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Sakumashiki (talk | contribs) m (→Weapon Hit Mechanics: Uncovering the hidden state) |
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== Damage Reduction Scaling with Enemy Level == | |||
'''As of Beta version: 22.23. Last updated EA23.46''' | |||
The following is how much damage reduction the enemy receives past level 50: | |||
Firstly, enemies at or below level 50 have 0% DR. | |||
Conversely, enemies at or above level 1024 have 80% DR. | |||
if (!this.IsPCFaction && this.LV > 50) | |||
{ | |||
CS$<>8locals1.dmg = CS$<>8locals1.dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt((float)(this.LV - 50)) * 2.5f)) / 100; | |||
} | |||
If it is the player character faction and the enemy's level is higher than lvl 51, then: | |||
your damage is multiplied by * (100 - an integer that is the smallest of either (80, the sqrt of a float (the enemies level - 50) * 2.5) / 100) | |||
so either your damage is reduced by 80% against enemies above 1024 or its [sqrt(floor - 50) * 2.5] / 100 for enemies between lvl 51 and lvl 1023 | |||
{| class="wikitable" | |||
|+DR at specified levels | |||
!Enemy Level: | |||
!DR percentage (%) | |||
|- | |||
|51 | |||
|2.50 | |||
|- | |||
|100 | |||
|17.67 | |||
|- | |||
|150 | |||
|25.00 | |||
|- | |||
|200 | |||
|30.61 | |||
|- | |||
|250 | |||
|35.35 | |||
|- | |||
|300 | |||
|39.53 | |||
|- | |||
|350 | |||
|43.30 | |||
|- | |||
|400 | |||
|46.77 | |||
|- | |||
|450 | |||
|50.00 | |||
|- | |||
|500 | |||
|53.03 | |||
|- | |||
|550 | |||
|55.90 | |||
|- | |||
|600 | |||
|58.63 | |||
|- | |||
|650 | |||
|61.24 | |||
|- | |||
|700 | |||
|63.74 | |||
|- | |||
|750 | |||
|66.14 | |||
|- | |||
|800 | |||
|68.47 | |||
|- | |||
|850 | |||
|70.71 | |||
|- | |||
|900 | |||
|72.89 | |||
|- | |||
|950 | |||
|75 | |||
|- | |||
|1000 | |||
|77.06 | |||
|} | |} | ||
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