Jump to content

Elin:Spellcasting: Difference between revisions

m
no edit summary
mNo edit summary
Line 114: Line 114:


=== Bolt ===
=== Bolt ===
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling: Success Chance, Dice Value (d#)</sup>  


<sup>Main Stat Scaling:</sup>
<sup>Main Stat Scaling: Number of Dice (#d)</sup>


<sup>Casting Scaling:</sup>
<sup>Casting Scaling: Success Chance</sup>


A line aoe penetrating enemies for # tiles.
A line aoe penetrating enemies for 12 tiles.


=== Touch ===
=== Touch ===
Line 220: Line 220:


Teleport to a nearby random location.
Teleport to a nearby random location.


==== Uncurse ====
==== Uncurse ====
Line 229: Line 228:
<sup>Casting Scaling:</sup>
<sup>Casting Scaling:</sup>


Removes curse from cursed equipment, Has a small chance to undoom equipment. May scale with level or casting.
Removes curse from cursed equipment. Has a small chance to removed the "Doomed" effect from equipment. May scale with level or casting.
 
== Testing ==
Testing Notes:
 
Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma)
 
Each level of the spell increases cast chance by 1% (or thereabouts)
 
Each other level (level 3, 5, etc) increases dice value (Example, above mind bolt went from 2d7 to 2d8 at spell level 3, with no increase to casting skill or stat)
 
For non-damage spells, spell level increases cast chance and duration.  
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]