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* The benefit of feat Devout is about 12.5% per level of that feat (15 of 120). | * The benefit of feat Devout is about 12.5% per level of that feat (15 of 120). | ||
=== featTourist (Vacation Vibe) === | |||
<syntaxhighlight lang="c#" line="1"> | |||
case 1406: | |||
featRef[0] = (a * 20).ToString() ?? ""; | |||
featRef[1] = (a * 5).ToString() ?? ""; | |||
break; | |||
... | |||
if (!sell) | |||
{ | |||
p *= 1f + 0.2f * (float)c.Evalue(1406); | |||
} | |||
break; | |||
... | |||
num = num * (float)(100 + EClass.pc.Evalue(1406) * 5) / 100f; | |||
</syntaxhighlight> | |||
* The price for tourist will be increase by 100% (0.2f * lvl 5), the stock of shops will be increased by 25% (100 + 5 * 5)/100. | |||
=== featPianist (Musician) === | |||
<syntaxhighlight lang="c#" line="1"> | |||
if (p.progress > 2 && (EClass.rnd(100 + 50 * owner.Evalue(1405)) == 0 || | |||
EClass.rnd(4 + (int)MathF.Max(0f, song.lv - playing.index * 25 - playing.index * playing.index / 2)) == 0)) | |||
{ | |||
playing.mistakes++; | |||
if (EClass.rnd(2) == 0) | |||
{ | |||
LevelSong(2 + 2 * EClass.rnd(owner.Evalue(1405) + 1)); | |||
} | |||
if (playing.mistakes >= 10) | |||
{ | |||
playing.index = 0; | |||
} | |||
Cancel(); | |||
} | |||
... | |||
num = (EClass.rnd(c.LV * 2 + 1) + 1) * (100 + toolLv * 2 + owner.Evalue(1405) * 10) / 100; | |||
</syntaxhighlight> | |||
* The feat of Musician (lvl 2 by default) decrease the mistakes made by players | |||
** Specifically, if the song is of progress more than 2, the mistake possibility is decreased by 50%. | |||
** By a possibility of 50%, the experience of player's song is increased. | |||
*** If normal player, the number of increase is 2. | |||
*** If Musician, the number of increase is a number among 2, 4, 6. | |||
* This feat also increase the reward earned by player. | |||
** Specifically, increase 10% per level of feat (i.e. 20% total). | |||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Spoiler]] | [[Category:Elin Spoiler]] |
edits