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| image =[[File:Elin_Npc_Portrait_Kettle.png|150px|left]] | | image =[[File:Elin_Npc_Portrait_Kettle.png|150px|left]] | ||
| image2 =[[File:Elin_Npc_Sprite_Kettle.png|right]] | | image2 =[[File:Elin_Npc_Sprite_Kettle.png|right]] | ||
| nameEn = | | nameEn = 『Kettle』 | ||
| nameJa = | | nameJa = | ||
| alias = Wandering Alchemist | | alias = Wandering Alchemist | ||
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** Depositing perishable items will not cause them to spoil. | ** Depositing perishable items will not cause them to spoil. | ||
** The number of items you can register is expanded to 3 at store size 11 and 4 at store size 21. | ** The number of items you can register is expanded to 3 at store size 11 and 4 at store size 21. | ||
* Items for sale are marked with a “it is a | * Items for sale are marked with a “it is a copy” flag and are restricted to certain uses. | ||
** The original ingredients do not appear when dismantled with a hammer. Instead, an ineffective item called alchemical ash is obtained | ** The original ingredients do not appear when dismantled with a hammer. Instead, an ineffective item called alchemical ash is obtained | ||
** The replica made of raw food in the | ** The replica made of raw food in the compost box will turn into alchemical ash, not fertilizer. | ||
** Cannot be offered to God. | ** Cannot be offered to God. | ||
** Flags can be removed when processed.For example, replicas of noodle dishes cannot be offered to Kizuami, but replicas of rice can be processed into noodles using a millstone, cooked into noodle dishes, and offered. | ** Flags can be removed when processed.For example, replicas of noodle dishes cannot be offered to Kizuami, but replicas of rice can be processed into noodles using a millstone, cooked into noodle dishes, and offered. | ||
* The number of duplicates on display will be the same as the number of slots deposited. The number | * The number of duplicates on display will be the same as the number of slots deposited. The number items per stack increases with store level (see [[Elin:Skills|investment]]) and decreases with item value. | ||
** Items that do not stack, such as equipment, and food items with food traits such as [Bug Mix], [Aphrodisiac Mix] or [Venom Mix], can only be | ** Items that do not stack, such as equipment, and food items with food traits such as [Bug Mix], [Aphrodisiac Mix] or [Venom Mix], can only be copied one at a time in the store. | ||
** Items with a frequency system, such as heat-resistant blankets, will reproduce the remaining number of times they were duplicated. | ** Items with a frequency system, such as heat-resistant blankets, will reproduce the remaining number of times they were duplicated. | ||
** Note that copies have the "copy" trait, which loweres it's value, therefore making it more effective for further use with Kettle. The copy attribute does not stack. | |||
* Material changes and other modifications made after creation will be reflected in the duplicated item. | * Material changes and other modifications made after creation will be reflected in the duplicated item. | ||
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