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Elin:Changelog: Difference between revisions

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m (→‎Alpha 20.59: ->20.61)
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==Beta==
==Beta==
==Alpha==
==Alpha==
=== Alpha 20.61 ===
<big>'''3/1 2024'''</big>
[Additions and Changes]
* (Backer Wish) Added the "Seeker's Keep" map.
* (Backer Wish) Added the "Seeker" NPC.
* (End-of-Month Regular) Updated Last Wish.
* Doors inside buildings are no longer rendered when outside the building.
* Added a mascot character to Fortune Bell.
* NPCs now equip more items on more body parts as their level increases, and the variety of items they can equip has been expanded.
* The level and material of NPC equipment now depend on the NPC's level.
* Rare and Unique NPCs are more likely to equip artifacts and divine items as their level increases. Ordinary NPCs also have a very low chance of equipping artifacts.
* Adjusted the rate at which the level of an item's enchantments increases based on the item's level.
* Added equipment enchantments for rotten stuff digestion and faith detection.
* Black cats now lick boss chests (treasure chests from treasure maps are equivalent). Items licked will be noted in the tooltip.
* Characters that have multiplied, such as cubes, no longer count as quest kill targets.
* Pets that are being ridden will not drink alcohol on their own.
* Added snow graphics.
[Fixes]
* Fixed a glitch where the graphic for blue mushroom tree seeds was randomizing.
* Adjusted the height of some floor tiles (to address glitches that could occur at the boundary with walls).
* Other minor changes and fixes.
<big>'''Hotfix 1'''</big>
* On rainy days, fields will now become watered in the current loaded map (though the passage of turns is still required).
* With existing save data, the Seeker's Solitary Castle will now appear when Nefia is regenerated.
=== Alpha 20.60 ===
<big>'''2/28 2024'''</big>
* [Additions and Changes]
* (Backer's Wish) Added the Witch's Bakery in Misylia.
* (Backer's Wish) Added a portrait of a dog.
* Upon regenerating towns and similar areas, newly added NPCs and others will now also be generated.
* Pets that are being ridden or parasitized will not be exempt from instant death in auto-combat. (It is intentional that player stamina decreases when avoiding instant death of pets in auto-combat.)
* Rare crystal items (rare crafting materials) will occasionally drop from mining in high-risk maps. (Other methods to obtain crystal items are planned to be added.)
* Rock salt will now generate on beaches and underwater.
* Burning a beehive in a furnace will now yield sugar.
* Decreased the item drop rate from proliferated creatures such as cubes, and the experience gained from combat will also decrease.
* Added multiple pieces of furniture and recipes.
* Added several sources of light for the solar system. (These are intended for agricultural use, with the feature itself planned for introduction during the pre-beta phase.)
* Added monster graphics.
[Fixes]
* Fixed a bug where the effect of "Excommunication" included a decrease in luck.
* Other minor changes and fixes.
<big>'''Hotfix 1'''</big>
* Fixed a bug where the chest Fiama gives you turns into a broken light stand.
<big>'''Hotfix 2'''</big>
* Fixed a bug that could cause an error during regeneration of town.
=== Alpha 20.59 ===
=== Alpha 20.59 ===
<big>'''2/26 2024'''</big>  
<big>'''2/26 2024'''</big>