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** A number (num3) is calculated through the percentage of HP left of a character. For example, if a character has 10% HP, that number is 90. | ** A number (num3) is calculated through the percentage of HP left of a character. For example, if a character has 10% HP, that number is 90. | ||
* If the number is >= 50 (Character have less than 50% Max HP), we generate a random number, and test if num3^4 /3 is bigger than that number. | * If the number is >= 50 (Character have less than 50% Max HP), we generate a random number, and test if num3^4 /3 is bigger than that number. | ||
** This effectively translate to a 33% Critical chance at 0 HP, | ** This effectively translate to a 33% Critical chance at 0 HP, and about 2% Critical chance at 50% HP. | ||
* Remember, this calculation is done '''after all other calculations''', including all evasions. If player doesn't have this feat, this attack will hit anyway. | * Remember, this calculation is done '''after all other calculations''', including all evasions. If player doesn't have this feat, this attack will hit anyway. | ||
** In other words, in order to trigger this effect, you have to first hit the enemy. | ** In other words, in order to trigger this effect, you have to first hit the enemy. |
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