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__TOC__ | __TOC__ | ||
==Early Access == | ==Early Access == | ||
=== EA 23.37=== | |||
<big>'''11/23 2024'''</big> | |||
[Additions and Changes] | |||
* Added a key binding for quick load in the input settings (only enabled when allowed by an Oath). | |||
* Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only). | |||
* Evolved species can now become bounty targets. | |||
* Renamed short-circuited generators to make them more distinguishable. | |||
* Improved behavior where the PC would move erratically at high speed when the game becomes laggy. | |||
* Improved tooltip display behavior and display speed. | |||
* Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed). | |||
* Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example). | |||
* Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level. | |||
* Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting. | |||
* Made mana recoil no longer reducible by magic resistance. | |||
* Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%). | |||
* Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy. | |||
* Restricted quests that display enemies on the minimap to specific quests only. | |||
[Fixes] | |||
* Fixed a freeze issue when moving across maps with a large number of companions. | |||
* Fixed an issue where bosses capable of terrain destruction could move twice in one turn. | |||
* Fixed an issue where informants could unlock nested locked containers. | |||
* Fixed semi-transparent text appearing in the slave trade and bartender recall screens. | |||
* Fixed the “Fox Ward” feat for Mifu, which was always active. | |||
* Fixed abilities stored in backpacks being moved during auto-sorting. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs. | |||
* Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated. | |||
=== EA 23.36=== | |||
<big>'''11/22 2024'''</big> | |||
[Additions and Changes] | |||
* The Resident Bulletin Board now displays PC and party members in a different color. | |||
* The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals). | |||
* Pillow talk after using a body pillow now supports all gods. | |||
* Corgon’s speech style has been changed to the Fang Princess style. | |||
* When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone. | |||
* Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed). | |||
* Reduced evaluation points gained when failing a performance and increased points for successful performances. | |||
* (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands." | |||
* If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information. | |||
* Livestock can no longer be ridden or have parasitic abilities used on them. | |||
* The signboard’s range at garbage dumps has been expanded. | |||
* Container priority settings can now accept negative values (experimental). | |||
* The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints. | |||
* Black Market shopkeepers now trade with criminals. | |||
* Hovering over buttons in the Party Information widget will now display member information in the hover widget. | |||
* Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu. | |||
* Party members now consume meals instantly on the global map. | |||
* Boss chests with locks no longer contain heavy furniture. | |||
* A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings. | |||
* Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued). | |||
[Fixes] | |||
* Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items. | |||
* Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks. | |||
* Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time. | |||
* Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* If residents cannot be recruited, check if they have been designated as livestock. | |||
* In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty. | |||
* On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached. | |||
=== EA 23.35=== | |||
<big>'''11/21 2024'''</big> | |||
[Additions and Changes] | |||
* Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors). | |||
* Enemy positions are now displayed on the minimap in quest instances. | |||
* Nefia bosses will now charge directly at the PC. | |||
* The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets. | |||
* When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved. | |||
* Drink effects will activate even when drinks are "eaten." | |||
* Party members will immediately eat when they get hungry. | |||
* If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click. | |||
* Mounted pets no longer consume a turn when the PC moves, except during combat. | |||
* When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.) | |||
* NPCs will no longer pick up unrelated items after performing music. | |||
* Little Sisters who die in Little Garden will no longer respawn. | |||
* Adjusted the fixed dice values for earthquakes. | |||
* During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear. | |||
* Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC. | |||
* Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl. | |||
* The feat points gained during breastfeeding have been halved. | |||
* The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill). | |||
* The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items. | |||
[Fixes] | |||
* Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior. | |||
* Fixed an issue where unique NPC residents remained in a livestock state even after being exiled. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability. | |||
* While mounted, when the PC moves, the mounted pet’s turn is consumed. | |||
* Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources. | |||
* Further adjustments to mechanics related to breastfeeding are planned. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the minimap would not display when the UI scale was set too high. | |||
* Increased the price of syringes. | |||
* The mysterious girl now only sells items in Little Garden. | |||
* The number of syringes sold by the mysterious girl now depends on the development level of Little Garden. | |||
=== EA 23.34=== | |||
<big>'''11/20 2024'''</big> | |||
[Additions and Changes] | |||
* In no-roof mode, the walls of the room the player is in will now be displayed at their normal height. | |||
* Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached. | |||
* Succubi no longer cause sickness or madness after engaging in pleasurable activities. | |||
* Containers with "Always Sort" enabled will now sort items upon opening. | |||
* The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear). | |||
* Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display). | |||
* The position of the window when using processing equipment will now be saved. | |||
* Materials stored in containers within a base can now be selected when using processing equipment (experimental). | |||
* Pets riding on or parasitizing the player will fluff the player less often. | |||
* Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked. | |||
[Fixes] | |||
* Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* The strength of NPC abilities (magic) depends on their level and the relevant ability attributes. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where materials could no longer be changed at crafting facilities. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed. | |||
* Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled. | |||
* Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced. | |||
[Notes] | |||
* The food effect bonus during hunger applies not only when hungry but also during starvation and similar states. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where items inside base containers could be selected for enhancements via scrolls. | |||
* Favor now decreases when non-party residents die. | |||
* Corgon's death now decreases Quruitzia's favor. | |||
=== EA 23.33=== | |||
<big>'''11/18 2024'''</big> | |||
