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mNo edit summary |
m (→Weapon Hit Mechanics: Changed erroneous = to +) |
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"Curve" refers to the game's method for adding a sliding curve to the effectiveness of skill values | "Curve" refers to the game's method for adding a sliding curve to the effectiveness of skill values | ||
CURVE( input, start, step, rate) | CURVE( input, start, step, rate) | ||
if input <= start | if input <= start | ||
return input | return input | ||
repeat x10 | repeat x10 | ||
{ | { | ||
num = start + repeatindex * step | |||
if input <= num | |||
return input | |||
else | else | ||
input = num + (input - num) * rate /100 | |||
} | } | ||
return input | return input | ||
First the system evaluates the attacker's 'TO HIT' and the target's 'EVASION' | First the system evaluates the attacker's 'TO HIT' and the target's 'EVASION' |
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