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Describes means of changing additional domains
m (Describes means of changing additional domains)
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Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read.
Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read.
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Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference.
Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference.


== Domains ==
==Domains==
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.


As of alpha, domains cannot be changed once character generation has been completed.
Class-related domains cannot be changed once character generation has been completed. But additional domains can be re-selected by joining the [[Elin:Guilds|Mages' Guild]] and raising your rank.
 
Domains are important in that spells that generate in shops and as loot will be heavily weighted towards a character's elemental domains. Spells outside of a character's elemental domain can still generate, but will be much rarer.


Spells of a character's elemental domains will also gain a 1d bonus to damage or healing.
Spells of a character's elemental domains will also gain a 1d bonus to damage or healing.
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!Notes
!Notes
!Flavor Text on Kill
!Flavor Text on Kill
!Touch
! Touch
!Arrow
!Arrow
!Bolt
!Bolt  
!Ball
! Ball
!Miasma
! Miasma
!Intonation
!Intonation
!Bit
!Bit
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|Cold
|Cold
|Magic
|Magic
|Wet, Chill (slows). Can destroy objects.
| Wet, Chill (slows). Can destroy objects.
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player).
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player).
Chill stacks to Freeze for even greater slowdown.
Chill stacks to Freeze for even greater slowdown.
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|Magic
|Magic
|Stun. Extra damage on Wet targets.
|Stun. Extra damage on Wet targets.
|Stun is not prevented by negate paralysis affix.
|Stun is not prevented by negate paralysis affix.  
|was struck by lightning and died.
|was struck by lightning and died.
|
|
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|
|
|-
|-
|Mind
| Mind
|Charisma
|Charisma
|Confusion, Sleep
|Confusion, Sleep
|
|
|lost his/her mind and kills him/herself.
| lost his/her mind and kills him/herself.
|X
|X
|
|
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|-
|-
|Magic
|Magic
|Magic
| Magic
|
|
|
|
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|-
|-
|Holy
|Holy
|Will  
|Will
|
|
|Cannot be selected as an additional domain.
|Cannot be selected as an additional domain.  
|went to heaven.
|went to heaven.
|X
|X
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|X
|X
|-
|-
| Ether
|Ether
|Magic
|Magic
|Progress ether disease
|Progress ether disease
|Cannot be selected as an additional domain.
|Cannot be selected as an additional domain.
|was down in ether.  
|was down in ether.
|
|
|
|
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|Cut
|Cut
|Strength
|Strength
|Bleed
| Bleed
|Cannot be selected as an additional domain.
|Cannot be selected as an additional domain.
|was cut into thin strips.
|was cut into thin strips.
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|
|
|-
|-
|Acid  
|Acid
 
|Magic
|Magic
|Damage equipment
|Damage equipment
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==Attack Spells==
==Attack Spells==


=== Damaging ===
===Damaging===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Name
!Name  
!Domain
!Domain
!Main Stat
! Main Stat
!Targeting
!Targeting
!Effect
! Effect
!Notes
!Notes
|-
|-
|Meteor
|Meteor  
|Fire
| Fire
|Magic
|Magic
|Self
| Self
|Summons numerous meteor clusters over a wide area.
|Summons numerous meteor clusters over a wide area.
|Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster.
|Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster.
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|Shatter Hex
|Shatter Hex
|Holy
|Holy
|Will
| Will
|Hostile
|Hostile
|Removes all hexes on target and damages surrounding enemies.
|Removes all hexes on target and damages surrounding enemies.
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|}
|}


=== Hexes ===
===Hexes===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Name
!Name  
!Domain
! Domain
!Main Stat
!Main Stat
!Targeting
!Targeting
!Effect
! Effect
!Notes
!Notes
|-
|-
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|Magic
|Magic
|Magic
|Magic
|Creature
| Creature  
|Reduces target's fire, ice and lightning resistances.
|Reduces target's fire, ice and lightning resistances.
|
|
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|Bane
|Bane
|Holy
|Holy
|Will
| Will
|Creature
|Creature
|Decreases target's luck and chance to hit.
| Decreases target's luck and chance to hit.
|Also strips worship bonuses if cast by an inquisitor.
|Also strips worship bonuses if cast by an inquisitor.
|-
|-
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|Ground
|Ground
|Creates clouds of mist that grant evasion bonuses to anything inside.
|Creates clouds of mist that grant evasion bonuses to anything inside.
|Enemies can take advantage of this.
|Enemies can take advantage of this.  
|-
|-
|Web
|Web
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|}
|}


