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Elin:Code Analysis/Combat: Difference between revisions

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Damage Bonus is '''Character Damage Bonus''' + '''Weapon Damage Bonus''' + '''Ammo Damage Bonus''' (if load with ammo)
Damage Bonus is '''Character Damage Bonus''' + '''Weapon Damage Bonus''' + '''Ammo Damage Bonus''' (if load with ammo)


Penetration is '''Character Penetration''' + '''Weapon Penetration'''  
Penetration is '''Character Penetration''' + '''Weapon Penetration'''
==Spellcasting/Damaging Spells==
The player cast spells causing various effects
{| class="wikitable"
|+Damaging Spells
|Type
|Dice Number
|Dice Sides
|Damage Bonus
|Notes
|-
|Touch
|1+Spellpower/100+Attribute/10
|3+Spellpower/50
|
|Melee range
|-
|Arrow
|1+Spellpower/160+Attribute/30
|8+Spellpower/12
|Spellpower/25
|Single target
|-
|Bolt
|1+Spellpower/120+Attribute/20
|4+Spellpower/20
|
|Damage all targets in a 10 tiles long straight line
|-
|Ball
|1+Spellpower/70+Attribute/20
|2+Spellpower/35
|
|Damage all targets in a 5 tiles radius ball from the caster
Damage = Damage x 100 / (90 + affected range x 10)
|-
|Miasma
|2+Spellpower/150
|5+Spellpower/80
|
|Damage once per turn
|-
|Meteor
|1+Spellpower/150
|4+Attribute*3
|
|Always Fire element
Damage all targets in a 10 tiles radius ball from the caster
Can be blocked by walls
Also damage the caster
|-
|Earthquake
|5+Spellpower/30
|10+Attribute/3
|
|Always Imapct element
Damage all targets in a 12 tiles radius ball from the caster
Deal double max dice damage to enemies with Gravity debuff
Deal half damage to enemies with floating effect
|}
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Spoiler]]
[[Category:Elin Spoiler]]
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