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==Early Access == | ==Early Access == | ||
=== EA 23.46 === | |||
<big>'''12/2 2024'''</big> | |||
[Additions and Changes] | |||
* The name of the "Machine Ruins" has been changed to "Mechanical Ruins" to avoid overlap with other ruins. | |||
* Adjusted the cost and limits of genetic feats. | |||
* New genetic feats have been unlocked. | |||
* Some powerful genetic feats now require multiple genetic slots (applicable only to genes generated in this version and beyond). | |||
* If Meteor is not registered as a favorite ability, the PC will no longer use Meteor in auto-combat. | |||
* Items with different named identifiers will no longer stack. | |||
* Some animals will occasionally sleep beside the PC when they rest. | |||
* Added the "I'd like to sleep beside you" option to conversations starting with "Actually..." | |||
* Added new NPC behavior settings. | |||
* Oaths can now be broken by selecting the PC from the resident bulletin board. | |||
[Fixes] | |||
* Fixed an issue where enemies visible via telepathy were not targeted for shooting or other actions in auto-combat. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Regarding the damage of high-level enhanced ammunition, if there is more feedback in the future, either the calculation formula will be reviewed or enhancement limits will be set. | |||
* As for activities like farming experience points through idle mechanics in user maps, this being a single-player game, a certain degree of leniency is considered acceptable for active exploits. | |||
=== EA 23.45 === | === EA 23.45 === |