==Defense Spells==
== Defense Spells==


=== Healing ===
===Healing ===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Name
!Name
!Domain
!Domain
!Main Stat
! Main Stat
!Targeting
! Targeting
!Effect
!Effect
!Notes
!Notes
|-
|-
|Cure Minor Wounds
| Cure Minor Wounds
|Holy
|Holy
|Will
|Will
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|Will
|Will
|Party
|Party
|Heals.
| Heals.
|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
|Healing
| Healing
|Holy
| Holy
|Will
|Will
|Party
|Party
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|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
|Healing of <<Eris>>
| Healing of <<Eris>>
|Holy
|Holy
|Will
|Will
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|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
|Healing of <<Jure>>
| Healing of <<Jure>>
|Holy
|Holy
|Will
|Will
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|-
|-
|Resurrection
|Resurrection
|Holy
| Holy
|Will
|Will
|Self
|Self
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|
|
|-
|-
|Restore Body
|Restore Body  
|Holy
|Holy
|Will
|Will  
|Party
|Party
|Restores damaged attributes.
|Restores damaged attributes.
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|}
|}


=== Blessings ===
===Blessings===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Name
!Name
!Domain
! Domain
!Main Stat
!Main Stat
!Targeting
!Targeting
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|-
|-
|Holy Veil
|Holy Veil
|Holy
| Holy
|Will
|Will
|Party
|Party
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|Repels hexes by comparing strength of veil vs. strength of hex.
|Repels hexes by comparing strength of veil vs. strength of hex.
|-
|-
|Cat's Eye
| Cat's Eye
|Sound
|Sound
|Perception
|Perception
|Self
|Self  
| +1 vision range, +Perception, nullifies blind.
| +1 vision range, +Perception, nullifies blind.
|
|
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|Holy
|Holy
|Will
|Will
|Party
| Party
| +Strength and Dexterity, nullify fear and confusion
| +Strength and Dexterity, nullify fear and confusion
|
|
|-
|-
|Elemental Shield
|Elemental Shield  
|Holy
|Holy
|Will
|Will
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|
|
|-
|-
|Speed
|Speed  
|Holy
|Holy
|Will
|Will
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!Name
!Name
!Domain
!Domain
!Main Stat
!Main Stat  
!Targeting
!Targeting
!Effect
!Effect
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|Perception
|Perception
|Self
|Self
|Returns to a previously visited location.
| Returns to a previously visited location.
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, Mansion of Little Sister, and recently visited nefia.
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, Mansion of Little Sister, and recently visited nefia.
|-
|-
|Evac
|Evac
|Sound
|Sound  
|Perception
|Perception
|Self
|Self
|Returns player to the world map.
|Returns player to the world map.
|Cast return or evac again to cancel.
| Cast return or evac again to cancel.
|-
|-
|Identify
| Identify
|Sound
|Sound
|Perception
|Perception
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|Self
|Self
|Reveals map.
|Reveals map.
|Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits.
|Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits.  
|-
|-
|Levitate
| Levitate
|Sound
|Sound
|Perception
|Perception
|Self
|Self
|Makes the player float.
|Makes the player float.
|Identical to float bit while in effect. Countered by gravity.
|Identical to float bit while in effect. Countered by gravity.  
|-
|-
|Mutation
|Mutation
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|Perception
|Perception
|Self
|Self
|Mutates the player.
|Mutates the player.  
|Potions are preferred because they can be blessed.
|Potions are preferred because they can be blessed.
|-
|-
|Telepathy
|Telepathy
|Sound
| Sound
|Perception
|Perception
|Self
|Self
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|Sound
|Sound
|Perception
|Perception
|Creature
| Creature
|Grants invisibility and +stealth.
|Grants invisibility and +stealth.
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
|-
|-
|Incognito
| Incognito
|Sound
| Sound
|Perception
|Perception
|Self
|Self
|Grants disguise.
|Grants disguise.
|Primarily used to reset accidentally aggroed neutral mobs.
|Primarily used to reset accidentally aggroed neutral mobs.  
|-
|-
|Broomification
|Broomification
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|Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden.
|Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden.
|-
|-
|Summon Animal
| Summon Animal
|Mind
|Mind
|Charisma
|Charisma
|Self
|Self
|Summons animals to fight for you.
| Summons animals to fight for you.
|Summons are scaled by spell level.
|Summons are scaled by spell level.
|-
|-
|Summon Undead Younger Sisters
|Summon Undead Younger Sisters
|Mind
|Mind  
|Charisma
|Charisma
|Self
|Self
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|-
|-
|Summon Shadow
|Summon Shadow
|Mind
|Mind  
|Charisma
|Charisma
|Self
|Self
|Summons shadows that detonate on enemies.
|Summons shadows that detonate on enemies.
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself.
| Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself.
|}
|}


=== Testing ===
=== Testing===
Testing Notes:
Testing Notes:


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For non-damage spells, spell level increases cast chance and duration.  
For non-damage spells, spell level increases cast chance and duration.  


===== Talismans =====
=====Talismans=====
(All talisman information tested with Sword Sage, and the Talisman Mastery feat.)
(All talisman information tested with Sword Sage, and the Talisman Mastery feat.)


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