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Elin:Code Analysis/Combat: Difference between revisions

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The damage value of the dice is '''5+√(Martial Arts / 3).'''  
The damage value of the dice is '''5+√(Martial Arts / 3).'''  


Damage multiplier is '''0.6 + ((Strength / 2 + Martial Arts / 2 + Evalue(132) / 2) / 50.0).'''
Damage multiplier is '''0.6 + ((Strength / 2 + Martial Arts / 2 + Tactics / 2) / 50.0).'''


If the player has the Weapon Mastery feat, additional damage is provided at a rate of  '''0.05x(Weapon Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub>
If the player has the Weapon Mastery feat, additional damage is provided at a rate of  '''0.05x(Weapon Mastery Rank).''' <sub>''(Effectively, +0.05 or +0.10)''</sub>
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Accuracy is  '''((Strength /3 + Dexterity /3 + Martial Arts)+50)),''' with a minimum value of '''25+50''' and a maximum of '''75+50.''' If the player is wielding a '''Shield,''' there is a '''-25%''' downward adjustment.
Accuracy is  '''((Strength /3 + Dexterity /3 + Martial Arts)+50)),''' with a minimum value of '''25+50''' and a maximum of '''75+50.''' If the player is wielding a '''Shield,''' there is a '''-25%''' downward adjustment.


Penetration is calculated at '''(Martial Arts/10)+5''', with a minimum of '''5%''' and a maximum of '''20%+Evalue(92).'''
Penetration is calculated at '''(Martial Arts/10)+5''', with a minimum of '''5%''' and a maximum of '''20% + Penetration.'''


If weilding Martial Art Weapon:
If weilding Martial Art Weapon:
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