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Elin:Code Analysis/Feats: Difference between revisions

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{{Version|23.67}}
{{Version|23.67}}
'''Feat''' can mean a few things at the same time:
# Racial feat, which is gained at race selection;
# Class feat, which is gained with different character class;
# Gained feat, which is gained through level up and spending feat points.
This page review some of the feats, which have their actual effects hidden from player view.
== Depiction of Feats in code: an Index ==
<syntaxhighlight lang="c#" line="1">
public const int featStamina = 1612;
public const int featCHA = 1627;
public const int featWIL = 1626;
public const int featMAG = 1625;
public const int featLER = 1624;
public const int featPER = 1623;
public const int featEND = 1622;
public const int featDEX = 1621;
public const int featSTR = 1620;
public const int featLuck = 1628;
public const int featSwordsage = 1418;
public const int featLife = 1610;
public const int featManaMeat = 1421;
public const int featExecutioner = 1420;
public const int featMilitant = 1419;
public const int featWitch = 1417;
public const int featInquisitor = 1416;
public const int featFoxMaid = 1415;
public const int featWhiteVixen = 1414;
public const int featFairysan = 1413;
public const int featLuckyCat = 1412;
public const int featSPD = 1629;
public const int featMana = 1611;
public const int featHardy = 1630;
public const int featLonelySoul = 1646;
public const int featEvade = 1632;
public const int featEarthStrength = 1411;
public const int featChef = 1658;
public const int featManaCost = 1657;
public const int featScavenger = 1656;
public const int featModelBeliever = 1655;
public const int featDreamWaker = 1653;
public const int featRapidArrow = 1652;
public const int featMagicManner = 1651;
public const int featGourmet = 1650;
public const int featDefender = 1649;
public const int featDefense = 1631;
public const int featRapidMagic = 1648;
public const int featParty = 1645;
public const int featBodyParts = 1644;
public const int featSorter = 1643;
public const int featSleeper = 1642;
public const int featResCurse = 1641;
public const int featAnimalLover = 1640;
public const int featFaith = 1636;
public const int featMartial = 1635;
public const int featNegotiate = 1634;
public const int featSpotting = 1633;
public const int featSummoner = 1647;
public const int featReboot = 1410;
public const int featHeavyCasting = 1654;
public const int featPaladin2 = 1408;
public const int featShiva = 1224;
public const int featLoyal = 1225;
public const int featUnderground = 1226;
public const int featServant = 1227;
public const int featDemigod = 1228;
public const int featLittleOne = 1229;
public const int featAdam = 1230;
public const int featNirvana = 1231;
public const int featCosmicHorror = 1233;
public const int featAcidBody = 1223;
public const int featHeavyEater = 1234;
public const int featNorland = 1236;
public const int featRoran = 1237;
public const int featGod_element1 = 1300;
public const int featGod_earth1 = 1305;
public const int featGod_wind1 = 1310;
public const int featGod_machine1 = 1315;
public const int featGod_healing1 = 1320;
public const int featGod_harvest1 = 1325;
public const int featGod_luck1 = 1330;
public const int featGod_moonshadow1 = 1350;
public const int featGod_trickery1 = 1345;
public const int featGod_strife1 = 1355;
public const int featGod_harmony1 = 1335;
public const int featGod_oblivion1 = 1340;
public const int featLightEater = 1235;
public const int featSplit = 1222;
public const int featSpike = 1221;
public const int featFate = 1220;
public const int featBoost = 1409;
public const int featSlowFood = 1200;
public const int featManaBond = 1201;
public const int featFastLearner = 1202;
public const int featGrowParts = 1203;
public const int featFairyWeak = 1204;
public const int featCannibalism = 1205;
public const int featMelilithCurse = 1206;
public const int featFoxBless = 1207;
public const int featFoxLearn = 1208;
public const int featFluffyTail = 1209;
public const int featUndead = 1210;
public const int featSnail = 1211;
public const int featFairyResist = 1212;
public const int featElea = 1213;
public const int featManaPrecision = 1214;
public const int featDwarf = 1215;
public const int featSuccubus = 1216;
public const int featGolem = 1217;
public const int featMetal = 1218;
public const int featElderCrab = 1219;
public const int featBaby = 1232;
public const int featWarrior = 1400;
public const int featThief = 1401;
public const int featFarmer = 1403;
public const int featArcher = 1404;
public const int featPianist = 1405;
public const int featTourist = 1406;
public const int featWizard = 1402;
public const int featPaladin = 1407;
</syntaxhighlight>
* All feats are depicted with integer (i.e. level). There are 16 kinds of diseases. We will only review the ones with "*" mark beside it.
* If you want to see for the effect yourself, just search for that number in code.


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