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if (traitBed != null) | if (traitBed != null) | ||
{ | { | ||
num += 30 + traitBed.owner.GetTotalQuality() + traitBed.owner.Evalue(750); | num += 30 + traitBed.owner.GetTotalQuality() + traitBed.owner.Evalue(750<sup>Comfort</sup>); | ||
} | } | ||
public int GetTotalQuality(bool applyBonus = true) | public int GetTotalQuality(bool applyBonus = true) |
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