[Additions and Changes] | |||
* Nefia above the 200th floor will always transform into Voids. | |||
* When the PC dies by collapsing, items in locked containers will drop if they are heavy. | |||
* Save automatically when entering a town for the first time (to prevent festival-related bugs). | |||
* Requests from comatose NPCs will no longer appear on the request board. | |||
* Party member order can now be changed via the right-click menu in the party information widget. | |||
* Treasure maps will no longer be hidden when looking through binoculars. | |||
* If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data. | |||
* Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed. | |||
* Small medals can no longer be found on user maps. | |||
* Rewards and experience points for performing on user maps have been reduced. | |||
* Slightly increased the variety of items received as tips for performances. | |||
* Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle. | |||
* Improved the effects displayed during raids. | |||
* Improved the display of body parts in the equipment widget when there are many body parts. | |||
* Added a setting to display "weapon priority" in the equipment widget. | |||
* Body parts in character sheets and equipment widgets are now displayed in a unified sort order. | |||
[Fixes] | |||
* Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed. | |||
* Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions. | |||
* Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended. | |||
* Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect. | |||
* Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch). | |||
* Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item. | |||
* Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded. | |||
* Other minor fixes and adjustments. | |||
* | |||
[Notes] | |||
* Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped. | |||
* Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas." | |||
* When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani). | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget. | |||
* Corrected a vision check error when using Bolt-type spells. | |||
* Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled. | |||
* Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map. | |||
* Made it so that items placed on user maps cannot be consumed. | |||
* Prevented the incubator from being used directly from the inventory. | |||
=== EA 23.32=== | |||
<big>'''11/18 2024'''</big> | |||
I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December. | |||
[Additions and Changes] | |||
* Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%). | |||
* NPCs that become lost for any reason and cannot return to their location will now teleport back after a while. | |||
* In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials. | |||
* Playlists now change when acquiring new land (outside of events). | |||
* Updated map recipes so that the danger level of the map increases based on the materials used during crafting. | |||
* Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map. | |||
* Falling during transitions from the global map to local maps has been disabled. | |||
* Added a "Always Sort" option to container sorting settings. | |||
* Mobs now appear randomly on the global map. | |||
[Fixes] | |||
* Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)." | |||
* To create a water source with the Thirsty Jar, the ground must first be stripped bare. | |||
* Transparent platforms refer to the "scaffold floor" when rotated. | |||
* For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them. | |||
* It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds. | |||
<big>'''Hotfix'''</big> | |||
* The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC. | |||
* Fixed an issue where items inside locked containers could be delivered in base delivery requests. | |||
* Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests. | |||
=== EA 23.31=== | |||
<big>'''11/17 2024'''</big> | |||
[Additions and Changes] | |||
* Allies now take two blankets from shared containers (to prevent issues if one gets damaged). | |||
* Party members no longer take uncooked food from shared containers in the PC's backpack. | |||
* The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%). | |||
* A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%). | |||
* Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing). | |||
* Plants grown using Kumiromi's scythe can now be harvested with a sickle. | |||
* Power consumption at the base is reduced when the energy-saving policy is enabled. | |||
* The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play). | |||
* The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally). | |||
* Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained. | |||
* Innkeepers now sell slightly more travel rations. | |||
* Travel rations are no longer discounted. | |||
* Added an option in the PC's backpack settings to center new containers when opened. | |||
* Procurement requests now explicitly state when the target is a category. | |||
* Procurement requests can now be completed immediately if the required items are on hand. | |||
* While in the base, items stored in base containers can also be submitted for procurement requests. | |||
* Added a shortcut key setting for the "Meditate" ability. | |||
* Dangerous books can now be read with the Grimoire of Learning. | |||
* Wands have been added as acceptable offerings to Itzpalt. | |||
* God's Wrath now pierces Lay Hand. | |||
* When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds). | |||
* The licking range of black cats has been expanded by one tile. | |||
* In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards. | |||
* In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves. | |||
* In forest Nefia, blocks are now always rendered at a low height. | |||
[Fixes] | |||
* Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds). | |||
* Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail. | |||
* Various minor fixes and adjustments. | |||
=== EA 23.30=== | |||
<big>'''11/17 2024'''</big> | |||
[Additions and Changes] | |||
* Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects). | |||
* Added recipes for spiderwebs and vines. | |||
* Items marked as important can no longer be selected as fuel. | |||
* Actions such as praying, torture, or dining in the base now respect room access permissions. | |||
* Companions will no longer follow into private rooms. | |||
* The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground). | |||
* Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state. | |||
* Retained information on seen tiles during map regeneration. | |||
* Room boards and house boards built in build mode no longer have the invisible flag set by default. | |||
* When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu. | |||
[Fixes] | |||
* Fixed an issue where states like hunger were not displayed when no other status effects were active. | |||
* Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects. | |||
* Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars. | |||
* Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature. | |||
=== EA 23.29=== | |||
<big>'''11/16 2024'''</big> | |||
Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed. | |||
[Additions and Changes] | |||
* The category for letter-type items has been changed from "Scroll" to "Book." | |||
* A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues. | |||
* A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled. | |||
* An option to disable mods has been added to the settings. | |||
* Backup-related settings have been added to the configuration menu. | |||
[Fixes] | |||
* (English version) Fixed an issue where the item search feature was case-sensitive. | |||
* Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left). | |||
* Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board. | |||
=== EA 23.28=== | === EA 23.28=== |