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The damage value of the dice is '''5+√(Martial Arts / 3).''' | The damage value of the dice is '''5+√(Martial Arts / 3).''' | ||
Damage multiplier is '''0.6 + ((Strength / 2 + Martial Arts / 2 + | Damage multiplier is '''0.6 + ((Strength / 2 + Martial Arts / 2 + Tactics / 2) / 50.0).''' | ||
If the player has the Weapon Mastery feat, additional damage is provided at a rate of '''0.05x(Weapon Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub> | If the player has the Weapon Mastery feat, additional damage is provided at a rate of '''0.05x(Weapon Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub> | ||
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Accuracy is '''((Strength /3 + Dexterity /3 + Martial Arts)+50)),''' with a minimum value of '''25+50''' and a maximum of '''75+50.''' If the player is wielding a '''Shield,''' there is a '''-25%''' downward adjustment. | Accuracy is '''((Strength /3 + Dexterity /3 + Martial Arts)+50)),''' with a minimum value of '''25+50''' and a maximum of '''75+50.''' If the player is wielding a '''Shield,''' there is a '''-25%''' downward adjustment. | ||
Penetration is calculated at '''(Martial Arts/10)+5''', with a minimum of '''5%''' and a maximum of '''20%+ | Penetration is calculated at '''(Martial Arts/10)+5''', with a minimum of '''5%''' and a maximum of '''20% + Penetration.''' | ||
If weilding Martial Art Weapon: | If weilding Martial Art Weapon: |
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