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Elin:Status: Difference between revisions

m
Some status abnormalities were added. Also, since most status abnormalities are negative, classification was omitted
m (Mirroring info from JP side.)
m (Some status abnormalities were added. Also, since most status abnormalities are negative, classification was omitted)
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|+Ailments & Status
|+Ailments & Status
!Status
!Status
! colspan="2" |Effect
!Effect
!Cause
!Cause
!Countermeasure
!Countermeasure
!Duration
!Duration
|-
|-
! colspan="6" |Daily Life
! colspan="5" |Daily Life
|-
|-
|Bloated
|Bloated
|Negative
|Speed is lowered by 20% (Rounded up)  
|Speed is lowered by 20% (Rounded up)  
|Eating too much.
|Eating too much.
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|-
|-
|Filled
|Filled
|Positive
|The player is satiated.
|The player is satiated.
|Eating just the right amount.
|Eating just the right amount.
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|-
|-
|Hungry
|Hungry
| rowspan="11" |Negative
|HP/MP Regen is disabled.
|HP/MP Regen is disabled.
|
|
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|-
|-
|Very Hungry
|Very Hungry
|The player takes damage per turn.
|The player takes damage per turn. HP/MP Regen is disabled.
HP/MP Regen is disabled.
|Going without food.
|Going without food.
|Eating
|Eating
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|-
|-
|Starving
|Starving
|The player takes significant damage per turn.
|The player takes significant damage per turn. HP/MP Regen is disabled.
HP/MP Regen is disabled.
|
|
|
|
|
|-
|Drunk
| rowspan="2" |Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.
|Drinking alcohol
|Hillfolk's Race feat, Time passed
|
|-
|Wasted
|Drinking  a lot of alcohol
|Hillfolk's Race feat, Time passed
|
|
|-
|-
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Time passed without vomiting
Time passed without vomiting
|infinite
|infinite
|-
|Sick
| rowspan="2" |Causes stat loss over time, HP/MP Regen is disabled.
| rowspan="2" |Do what feels good, drink well water
| rowspan="2" |Healer, sleeping, Time passed
|
|-
|Very Sick
|
|-
|-
|Sleepy
|Sleepy
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|
|
|-
|-
! colspan="6" |Ailments
|Need Air
|
|Moving underwater
|
|
|-
|Suffocated!
|Takes heavy damage each turn. Not instantly disarmed when you get out of the water.
|Moving underwater for a long period of time
|
|Time elapsed while out of the water
|-
|Crowded
|The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit.
|Adding a companion to the party beyond the limit of companions
|Removing a companion from the party
|Infinite
|-
! colspan="5" |Ailments
|-
|-
|Poison
|Poison
| rowspan="4" |Negative
| rowspan="2" |Damage over time, disables natural healing
| rowspan="2" |Damage over time, disables natural healing
|Poison damage, Poison
|Poison damage, Poison
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|-
|-
|Wet
|Wet
|Neutral
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.
|Cold Damage, Water
|Cold Damage, Water
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|-
|-
|Chills
|Chills
| rowspan="10" |Negative
|Speed is lowered.
|Speed is lowered.
|Cold Damage
|Cold Damage
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|Can be reduced with Heavy Cast feat Lv.3
|Can be reduced with Heavy Cast feat Lv.3
|
|
|-
|Muddled
|No longer able to castting or perform actions.
|Dim worsens.
|
|
|-
|Unconscious
|Every action becomes impossible.
|Muddled worsen, drink well water.
|
|時間経過
|-
|-
|Confused
|Confused
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|Confused Immunity Enchant
|Confused Immunity Enchant
Divine Wisdom
Divine Wisdom
|
|-
|Fear
|Cannot attack; if NPC, run away from the target
|HP reduction
|Hero
Fear Immunity Enchant
|
|-
|Unsteady
|Inflicts random status effects(Confused, Dim, Fear, Sleep).
|Insane eyes, eat human flesh (humanoid races only), do things that feel good
|Over Time
|
|
|-
|-
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|Lighting Damage
|Lighting Damage
|Over Time
|Over Time
|
|-
|Fear
|Cannot attack; if NPC, run away from the target
|HP reduction
|Hero
Fear Immunity Enchant
|
|
|}
|}
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