when picked up. | |||
* Fixed an issue where an error could occur when loading a user map if certain items were placed. | |||
=== Beta 22.83=== | === Beta 22.83=== |