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Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes. | Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes. | ||
====Life/HP==== | ====Life/HP==== | ||
Every character has a number of health points (HP) defined by their life statistic (based on choice of race), and their strength, constitution, and will attributes. Generally speaking, this value will begin low and will increase as any of those four factors increases. | |||
Once a character's HP goes below zero, the character is slain. | |||
The formula appears to be: | |||
[INSERT FORMULA HERE] | |||
Temporary bonuses to life or any other HP-altering attributes from equipment, blessed potions of restore body/mind, feats, mutations, or other revocable sources all change maximum hit points. Unequipping items that give an HP-boosting attribute bonus will immediately recalculate your maximum HP, and requipping items that give an HP-boosting attribute bonus will also recalculate your maximum HP to a higher value, but will not increase your current HP. Unlike in Elona, Spells like the Hero spell, which grants temporary strength, '''DO''' add HP. Abilities that drain your attributes until restored at a healer, will reduce your maximum HP. | |||
Generally speaking, Life is the most important attribute determining HP, followed by character level. Of the major attributes, Constitution is the most important, especially when your levels are low. | |||
The [[Elin:Race|Metal]] race (Gold Bells, Silver Bells) has the lowest health point total in the game, due to having a life rating of 1. Even these characters, however, always have a minimum of 15 hit points. | |||
====Mana/MP==== | ====Mana/MP==== | ||
Mana heavily determines the player's mana pool(MP). MP is also determined by magic, will, learning, and perception. | Mana heavily determines the player's mana pool(MP). MP is also determined by magic, will, learning, and perception. |
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