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this.dDimAmmo = 0; | this.dDimAmmo = 0; | ||
} | } | ||
</syntaxhighlight>The player swing | </syntaxhighlight>The player swing their melee weapon using the Tactics skill or shoot ranged weapon using the Marksman skill | ||
If the weapon is '''Cane''' or it has '''Force Weapon''' enchantment it uses '''Magic Device''' skill instead of Tactics or Marksman skill | If the weapon is '''Cane''' or it has '''Force Weapon''' enchantment it uses '''Magic Device''' skill instead of Tactics or Marksman skill | ||
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Damage Bonus is '''Player Character Damage Bonus''' + '''Weapon Mod Tool Damage Bonus''' + '''Weapon Damage Bonus''' | Damage Bonus is '''Player Character Damage Bonus''' + '''Weapon Mod Tool Damage Bonus''' + '''Weapon Damage Bonus''' | ||
Damage Multiplier is 0.6 + ('''Weapon Skill Attribute''' + '''Weapon''' '''Skill / 2''' + (If Melee Weapon '''Tactics,''' if Ranged Weapon '''Marksman,''' if Cane or Force Weapon Casting)) / 50 | Damage Multiplier is 0.6 + ('''Weapon Skill Attribute''' + '''Weapon''' '''Skill / 2''' + (If Melee Weapon '''Tactics,''' if Ranged Weapon '''Marksman,''' if Cane or Force Weapon '''Casting''')) / 50 | ||
If the player has the Weapon/Ranged Mastery feat, additional damage is provided at a rate of '''0.05 x (Weapon/Ranged Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub> | If the player has the Weapon/Ranged Mastery feat, additional damage is provided at a rate of '''0.05 x (Weapon/Ranged Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub> | ||
Accuracy is (''' | Accuracy is ('''Dexterity''' or '''Will if Cane''') / 4 + '''Weapon Skill Attribute''' / 3 + (If Melee Weapon '''Tactics''', if Ranged Weapon '''Marksman''', if '''Cane''' or Force Weapon '''Magic Device''') with a minimum value of '''25+50''' and a maximum of '''75+50''' | ||
If it's '''Cane''' accuracy | If it's '''Cane''' accuracy additional + 50 | ||
To Hit Bonus is '''Character To Hit Bonus''' + '''Weapon To Hit Bonus''' + '''Ammo To Hit Bonus''' (if load with ammo) | To Hit Bonus is '''Character To Hit Bonus''' + '''Weapon To Hit Bonus''' + '''Ammo To Hit Bonus''' (if load with ammo) |
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