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Elin:Spellcasting: Difference between revisions

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==Attack Spells==
==Attack Spells==
If more information about specific numbers is wanted, reference: [[Elin:Code Analysis/Combat#Spellcasting/Damaging Spells|Spell damage formula]]


===Damaging===
===Damaging===
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===Hexes===
===Hexes===
As with all hexes the creature can resist the application and the spell will "splash" and not stick. This is based on the creatures will stat versus your spell level. The given spell however if successfully casted on the creature has its effectiveness reduced in proportion^ to the spells given counter attribute. We will call this the resist stat. This goes both ways. If the enemy successfully lands a hex on the player or party member the effectiveness is reduced proportionally^ to the player's stat.
Example:
If Elemental Scar is successfully cast on an enemy with 44 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -24
If Elemental Scar is successfully cast on an enemy with 869 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -7
If Elemental Scar is successfully cast on an enemy with 1408 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -6
{| class="wikitable"
{| class="wikitable"
!Name  
!Name  
!Main Stat
!Main Stat
!Resist Stat
!Targeting
!Targeting
! Effect
! Effect
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|-
|-
|Silence
|Silence
|Will
|Will
|Will
|Creature
|Creature
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|-
|-
|Weakness
|Weakness
|Will
|Will
|Will
|Creature
|Creature
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|Elemental Scar
|Elemental Scar
|Magic
|Magic
|Endurance
| Creature  
| Creature  
|Reduces target's fire, ice and lightning resistances.
|Reduces target's fire, ice and lightning resistances.
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|Bane
|Bane
| Will
| Will
|Learning
|Creature
|Creature
| Decreases target's luck and chance to hit.
| Decreases target's luck and chance to hit.
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|Slow
|Slow
|Will
|Will
| -Nothing-
|Creature
|Creature
|Slows the target.
|Slows the target.
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|Mist of Darkness
|Mist of Darkness
|Will
|Will
| -Nothing-
|Ground
|Ground
|Creates clouds of mist that grant evasion bonuses to anything inside.
|Creates clouds of mist that grant evasion bonuses to anything inside.
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|Web
|Web
|Will
|Will
| -Nothing-
|Ground
|Ground
|Creates webs that ensnare anything that steps in them.
|Creates webs that ensnare anything that steps in them.
|Spiders are immune to snaring effect.
|Spiders are immune to snaring effect. Very inaccurate
|-
|-
|Gravity
|Gravity
|Magic
|Magic
| -Nothing-
|Creature
|Creature
|Gravitates the target, making it unable to levitate.
|Gravitates the target, making it unable to levitate.
|
|
|}
|}
^ the proportionality seems to have diminishing returns as the higher the resist stat becomes it approaches a flat floor of -5 for elemental scar (possibly meaning it reverts to its level 1 spell strength).


== Defense Spells==
== Defense Spells==


===Healing ===
===Healing ===
Willpower directly influences the power of the healing spell. If interested in reading more, reference:
{| class="wikitable"
{| class="wikitable"
!Name
!Name
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===Blessings===
===Blessings===
All below blessings scale with spell level as the PC and with character level as an NPC
{| class="wikitable"
{| class="wikitable"
!Name
!Name
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|Party
|Party
|Grant a blessed veil that wards off curses.
|Grant a blessed veil that wards off curses.
|Repels hexes by comparing strength of veil vs. strength of hex.
|Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas.
|-
|-
| Cat's Eye
| Cat's Eye
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|Self  
|Self  
| +1 vision and attack range, +Perception, nullifies blind.
| +1 vision and attack range, +Perception, nullifies blind.
|
|Heavily scales in duration, will not provide extra vision.
|-
|-
|Holy Shield
|Holy Shield
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|Self
|Self
| +Speed
| +Speed
|Overrides slow, but does NOT nullify slow.
|Overrides slow, but does NOT nullify slow. Gets multiplied by the Lonely Soul feat.
|}
|}


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|Self
|Self
|Reveals monsters on the floor.
|Reveals monsters on the floor.
|Will not reveal monsters considered mindless (some machines and undead) or too alien (yith).
|Will not reveal monsters considered mindless (some machines and undead). Yith are immune to telepathy due to its innate feat: Cosmic Horror 2
|-
|-
|Invisibility
|Invisibility
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