Food/Overview
This page explains food and eating specifications.
For information on the food traits of ingredients, see the Food page, and for recipes, see the Cooking page.
Nutrition
Food has a set nutritional parameter.
Nutrition is the amount by which fullness is restored, as well as the multiplier by which experience is added to abilities and potentials. For example, a food with a nutritional value of 20 will restore twice as much fullness and gain twice as much experience as a food with a nutritional value of 10. The nutritional content of homemade food varies depending on the nutritional content of each ingredient.
Having the state of Hungry / Very Hungry / Starving increases the food effect by a further 10%. Conversely, if you exceed your fullness level by eating extremely nutritious food, the excess nutrition is ignored.
As a rough guide, in the Hungry state, food with a nutritional value of up to 60 can be eaten without exceeding the fullness level.
The nutrition you get from the food crafted with the gourmet 3 feat is compressed (nutrition -10%, food effect +5%), so you can get the benefits of a meal without straining your stomach.
Designated dining areas found within owned settlements will boost the food effect by a further 10%.
Blessing food will boost it's effect by 50%. Likewise cursing will reduce it by 50%.
Decay
Food made of raw materials loses its freshness over time and eventually spoils.
Completely rotten food reduces the PER exp. food trait by 1 level, and eating it will have negative effects such as suffering from status abnormalities or receiving negative experience for your attribute.
If the food is still in the stale stage, it can be cooked to regain its freshness, but if any ingredient is rotten, it will produce rotten food even if it is cooked.
Blessing/Curse
Blessed food increases the food effect by 50%. Cursed food decreases the food effect. Unlike Elona, eating cursed food does not cause vomiting.
Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient.
NPCs Hunger
NPCs also become hungry over time, and when they reach a starving state, they may randomly generate food and eat it. Since the food is random, they may attempt to eat heavy fish like sharks or whales, or suffer negative effects that reduce their abilities. Pets accompanying the player do not naturally generate food, so players must feed them to prevent them from becoming hungry.
- NPCs do not take damage even when they are on the verge of starvation, so they will not die of hunger. (As an exception, if they vomit while on the verge of starvation, they will take heavy damage.
- NPCs tend to grow faster than players because they gain a lot of experience from eating.
Food generated by NPCs
Food generated by NPCs uses actual NPC-derived materials such as “〇〇‘s corpse” and “〇〇's egg.” ’Corpse (marbled meat)‘’' is used from animals except cats, and ‘’'egg, milk, and similar items'‘’ are used from random NPCs except undead, Is, and demons.
- If an NPC has the Cannibalism feat, human NPCs will be used instead of animals for corpses.
NPCs meal memories
The player's companions remember the meals they have eaten within about a week and will prioritize foods from their inventory that they have not eaten before.
They complain when they eat the same food all the time and praise when they eat meals they have not eaten for a while or when they eat their favorite foods.
There are no advantages or disadvantages or other factors regarding meal memory yet, but this may be added in future updates.
- Since the types are memorized, “lamb with bone” and “Yeek with bone” are considered the same meal.
- There are no advantages or disadvantages regarding meal memory at this time, but it has been announced that they may be added in future updates.
Cannibalism
You really ate that thing? Oh well..
The corpses of humanoid NPCs have the 【Human Flesh】trait.
When humans eat food with 【Human Flesh】, their insanity level increases and they gain less experience points.
Playable races such as fairies, chaos shapes, snails, liches, wraiths, and golems are not human, so they do not suffer any disadvantages from eating human flesh.
NPCs who eat food with the 【Human Flesh】trait have a low chance of gaining the “cannibalism” feat.
With this feat, the meal effect of food with the【Human Flesh】trait is increased by 30% and the disadvantages of eating it are removed, but the meal effect of food without the【Human Flesh】trait will be reduced by 50%.
Characters with the Cannibalism feat may lose the feat if they eat food that is not human flesh, as they will become tired of the taste of human flesh.
To maintain the Cannibalism feat, characters must continue to eat food with the【Human Flesh】trait.
Normally, food produced or sold by NPCs as part of their work or hobbies does not have the【Human Flesh】trait (except for items sold by Rodwin).
However, food produced and sold by NPCs with the Cannibalism feat as a job or hobby may have the Human Flesh trait.
Anorexia
Excessive drinking or drinking dirty water and vomiting will cause you to vomit and decrease your fullness.
Repeated vomiting[1] may result in the Anorexia.
If you eat while in an anorexic state, you will vomit. In addition to your fullness decreasing, you will lose almost all bonuses gained from eating.
Anorexia can be cured by sleeping several times, but during that time it will be difficult to recover your fullness and increase your attributes.
Although this is a troublesome status abnormality, some players deliberately vomit repeatedly within the limits of not becoming anorexic in order to increase the number of meals they can eat.
- ↑ Vomiting 10 or more times can lead to anorexia, and sleeping can restore the number of times vomiting occurs before reaching anorexia. The recovery of vomiting frequency through sleep depends on the quality of the bed, and in cases where sleep is achieved through rest, recovery is minimal.