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Elin:Changelog: Difference between revisions

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__TOC__
__TOC__
==Beta==
==Beta==
=== Beta 22.68===
<big>'''8/29 2024'''</big>
[Additions and Changes]
* Harvesting certain map objects (such as ore veins, roads, and mooring posts) within cities will now be considered a crime.
* The natural recovery of HP and MP will now stop during "Starvation" instead of "Hunger." Damage from hunger will occur when in a "Near Death by Starvation" state.
* Added the material "Amethyst."
* Changed the material categories of "Mica," "Jade," and "Titanium" to Crystal.
* Bone-type materials can now be selected when generating crystals.
* Adjusted the hardness of each material.
* Reduced the experience gained for the skill "Mind's Eye."
* The blessed state icon will now be displayed during material selection in crafting.
* When VSync is on in the settings but disabled on the graphics card, FPS will now be capped at 60 (experimental).
* When using the Feather Scroll, stats related to attack and defense will no longer change for items other than weapons and armor.
* Chaos Shape allies will now gain new body parts when leveling up to certain levels.
* Added icons to the widget shortcut for inventory search.
* Added the "Cannot be Wished" tag to several items.
* Added snow graphics.
[Fixes]
* Fixed a bug where Bits could be summoned beyond the maximum number of minions.
* Fixed an issue where low-level traits like [Cat] and [Adam] could disappear during cooking and other activities.
* Fixed a bug where items marked as important could be moved to external containers with Shift+click.
* Fixed an issue where selecting options with keys while holding down the movement key would choose the corresponding option.
* Other minor fixes and adjustments.
[Notes]
* Mount graphics are not displayed indoors by default. This can be changed in the game settings.
* The ability to play panties is currently intentional.
* The smell trait of rotten food will be reduced when it turns into cheese, which will always have the [Stinky] trait. This is currently intentional.
* The fixed recipes for BBQ tables and cooking appliances are undecided at this time.
* The usefulness and strength of attributes (such as fire, cold, chaos, etc.) vary to some extent by design, and this balance is expected to remain until the main quest is cleared. However, adjustments are planned for the late game, where high-level attribute attacks exceeding a certain power level will trigger upper-level effects. These upper-level effects will vary by attribute, such as adding status effects, piercing attribute resistance by a percentage, and other balance adjustments, especially for attributes that are currently weak or difficult to use.




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[Notes]
[Notes]
* If using tools like scissors results in unintended attacks on neutral creatures, try adjusting the auto-combat settings to “Do not use auto-combat on neutral creatures.”
* If using tools like scissors results in unintended attacks on neutral creatures, try adjusting the auto-combat settings to “Do not use auto-combat on neutral creatures.”


=== Beta 22.66 ===
=== Beta 22.66 ===