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* Magic users can skip this step and immediately use their initial spellbooks, or opt to craft a wooden cane at the Carpenter's Bench. | * Magic users can skip this step and immediately use their initial spellbooks, or opt to craft a wooden cane at the Carpenter's Bench. | ||
**While string and sticks are easy to find, shards need to be made from sand dug up with a shovel, and then roasted once in a kiln. The player can dig sand on the tiles near the beach, and use the kilns in Mysilia or the Tinker's Camp for early crafting. | **While string and sticks are easy to find, shards need to be made from sand dug up with a shovel, and then roasted once in a kiln. The player can dig sand on the tiles near the beach, and use the kilns in Mysilia or the Tinker's Camp for early crafting. | ||
**You can hammer empty bottles to obtain quartz sand shards. | |||
*If the player is okay with losing some early karma, they can harvest the crim in the central street of Mysilia, mill it at the milstone in the nearby bakery, and sell the resulting powder to the baker for an initial bump of around 1000-2000 orens. This can allow the player to equip themselves at the local blacksmith with a very rudimentary set of equipment. | *If the player is okay with losing some early karma, they can harvest the crim in the central street of Mysilia, mill it at the milstone in the nearby bakery, and sell the resulting powder to the baker for an initial bump of around 1000-2000 orens. This can allow the player to equip themselves at the local blacksmith with a very rudimentary set of equipment. | ||
**Keep an eye on your karma so that you don't drop negative doing this, as doing so will make the player into a criminal. | **Keep an eye on your karma so that you don't drop negative doing this, as doing so will make the player into a criminal. | ||
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*The initial quests players should prioritize are to slay weak enemies in the "Troublesome Monsters" and "Regular Patrol" quests in Mysilia. | *The initial quests players should prioritize are to slay weak enemies in the "Troublesome Monsters" and "Regular Patrol" quests in Mysilia. | ||
**Easy to kill early targets are Putits, Bats, Snails, and Rats. | **Easy to kill early targets are Putits, Bats, Snails, and Rats. | ||
**Killing putits which spawn from chopping trees is a good way to spawn easy enemies in a safe area. | |||
* Furniture tickets are the primary goal of Mysilia questing, as getting a tax box at home saves you a lot of trouble. | * Furniture tickets are the primary goal of Mysilia questing, as getting a tax box at home saves you a lot of trouble. | ||
* The tax box only costs one furniture ticket. | * The tax box only costs one furniture ticket. | ||
** This is the best use of a furniture ticket, as it allows the early player to safely pay their taxes without risk of starvation or ambush. | ** This is the best use of a furniture ticket, as it allows the early player to safely pay their taxes without risk of starvation or ambush. | ||
* Use subsequent tickets to buy the six beehives in the southern half of the town and bring those home as well. | * Use subsequent tickets to buy the six beehives in the southern half of the town and bring those home as well. | ||
** Bees produce | ** Bees produce honeycomb based on the amount of flower tiles on your land, the ideal ratio is 5 to 6 flowers per beehive. | ||
** The flowers do not need to be near the hive, and wild flowers work just as well as planted. | ** The flowers do not need to be near the hive, and wild flowers work just as well as planted. Any stage of growth except seed works, even wilted. | ||
** | ** Honeycomb is a non-rotting food worth a decent amount of orens that gives stat potentials when eaten, and each beehive produces one honeycomb at 4 am if the ratio of flower-to-beehive is correct. | ||
** The | ** The honeycomb can be further ground at a millstone to produce honey and level the cooking skill, which is integral to making stat gains as you gain recipes. Honey remains relevant into the late game as an excellent yet easily available seasoning. | ||
* Afterwards, the player should quest in Derphy or Mysilia to acquire a brewery barrel with furniture tickets. Excess milled honey or raw honeycomb can be placed in the barrels to ferment into wine, which can be sold through the shipping crate. | * Afterwards, the player should quest in Derphy or Mysilia to acquire a brewery barrel with furniture tickets. Excess milled honey or raw honeycomb can be placed in the barrels to ferment into wine, which can be sold through the shipping crate. | ||
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* Symbiosis and Riding are great ways to improve survivability, and pets that are symbotized or being ridden will not die when killed, only knocked out. | * Symbiosis and Riding are great ways to improve survivability, and pets that are symbotized or being ridden will not die when killed, only knocked out. | ||
* If the player is stuck, the Self-Harm special action will teleport them after a few turns. It is not advised to do this in combat. | * If the player is stuck, the Self-Harm special action will teleport them after a few turns. It is not advised to do this in combat. | ||
* Magic rods, potions, and scrolls are useful to everyone. Keep scrolls of evac, return, uncurse, as well as potions of cure wounds, restore body and spirit on hand. | * Magic rods, potions, and scrolls are useful to everyone. Keep scrolls of evac, return, uncurse, as well as potions of cure wounds, restore body and spirit on hand. Autocombat is capable of using some potions from the player's backpack when necessary. | ||
* Rather than crafting pickaxes and sickles, the player may buy maces, hammers and sickles or scythes of decent hardness at blacksmiths much sooner in the game. Obsidian is a cheap and hard early pick, costing as little as 300 orens. | * Rather than crafting pickaxes and sickles, the player may buy maces, hammers and sickles or scythes of decent hardness at blacksmiths much sooner in the game. Obsidian is a cheap and hard early pick, costing as little as 300 orens. | ||
*Taxes are based on the total value of items in [[Elin:My Home|My Home]], so sell and keep only what you need for survival if money is tight. The Tax Evasion skill, purchased for 11 gold bars from Fiama, provides a significant cut to monthly taxes if the player is finding it difficult to pay their debts regularly. | *Taxes are based on the total value of items in [[Elin:My Home|My Home]], so sell and keep only what you need for survival if money is tight. The Tax Evasion skill, purchased for 11 gold bars from Fiama, provides a significant cut to monthly taxes if the player is finding it difficult to pay their debts regularly. | ||
**The exact calculations are 20% of all placed furniture and structures for the tax assessment, which is further modified by 20/(20+tax evasion) to get the final bill. | |||
*Money can be deposited at one banker and taken out at any other banker. It is advised that the player not keep their money on them unless they need it, as on death the player can drop 20-60% of the money currently on them. | *Money can be deposited at one banker and taken out at any other banker. It is advised that the player not keep their money on them unless they need it, as on death the player can drop 20-60% of the money currently on them. | ||
*If you're going to invest, do so at a secretary whenever possible instead of at individual shops. Investments made at a secretary affect all vendors in the town and are not lost if the vendor NPC is banished or otherwise replaced. | |||
*The packages that are delivered near the hearthstone (and later mailbox) are great early containers, having lots of slots. | *The packages that are delivered near the hearthstone (and later mailbox) are great early containers, having lots of slots. | ||
**However, they are made of paper, and thus are susceptible to burning. Buy a fireproof blanket early on, and later change the material of the packages to something light but fireproof. | **However, they are made of paper, and thus are susceptible to burning. Buy a fireproof blanket early on, and later change the material of the packages to something light but fireproof. |
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