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Elin:Code Analysis/Combat: Difference between revisions

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Attack Type is always '''Blunt'''
Attack Type is always '''Blunt'''


Weight Value is '''√Throwing Item Weight * 3 + if''' '''is Throwing Weapon: 75''' else '''0''', with floor of '''10''' to ceiling of '''400''' + '''√(Strength * 50)'''
Weight Value is '''√Throwing Item Weight x 3 + if''' '''is Throwing Weapon: 75''' else '''0''', with floor of '''10''' to ceiling of '''400''' + '''√(Strength x 50)'''


Material Value is '''Material Hardness''', with floor of '''if''' '''is Throwing Weapon: 40''' else '''0''' to ceiling of '''200'''
Material Value is '''Material Hardness''', with floor of '''if''' '''is Throwing Weapon: 40''' else '''0''' to ceiling of '''200'''
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Dice Number is always '''2'''
Dice Number is always '''2'''


Dice Face is ('''if isn't Player Character: Character Level''' + '''Strength''' + '''Throwing''' ) * '''Weight Value''' * '''Material Value / 10000 / 2'''
Dice Face is ('''if isn't Player Character: Character Level''' + '''Strength''' + '''Throwing''' ) x '''Weight Value''' x '''Material Value / 10000 / 2'''


Accuracy is ('''Dexterity''' / 4 + '''Strength''' / 2 + '''Throwing''') with a minimum value of '''25+50''' and a maximum of '''75+50 +''' ('''if is Player Character: 75''' else '''250''' )
Accuracy is ('''Dexterity''' / 4 + '''Strength''' / 2 + '''Throwing''') with a minimum value of '''25+50''' and a maximum of '''75+50 +''' ('''if is Player Character: 75''' else '''250''' )
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