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Elin:Changelog: Difference between revisions

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__TOC__
__TOC__
==Beta==
==Beta==
=== Beta 22.58===
<big>'''7/30 2024'''</big>
[Additions and Changes]
* The magic control bonus for allies' area attacks now also applies to residents and temporary allies. Additionally, self-destructive attacks can be avoided through magic control.
* Plants generated by Kumiro's blessed weapons are created as special minions that do not count towards the minion limit and do not follow.
* If a Nefia boss escapes, it will be considered conquered.
* Adjusted currency rewards from high-level boss chests and extermination quests.
* The deepest reached level will not be updated in maps outside of dungeons.
* Pressing the shift key while hovering the cursor over the PC will display the status effects of mounted or parasitic allies.
* Pets hatched from fertilized eggs will inherit the attributes of their parents (only applies to eggs laid after this version).
* Allies will push each other according to optimal combat distance (e.g., melee allies will push ranged allies in corridors). They will also maintain optimal distance during normal movement.
* Only one gelatin will be generated when turning Little's meat into gelatin.
* The materials for the empty bottle recipe have been changed to categories.
* When damage is zero, additional effects from elemental attacks will not occur.
* Burn and bleed effects will be nullified if the corresponding resistance is superb or higher.
* Increased the amount of defensive-related experience gained by (unrestrained) NPCs.
* Items marked as important will now display an icon.
[Fixes]
* Fixed an issue where casting experience was not gained when attacking with a weapon of intellect.
* Corrected a bug where regions that couldn't be changed via keyboard shortcuts could still be altered in the region selection options.
* Fixed the faction-wide enchant for vitality multiplier not functioning.
* Other minor fixes and adjustments.
[Notes]
* The shrine for armor enhancement exists because the number of armor pieces is higher compared to weapons (weapon enhancement).
* Regarding the blessed equipment of the gods, the aim is not to achieve perfect balance for each individual piece. The balance of the gods is considered as a whole, including factors such as apostles and primary blessings. We appreciate your understanding as we consider feedback and make adjustments over a long period. Feedback on which gods are strong or weak is always welcome.


=== Beta 22.57===
=== Beta 22.57===