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==Beta== | ==Beta== | ||
=== Beta 22.84=== | |||
<big>'''10/13 2024'''</big> | |||
With this update, the PC’s hair color displayed on the loading screen will temporarily reset to white (this does not affect the actual hair color). | |||
[Additions and Changes] | |||
* Movement cost is now applied to traps during route exploration. When using auto-movement, the PC and companions will avoid visible traps. (Since there are many other methods of movement that don’t use route exploration, this may only be noticeable during long-distance travel.) | |||
* A certain amount of random variation has been added to the maximum map size in randomly generated dungeons. | |||
* Technical books and blueprints can now stack. | |||
* Even if an item is marked as important, some actions like enhancement or invoice payments can still be processed. | |||
* When splashing water on a burning creature, it will no longer be avoided regardless of hostile relations, and they will even thank you. | |||
* A "do not chase targets" option has been added to auto-combat behavior. | |||
* The frequency of NPC dialogue when skill levels increase has been adjusted. | |||
* Portraits for Miral and Garok have been added. | |||
* Vending machines and similar devices will no longer display the quantity of items inside (previously, 1 item from the merchant's inventory was always displayed). | |||
* The investment level of Loytel Mart will no longer be affected by the development level of the base. Instead, a modification level has been introduced, where the equivalent of the investment level increases as the modification level rises. | |||
* An additional stage has been added to Loytel’s debt repayment quest progression. | |||
* Some of Miral and Garok’s exchange items have been moved to Loytel Mart’s bargain items. | |||
* Several non-human portraits have been added. Additionally, a neutral tag “n” has been added to portrait file names. | |||
* The quantity of small medals obtainable from boss chests and similar sources has been adjusted (making them rarer). Small medals are intended to be a currency that does not inflate over time and can be obtained at a steady rate throughout the playtime, so this adjustment has been made. | |||
* Strong enemies will now break through walls to charge at you. | |||
[Fixes] | |||
* Fixed an issue where the PC’s hair color might not display correctly on the loading screen. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Version 83 was skipped due to translation issues. (Currently, the internal system requires a version change when updating translations.) | |||
* In towns where power is placed outdoors, power outages are expected during bad weather. | |||
* Thank you for the feedback on Loytel’s rewards. The quest itself and its rewards are designed with the intention of sinking excess money players may have. The rewards are meant to be convenient but not necessary, and the value relative to the amount paid might feel a bit ambiguous. For the final stage (100 million repayment), the reward may simply be something commemorative or an achievement. | |||
=== Beta 22.83=== | |||
Skipped due to internal translation update | |||
=== Beta 22.82=== | === Beta 22.82=== |